KasaiSV
2017-04-30, 11:20 PM
Hello all,
Relatively new DM here. I've found myself in an unfamiliar situation. In the last session we ran, one of the PCs died. I'm working with him to create a new PC and we've more or less hammered out his character but there was one aspect of it that I'm not sure about.
Because this character will be replacing the previous one, it's going to be coming in at level 6. The character he's designed is essentially a melee range warlock that wields only a shield and spells. Not having innate shield proficiency, we were looking at the different ways it would be possible for him to get it, which from what we've been able to tell is either the Moderately Armored feat or by duel classing into a class that gives the proficiency. Looking into it more, we ran across the possible option of off-time training, which primarily references languages and tools, but also states that other proficiencies could be possible per the DM's discretion. In the training section, it references the gold/time costs of training. I have two questions regarding the general use of this feature.
1) Is it generally accepted that a PC can train weapon/armor/shield proficencies by using this optional feature? I feel that shield proficiency is pretty strong and I don't want to make it seem that I'm giving this character any special advantage over the other PCs.
2) Given that it is a possible use of training, how have people generally handled training for characters that come in above level 1? The training rules make sense and seem balanced when they are dealing with characters that are currently in play, as the downsides of the training include a long amount of time where they are not adventuring, gaining gold, or gaining experience. When the training happens prior to the character's time in play, it seems those downsides are much less prominent. The gold cost could be accounted for, as the characters were going to be entering play with some preexisting gold/upgraded items, and it would be easy enough to simply reduce that amount in lieu of the training. The time cost on the other hand seems much harder to account for. Ideally I would like to give this character whatever opportunities they may have had if they were played from the start but I'm unsure how that should be done.
Any help would be appreciated.
Thanks.
Relatively new DM here. I've found myself in an unfamiliar situation. In the last session we ran, one of the PCs died. I'm working with him to create a new PC and we've more or less hammered out his character but there was one aspect of it that I'm not sure about.
Because this character will be replacing the previous one, it's going to be coming in at level 6. The character he's designed is essentially a melee range warlock that wields only a shield and spells. Not having innate shield proficiency, we were looking at the different ways it would be possible for him to get it, which from what we've been able to tell is either the Moderately Armored feat or by duel classing into a class that gives the proficiency. Looking into it more, we ran across the possible option of off-time training, which primarily references languages and tools, but also states that other proficiencies could be possible per the DM's discretion. In the training section, it references the gold/time costs of training. I have two questions regarding the general use of this feature.
1) Is it generally accepted that a PC can train weapon/armor/shield proficencies by using this optional feature? I feel that shield proficiency is pretty strong and I don't want to make it seem that I'm giving this character any special advantage over the other PCs.
2) Given that it is a possible use of training, how have people generally handled training for characters that come in above level 1? The training rules make sense and seem balanced when they are dealing with characters that are currently in play, as the downsides of the training include a long amount of time where they are not adventuring, gaining gold, or gaining experience. When the training happens prior to the character's time in play, it seems those downsides are much less prominent. The gold cost could be accounted for, as the characters were going to be entering play with some preexisting gold/upgraded items, and it would be easy enough to simply reduce that amount in lieu of the training. The time cost on the other hand seems much harder to account for. Ideally I would like to give this character whatever opportunities they may have had if they were played from the start but I'm unsure how that should be done.
Any help would be appreciated.
Thanks.