zingbobco000
2017-05-03, 03:32 PM
I, ACERERAK THE ETERNAL, BECKON YOU TO YOUR DOOM. COME, FOOLISH ONES, SAVE YOUR LORD, IF YOU DARE! OTHERS HAVE TRIED. ALL HAVE FAILED! FROM YOUR SKIN, TAPESTRIES SHALL BE WOVEN, AND YOUR BONES WILL CARPET MY TOMB. ONLY I AM BEYOND DEATH'S REACH. ONLY I KNOW THE SECRET TO TRUE IMMORTALITY! YOUR LORD, ON THE OTHER HAND, DOES NOT... YOU HAVE 24 HOURS.
That was what you received when you found yourselves in quite the perdicament. Lareal Silverhand, the open lord of Waterdeep, has been captured by a monstrosity so terrible that nobody could truly describe it, for all who were accompanying her heard a sound of pure terror as they were found dying, while Lareal has vanished. You were the greatest heroes in the land not off defeating demigods and were called to the council of Waterdeep to head to the location where Lareal is. For along with the epitaph, a map was presented, a single location in the Serpant Hills was marked, the best mages immediately teleported all twelve of you there, and it is now (tense shift) that you see... A low, flat-topped hill, about 200 yards wide and 300 yards long, protrudes from the earth. Ugly weeds, thorns, and briars grow upon the steep sides and bald top of the 60-foot-high mound. Black rocks crown the hilltop, the bottoms of which, are out of your view. As you get your bearings you seem to have arrived on the eastern side of the hill.
___________________
The current initiative order is (though anyone may post):
Garn 4
Kosef 3+
Rorik 3-
Jim 2
Talking is a completely free action, and takes no time, so feel free to debate what you want to do (also feel free to talk on the Roll20 as well). Looking at a certain area takes 1 minute / thing you're doing i.e. searching floor, cieling, wall/s (hence why you need to be careful, not EVERYTHING will be trapped, you just have to think about what WOULD be trapped), someone can aid you in this check alternatively they can check something else during the minute-long search. Hence why we're in initiative, that way people don't get too far ahead of everyone else. Also remember that movement is movement. After every combat, in addition to combat time being spent you take five minutes simply recovering yourself and gaining your bearings, re-polishing your swords, setting up your wards, etc... nothing else can be done during this time.
eighty-six thousand, four hundred seconds remain...
That was what you received when you found yourselves in quite the perdicament. Lareal Silverhand, the open lord of Waterdeep, has been captured by a monstrosity so terrible that nobody could truly describe it, for all who were accompanying her heard a sound of pure terror as they were found dying, while Lareal has vanished. You were the greatest heroes in the land not off defeating demigods and were called to the council of Waterdeep to head to the location where Lareal is. For along with the epitaph, a map was presented, a single location in the Serpant Hills was marked, the best mages immediately teleported all twelve of you there, and it is now (tense shift) that you see... A low, flat-topped hill, about 200 yards wide and 300 yards long, protrudes from the earth. Ugly weeds, thorns, and briars grow upon the steep sides and bald top of the 60-foot-high mound. Black rocks crown the hilltop, the bottoms of which, are out of your view. As you get your bearings you seem to have arrived on the eastern side of the hill.
___________________
The current initiative order is (though anyone may post):
Garn 4
Kosef 3+
Rorik 3-
Jim 2
Talking is a completely free action, and takes no time, so feel free to debate what you want to do (also feel free to talk on the Roll20 as well). Looking at a certain area takes 1 minute / thing you're doing i.e. searching floor, cieling, wall/s (hence why you need to be careful, not EVERYTHING will be trapped, you just have to think about what WOULD be trapped), someone can aid you in this check alternatively they can check something else during the minute-long search. Hence why we're in initiative, that way people don't get too far ahead of everyone else. Also remember that movement is movement. After every combat, in addition to combat time being spent you take five minutes simply recovering yourself and gaining your bearings, re-polishing your swords, setting up your wards, etc... nothing else can be done during this time.
eighty-six thousand, four hundred seconds remain...