ZorroGames
2017-04-28, 04:56 PM
First, apologies to Five Man Electric Band.
Second, these will be standard array thoughts, point buy to follow in second thread.
Okay, not looking for the perfect optimization but just some feed back about potential starting stats for Dwarf Monks.
Standard Schematic
ST,IN,WI,DE,CO,CH Base stats. Hill Dwf. Mountain Dwf.
1) standard array
12,10,15,14,13,8.
14,10,16,14,13,8.
14,10,15,14,15,8.
2) alternate standard array
8,10,15,13,14,12.
10,10,16,13,14,12.
10,10,15,13,16,12.
Anything jump out to anyone about any of these four sets of starting abilities?
Are there any "glass jaw" stats that might affect the game play of the character that might not be obvious to me as a new player?
What role play nuances might be hidden in the base starting stats that you see?
What role(s) would these beginning numbers lend themselves to in initial game play?
Thanks in advance.
Second, these will be standard array thoughts, point buy to follow in second thread.
Okay, not looking for the perfect optimization but just some feed back about potential starting stats for Dwarf Monks.
Standard Schematic
ST,IN,WI,DE,CO,CH Base stats. Hill Dwf. Mountain Dwf.
1) standard array
12,10,15,14,13,8.
14,10,16,14,13,8.
14,10,15,14,15,8.
2) alternate standard array
8,10,15,13,14,12.
10,10,16,13,14,12.
10,10,15,13,16,12.
Anything jump out to anyone about any of these four sets of starting abilities?
Are there any "glass jaw" stats that might affect the game play of the character that might not be obvious to me as a new player?
What role play nuances might be hidden in the base starting stats that you see?
What role(s) would these beginning numbers lend themselves to in initial game play?
Thanks in advance.