Arcemius
2017-05-06, 05:47 PM
My Revised Archer Build:
This is an Archer Build that I've been putting together, and it is a tad complicated, but not too bad. I will be ignoring things such as race or anything that doesn't influence the build directly. This build is also an optimized, level 20 character, and it is solely based on max damage output.
The Build:
11 Sharpshooter Fighter/ 6 Assassin Rogue/ 3 Archfey Bladelock
20 Dexterity
Sharpshooter Feat
No Weapon Needed
Level 11 fighter means 3 attacks and 1 action surge, and with the Archer Fighting Style, you gain +2 to attack rolls in addition to your +6 proficiency.
The Sharpshooter Archetype released in the Unearthed Arcana can help pack an insane punch. At level 3, you gain the Steady Aim ability. This allows you to take a bonus action which, in turn, causes every attack from there on out to do an additional amount of damage equal to your fighter lv/2 +2. So with a level 11 fighter you will do 7 extra damage per attack (11/2 = 5.5 rounded down to 5 + 2 = 7). You can use this feature 3 times before needing a short rest.
The Sharpshooter Feat will allow an extra 10 damage per attack with the penalty of -5 on attack rolls. However, that is simply canceling out the +5 you get from your 20 Dexterity, meaning you still have a +6 to attack rolls from your proficiency bonus and +2 from the Archer fighting style, so a +8.
The Assassin Rogue will allow you to do critical damage on any enemy that is surprised, and you have advantage on all enemies that have not taken a turn yet.
The Bladelock is basically a Warlock with the Pact of the Blade and the Archfey patron. Released in the Unearthed Arcana is an invocation called Moonbow, where you can conjure a magical bow with infinite arrows that allows you to expend your warlock spell slots to do 2d8 radiant damage per spell slot level. By level 3 Warlock, you will have 2 level 2 spell slots, which will total out to an extra 8d8 radiant damage per short rest. You can also turn any magic bow you have into your pact weapon, meaning you can summon your magic bow in place of the Moonbow, but still keep all of the benefits of both weapons, which means even more potential should you merge a powerful magic bow with the Moonbow.
So here is the damage you can do in a single shot:
3d6 (sneak) 1d8 (weapon) +5(Dex Mod) + 7 (Steady Aim bonus) + 10 (Sharpshooter feat) + 8d10 (Moonbow)
With Assassin's critical damage on surprise:
6d6 (sneak) 2d8 (Moonbow) +5 (Dex Mod) +7 (Steady Aim Bonus) + 10 (Sharpshooter feat) + 16d10 (Moonbow)
Here is your Complete Nova Damage Turn
Bonus Action: Steady Aim
Attack Action: (1st) 2d8 +5 + 7 + 10 +16d10 + 6d6
(2nd) 2d8 +5 + 7 + 10
(3rd) 2d8 +5 + 7 + 10
Action Surge (1st)
Attack Action: (1st) 2d8 +5 + 7 + 10
(2nd) 2d8 +5 + 7 + 10
(3rd) 2d8 +5 + 7 + 10
Total Damage:
12d8 + 30 +42 +30 +16d10 + 6d6
= 12d8 + 102 +16d10 + 6d6
= 136 - 394 dmg
This is obviously assuming that each attack hits, and you could even factor in magic weapons to increase the attack roll and damage roll as well. This is also not factoring in any spells that could possibly be cast and other various factors. Also, this damage would only be done on the first round, but the point of the build is specifically nova damage.
I'm open to any suggestions to the build, and also any corrections if I made any mistakes or any misinterpretations. Please tell me what you think, and I'd like to try to create the heaviest hitting, damage outputting archer possible.
This is an Archer Build that I've been putting together, and it is a tad complicated, but not too bad. I will be ignoring things such as race or anything that doesn't influence the build directly. This build is also an optimized, level 20 character, and it is solely based on max damage output.
The Build:
11 Sharpshooter Fighter/ 6 Assassin Rogue/ 3 Archfey Bladelock
20 Dexterity
Sharpshooter Feat
No Weapon Needed
Level 11 fighter means 3 attacks and 1 action surge, and with the Archer Fighting Style, you gain +2 to attack rolls in addition to your +6 proficiency.
The Sharpshooter Archetype released in the Unearthed Arcana can help pack an insane punch. At level 3, you gain the Steady Aim ability. This allows you to take a bonus action which, in turn, causes every attack from there on out to do an additional amount of damage equal to your fighter lv/2 +2. So with a level 11 fighter you will do 7 extra damage per attack (11/2 = 5.5 rounded down to 5 + 2 = 7). You can use this feature 3 times before needing a short rest.
The Sharpshooter Feat will allow an extra 10 damage per attack with the penalty of -5 on attack rolls. However, that is simply canceling out the +5 you get from your 20 Dexterity, meaning you still have a +6 to attack rolls from your proficiency bonus and +2 from the Archer fighting style, so a +8.
The Assassin Rogue will allow you to do critical damage on any enemy that is surprised, and you have advantage on all enemies that have not taken a turn yet.
The Bladelock is basically a Warlock with the Pact of the Blade and the Archfey patron. Released in the Unearthed Arcana is an invocation called Moonbow, where you can conjure a magical bow with infinite arrows that allows you to expend your warlock spell slots to do 2d8 radiant damage per spell slot level. By level 3 Warlock, you will have 2 level 2 spell slots, which will total out to an extra 8d8 radiant damage per short rest. You can also turn any magic bow you have into your pact weapon, meaning you can summon your magic bow in place of the Moonbow, but still keep all of the benefits of both weapons, which means even more potential should you merge a powerful magic bow with the Moonbow.
So here is the damage you can do in a single shot:
3d6 (sneak) 1d8 (weapon) +5(Dex Mod) + 7 (Steady Aim bonus) + 10 (Sharpshooter feat) + 8d10 (Moonbow)
With Assassin's critical damage on surprise:
6d6 (sneak) 2d8 (Moonbow) +5 (Dex Mod) +7 (Steady Aim Bonus) + 10 (Sharpshooter feat) + 16d10 (Moonbow)
Here is your Complete Nova Damage Turn
Bonus Action: Steady Aim
Attack Action: (1st) 2d8 +5 + 7 + 10 +16d10 + 6d6
(2nd) 2d8 +5 + 7 + 10
(3rd) 2d8 +5 + 7 + 10
Action Surge (1st)
Attack Action: (1st) 2d8 +5 + 7 + 10
(2nd) 2d8 +5 + 7 + 10
(3rd) 2d8 +5 + 7 + 10
Total Damage:
12d8 + 30 +42 +30 +16d10 + 6d6
= 12d8 + 102 +16d10 + 6d6
= 136 - 394 dmg
This is obviously assuming that each attack hits, and you could even factor in magic weapons to increase the attack roll and damage roll as well. This is also not factoring in any spells that could possibly be cast and other various factors. Also, this damage would only be done on the first round, but the point of the build is specifically nova damage.
I'm open to any suggestions to the build, and also any corrections if I made any mistakes or any misinterpretations. Please tell me what you think, and I'd like to try to create the heaviest hitting, damage outputting archer possible.