Falcon X
2017-04-28, 04:45 PM
I have a player who wants to play a lizard who magically gained sentience and a medium size. Her vision concept is Randall (https://youtu.be/fCtrlCTctNs) from Monster Inc.
I'm trying to make it not-broken, so I'm using Volos Lizardfolk as a guide.
Thanks to CaptDeathCap (https://www.reddit.com/r/UnearthedArcana/comments/5rggm0/lizardfolk_variant_chameleon_5e/) for some of the verbiage.
Humanoid Lizard
Ability Score Increase. +2 Dexterity, +1 Constitution
Size. Medium
Speed. Walk 30', Climb 30'
Tongue-lash. So long as the use of your tongue is not inhibited, your unarmed strikes are considered to have the Reach property. Additionally, you can make minor interactions with your tongue, such as activating buttons, casting touch spells or retrieving small items, from a distance of up to 10 feet.
Adaptive Camouflage. Your skin can change color to match your environment, giving you a natural advantage when trying to travel unseen. You can take the Hide action so long as you are adjacent to any opaque object or solid surface.
In addition, whenever you are hidden and stand still, creatures have disadvantage on all ability checks made to detect you that rely on sight.
Griptail. Your tail is a prehensile appendage, that
you can use to grab and hold small objects,
and to anchor yourself to terrain.
Speak with Lizards. The Humanoid Lizard can communicate simple concepts to lizards.
Languages. Common
Notes/reasonings:
- Only things that worry me are the Camo if used with Rogue or Tongue-lash if used with Monk. Still, I might just be paranoid.
- Tradeoffs from Lizardfolk race:
Swim 30 = Climb 30
Bite = Tongue Lash
Draconic = Speak with Lizards (Verbage from MM Bullywug)
Hold Breath = Prehensile Tail (both modify movement)
Everything Else = Adaptive Camouflage
Things I considered adding in were Athletics skill or Darkvision.
Any thoughts?
I'm trying to make it not-broken, so I'm using Volos Lizardfolk as a guide.
Thanks to CaptDeathCap (https://www.reddit.com/r/UnearthedArcana/comments/5rggm0/lizardfolk_variant_chameleon_5e/) for some of the verbiage.
Humanoid Lizard
Ability Score Increase. +2 Dexterity, +1 Constitution
Size. Medium
Speed. Walk 30', Climb 30'
Tongue-lash. So long as the use of your tongue is not inhibited, your unarmed strikes are considered to have the Reach property. Additionally, you can make minor interactions with your tongue, such as activating buttons, casting touch spells or retrieving small items, from a distance of up to 10 feet.
Adaptive Camouflage. Your skin can change color to match your environment, giving you a natural advantage when trying to travel unseen. You can take the Hide action so long as you are adjacent to any opaque object or solid surface.
In addition, whenever you are hidden and stand still, creatures have disadvantage on all ability checks made to detect you that rely on sight.
Griptail. Your tail is a prehensile appendage, that
you can use to grab and hold small objects,
and to anchor yourself to terrain.
Speak with Lizards. The Humanoid Lizard can communicate simple concepts to lizards.
Languages. Common
Notes/reasonings:
- Only things that worry me are the Camo if used with Rogue or Tongue-lash if used with Monk. Still, I might just be paranoid.
- Tradeoffs from Lizardfolk race:
Swim 30 = Climb 30
Bite = Tongue Lash
Draconic = Speak with Lizards (Verbage from MM Bullywug)
Hold Breath = Prehensile Tail (both modify movement)
Everything Else = Adaptive Camouflage
Things I considered adding in were Athletics skill or Darkvision.
Any thoughts?