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Marvo
2017-05-07, 02:07 PM
Tomorrow you wake up and can take level in d&d class. Trick is that you won't advance further than first level - never ever. What class, skills, feats, general tactics you go with.

GrayDeath
2017-05-07, 02:19 PM
Warlock, using both my feat and Bonus Feat on extra Invocations.

Most likely going with Baleful Utterance, Beguiling Influence, and either SPider Walk or (if other supernaturals are around) See the unseen.

I charm my way through most things, and if I cant I walk on walls and snipe people to death with my inexhaustable Ranged Touch attacks. ^^

Quertus
2017-05-07, 02:38 PM
Hmmm... Ideally, crusader, I suppose. Because, ideally, I'm taking Sculpt Self, and using all those XP I can't spend on leveling on improving myself instead. Crusader just gives me free infinite healing and some HP; there might be something better.

I'd want a new body out of the deal, if possible, and immorality would be nice, too. Maybe Troll-Blooded Elan? Something that would be nice and easy on the upkeep. So clearly I'm looking at taking flaws. Fortunately, there's several I'm already accustomed to, and a few others I wouldn't mind.

The whole NPC class and "Wedded to History" doesn't sounds half bad, either. It world mean giving up the ability to heal others ad infinitum, but might be worth it.

For skills... Other than Lucid Dreaming, I'm not sure what would be worth spending skill points on. Unless I lose my existing "skills" in the process, then knowledge:gaming and craft:software world be priorities.

Crake
2017-05-07, 02:50 PM
Warlock, using both my feat and Bonus Feat on extra Invocations.

Most likely going with Baleful Utterance, Beguiling Influence, and either SPider Walk or (if other supernaturals are around) See the unseen.

I charm my way through most things, and if I cant I walk on walls and snipe people to death with my inexhaustable Ranged Touch attacks. ^^

You can't get extra invocation at 1st level, since extra invocation gives you an invocation 1 tier below your normal maximum, hence the requirement of being able to use lesser invocations, which come online at level 6.

Vizzerdrix
2017-05-07, 02:51 PM
Generic divine spellcaster from ua. Human with two flaws gets me toughness, troll blooded, aberrant dragonmark, mark of maddness, and mark of xoriat.

That boils down to shield 1-day, regeneration, dr 5/a metal that does not exist*, less reason to go out into the sun, and a daily jedi mind trick. And that is before my spells and skills.

Prestadigitation, mending, cure minor wounds, and admanuensis alone will keep me well paid before I even bother with my two 1st level spells. Travelers mount and talk with animals would let me rig any hourse race in my favor. Comprehend languages and appraising touch would set me up as an antiques expert, or I could also just take cheat and clean up at casinos.

Skills. I get profession, all knowlages, and craft for free and 4 of my choice. Too many good options, but I would max out craft alchemy so I could make antitoxin, healing salve, and of course, shapesand for more income.


*of course, if I ever needed an opperation these feats would be quite a hinderance. Hmm...:smallconfused:

Afgncaap5
2017-05-07, 03:25 PM
Aristocrat.

ATHATH
2017-05-07, 03:34 PM
Artificer, probably.

noob
2017-05-07, 03:36 PM
Wizard with scolar touch as a spell because it pwns to read a book in 6 seconds no matter its size(I take all the books I can and try to assemble the paper to make one book then I use scholar touch)
Then I can research other spells given enough time(of course I would also try to have a feat for immortality at level 1 if I can not then I guess that just taking a npc class with wedded to history would be a good pick)

Honest Tiefling
2017-05-07, 03:59 PM
Take a level of wizard to get Prestidigitation, and become the world's laziest cook.

But I fear this response has been tainted by reading the 'Creepiest Gamers you've ever played with' thread...

ATHATH
2017-05-07, 04:09 PM
Take a level of wizard to get Prestidigitation, and become the world's laziest cook.

But I fear this response has been tainted by reading the 'Creepiest Gamers you've ever played with' thread...
What part of it?

Honest Tiefling
2017-05-07, 04:23 PM
What part of it?

Luke from 1d4chan. Do not read if eating, and definitely not safe for work.

Grod_The_Giant
2017-05-07, 04:37 PM
Umm... Elan Shaper Psion, with Skill Focus (Profession: Sage) and the Trinkets ACF. Grab flaws for Shape Soulmeld (Lucky Dice) and Business Savvy. Pump Wisdom. Take, oh... Psionic Minor Creation, Call to Mind, and Eiditic Lock. Go into business-- Eiditic Lock seems like the kind of thing that rich kids at universities would pay good money for, to say nothing of other people who need to memorize information; Call to Mind gives me good odds of succeeding at most Knowledge checks, and Minor Creation can make all kinds of good stuff to sell. Heck, I think a bottle of Minor Created scotch ought to be worth more than a normal one; you can drink all you want and be fine in an hour when it disappears. Even without all that, profession checks alone should make me ~48 gold/month (taking 10 with a +14 bonus), which according to the DMG is more than enough for a "Common" lifestyle... except that as an Elan I don't need to if I don't want to, so I should be doing even better than that. Screw adventuring; I'll live happily and easily ever after. Though I'm sure someone here could do better at the 'ol raw skill optimization... (Marshal 1, maybe? Could eak out another +3, probably, with Motivate Wisdom...)

Gildedragon
2017-05-07, 07:01 PM
Binder
With a feat I can be effectively third level >:3

Alternatively Dragon RHD aren't class levels >>:3

J-H
2017-05-07, 07:42 PM
Psion or warlock. Social-fu boost. That's all.

ben-zayb
2017-05-07, 09:46 PM
I'd be a Bard with Bind Vestige and Precocious Apprentice (Alter Self) as human racial bonus feat. If flaws are available, add Improved Binding and Practiced Binder.

First off, that's 4*(7+INT) skill points on a list with the best modern world application: Appraise, Bluff, Craft, Decipher Script (for foreign/ancient/programming languages), Diplomacy, Disguise, Gather Information, Knowledge, Perform, Profession, Sense Motive, Sleight of Hand, and even Speak Language!

Bard cantrips of Ghost Sound, Message, Mending, and Prestidigitation are all pretty useful, with the last two even causing lasting effects. Bardic Knowledge always has its uses in modern society.

Bind Vestige gives you access to darkvision, double damage vs objects, untrained skill checks, and auto-feather fall. With flaws, you further get access to fire resistance 10, bonus to sense motive/appraise/spot, bonus to hide, bonus to tumble/perform, ability to take 10 on diplomacy/bluff anytime, penalty-free rush diplomacy, autodetection of pickpockets and SoH "magicians", immunity to madness/insanity, natural armor, depressing aura, water-breathing, axe proficiency, bow proficiency, magic detection, safe poison handling, bird uberscouter summoning, uncanny dodge, +10ft speed bonus, full-plate summoning, and DR1/piercing.

Finally, Alter Self is versatile on its own, giving you a way to nab fly/burrow/climb/swim speed, a way to effectively look like someone else (with a +10 bonus to disguise), and, most importantly, a way to get a floating feat that you can use however you wish (losing the Precocious Apprentice feat temporarily, for zero drawbacks)! With another human or strongheart halfling form, say hello to Shape Soulmeld, Martial Study, Open Minded, Skill Focus, Alertness, Hidden Talent, and since you technically don't have the Precocious Apprentice temporarily...

