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View Full Version : [3.5 Mythos] "I can see the worlds unseen."



caledscratcher
2017-05-06, 12:03 AM
New Exceptional Bellator Mythos
Surpass Sensory Cell Bars

You have realized that to be a pinnacle warrior, you must be able to see more than any other, hear better than any other, even taste, smell, and touch with unsurpassed skill.

By spending one hour centering yourself on a single sense, you unlock greater potential with that sense. The specific benefits are shown below, but you may only initially benefit from one sense at a time, at its grade 1 benefits.

When you gain access to Fantastic Mythos, when you center yourself on a single sense, you gain its grade 1 and grade 2 benefits. Additionally, you may choose to center yourself on two senses at once, but you only gain their grade 1 benefits..

When you gain access to Legendary Mythos, you gain the grade 1, 2, and 3 benefits when centered on a single sense. You may center yourself on two senses at grades 1 and 2, or three senses at grade 1.

When you gain access to Exalted Mythos, you gain the benefits of grades 1-4 when centered on a single sense, or on two senses at grade 3 and below, three at grades 1 and 2, or four senses at grade 1.

If you somehow gain access to Sempiternal Mythos, you can gain the benefits of up to two senses at grade 4, three senses at grade 3, four senses at grade 2, or all five senses at grade 1.

Advanced Manifestation:
Synesthete Superiority Sanctum: If and when you create another living being while centered on two or more senses, be it through traditional reproduction or more esoteric means, they are given the Synesthete template corresponding to which senses you were centered on when the act of creation occurred.

The benefits of centering your sight at grade 1 are that you gain Uncanny Dodge and Improved Uncanny Dodge. Centering on it at grade 2 causes you to be able to see invisible creatures and automatically disbelieve illusions, while also being able to see said illusions if so desired. Centering on it at grade 3 causes you to have such clarity of vision that you take only a -1 penalty on Spot and Search checks for every 50 feet between what you are viewing and your position. Centering on it at tier 4 means you can see your enemies’ every weakness, and all of your weapon attacks target Touch AC

The benefits of centering your hearing at grade 1 are that you can pinpoint the exact square a creature is in simply by hearing them and beating the Listen check DC by 5 or more. Centering on it at grade 2 gives you a bonus to Listen checks equal to your level, and the grade 1 benefit needs merely meet the Listen check DC. Centering on it at grade 3 means you can better hear your allies’ encouragement, and you increase all morale bonuses you would gain by 2. Centering on it at grade 4 means you can hear your enemies’ attacks coming at you, and you gain immunity to critical hits and precision damage.

The benefits of centering your taste at grade 1 are that you can automatically identify the properties of any liquid - beneficial and/or harmful - my consuming a drop that does not affect you. Centering on it at grade 2 means you can taste your enemies’ fear in your stead, and can demoralize a foe as a swift action. Centering on it at grade 3 means you can savor potions exceptionally well, so whenever you drink a potion you can choose to drink only half, gaining the normal benefits of a potion and leaving the other half, or to drink the whole thing and be affected by it twice, stacking any bonuses. Centering on it at grade 4 means you can taste the air to tell everything about the atmosphere around you, and you gain blindsight out to 15 feet.

The benefits of centering your scent at grade 1 are that you gain the scent universal monster ability. Centering on it at grade 2 means you can smell what makes people tick, adding half your level to Bluff, Diplomacy and Sense Motive checks. Centering on it at grade 3 means that you take no penalties for tracking an old trail by scent. Centering on it at grade 4 means you can smell danger coming, and can always act in the surprise round and take a full round of actions in doing so.

The benefits of centering your tactile sensation at grade 1 are that you can feel your equipment better, adding +4 to all attack rolls you make with weapons held in your bare hands. Centering on it at grade 2 means you can feel exactly the best way to wear your armor, increasing your armor bonus to AC by +4. Centering on it at grade 3 means you can feel the air pressure around you, and can use it to assist, this lets you take the aid another action as a swift action, at a range of 30 feet. Centering on it at grade 4 means you increase the grade 1 and grade 2 benefits to +6 each, and you increase the bonus whenever you aid another to +4.

caledscratcher
2017-05-06, 12:04 AM
Reserved for synesthete template.