sage20500
2017-05-03, 01:13 PM
Ok, so group is getting ready to start War of the Burning Sky with a party of 3. I was feeling bored with the past couple of characters ive played recently so i wanted to try something new, came up with the idea of trying to play someone like natsu that just punches people in the face with magic.
Stats i rolled were 14 Str, 18 Dex, 18 Con, 16 Int, 16 Wis, 18 Cha.
Race I'm going is lesser Celadrin, will be using the Magic Blooded template if dm oks it.
Only homebrew in use for the game is that we get a feat at 1st, and every even level after that, and im allowed to use a suggested sorcerer fix, (eschew materials at 1, a metamagic at 5,10,15,20, and on the sorcerer spell chart add a 0 at every odd level for number of spells per day of the next level so that i can prc at the same time other casters could)
Im currently using the east wind training sorcerer acf from the campaign which lets all of my monk abilitys work off cha in place of my familar, and im debating between using either the hunter monk or sidewinder monk as my monk acf.
Feats i currently have, Anarchic bloodline(level 1 feat), Clawed Spell (bonus feat, dm ruled that it functions as intended if i use it with a channled unarmed strike), weapon finesse (monk feat, tiger style), escew materials (sorcerer feat), east wind training style (sorcerer acf replacement feat). Our group is using action points because one of the other characters is an artificer, how ever the dm has ruled that using an action point to meta magic a spell cost a number of action points = to the cost of the feat (so clawed spell only takes 1 action point, but empowered takes 2)
Spells known currently, shocking grasp, color spray, and grease.
Rules wise, all 1st party material is allowed, dragon magazines are allowed.
Pretty much looking for ideas for where to take the character. I'm liking the idea of potentially becoming either a ray or melee touch gish, also like the idea of occasionally being able to nuke areas. Spells that i currently am aiming to grab on my wishlist are baleful polymorph and flesh to ice that will probably be a staple of the characters along with shocking grasp. Prc's ive looked at that i liked so far included war wizard of cormyr and War Mage, i think spellguard of silverymoon was also interesting, but for now im wanting to focus on more the flavor of being a "dragon slayer". Kind of considering the idea of taking the half dragon racial levels on the monk side as well to become a half dragon...
Anyone have any suggestions for how to go about turning these ideas of mine into a fun character for both myself and the group?
Stats i rolled were 14 Str, 18 Dex, 18 Con, 16 Int, 16 Wis, 18 Cha.
Race I'm going is lesser Celadrin, will be using the Magic Blooded template if dm oks it.
Only homebrew in use for the game is that we get a feat at 1st, and every even level after that, and im allowed to use a suggested sorcerer fix, (eschew materials at 1, a metamagic at 5,10,15,20, and on the sorcerer spell chart add a 0 at every odd level for number of spells per day of the next level so that i can prc at the same time other casters could)
Im currently using the east wind training sorcerer acf from the campaign which lets all of my monk abilitys work off cha in place of my familar, and im debating between using either the hunter monk or sidewinder monk as my monk acf.
Feats i currently have, Anarchic bloodline(level 1 feat), Clawed Spell (bonus feat, dm ruled that it functions as intended if i use it with a channled unarmed strike), weapon finesse (monk feat, tiger style), escew materials (sorcerer feat), east wind training style (sorcerer acf replacement feat). Our group is using action points because one of the other characters is an artificer, how ever the dm has ruled that using an action point to meta magic a spell cost a number of action points = to the cost of the feat (so clawed spell only takes 1 action point, but empowered takes 2)
Spells known currently, shocking grasp, color spray, and grease.
Rules wise, all 1st party material is allowed, dragon magazines are allowed.
Pretty much looking for ideas for where to take the character. I'm liking the idea of potentially becoming either a ray or melee touch gish, also like the idea of occasionally being able to nuke areas. Spells that i currently am aiming to grab on my wishlist are baleful polymorph and flesh to ice that will probably be a staple of the characters along with shocking grasp. Prc's ive looked at that i liked so far included war wizard of cormyr and War Mage, i think spellguard of silverymoon was also interesting, but for now im wanting to focus on more the flavor of being a "dragon slayer". Kind of considering the idea of taking the half dragon racial levels on the monk side as well to become a half dragon...
Anyone have any suggestions for how to go about turning these ideas of mine into a fun character for both myself and the group?