Westhart
2017-04-30, 04:36 PM
Lycanthrope Kin
Level
Minor
Intermediate
Major
1
Listen +2
2
Listen +2
Iron Will
3
Wisdom +1
4
listen +2
Iron Will
Claws of the Night
5
Lycanthrope Affinity +2
6
Wisdom +1
Bite of Nature
7
Spot +2
8
Iron Will
Claws of the Night
Multiattack
9
Intelligence +1
10
Lycanthrope affinity +2
Call of the Wild
11
Lycanthrope immunity
12
Wisdom +1
Bite of Nature
+2 Natural Armor
13
Move Silently +2
14
Spot +2
Speed of the Heritor
15
Charisma +1
16
Claws of the Night
Multiattack
Animal Form
17
Lycanthope Affinity +6
18
Intelligence +1
Improved Natural Attack
19
Hide +2
20
Lycanthrope Affinity +2
Call of the Wild
DR 5/silver
Claws of the night: The Lycanthrope Kin gains a claw attack that deals 1d8+1½ Str modifier and threatens on a 18-20
Lycanthrope Affinity: The kin gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with lycanthropes.
Bite of Nature: The kin gain a bite attack that deals 1d6+str modifier damage. In addition the bite contains a chance to give the attacked creature lycanthropy. On a roll of 1 on a d6 the creature is subject to the effects of lycanthropy. The save for this is 10+½ level [major bloodline]+Con modifier or +¼ for an intermediate bloodline.
Call of the Wild: The lycanthrope kin have the keen senses of a lycanthrope. They gain low light vision and the scent ability. If they have low light vision already the multiple that they can see further is increased by 1. (Worded this way so it can stack with superior low light vision and things of that nature.
Speed of the Heritor: The Lycanthrope Kin heritage affects their speed, giving them one of the below benefits. Players should choose one that fits with their chosen lycanthrope.
Fast land based creatures: +10' to land speed
Climbing creatures: Climb speed equal to 1/2 land speed.
Aquatic Creatures: Swim speed equal to 1/2 land speed
Burrowing animals: They gain a 5' burrow speed, although they are not able to breathe unless adjacent to a space that contains open air.
Animal Form: The descended gain the ability to shift into the animal of their heritage, once the animal is chosen it can not be changed. This works as the alternate form possessed by lycanthropes although they do not have a hybrid form. The shifting is completely controlled by the descended.
Level
Minor
Intermediate
Major
1
Listen +2
2
Listen +2
Iron Will
3
Wisdom +1
4
listen +2
Iron Will
Claws of the Night
5
Lycanthrope Affinity +2
6
Wisdom +1
Bite of Nature
7
Spot +2
8
Iron Will
Claws of the Night
Multiattack
9
Intelligence +1
10
Lycanthrope affinity +2
Call of the Wild
11
Lycanthrope immunity
12
Wisdom +1
Bite of Nature
+2 Natural Armor
13
Move Silently +2
14
Spot +2
Speed of the Heritor
15
Charisma +1
16
Claws of the Night
Multiattack
Animal Form
17
Lycanthope Affinity +6
18
Intelligence +1
Improved Natural Attack
19
Hide +2
20
Lycanthrope Affinity +2
Call of the Wild
DR 5/silver
Claws of the night: The Lycanthrope Kin gains a claw attack that deals 1d8+1½ Str modifier and threatens on a 18-20
Lycanthrope Affinity: The kin gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with lycanthropes.
Bite of Nature: The kin gain a bite attack that deals 1d6+str modifier damage. In addition the bite contains a chance to give the attacked creature lycanthropy. On a roll of 1 on a d6 the creature is subject to the effects of lycanthropy. The save for this is 10+½ level [major bloodline]+Con modifier or +¼ for an intermediate bloodline.
Call of the Wild: The lycanthrope kin have the keen senses of a lycanthrope. They gain low light vision and the scent ability. If they have low light vision already the multiple that they can see further is increased by 1. (Worded this way so it can stack with superior low light vision and things of that nature.
Speed of the Heritor: The Lycanthrope Kin heritage affects their speed, giving them one of the below benefits. Players should choose one that fits with their chosen lycanthrope.
Fast land based creatures: +10' to land speed
Climbing creatures: Climb speed equal to 1/2 land speed.
Aquatic Creatures: Swim speed equal to 1/2 land speed
Burrowing animals: They gain a 5' burrow speed, although they are not able to breathe unless adjacent to a space that contains open air.
Animal Form: The descended gain the ability to shift into the animal of their heritage, once the animal is chosen it can not be changed. This works as the alternate form possessed by lycanthropes although they do not have a hybrid form. The shifting is completely controlled by the descended.