You can even take Precocious Apprentice again, which means you effectively have a once a day access to the entire 2nd-level Bard spell list! That means access to spells like Locate Object, Suggestion, Reveille, Shatter, Animal Messenger, Calm Emotions, Dark Way, Delay Poison, Detect Thoughts, Enthrall, Hypnotic Pattern, Pyrotechnics, Silence, Whispering Wind, and, heck... even Alter Self again! Yup, since Same Effect Rules will favor your most recent spell effect, you can chain casting Alter Self (Human) -> lose human bonus feat -> gain human bonus feat as PA -> casting spell again to override previous casting, to effectively have Alter Self at will. Granted, this only works at 1st level, but that's the premise of the thread.

TL;DR: You get access to a crapton of skill points, a bunch of low-level Binder perks, and then either any CL1 2nd-level Bard spell 1/day, or Alter Self at will, or a floating feat lasting 10 minutes for any that you qualify for.

Solaris
2017-05-07, 10:06 PM
I'd go wizard, because there are an awful lot of 1st-level spells out there and my Charisma, while not particularly low (I'm... apparently much more pleasant in person, unfortunately for you guys), isn't quite up there with my Intelligence. Otherwise, it'd be artificer all the way. No need for the scholar touch spell unless I'm back in college, though; reading a book in six seconds takes all the fun right out of it.


Luke from 1d4chan. Do not read if eating, and definitely not safe for work.

He's famously awful enough that I know of him despite having not yet read the thread.
Luke, Plagueson of Nurgle, is proof enough indeed that even the most 'benevolent' of the Chaos Gods is at its heart a foul, awful thing that should be cleansed with fire. I always marvel at how people manage to not murder these awful human beings they're forced to live with. I would've maybe made it so far as him bringing in the lawyer to screw everyone else out of room choice before I convinced myself that no jury would convict me.

Celestia
2017-05-07, 11:52 PM
I don't much care about the class, but I would definitely go for a Warforged. No need to eat or sleep means that I can save a lot of time, money, and space. Then I'd also use flaws to grab up Troll-Blooded because not dying sounds fun. Also, as a Warforged, I'm immune to fatigue, so the sun wouldn't bother me. I'd also maybe grab up Mythril Body because I want to be shiny.

As for class, I suppose I'd probably go Warlock and exploit Beguiling Influence. Sure, the Charisma penalty would hurt a Diplomacy build, but my other potential choice, Elan, also has it, anyways.


Or, I could just go Tibbit and live my life in luxury as someone's house pet. :smalltongue:

ross
2017-05-08, 12:09 AM
Tomorrow you wake up and can take level in d&d class. Trick is that you won't advance further than first level - never ever. What class, skills, feats, general tactics you go with.

Human Expert 1

15 INT (+2)
32 skill points

Knowledge (Dance): 4 ranks
Perform (Dance): 4 ranks
Profession (Dance): 4 ranks
Tumble: 4 ranks
Jump: 4 ranks
Balance: 4 ranks
Move Silently: 2 ranks
Diplomacy: 2 ranks
Listen: 2 ranks
Gather Information: 2 ranks

Level 1 feat: Skill Focus: Perform (Dance)
Human bonus feat: Skill Focus: Profession (Dance)

Nebuul
2017-05-08, 01:19 AM
That's an easy one. Bard. Learn 10-15 languages, perform, diplomacy, sense motive, appraise, gather information. Then proceed to win at life with unmatched skills and level 0 spells.

Jon_Dahl
2017-05-08, 01:25 AM
Barbarian. Muscles have no levels.

Eldariel
2017-05-08, 01:30 AM
Cloistered Cleric feels rather obvious. Tons of skill points, massive immediately available spell list of general utility and good life, a couple of domain powers for good measure. Pick Domains with care and you can do a lot to improve the world.

EDIT: Though Clerics don't get Prestidigitation... Mmmh, hard choice (Clerics gets stuff like Womb of the Earth, Cure Light Wounds and such though). That spell is probably too useful to pass up on though, so might be one needs to opt for Wizard, Artificer or perhaps Sha'ir instead. Wizards can do independent research so they'll eventually have all the 1st level spells too, but it's just slower going. Artificer can access both but it's much more effort. Sha'ir is sorta in-between. Archivist is another interesting proposition.

death390
2017-05-08, 03:31 AM
for both 1 dnd level for real life or for 1 dnd lvl "your in a Dnd Setting" i would go Arcane Swordsage. the wording on it is ambiguous enough that technically could pick from any arcane spell list and any school at any range (it only "recomends").

pickup things like Expedious Retreat, comprehend language, cure light wounds, and 2 other utility spells for real life version, (having adaptive style feat lvl 1, and getting unarmed variant with human feat [requires "losing" light armor proficiency]) not to mention 6+Int x6 skills @lvl 1.

If Dnd world, assuming i use my quiz results, would be a grey elf but have expeditious retreat min/lvl Arcane sight min/lvl Dispel magic Protection from energy cure light wounds (bard)

Vaz
2017-05-08, 04:11 AM
Ardent. The benefit of being me is that I get so many bonus feats from all of my flaws.

Tiri
2017-05-08, 04:26 AM
Umm... Elan Shaper

I think we are all supposed to be humans, since this is a real-life thing.

SirNibbles
2017-05-08, 05:15 AM
I would be a Beguiler with Precocious Apprentice (Complete Arcane, page 181) and Wedded to History [Wanderer Background, Endless Creature] (Dragon Magazine #354, pages 52 and 55). Immortality and a solid amount of spontaneous casting is nice.

I know it's cheesy, but can you blame me for wanting to use cheese on a real-life character?

Celestia
2017-05-08, 05:22 AM
Human Expert 1

15 INT (+2)
32 skill points

Knowledge (Dance): 4 ranks
Perform (Dance): 4 ranks
Profession (Dance): 4 ranks
Tumble: 4 ranks
Jump: 4 ranks
Balance: 4 ranks
Move Silently: 2 ranks
Diplomacy: 2 ranks
Listen: 2 ranks
Gather Information: 2 ranks

Level 1 feat: Skill Focus: Perform (Dance)
Human bonus feat: Skill Focus: Profession (Dance)
There is no "Knowledge (Dance)" skill. And, it would be Profession (Dancer). Dance isn't a job. It's also entirely redundant since you've already got ranks in Perform (Dance).

Swaoeaeieu
2017-05-08, 05:37 AM
Luke from 1d4chan. Do not read if eating, and definitely not safe for work.

That was an... interesting read. And i even managed to keep my sandwich down while reading it. Yay for me.

Eldan
2017-05-08, 06:04 AM
Assuming that XP are still a thing that exists, I'd want be some kind of crafter. Which probably means scrolls at level 1. Artificer is quite limited, so probably wizard with Scribe Scroll. Also handy in that I can keep expanding my spell library and at least get more breadth of power, if not height.

Firechanter
2017-05-08, 06:16 AM
Wizard, no two ways about it.

Come on, how is that even a question?
I'll probably never get into a situation where I have to fight for my life in hand-to-hand combat, nor would I want to.
But being able to cast real, actual MAGIC in our world? DUDE! =D

Karmea
2017-05-08, 06:18 AM
Time Dragon Sorcerer 1 :smalltongue:

Okay, fine.

