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Scathain
2017-05-05, 12:48 PM
Hello! Local group has been taking turns using TotYP dungeons, and it's finally time for me to play in one!

We're a session or two in, but I'm looking ahead as always, trying to figure out my next few levels, and I could use some help.

Current build as follows:
Shargon Thunderhead
Triton Barbarian 2 / Rogue (Swashbuckler) 6
Pirate Background
16 14 16 8 8 14

My question is, we're already racking up experience testing out the traps and monsters in White Plum Mountain, and I'm kind of stuck on what my next couple of levels should go into.

The way I see it I have a couple of options:
1) continue rogue to keep sneak attack damage and other rogue features on par
2) grab one more level in Barbarian to grab a sweet level 3 feature*
3) go up to 5 Barbarian to grab multiattack for extra tankiness, extra rage, and sneak attack chance**

*which to take? Bear and Wolf Totem both seem useful, as the party is just me and another front liner (war cleric with maxed Con), but has anyone tried the UA barbs? Specifically storm herald? Any input there?
**thats a lot of levels to plan for, do I alternate? Dash straight for 5 and then go back to rogue? We're at least going until the end of White Plum Mountain, if not farther, if that's any help.