Iron Angel
2017-04-29, 01:42 PM
I'm running a Rogue Trader game of all Orks, and they've got themselves wrapped up in a local WAAAAGH!. I have some big plans for this, as they fly around helping the WAAAAGH! get unstuck at certain points where it has ground to a halt. I have plenty of ideas for missions of that sort though. The game is VERY pulpy- I usually run my games straight, but since this is Orks, I found this to be a great opportunity to let loose and do some really crazy things, and my players are loving it.
But I need a big bad to start emerging.
So as a rundown of the cluster**** thats happening in this system:
1: You have Orks, who are doing their thing. Their boss is a Blood Axe, so he's been more methodical than most.
2: You have Imperial forces, mostly IG, trying to hold them off and keep them from claiming resources.
3: You have the Eldar, who are trying to keep the war going because it makes a fine distraction- Needless to say, the Eldar become very displeased with the players once they start making progress because they're ruining the perfect balance they have been engineering, and they are in fact behind a lot of the problems the WAAAGH! has been having moving forward.
4: You have a Harlequin troupe, trying to investigate one of the worlds in the system while everyone is on alert, everyone is trying to kill everybody else, and they need more bodies than they have and are running out of time to finish their investigation.
5: You have the Necrons, slumbering in the world the Harlequins are trying to investigate. The tomb world is actually defunct, but there is a different legion of Necrons here with a small team looking for something specific that the Tomb World has- Specifically, a shard of the Deceiver.
6: Finally, you have Chaos, drawn to the bloodshed and war like flies to a festering wound and finding the besieged Guard pliable subjects for "salvation".
7: I'll probably use the Tau as the butt of some joke at some point.
Now, I do know who I do NOT want to be the big bads:
1: I do not want Chaos to be the big bad. They're always the big bad. It would be cool if the players THOUGHT the emergent Chaos presence as the war drags on was the big bad, and then they aren't. But I don't want to dust off the "Chaos are the big bad" book yet again unless I have to.
2: I do not want Necrons to be the big bad. The reclaimer force sent in is relatively small and will actually attempt to cut a deal with the Orks. They know if the humans win they'll never find what they're looking for, because humans will shoot them on sight, but if they help the Orks, then the deal is they let the Necrons look for their "Very unimportant I assure you" doodad and be on their way.
That leaves a short list.
1: The imperium is going to be hard to be a Big Bad because they tend to respond to threats like this not with big things the players can have an epic battle with, but with dozens of huge ships that turn planets into molten glass from orbit. I COULD have them drop, say, an Imperator titan on the world, and while that would be ludicrously unrealistic, it would also be ludicrously AWESOME, which has been more of my concern in this game. The problem there is that an Imperator titan would have to be fought Shadow of the Colossus style, and I dont think my players want to be making hundreds of skill checks and calling it a final boss. The other option is Space Marines, which would be doable for sure.
2: The Eldar could work; They might just get so fed up with their plans failing they decide to intervene directly, and a particularly powerful Wraithseer would be a hell of a final boss. My players sure do love krumping some pointy 'eadz, but I'm not sure how I would wedge them in as a "big bad". I know there is a way to do it, but I'm having trouble thinking in the fifty shades of deception that Eldar would be operating in- Plus, Eldar aren't going to be a "growing" threat. If they decide to attack, its going to be an all-out lightning strike where they smash everything as fast as possible. While that would make a fun few sessions in itself, it leaves little opportunity to hype them up.
3: One consideration I had is that if the Tau are going to be the butt of a joke, lets make the whole campaign a joke. All of this crap is going on, and the war is reaching a boiling point, and players are sure the there is an exterminatus incoming, Chaos is going to summon a bunch of daemons and overrun everything, and they're just moments away from an Avatar of Khaine and an entire Eldar warhost dropping on their heads, and then BAM, Tau appear, announce they are going to recruit everyone for the greater good, and start shooting everyone. While comedic at first though, I feel like it would probably break the narrative and make the rest of the accomplishments the players have been working for feel pointless. I might have this scenario happen and then they just get shot out of the sky moments after appearing, which makes TWO jokes out of the event!
4: I do have some Dark Eldar shenanigans planned, but I don't think I can make them a big bad as they tend not to get involved in huge battles unless absolutely necessary, preferring instead to just appear, kill a bunch of people, take a bunch of slaves, then vanish again (Which is what will make them good mission targets- Whole mobs of boyz and guardsmen just vanishing and leaving behind a handful of shredded corpses and no survivors to tell what happened, go find out wotz ruinin' me zoggin' front ya gits!)