Probably Archivist. Archivist gets you some of the more obscure but really useful cantrips (Detect Disease, Nurturing Seeds, etc) with research, + early access to some other spells. I definitely want healing and a versatile spell list, so Archivist > Wizard in that respect.

As for feats, Wedded to History(Wanderer or Survivor) and Troll-Blooded are a must, ofc. Is there a divine variant of precocious apprentice somewhere? I'd really love that Remove Disease from the Healer list...

Telonius
2017-05-08, 07:54 AM
Commoner. Unlimited wealth through chickens seems like a plan.

Vaz
2017-05-08, 08:04 AM
Commoner. Unlimited wealth through chickens seems like a plan.

All right Bill Gates (https://www.gatesnotes.com/Development/Why-I-Would-Raise-Chickens).

stack
2017-05-08, 08:06 AM
Commoner. Unlimited wealth through chickens seems like a plan.

Watch out, Tyson will sic some inevitables on you for violating physics (and hurting their business).

weckar
2017-05-08, 08:35 AM
2nd party, but War of the Lance's Master Sage. Get Complimentary Scholarship as my knack. Having two feats, and never getting more levels, double-dipping Open Minded may actually not be the worst thing in the world. Or can skill points still be gained in normal life?

Clistenes
2017-05-08, 09:19 AM
Sha'ir. If I try and try I will eventually be able to cast Immortality.

Or I could just be an Elan, or take Wedded to History.

Barstro
2017-05-08, 09:27 AM
Wizard, no two ways about it.

Come on, how is that even a question?
I'll probably never get into a situation where I have to fight for my life in hand-to-hand combat, nor would I want to.
But being able to cast real, actual MAGIC in our world? DUDE! =D

The original question never stated that magic would actually exist; but I think it should be taken as a given.

Assuming everyone else gets this same offer, there will be a lot of people walking around with their "might makes right" attitude who are now a lot stronger and are looking for a fight.

All that being said, I'll join you with Wizard.

The_Jette
2017-05-08, 09:49 AM
First, the flaws: Near sighted (offset with glasses, per real life), and Merciful (not nearly as bad a trait in the real world as it is in game).
Level 1 Human Rogue - ACF Guild Thief (Spy)
Skills: Balance, Climb, Disable Device, Disguise, Forgery, Hide, Move Silently, Open Lock, and Search
More skills determined by Intelligence score as assigned, listed by importance: Spot, Appraise, Tumble, and Sense Motive
Feats: Skill Focus (Disguise), Weapon Finesse (Free from ACF), Acrobatic, Athletic, and Alertness

I'd be able to infiltrate anywhere. Then, if things went south, I'd also be able to escape. I'd be the leader of modern corporate espionage. :smallbiggrin:

Gildedragon
2017-05-08, 09:57 AM
First, the flaws: Near sighted (offset with glasses, per real life), and Merciful (not nearly as bad a trait in the real world as it is in game).
Level 1 Human Rogue - ACF Guild Thief (Spy)
Skills: Balance, Climb, Disable Device, Disguise, Forgery, Hide, Move Silently, Open Lock, and Search
More skills determined by Intelligence score as assigned, listed by importance: Spot, Appraise, Tumble, and Sense Motive
Feats: Skill Focus (Disguise), Weapon Finesse (Free from ACF), Acrobatic, Athletic, and Alertness

I'd be able to infiltrate anywhere. Then, if things went south, I'd also be able to escape. I'd be the leader of modern corporate espionage. :smallbiggrin:

Where is the merciful flaw from?

The_Jette
2017-05-08, 10:01 AM
Where is the merciful flaw from?

I'm not sure. I just looked up a list of flaws, and grabbed a couple that looked interesting. I've never played a 3.5 game with a DM who allowed feats for flaws, though. So, I'm not entirely familiar with the system.

CharonsHelper
2017-05-08, 10:20 AM
Bard. No question.

I'd have Cure Light Wounds - so I could both make a ton of $ & help people.

*Emergency Room Noises* "We've got a gunshot wound here. Someone get the bard!"

Sure - I could do that as a divine caster too (and slightly better), I'd get prestidigitation, and I'd also get bunches of skills and all of the ladies! :elan:

But - any class with Cure Light Wounds would work. It's by far the most valuable first level spell in our world.

Eldariel
2017-05-08, 11:03 AM
Bard. No question.

I'd have Cure Light Wounds - so I could both make a ton of $ & help people.

*Emergency Room Noises* "We've got a gunshot wound here. Someone get the bard!"

Sure - I could do that as a divine caster too (and slightly better), I'd get prestidigitation, and I'd also get bunches of skills and all of the ladies! :elan:

But - any class with Cure Light Wounds would work. It's by far the most valuable first level spell in our world.

Only prob with that is, first level bards don't actually have 1st level spells. And only few 0th levels known for that matter. CC feels better; same skill points though harder to get Prestidigitation. Magical Training can do it I guess.

CharonsHelper
2017-05-08, 11:09 AM
Only prob with that is, first level bards don't actually have 1st level spells. And only few 0th levels known for that matter. CC feels better; same skill points though harder to get Prestidigitation. Magical Training can do it I guess.

Well - in 3.5 that's true.

I was going with Pathfinder's bard.

I guess that I should have been more specific.

Seto
2017-05-08, 12:15 PM
Luke from 1d4chan. Do not read if eating, and definitely not safe for work.

I just read it. Sweet, merciful God.
I derive some solace from knowing that it's likely fake or much-exaggerated (or at least, the epilogue clearly is)

Marvo
2017-05-08, 12:28 PM
It dazes and confuses me how many of you consider immortality a nice option. Could someone clarify what is so great in prolonging this misery for few thousand years. No, I am not depresive

Barstro
2017-05-08, 12:37 PM
It dazes and confuses me how many of you consider immortality a nice option. Could someone clarify what is so great in prolonging this misery for few thousand years. No, I am not depresive

If it's coupled with youth, health, and wealth, I think it could be a positive. Otherwise, it could be horrible.

Arkhios
2017-05-08, 12:38 PM
Swashbuckler. Not because it was "super effective", but because I like it. My two bonus feats would probably go into Combat Expertise and Improved Feint.

CharonsHelper
2017-05-08, 01:11 PM
If it's coupled with youth, health, and wealth, I think it could be a positive. Otherwise, it could be horrible.

Immortality with decent health makes the wealth pretty much a give-in if you're not dumb. There's nothing like the compounding of interest after a few centuries.

Dagroth
2017-05-08, 01:22 PM
Tough Call...

Beguiler with the Arcane Disciple (Healing Domain) feat would be nice. Nice skill package. Decent 1st level spells, Cure Light Wounds from the Feat...

Though getting Alter Self with the Precocious Apprentice Feat is sooo... tempting.

