Zancloufer
2017-05-06, 09:37 PM
Obvious disclaimer: If your pretty sure you are in my game (IIRC my players know my online name) shoo.
So running a slightly modified RHOD. Thought it was a pretty cool module and finally had the right level/place/time of group to do it. So they have been running decently, top tier in getting VP and running into very few delays until this session where the flumped the Elven alliance (like 6 Alliance points IIRC). Anyway after levelling up and getting back to Brindol they did some shopping. Picked up the gear they commissioned from Ozy's corpse, dropped off Regi's for more dragon gear goodness.
So they figured out who the Ghostlord was and his approximate location, payed off some expensive sages and they nice little custom super identify item helped lots. So it's pretty much the end of the session. Slightly shorter that usual as someone had to go home a little early and another had work. Party didn't like the idea of a 7-10 day trip to find the Ghost lord so they went to the good wizard shop to see if they had like teleport scrolls or something. 5500 GP and only two in stock, they can only take 4 party members. 3 PCs + Cohort. It worked with a UMD check and I kid you not literally 20 rounds after they bought the scrolls the Ghost Lord was off to commit warcrimes against Uwai.
So it is literally the day after the hoard has put Drellen's Ferry to the torch and half the party is sitting out front of the Ghost Lord's lair with a bound Uwai and a scroll of teleport. I know that sometimes the module doesn't go as planned but as it sits they have pretty much done a perfect run of both part 1 and cleared the entire ghostlord section literally one day after Drellin's Ferry falls. I mean I still have most of those in-between things to run (the Merc gold, RHOD hit squad, the spy etc) but at this point they are sitting a MONTH ahead with all but the elven alliance ticked off on major things to do. So is there anything to really keep the party occupied for about a month?
So running a slightly modified RHOD. Thought it was a pretty cool module and finally had the right level/place/time of group to do it. So they have been running decently, top tier in getting VP and running into very few delays until this session where the flumped the Elven alliance (like 6 Alliance points IIRC). Anyway after levelling up and getting back to Brindol they did some shopping. Picked up the gear they commissioned from Ozy's corpse, dropped off Regi's for more dragon gear goodness.
So they figured out who the Ghostlord was and his approximate location, payed off some expensive sages and they nice little custom super identify item helped lots. So it's pretty much the end of the session. Slightly shorter that usual as someone had to go home a little early and another had work. Party didn't like the idea of a 7-10 day trip to find the Ghost lord so they went to the good wizard shop to see if they had like teleport scrolls or something. 5500 GP and only two in stock, they can only take 4 party members. 3 PCs + Cohort. It worked with a UMD check and I kid you not literally 20 rounds after they bought the scrolls the Ghost Lord was off to commit warcrimes against Uwai.
So it is literally the day after the hoard has put Drellen's Ferry to the torch and half the party is sitting out front of the Ghost Lord's lair with a bound Uwai and a scroll of teleport. I know that sometimes the module doesn't go as planned but as it sits they have pretty much done a perfect run of both part 1 and cleared the entire ghostlord section literally one day after Drellin's Ferry falls. I mean I still have most of those in-between things to run (the Merc gold, RHOD hit squad, the spy etc) but at this point they are sitting a MONTH ahead with all but the elven alliance ticked off on major things to do. So is there anything to really keep the party occupied for about a month?