Fax Celestis
2007-07-31, 09:11 PM
http://www.joshsingh.net/images/oldstuff/clay_golem.jpg
Kamapalolo are humanoids who are born of earth. They share a strong bond to the earth itself and are preternaturally tough. They appear as short and stockily built humanoids who appear to be composed entirely of shifting clay.
Alignment: Most Kamapalolo tend towards law and good, but this is by no means a hard rule. Some of the most prominent earthchildren were chaotic or evil--or sometimes both.
Lands: Kamapalolo tend to live in mountainous areas, though they are also found in deserts and prairie regions. They are least common in very wet areas, such as rainforests or oceanside regions.
Religion: Most Kamapalolo worship deities of weather, nature, and the earth. Occasionally, they venerate elements other than earth, but these usually take a second rank.
Language: Kamapalolo speak Common as well as Terran.
Player Character Kamapalolo
Strength -2, Dexterity -2, Constitution +4, Wisdom +2. Despite their build, Kamapalolo are not very physically strong or dextrous. They are very tough, however, and their form belies a keen perception.
Kamapalolo are Small sized. As Small creatures, Kamapalolo gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but also use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character.
A Kamapalolo's base land speed is 20 feet.
Monstrous Humanoid: Kamapalolo are Monstrous Humanoids with the (Earth) subtype. This means they are not eligible targets for spells that specifically target Humanoids.
Racial Hit Dice: Kamapalolo start with one Monstrous Humanoid Hit Die, making them first level characters. This gives them 1d8 HP, a Base Attack Bonus of +1, saves of Fort +0, Ref +2, and Will +2, and (2+Int)*4 skill points. Their racial skills are Climb, Concentration, Intimidate, Listen, Sense Motive, Spot, and Survival.
Earth Channeling: Kamapalolo receive a +2 racial bonus on all saving throws against spells, spell-like abilities, and supernatural abilities with the Earth subtype or used by creatures with the Earth subtype, including extraplanar creatures from the Elemental Plane of Earth. Kamapalolo also increase their effective caster level by 2 when casting spells with the Earth descriptor.
Water Weakness: Kamapalolo take a -2 penalty all saving throws against spells, spell-like abilities, and supernatural abilities with the Water subtype or used by creatures with the Water subtype, including extraplanar creatures from the Elemental Plane of Water. Kamapalolo also decrease their effective caster level by 2 when casting spells with the Water descriptor.
Stability: A Kamapalolo gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Arcane Body: Kamapalolo use their Constitution modifier as their casting statistic for arcane spellcasting classes that use Charisma as their primary casting statistic.
Spell-Like Abilities: 3/day—Magic Stone; 1/day—Soften Earth and Stone
Automatic languages: Common, Terran
Bonus Languages: Dwarven, Gnomish
Favored Class: Sorceror
Kamapalolo are humanoids who are born of earth. They share a strong bond to the earth itself and are preternaturally tough. They appear as short and stockily built humanoids who appear to be composed entirely of shifting clay.
Alignment: Most Kamapalolo tend towards law and good, but this is by no means a hard rule. Some of the most prominent earthchildren were chaotic or evil--or sometimes both.
Lands: Kamapalolo tend to live in mountainous areas, though they are also found in deserts and prairie regions. They are least common in very wet areas, such as rainforests or oceanside regions.
Religion: Most Kamapalolo worship deities of weather, nature, and the earth. Occasionally, they venerate elements other than earth, but these usually take a second rank.
Language: Kamapalolo speak Common as well as Terran.
Player Character Kamapalolo
Strength -2, Dexterity -2, Constitution +4, Wisdom +2. Despite their build, Kamapalolo are not very physically strong or dextrous. They are very tough, however, and their form belies a keen perception.
Kamapalolo are Small sized. As Small creatures, Kamapalolo gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but also use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character.
A Kamapalolo's base land speed is 20 feet.
Monstrous Humanoid: Kamapalolo are Monstrous Humanoids with the (Earth) subtype. This means they are not eligible targets for spells that specifically target Humanoids.
Racial Hit Dice: Kamapalolo start with one Monstrous Humanoid Hit Die, making them first level characters. This gives them 1d8 HP, a Base Attack Bonus of +1, saves of Fort +0, Ref +2, and Will +2, and (2+Int)*4 skill points. Their racial skills are Climb, Concentration, Intimidate, Listen, Sense Motive, Spot, and Survival.
Earth Channeling: Kamapalolo receive a +2 racial bonus on all saving throws against spells, spell-like abilities, and supernatural abilities with the Earth subtype or used by creatures with the Earth subtype, including extraplanar creatures from the Elemental Plane of Earth. Kamapalolo also increase their effective caster level by 2 when casting spells with the Earth descriptor.
Water Weakness: Kamapalolo take a -2 penalty all saving throws against spells, spell-like abilities, and supernatural abilities with the Water subtype or used by creatures with the Water subtype, including extraplanar creatures from the Elemental Plane of Water. Kamapalolo also decrease their effective caster level by 2 when casting spells with the Water descriptor.
Stability: A Kamapalolo gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Arcane Body: Kamapalolo use their Constitution modifier as their casting statistic for arcane spellcasting classes that use Charisma as their primary casting statistic.
Spell-Like Abilities: 3/day—Magic Stone; 1/day—Soften Earth and Stone
Automatic languages: Common, Terran
Bonus Languages: Dwarven, Gnomish
Favored Class: Sorceror