Unless I get to be a new ECL-0 race, too. Then I'm going Chameleon.

martixy
2017-05-08, 01:36 PM
Umm... Elan Shaper Psion, with Skill Focus (Profession: Sage) and the Trinkets ACF. Grab flaws for Shape Soulmeld (Lucky Dice) and Business Savvy. Pump Wisdom. Take, oh... Psionic Minor Creation, Call to Mind, and Eiditic Lock. Go into business-- Eiditic Lock seems like the kind of thing that rich kids at universities would pay good money for, to say nothing of other people who need to memorize information; Call to Mind gives me good odds of succeeding at most Knowledge checks, and Minor Creation can make all kinds of good stuff to sell. Heck, I think a bottle of Minor Created scotch ought to be worth more than a normal one; you can drink all you want and be fine in an hour when it disappears. Even without all that, profession checks alone should make me ~48 gold/month (taking 10 with a +14 bonus), which according to the DMG is more than enough for a "Common" lifestyle... except that as an Elan I don't need to if I don't want to, so I should be doing even better than that. Screw adventuring; I'll live happily and easily ever after. Though I'm sure someone here could do better at the 'ol raw skill optimization... (Marshal 1, maybe? Could eak out another +3, probably, with Motivate Wisdom...)

I've played a build with that exact idea. Based on much the same premise as this thread.
So yes... I'd go for that one.

Though... given the Negotiator prereq for Business Savvy and my more... lovecraftian sensibilities...
Given 3 feats(Normal, Flaw, Flaw), I'd probably go for Mourning Mutate, Inhuman Reach, Star/Water/Deep-spawn.
Or Graft Flesh(possibly 2 of em) and Tireless(PGtF) or Keen Intellect(OA).

For flaws I would take Curious, since it would change literally nothing and something else I can easily ignore.

Gildedragon
2017-05-08, 01:37 PM
Artificer 1
Become a world class doctor by using scrolls or traps of Remove Disease (via Healer)
The latter is pretty fantastic.

Use the spell "transference" to offset item creation XP costs
Just need a way to get a lvl 1 spell...

However if riches and reknown alone are one's goal
Shair
Sanctum Spell + Initiate of Ollidamara + Precocious Apprentice (Ollidamara's Bard Spell)
It gives you Glibness 1/day

CIDE
2017-05-08, 01:53 PM
Chicken infested commoner with maxed out skill ranks focused on profession and cooking.

Barstro
2017-05-08, 01:58 PM
Immortality with decent health makes the wealth pretty much a give-in if you're not dumb.

If you think that time and compound interest are enough to make wealth a given, then you hang around with a different crowd than I do. :smallbiggrin:

CharonsHelper
2017-05-08, 02:07 PM
If you think that time and compound interest are enough to make wealth a given, then you hang around with a different crowd than I do. :smallbiggrin:

Note: "if you're not dumb.". :smallwink:

I suppose that I could have said "if you have halfway decent patience for an immortal".

After all, with following the stock market, your money's value should double every 11-12yrs or so AFTER inflation on average. If you put in $10k and don't touch it, after a century it'd average approx $3million. After two centuries it'd be worth over $100million. (Of course - over that long of a time period the base assumptions of investing may change.)

Vizzerdrix
2017-05-08, 02:13 PM
Chicken infested commoner with maxed out skill ranks focused on profession and cooking.

You could also take weresheep and a few ranks in something knitting related and a little extra protection.

ksbsnowowl
2017-05-08, 02:20 PM
Wizard 1 with Precocious Apprentice seems like a strong contender.

Vizzerdrix
2017-05-08, 02:26 PM
Wizard 1 with Precocious Apprentice seems like a strong contender.

I would be afraid of loosing my book or not having the stuff to make the ink.

The_Jette
2017-05-08, 02:33 PM
Be a strong level 1 Wizard
Take Run as your first level feat, and Skill Focus (Jump) as your human bonus feat.
Max ranks in Jump.
With a +2 Str, that leaves you with 2(CC Skill) + 2 (STR) +4 (Run) +3 (SF: Jump) + 10 (Jump Spell CL1) = +21 to jump
Become Olympic athlete by taking 10 on jump to make a 31' running long jump and break the world record of 29' 4-1/4" without even really trying.

Profit.

SirNibbles
2017-05-08, 02:47 PM
Wizard, no two ways about it.

Come on, how is that even a question?
I'll probably never get into a situation where I have to fight for my life in hand-to-hand combat, nor would I want to.
But being able to cast real, actual MAGIC in our world? DUDE! =D

I think Wizard would be a subpar choice. You can't really learn new spells due to the lack of scrolls/other spellbooks in the world and you have to spend an hour every day reading your spellbook.

You're stuck knowing 16 Level 0 spells and 3-5 Level 1 spells and you're only able to prepare and cast 3 Level 0 and 1-2 Level 1 per day. You could spend $25,000 a week on researching new spells, I suppose. (1,000 gp per week per level with the current cost of gold means you need $25,000 a week to research a single new level 1 spell).

_

However, if you were to take Wizard, you should probably take the Combat Wizard ACF (Unearthed Arcana, page 59) which gives you a free Fighter Bonus Feat in exchange for Scribe Scroll and your Wizard Bonus feats (which you never get since you won't progress past 1st level).

Telonius
2017-05-08, 03:41 PM
It dazes and confuses me how many of you consider immortality a nice option. Could someone clarify what is so great in prolonging this misery for few thousand years. No, I am not depresive

How else am I ever going to catch up on everything on my reading list?

Clistenes
2017-05-08, 05:01 PM
It dazes and confuses me how many of you consider immortality a nice option. Could someone clarify what is so great in prolonging this misery for few thousand years. No, I am not depresive

I like life quite a lot, and I don't think it is misery at all. There are like a million things I want to do but I am either too busy or too lazy to try, so I would hardly be bored.

Don't believe all that crap about "death gives meaning to life" and "life without death would be horrible"...etc. People have been trying to convince themselves that immortality would be horrible in order to console themselves over the fact that we will never have it.

As a matter of fact, I think people would barely notice the difference. We would go "uh? it has been 1,000 years already?" the same way we go "uh? it has been 50 years already?"


If it's coupled with youth, health, and wealth, I think it could be a positive. Otherwise, it could be horrible.

A Troll-Blooded Elan Sha'ir with access to the Immortality spell would be a immortal, ageless, immune to mundane disease and poison, would regenerate all wounds, severed limbs included, and couldn't even be starved (and no, you wouldn't even feel hungry; you could enjoy eating, but you wouldn't feel any discomfort if you stopped eating).

If I couldn't be an Elan, I would go with Troll-Blooded Human Sha'ir. Basicaly the same, but I could still be starved.

If I could take templates, I would go with A Relentless (Book of Templates) Inheritor (Template Troves III) Human Sha'ir..

The Relentless Template would make me immortal, ageless, and immune to wounds, disease, poison, starvation and suffocation.
The Inheritor Template would give me:
-Spell Like Abilities (Sp) 3/day, Caster level 5th: Comprehend languages, Divine favour.
-Channeled Skills (Su): +4 racial bonus to any class skill, or a +2 racial bonus to any cross-class skill, 3/day
-Channeled Feat (Su), 1/day: you can access any feat you already qualify for.
+2 to Wisdom


Immortality with decent health makes the wealth pretty much a give-in if you're not dumb. There's nothing like the compounding of interest after a few centuries.

Hell, if you are a Relentless Inheritor Human Sha'ir you can a +2 or +4 bonus to any three skills you can change every day, a feat you can change every day, and you can cast any spell if you try enough times.

