DragonBaneDM
2017-05-01, 08:15 AM
Heya Playground,
So my players (fresh level 5 blastlock, Devotadin, Alchemist, and Mastermind Rogue) are coming up on their first real dungeon soon, and it's pretty cool! Giant spiders up front, dwarven bandits cooperating with a squadron of goblins, and all of it is being orchestrated by a Hobgoblin Captain who's tricked a young black dragon into thinking she's the goblins' leader instead of just their secret weapon. I've got those last two in a really cool room (https://s-media-cache-ak0.pinimg.com/originals/eb/7a/ce/eb7ace251fbe95828de465aa011a8d6b.jpg) with a bunch of ledges to climb for advantage, a pit to avoid, braziers to knock over, huge pile of knives for the Alchemist to send flying with her Thunderstones, and lots of cover for the warlock and rogue to have fun with.
The problem that I'm having is that the encounter just feels super bare bones right now. I've got two powerful monsters, and because it's already a Deadly encounter I don't wanna add more to get a big multiplier. Also, I'm shy about using breath weapon totally advantageously since it can outright knock people the heck out in one lucky roll.
The dragon's name is Razor, and she's especially sadistic. She hoards knives, and is going to use a lot of her actions to pick up players and plunge them into the pile of knives. It'll be fun, and hopefully terrifying, but I'm not sure if that's a big enough "change" from the standard Young Black Dragon. Maybe I'll replace the pit with an underground river for her to hide in?
The challenge of the dragon is also a problem. I loathe the idea of having her on her own, but the second I add another monster the encounter challenge jumps up from Medium to Deadly. Even a little 1/2 CR Hobgoblin does this on it's own, let alone the CR 3 Captain. How much attention should I pay to this? I want a challenging fight, not an impossible one. I've tried hard to shy away from Deadly challenges so far. Do I rebuild my own custom CR 5 or 6 black dragon? Maybe I (reluctantly) swap her out for a White Dragon?
The goal of the dungeon is reach a dwarven town that's been blocked off by the goblins, so even if the party just books it past them without dying, they'll accomplish that goal.
Is this enough? I'm used to stuff like multistaged boss fights with paragon monsters, lots of ways to use skills that are 100% unique to the fight, and players have responded well to those in the past. I feel like I've got a cool boss here, but it just also feels a little "eh" in terms of actual mechanics, and might actually be way too hard.
So my players (fresh level 5 blastlock, Devotadin, Alchemist, and Mastermind Rogue) are coming up on their first real dungeon soon, and it's pretty cool! Giant spiders up front, dwarven bandits cooperating with a squadron of goblins, and all of it is being orchestrated by a Hobgoblin Captain who's tricked a young black dragon into thinking she's the goblins' leader instead of just their secret weapon. I've got those last two in a really cool room (https://s-media-cache-ak0.pinimg.com/originals/eb/7a/ce/eb7ace251fbe95828de465aa011a8d6b.jpg) with a bunch of ledges to climb for advantage, a pit to avoid, braziers to knock over, huge pile of knives for the Alchemist to send flying with her Thunderstones, and lots of cover for the warlock and rogue to have fun with.
The problem that I'm having is that the encounter just feels super bare bones right now. I've got two powerful monsters, and because it's already a Deadly encounter I don't wanna add more to get a big multiplier. Also, I'm shy about using breath weapon totally advantageously since it can outright knock people the heck out in one lucky roll.
The dragon's name is Razor, and she's especially sadistic. She hoards knives, and is going to use a lot of her actions to pick up players and plunge them into the pile of knives. It'll be fun, and hopefully terrifying, but I'm not sure if that's a big enough "change" from the standard Young Black Dragon. Maybe I'll replace the pit with an underground river for her to hide in?
The challenge of the dragon is also a problem. I loathe the idea of having her on her own, but the second I add another monster the encounter challenge jumps up from Medium to Deadly. Even a little 1/2 CR Hobgoblin does this on it's own, let alone the CR 3 Captain. How much attention should I pay to this? I want a challenging fight, not an impossible one. I've tried hard to shy away from Deadly challenges so far. Do I rebuild my own custom CR 5 or 6 black dragon? Maybe I (reluctantly) swap her out for a White Dragon?
The goal of the dungeon is reach a dwarven town that's been blocked off by the goblins, so even if the party just books it past them without dying, they'll accomplish that goal.
Is this enough? I'm used to stuff like multistaged boss fights with paragon monsters, lots of ways to use skills that are 100% unique to the fight, and players have responded well to those in the past. I feel like I've got a cool boss here, but it just also feels a little "eh" in terms of actual mechanics, and might actually be way too hard.