5: There is one last thing- There is a large-scale Grot rebellion in progress, spanning the entire WAAAAGH!. Only a few of the Grots are actually participating, but its one of those "special problems" the players are put to task on. I COULD make it so that it explodes into a full-grown coup, but if anything that would be a minor issue, since winning doesn't actually resolve the big picture- It just removes an obstacle.
So I'm not sure how I should go about this. Thoughts?
But I need a big bad to start emerging.
So as a rundown of the cluster**** thats happening in this system:
1: You have Orks, who are doing their thing. Their boss is a Blood Axe, so he's been more methodical than most.
2: You have Imperial forces, mostly IG, trying to hold them off and keep them from claiming resources.
3: You have the Eldar, who are trying to keep the war going because it makes a fine distraction- Needless to say, the Eldar become very displeased with the players once they start making progress because they're ruining the perfect balance they have been engineering, and they are in fact behind a lot of the problems the WAAAGH! has been having moving forward.
4: You have a Harlequin troupe, trying to investigate one of the worlds in the system while everyone is on alert, everyone is trying to kill everybody else, and they need more bodies than they have and are running out of time to finish their investigation.
5: You have the Necrons, slumbering in the world the Harlequins are trying to investigate. The tomb world is actually defunct, but there is a different legion of Necrons here with a small team looking for something specific that the Tomb World has- Specifically, a shard of the Deceiver.
6: Finally, you have Chaos, drawn to the bloodshed and war like flies to a festering wound and finding the besieged Guard pliable subjects for "salvation".
7: I'll probably use the Tau as the butt of some joke at some point.
Now, I do know who I do NOT want to be the big bads:
1: I do not want Chaos to be the big bad. They're always the big bad. It would be cool if the players THOUGHT the emergent Chaos presence as the war drags on was the big bad, and then they aren't. But I don't want to dust off the "Chaos are the big bad" book yet again unless I have to.
2: I do not want Necrons to be the big bad. The reclaimer force sent in is relatively small and will actually attempt to cut a deal with the Orks. They know if the humans win they'll never find what they're looking for, because humans will shoot them on sight, but if they help the Orks, then the deal is they let the Necrons look for their "Very unimportant I assure you" doodad and be on their way.
That leaves a short list.
1: The imperium is going to be hard to be a Big Bad because they tend to respond to threats like this not with big things the players can have an epic battle with, but with dozens of huge ships that turn planets into molten glass from orbit. I COULD have them drop, say, an Imperator titan on the world, and while that would be ludicrously unrealistic, it would also be ludicrously AWESOME, which has been more of my concern in this game. The problem there is that an Imperator titan would have to be fought Shadow of the Colossus style, and I dont think my players want to be making hundreds of skill checks and calling it a final boss. The other option is Space Marines, which would be doable for sure.
2: The Eldar could work; They might just get so fed up with their plans failing they decide to intervene directly, and a particularly powerful Wraithseer would be a hell of a final boss. My players sure do love krumping some pointy 'eadz, but I'm not sure how I would wedge them in as a "big bad". I know there is a way to do it, but I'm having trouble thinking in the fifty shades of deception that Eldar would be operating in- Plus, Eldar aren't going to be a "growing" threat. If they decide to attack, its going to be an all-out lightning strike where they smash everything as fast as possible. While that would make a fun few sessions in itself, it leaves little opportunity to hype them up.
3: One consideration I had is that if the Tau are going to be the butt of a joke, lets make the whole campaign a joke. All of this crap is going on, and the war is reaching a boiling point, and players are sure the there is an exterminatus incoming, Chaos is going to summon a bunch of daemons and overrun everything, and they're just moments away from an Avatar of Khaine and an entire Eldar warhost dropping on their heads, and then BAM, Tau appear, announce they are going to recruit everyone for the greater good, and start shooting everyone. While comedic at first though, I feel like it would probably break the narrative and make the rest of the accomplishments the players have been working for feel pointless. I might have this scenario happen and then they just get shot out of the sky moments after appearing, which makes TWO jokes out of the event!
4: I do have some Dark Eldar shenanigans planned, but I don't think I can make them a big bad as they tend not to get involved in huge battles unless absolutely necessary, preferring instead to just appear, kill a bunch of people, take a bunch of slaves, then vanish again (Which is what will make them good mission targets- Whole mobs of boyz and guardsmen just vanishing and leaving behind a handful of shredded corpses and no survivors to tell what happened, go find out wotz ruinin' me zoggin' front ya gits!)
5: There is one last thing- There is a large-scale Grot rebellion in progress, spanning the entire WAAAAGH!. Only a few of the Grots are actually participating, but its one of those "special problems" the players are put to task on. I COULD make it so that it explodes into a full-grown coup, but if anything that would be a minor issue, since winning doesn't actually resolve the big picture- It just removes an obstacle.
So I'm not sure how I should go about this. Thoughts?