Pick the spell Magecraft as one of your known Sha'ir spells for the +5 competence bonus to any Craft check.
Select that skill for your free Inheritor racial bonuses for the day. Now you have +9 to that Craft skill.
Select the Skill Focus feat as your free Inheritor feat for the day. That is +3 more to Craft. You have +12 to Craft.
Ah, but you have +2 racial bonus to Wisdom, so, unless you have racial penalty to star with, you have +13 to Craft. You are the best of the world at it...

Order your Gen Familiar to prepare Fabricate for you, use it to craft that thing you are so good at it...

Now you are rich.

Solaris
2017-05-08, 05:02 PM
It dazes and confuses me how many of you consider immortality a nice option. Could someone clarify what is so great in prolonging this misery for few thousand years. No, I am not depresive

In my defense, my world domination optimization plans are gonna need some serious time to make happen.
Also, it'd be pretty cool to be the only person on humanity's first extrasolar colonies who actually remembered Earth firsthand.

Shalist
2017-05-08, 05:54 PM
Note that the 'magical heritage training' feat lets you choose 2 or 3 (spontaneous vs. prepared) cantrips, for 3 castings per day (total), so you can have prestidigitation and mend regardless of your class.

---

Going with artificer. Access to 2nd level spells from every list (list of spells (http://brilliantgameologists.com/boards/index.php?topic=12661.0) available at lower level than usual via specific/obscure spell lists). I'll spend my days scribing restricted (discounted) scrolls of bestow curse, and 'cursing' myself with a growing pile of permanent perks that are 'no more powerful' than those examples already provided (see compilation below).

Some obvious examples:
*–6 decrease to an ability score (minimum 1).
*Target takes -8 penalty on all checks made using one skill, such as Climb or Spellcraft.
*Every time the victim makes a d20 roll, a roll of 20 counts as a 1.
*The target loses the use of one of his feats. If this feat is a prerequisite for other feats, the target loses the use of those feats as well.

So I curse myself with a +6 (unnamed) bonus to an ability score (once per stat), a +8 (unnamed) bonus to a skill (once per skill), with d20 rolls of 1 counting as a 20 (19 castings and all my d20 rolls count as 20s), and an effectively unlimited supply of bonus feats to really open some doors.


Alternate Uses of Bestow Curse
Players Handbook

–6 decrease to an ability score (minimum 1).

–4 penalty on attack rolls, saves, ability checks, and skill checks.

Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.


Book of Vile Darkness

Target is rendered sterile.

The next person introduced to the target for the first time will hate him or her uncontrollably forever. Even if this curse is removed, the person still hates the victim of the curse, but the victim can improve the person’s attitude normally after the curse is gone.

Each time the target attempts to help a friend or ally, there is a 50% chance the attempt fails and causes the ally to fail at the task.

Target is struck blind and deaf.

Each round in combat, there is a 25% chance that the target will attack the nearest creature rather than choosing an opponent normally.

Every time the victim makes a d20 roll, a roll of 20 counts as a 1.

The victim effectively ages, moving him or her to the beginning of the next age category. See Chapter 6 of the Player’s Handbook for the effects of aging.

At some point within the next week (or whenever it is feasible), thieves are able to steal all monetary wealth the victim has.

Animals refuse to be within 5 feet of the target and do not respond to the target’s commands or requests.

Each time the target meets someone for the first time, there is a 50% chance that the new person will confuse the target with a hated enemy, a well-known criminal, or a raving lunatic.

All creatures of a specific kind (such as orcs, owlbears, or black dragons) are permanently invisible to the sight of the victim (invisibility purge does not help, but see invisibility and true seeing do). The spellcaster chooses the kind of creature.


Dragon Magazine #348

Target takes -8 penalty on all checks made using one skill, such as Climb or Spellcraft.

The target's Str score counts as 10 less (minimum 1) for the purposes of carrrying capacity. This might cause some individuals to suddenly take encumbrance penalties while others collapse under the weight of their own gear.

The target's armor falls into disrepair, halving its hit points and hardness while decreasing the armor bonus it grants by -4 (minimum of 1) and doubling the armor check penalty. This effect shifts to any new armor donned, while the armor removed returns to normal (although any damage it might have taken remains)

The target must carry something designated by the caster or suffer a -5 penalty on all saves. The item can be vague (such as a holy symbol of Vecna) or specific (such as the Helm of King Aramil), but it cannot be something dangerous or deadly for the target to carry (a massive boulder or burning coals). The caster must give the object when casting the spell.

One of the target's limbs ceases to function. A nonfunctional arm cannot hold or wield any item and cannot be used to perform somatic spell components, while a nonfunctional leg prevents the target from walking properly without a crutch (and even then the target can only move at half speed). A nonfunctional wing prevents the target from flying if it uses wings to fly.

The target loses all weapon and armor proficiencies, other than simple weapons, natural weapons, and unarmored strikes. If the target has feats for which the lost proficiencies are prerequisites (such as Weapon Focus), he loses the use of these as well.

The target becomes completely socially inept. He takes -6 penalties on Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive Checks, on Cha checks to influence someone, and on Disguise checks when attempting to act as someone else.

The target's armor, shield, or one of his weapons (caster's choice) becomes cursed. Its enhancement bonus is reversed and it loses any other special abilities, so a +4 flaming longsword becomes a -4 longsword. If nonmagical, the weapon, shield, or armor instead becomes a -1 weapon, shield or armor.

The target is stricken with cowardice. Each time the character rolls for initiative, he must immediately make a will save (with the same DC as the curse) or become shaken for the duration of the combat. The first time the character takes damage in the combat, he must save again or become shaken for 1d4 rounds (if already shaken, instead treat as panicked for 1d4 rounds)

The target appears to be a different alignment (caster's choice) for the purpose of divination spells and spell-like abilities such as detect evil.

The target's damage reduction, spell resistance, or elemental resistance of one type is reduced by 5, to a minimum of 0.

The target immediately becomes fatigued until he has consumed 1 pint of blood. THereafter, he gains a thirst for blood and normal food and drink no longer nourish him. He awakens fatigued each morning and must drink 1 pint of blood to stave off this fatigue for the day.

Everyone who knows the target no longer recognizes him, except for the caster. Even the target's allies do not recognize him and those who come to know him again forget knowing him each morning.

The target gains a susceptibility to damage from a certain source (caster's choice). All damage taken from this source is increased by 5 points. The source must be either a specific element, such as fire, or weapons made of a specified uncommon material such as mithral, silver, or bone.

The target loses the ability to heal naturally (although he does not lose innate healing abilities such as fast healing or regeneration). In addition, spells of the conjuration (healing) subschool only heal the target for half as much as normal. Such spells that cause damage are unaffected by this curse. For example, a cure light wounds spell cast upon a undead creature is unaffected, while an inflict light wounds spell cast on the same creature would be halved.

The target's sight is reduced to 20ft, even with natural abilities and spells such as darkvision.

The target must roll a Fort save (DC as curse) each time he commits an evil or illegal act to avoid becoming nauseated for 2d4 rounds. Alternatively, the caster may use this curse to affect those commiting acts of kindness and generosity.

The target loses the use of one of his feats. If this feat is a prerequisite for other feats, the target loses the use of those feats as well.

One of the target's minor racial abilities is disabled. Minor abilities include darkvision, low-light vision, racial save bonuses, racial skill bonuses, racial weapon proficiency or familiarity, or stability. The Dm has the final word as to what other racial abilities qualify as minor.

The target immediately becomes fatigued, and henceforth requires 12 hours of sleep each time he rests or else is fatigued for the remainder of the day.

The target becomes a disease carrier. Anyone the target touches or who touches the target must roll a DC 16 Fort save or else contract blinding sickness or cackle fever. The target is immune to the selected disease.

The target has uncontrollable shakes, imposing a -4 penalty on ranged attacks and 20% spell failure chance for spells with somatic components.

The target becomes unable to tell a lie. He may, however, choose to avoid answering a question in order to avoid telling the truth.

The target fear killing and must attempt to deal nonlethal damage whenever possible, taking a penalty of -4 on attack rolls with most weapons to do so.


Alternate Uses of Bestow Greater Curse

Spell Compendium

One ability score is reduced to 1, or two ability scores take –6 penalties (to a minimum score of 1).

–8 penalty on attack rolls, saving throws, ability checks, and skill checks.

Each turn, the subject has a 25% chance to act normally; otherwise, it takes no action.


Book of Vile Darkness

A random friend or family member of the target contracts a disease. If the disease is magically cured or runs its course (regardless of the outcome), another loved one contracts a new disease.

The target’s most powerful and/or cherished item falls apart, becoming forever useless.

Valuable metals (such as platinum, gold, silver, and copper) turn to lead in the target’s possession, even if they are in a bag of holding or stored away from the target. The target’s touch transmutes valuable metals (including coins) into lead as well.

1d4+1 of the target’s loved ones or allies are affected by a curse chosen from the bestow curse list above.

All of the target’s loved ones and allies suddenly despise him and are considered to have unfriendly attitudes. See NPC Attitudes in Chapter 5 of the DUNGEON MASTER’s Guide for actions former allies might take.

The target cannot cast spells, use spell-like abilities, or activate spell completion or spell trigger items.


Dragon Magazine #348

The target loses a class ability, such as spellcasting, sneak attack damage, or barbarian rage. If this class ability is a prerequiste for other abilites or feats, the target loses the use of those feats as well.

The target gains a susceptibility to one energy type (such as fire or electricity) or to weapons made of a specified rare or unusual material (such as adamantine or silver) of the caster's choice. The target takes an additional +50% extra damage from this source. This effect does not stack with any other weaknesses the target might already possess.

The target's alignment gradually moves toward another of the caster's choice. For example, a lawful good paladin might be cursed to become Chaotic Evil, losing access to all of his paladin spells and abilities. There is no immediate effect, but the target must make a Will save each day thereafter or his alignment shifts one step toward the chosen alignment.

The target takes damage equal to the damage he deals to others. Only damage dealt with weapon is affected, not ability damage or spell effects.

One of the target's attack options is lost (such as a dragon's breath weapon or a medusa's petrifying gaze attack.)

The target can no longer sleep soundly, perhaps wracked by nightmares or guilt over past evil deeds (caster's choice). He wakes fatigued each morning and cannot perform tasks that require him to be well-rested, such as a wizard preparing spells.

The target's most powerful or cherished possession (DM's discretion) is drawn by fate to fall into the hands of a hated enemy or rival.

The target is completely unable to use any three skills of the caster's choosing. Knowledge skills must be chosen separately.

Everyone the target sees appears to be undead, their flesh rotting from their bones and their voices reduced to hollow rasps.

All critical threats made against the target automatically confirm without requiring the attacker to reroll.

A noisy spirit haunts the target. Aside from unnerving those around the target, the spirit prevents him from using the Hide or Move Silently abilities, becoming invisible, disguising himself, or otherwise altering his appearance. A manifestation of the curse, the spirit is not actually undead and cannot be turned, rebuked, or destroyed.

All new creatures and NPC's the target encounters treat him with an initial attitude of hostile. Allies and current acquaintances do not change their attitudes toward the target.

Solaris
2017-05-08, 06:13 PM
I'm not seeing how that works.

Shalist
2017-05-08, 06:48 PM
You place a curse on the subject. Choose one of the following three effects.

-6 decrease to an ability score (minimum 1).
-4 penalty on attack rolls, saves, ability checks, and skill checks.
Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.

You may also invent your own curse, but it should be no more powerful than those described above.

The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.
While RAI curses are supposed to be 'bad,' RAW they don't explicitly have to be (examples of benign application, i.e. using 'bestow curse: sterility' as a contraceptive, already exist). Note also that being more useful is fairly subjective, and not the same thing as being more powerful.

Permanently increasing a stat by 6 is no more powerful than permanently decreasing it by 6; making every 1 on a d20 into count as a 20 is no more powerful than making every 20 count as a 1 (or a 2nd/3rd/etc. curse that change 2s/3s/etc. into 20s); granting a bonus feat is no more powerful than removing a feat, and so on.

edit: To clarify, artificers can scribe 2nd level spells at level 1 due to counting as 2 levels higher for item crafting prereqs, and they can scribe scrolls of spells from any list. This means they can scribe bestow curse from the demonologist list (where it's a 2nd level spell) at 1st level.

bean illus
2017-05-08, 08:20 PM
Cloistered Cleric feels rather obvious. Tons of skill points, massive immediately available spell list of general utility and good life, a couple of domain powers for good measure. Pick Domains with care and you can do a lot to improve the world.

EDIT: Though Clerics don't get Prestidigitation... Mmmh, hard choice (Clerics gets stuff like Womb of the Earth, Cure Light Wounds and such though). That spell is probably too useful to pass up on though, so might be one needs to opt for Wizard, Artificer or perhaps Sha'ir instead. Wizards can do independent research so they'll eventually have all the 1st level spells too, but it's just slower going. Artificer can access both but it's much more effort. Sha'ir is sorta in-between. Archivist is another interesting proposition.

I think if the whole world used the same rules, i might go UMD based Cha/Int rogue.

In a world where the very few magic items can not be used by hardly anybody, a umd master would be popular.
Also, in a world where most folks have 6-16 skill points, having 48 would be way cool.

Vizzerdrix
2017-05-08, 08:29 PM
Cloistered Cleric feels rather obvious.

Yeah, but dont you have to be a faithful person for cleric to work? Like, you cant just be paying lip service or something like that.

Dagroth
2017-05-08, 08:35 PM
While RAI curses are supposed to be 'bad,' RAW they don't explicitly have to be (examples of benign application, i.e. using 'bestow curse: sterility' as a contraceptive, already exist). Note also that being more useful is fairly subjective, and not the same thing as being more powerful.

Permanently increasing a stat by 6 is no more powerful than permanently decreasing it by 6; making every 1 on a d20 into count as a 20 is no more powerful than making every 20 count as a 1 (or a 2nd/3rd/etc. curse that change 2s/3s/etc. into 20s); granting a bonus feat is no more powerful than removing a feat, and so on.

edit: To clarify, artificers can scribe 2nd level spells at level 1 due to counting as 2 levels higher for item crafting prereqs, and they can scribe scrolls of spells from any list. This means they can scribe bestow curse from the demonologist list (where it's a 2nd level spell) at 1st level.

I would have to disagree completely. Permanently increasing a stat by 6 is better than anything non-Epic available in the game. Making every 1 on a d20 count as a 20 is much more powerful than the obverse. Making further numbers count as a 20 is even more powerful, on a logarithmic scale. Granting a Bonus Feat is clearly more powerful than removing a feat.

The scale does not slide equally in both directions. In D&D it is easier to overcome penalties than it is to stack bonuses.

This is why the "Obverse Curse" idea fails.

I would also say it fails under the rules for researching new spells. A spell that does something better than an existing spell should always be either higher level or harder to achieve (only on a PrC's spell list, for example).


Yeah, but dont you have to be a faithful person for cleric to work? Like, you cant just be paying lip service or something like that.

You can be a Cleric of an Ideal, rather than a Deity.

I would be a Cleric of "I'm a badass".

digiman619
2017-05-08, 08:41 PM
If I can use Spheres of Power, I'll be an Incanter with the Weather (I could make a killing as a rainmaker/guarantee no rain at outdoor weddings), Telekinesis (becuase I've always thought it was cool), and Alteration spheres (for shapeshifting debauchery), and trade away my bonus feats for channeling positive energy and the Alteration specialization. If I have to use 3.5 classes, I'll be a sorcerer with a few of the already mentioned low-level arcane spells.

Quertus
2017-05-14, 07:16 PM
It dazes and confuses me how many of you consider immortality a nice option. Could someone clarify what is so great in prolonging this misery for few thousand years. No, I am not depresive

A few thousand years is as pointless as a few decades. Immortality is a different beast entirely.

Shalist
2017-05-15, 12:24 AM
I would have to disagree completely. Permanently increasing a stat by 6 is better than anything non-Epic available in the game.Bestow curse does exist, and it can permanently decrease a stat by 6, which also stacks with everything else, and is mathematically equal in power (-6 + 6 = 0). The problem isn't simply using curses as buffs, it's also that bestow curse and its 'permanent' duration are already overpowered; this is just more obvious when it's used on a PC who actually lives with the results indefinitely, rather than quickly removing the curse or using it on an expendable NPC.


Making every 1 on a d20 count as a 20 is much more powerful than the obverse. Making further numbers count as a 20 is even more powerful, on a logarithmic scale.For 1 <-> 20, you’re disagreeing without offering an argument. And while 20 such curses are clearly much more powerful in aggregate, mathematically each individual curse is equal in power, if not progressively weaker. 1 -> 20 (or 20 -> 1) change the average d20 value by 0.95, 2 -> 20 changes it by 0.90, 3 -> 20 changes it by 0.85, and so on. While I understand your argument to the contrary, it's like saying “If it takes several maximized fireballs to kill something, each successive fireball is effectively more powerful, since it’s removing a greater fraction of creature’s remaining health.”


Granting a Bonus Feat is clearly more powerful than removing a feat.Again, you’re disagreeing without offering an actual argument. Would gaining a feat in exchange for the flaw, ‘lose 1 starting feat,’ result in creating a more powerful PC?


The scale does not slide equally in both directions. In D&D it is easier to overcome penalties than it is to stack bonuses.

This is why the "Obverse Curse" idea fails.Actually, most (particularly casters) would be crippled by a 6-point penalty to a primary stat, while a 6-point bonus generally just makes someone better at what they can already do. This is moot, of course; a fireball doesn’t become a 5th level spell when you’re fighting frost giants or densely packed orcs, and a 1st level spell when fighting fire giants.


I would also say it fails under the rules for researching new spells. A spell that does something better than an existing spell should always be either higher level or harder to achieve (only on a PrC's spell list, for example).
As previously quoted, inventing your own curses is explicitly part of the spell. Comparing lower and higher level spells is also somewhat questionable, given the inconsistent nature of printed materials, the abundance of higher level garbage spells, and the fact that bestow curse already exist as-is.

This idea clearly runs counter to RAI, but only outright fails because no DM would ever allow it at their table, which doesn't (necessarily) apply to these sorts of hypothetical exercises.

Yahzi
2017-05-15, 05:56 AM
Tomorrow you wake up and can take level in d&d class. Trick is that you won't advance further than first level - never ever. What class, skills, feats, general tactics you go with.
Cleric. Cure Minor Wounds automatically stabilizes. People will pay me great sums of money to sit in operating theaters - just in case. Plus I'll be saving lives that would otherwise be lost.

ross
2017-05-16, 03:02 PM
There is no "Knowledge (Dance)" skill. And, it would be Profession (Dancer). Dance isn't a job. It's also entirely redundant since you've already got ranks in Perform (Dance).

There are in fact people who dance for a living

You can learn about dancing, therefore there is a knowledge (dance) skill

Eldariel
2017-05-16, 04:25 PM
Yeah, but dont you have to be a faithful person for cleric to work? Like, you cant just be paying lip service or something like that.

It's enough to dedicate yourself to any given ideal or whatever. Unless you live in FR.

The_Jette
2017-05-16, 04:49 PM
Bestow curse does exist, and it can permanently decrease a stat by 6, which also stacks with everything else, and is mathematically equal in power (-6 + 6 = 0). The problem isn't simply using curses as buffs, it's also that bestow curse and its 'permanent' duration are already overpowered; this is just more obvious when it's used on a PC who actually lives with the results indefinitely, rather than quickly removing the curse or using it on an expendable NPC.

So... what you're saying is that you are going to use curse on yourself in order to increase your scores? So, you're going to use a spell that is specifically created to harm people in a way that will help yourself? See, from what I can tell, that's the equivalent of experimenting with magic on yourself, and leaving yourself to the whims of the DM. Now, this being Faerun, how well do you really see that ending up? Remember, the world that you're sending yourself to regularly has Deities murdered, and experimenting Wizards accidentally creating tears in reality, or horrible abominations of nature that kill them. Seriously, you think you'll end up on the winning end of that bet?

Quertus
2017-05-16, 09:53 PM
Now, this being Faerun

Wait, since when?

Shalist
2017-05-16, 10:06 PM
1) As far as 'magical experiments' go, you're not doing anything particularly exotic here *shrug*.

2) You could make a similar argument for any shenanigans. That is hardly limited to wish abuse, infinite money, and such; using magic for pretty much anything outside of combat (usually its intended purpose) can have boat-rocking, society-altering ramifications.

3) Who says you have to 'experiment' on yourself? Just sling a few 'curses' at (for instance) a feral cat. I personally can't think of any way in which that could possibly end badly.

4) If you were on Faerun, you'd be kinda screwed and 'at the whim of the DM' no matter how well-behaved you tried to be.

5) Fortunately, the OP didn't say anything about being on Faerun, just that you get a class level.

The_Jette
2017-05-17, 07:56 AM
Wait, since when?

My bad. Forgot which thread this was. There's another one about waking up in Faerun...

Xanyo
2017-05-17, 05:40 PM
I take my level in Pugilist, a variant of fighter. I trade my bonus feat for 'Shake it Off', which allows me to convert all damage to nonlethal damage.

Nebuul
2017-05-17, 06:54 PM
I am adjusting my previous answer:

Human Bard
Precocious Apprentice
Diplomat

Level 0 spells:
Mage Hand
Mending
Prestidigitation
Songbird

Level 2 spell:
Cure Moderate Wounds

Skills (assuming 14 Int) = (6+2+1)x4 = 36
4 Perform (oratory)
4 Diplomacy
4 Sense Motive
4 Bluff
4 Speak Language (7 total languages)
4 Heal
4 Appraise
4 Craft (Alchemist)
4 Profession (Herbalism)

Languages Known:
English
Spanish
Mandarin
Russian
Portuguese
Hindi
Arabic

I'm 99% sure that a person with this setup would rule the world.

Lvl 2 Expert
2017-05-18, 06:21 AM
Do I get this level on top (gestalted) or instead (previous "levels" are now gone) of my current skillset and abilities?

Either way, I´m in medical research, so it´s probably most useful for me on that path to take a level of cleric or similar. It´s too bad I can´t take brew potion as a feat below caster level 3, I would love to brew a potion of cure light wounds and then run some tests on it. At least I could get Craft (alchemy) as a skill. Not as relevant, but might still turn out useful. I could also do with some extra Knowledge (anything relevant). Spells like Purify food and drink (I assume it would work at the very least on medicines for oral use, would be very helpful in figuring out which separation steps bring a product closest to purity) and Detect poison would be nice to have. I'd actually be tempted to go Adept, but their familiar doesn't come in until level 2. Just saying an intelligent talking raven would be pretty cool to have (In combination with aforementioned spells). The hour of meditation shouldn't be too big of a deal. I have a hard time getting out of bed anyway, so if I wake half an hour earlier I can probably manage to fit in an hour of being half awake and also thinking about what spells I need today. The hardest part might be finding a nice deity I can technically serve but not be send to the end of the earth on a quest by. Is Hanuman an option?

I always liked rangers, they have a nice skill list and both track and wild empathy are kind of cool, but they're not stuff that I really can't slowly learn to do the normal way, and they're only relevant to my secondary professional skillset. So if we're talking "on top of/gestalted with normal world abilities" it's simply not a very good option.

I also like the answer of just going expert and picking ten relevant skills. Assuming I can pass for at least 12 int I could max out 7 of them. Especially in the gestalted scenario I could become quite the skill monkey by picking all the stuff that's relatively relevant to me but I haven't put as much time into yet.

Kaleph
2017-05-18, 07:48 AM
Isn't pun-pun a level 1 paladin?

Anyhow the psion who manifests minor creation at level 1 is also intersting.

Lvl 2 Expert
2017-05-18, 07:54 AM
Isn't pun-pun a level 1 paladin?

The acceptance of cheese is linked directly to a roll on your pre-upgrade Fasttalk the DM skill, and you couldn't roll that high if you rolled 4 D20's.

Vizzerdrix
2017-05-18, 08:27 AM
The acceptance of cheese is linked directly to a roll on your pre-upgrade Fasttalk the DM skill, and you couldn't roll that high if you rolled 4 D20's.

You mentioned alchemy. You would find healing salve and antitoxin to be right up your line of intrest. Also, what sort of equipment could you make with shapesand?

ben-zayb
2017-05-18, 08:51 AM
You mentioned alchemy. You would find healing salve and antitoxin to be right up your line of intrest. Also, what sort of equipment could you make with shapesand?

Ah, yes. The fantasy genre's "universal antitoxin". That'd definitely get you some serious profit.

Lvl 2 Expert
2017-05-18, 11:57 AM
You mentioned alchemy. You would find healing salve and antitoxin to be right up your line of intrest. Also, what sort of equipment could you make with shapesand?

Glass is basically just heated sand right? Does it work that way in D&D? (Maybe I'm looking too far into this.)

And yes, those other 2 would be very useful for my "plan". I somehow missed those two, and antitoxin is even in the base SRD.

Quertus
2017-05-18, 12:47 PM
It´s too bad I can´t take brew potion as a feat below caster level 3, I would love to brew a potion of cure light wounds and then run some tests on it.

If this ever happens, find me. Make it work my while, and I'll use Sculpt Self to secrete you a completely non-magical Potion of Cure Light Wounds. I'm thinking controlling interest of the company, and 51% of the profits would suffice...

Grim Reader
2017-05-18, 01:32 PM
Wedded to History doesn't actually extend your lifespan unless you have a really really lenient DM that will let you read a lot of "implied" into it. It is basically a gateway feat for "out of time" characters, like Arthur out of Avalon, or Steve Rogers.


Tomorrow you wake up and can take level in d&d class. Trick is that you won't advance further than first level - never ever. What class, skills, feats, general tactics you go with.

So no change in race, etc. Well. I expect I'll have to follow the general rules on things, such as magic, etc. But magic is the most payoff I can get here. Precocious Apprentice is tempting, but I have some doubts I can satisfy the 15 Int or Cha requirement. Like most people here, I figure I am a smart guy, but life has taught me that there are smarter. Lets not mention Cha, ok?

I'd like a healing spell, but divine magic generally requires a patron deity or concept, and keeping your alignment up. If you Fall, thats it. There is no-one around that can cast Atonement. And things like Minor Divine Spellcaster requires a 13 Cha.

Arcane Magic looks better. I can swing 11 Int no problem. However, spell research as a Wizard is a problem, it may require exotic components and materials that are unavailable. Sha'ir are Cha-Based.

So I'm thinking Beguiler. Plenty of skill points, Int-based and heavily front-loaded on the magic.

Troll-blooded is a very tempting feat, despite the requirements and the fatigued in sunlight bit. Heighten/Versatile is tempting too, but as a guy who is not intending to get into fights or adventure, Regeneration is just better than what level 2 offers.

I'll need 1 flaw, shaky. so Im a poor shot. Im average as it is. Feats are Toughness, Troll-blooded and Arcane Disciple: Healing. Arcane Disciple requires some skill points a patron deiety a an alignment that matches. A bit shaky, and involves some guesswork, am I really Good? But it doesn't have an atonement clause if I go into the spiritual ditch, so I can get back on track again. I think I can swing an 11 wisdom, I do get age bonuses.

Skills, 7+ Int x 4, 8 points to the AD feat, the rest go to Profession and Language Skills. Medicine, finance etc.

Pathfinder... Is there an Int-based archetype? Cure light Wounds and Disguise Self.

I think I came across a feat once that extended lifespan by 50 %. Same as the epic feat. Never found it again. And I wish I could find a way of getting Suggestion, or orisons.

Lvl 2 Expert
2017-05-18, 03:26 PM
There are in fact people who dance for a living

You can learn about dancing, therefore there is a knowledge (dance) skill

As a note on this one, I think what Celestia is trying to say is that perform, like craft, already functions as profession does. There's no profession (fletcher/bowmaker) because craft (bowmaking) covers everything that would cover and more. Perform does not just cover what profession does, but it's plain better. You can roll for your income every day rather than every week, and results above 20 make some pretty good money compared to profession as well as making you famous.

Knowledge skills are a little more separate. After all, there is a (theoretical) knowledge (nature) skill as well as an (applied) survival skill. So that one is less redundant, if you get it past whoever the GM is in this scenario. It would mostly cover stuff like recognizing dance styles, knowing the history of dancing etc. You might even try for knowledge (art)...