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View Full Version : D&D 3.x Class Draconian (non-Dragonlance class)



rferries
2017-05-08, 04:49 PM
Here's the quintessential dragon class, originally named the draconic sorcerer. For balance purposes, your class traits and features are obviously better than the base sorcerer but your spellcasting progression is even slower. The plethora of bonus feats helps to make viable builds based on either natural attacks or the breath weapon.

Draconian



Saves

Spells Per Day


Level
BAB
Fort
Ref
Will
Special
0th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
+1

+1
+1
+1
Bonus feat, draconic essence
—
—
—
—
—
—
—
—
—
—


2nd
+2
+3
+3
+3
Bonus feat, breath weapon, damage reduction
—
—
—
—
—
—
—
—
—
—


3rd
+3
+3
+3
+3
Spells
5
3
—
—
—
—
—
—
—
—


4th
+4
+4
+4
+4
Bonus feat
6
4
—
—
—
—
—
—
—
—


5th
+5
+4
+4
+4
—
6
5
—
—
—
—
—
—
—
—


6th
+6/+1
+5
+5
+5
Bonus feat
6
6
3
—
—
—
—
—
—
—


7th
+7/+2
+5
+5
+5
—
6
6
4
—
—
—
—
—
—
—


8th
+8/+3
+6
+6
+6
Bonus feat
6
6
5
3
—
—
—
—
—
—


9th
+9/+4
+6
+6
+6
—
6
6
6
4
—
—
—
—
—
—


10th
+10/+5
+7
+7
+7
Bonus feat, greater draconic essence
6
6
6
5
3
—
—
—
—
—


11th
+11/+6
/+1
+7
+7
+7
—
6
6
6
6
4
—
—
—
—
—


12th
+12/+7
/+2
+8
+8
+8
Bonus feat
6
6
6
6
5
3
—
—
—
—


13th
+13/+8
/+3
+8
+8
+8
—
6
6
6
6
6
4
—
—
—
—


14th
+14/+9
/+4
+9
+9
+9
Bonus feat
6
6
6
6
6
5
3
—
—
—


15th
+15/+10
/+5
+9
+9
+9
—
6
6
6
6
6
6
4
—
—
—


16th
+16/+11/+6/+1
+10
+10
+10
Bonus feat
6
6
6
6
6
6
5
3
—
—


17th
+17/+12/+7/+2
+10
+10
+10
—
6
6
6
6
6
6
6
4
—
—


18th
+18/+13/+8/+3
+11
+11
+11
Bonus feat
6
6
6
6
6
6
6
5
3
—


19th
+19/+14/+9/+4
+11
+11
+11
—
6
6
6
6
6
6
6
6
4
—


20th
+20/+15/+10/+5
+12
+12
+12
Bonus feat, true draconic essence
6
6
6
6
6
6
6
6
5
3


Alignment
Any.

Hit Die
d12.

Class Skills
The draconian's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (any) (Int), Listen (Wis), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis) and Use Magic Device (Cha).

Skill Points at 1st Level
(6 + Int modifier) × 4.

Skill Points at Each Additional Level
6 + Int modifier.

Class Features
All of the following are class features of the draconian.

Weapon and Armor Proficiency
Draconians are proficient with all simple weapons and any natural weapons granted by their draconic feats. They are not proficient with any type of armor or shield. Armor of any type interferes with a draconian’s gestures, which can cause his spells with somatic components to fail.

Bonus Feats
At 1st level, a draconian gets a bonus dragon-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The draconian gains an additional bonus feat at 2nd level and every two draconian levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the following options: draconic feats (http://www.giantitp.com/forums/showsinglepost.php?p=21996298&postcount=2), Eschew Material Components, Growth, Improved Breath Weapon, metabreath feats (and other appropriate feats from the Draconomicon), monster feats (http://www.d20srd.org/indexes/monsterFeats.htm), and Spell Resistance (http://www.giantitp.com/forums/showthread.php?521658-Spell-Resistance-(feat-chain)). A draconian must still meet all prerequisites for a bonus feat.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A draconian is not limited to the list of draconian bonus feats when choosing these feats.

Draconic Essence (Ex)
At first level a draconian chooses a type of chromatic or metallic dragon. The type chosen determines the shape of their breath weapon and their associated energy type, and grants a set of bonus skills that are added to their list of class skills. They also gain energy resistance against their associated energy type equal to their class level.

Draconic Essence


Dragon Type

Breath Weapon Shape

Energy Type

Bonus Skills



Black
Line
Acid
Hide, Move Silently, Swim


Blue
Line
Electricity
Bluff, Hide, Spellcraft


Brass
Line
Fire
Bluff, Gather Information, Survival


Bronze
Line
Electricity
Disguise, Swim, Survival


Copper
Line
Acid
Bluff, Hide, Jump


Gold
Line
Fire
Disguise, Heal, Swim


Green
Cone
Acid
Bluff, Hide, Move Silently


Silver
Cone
Cold
Bluff, Disguise, Jump


Red
Cone
Fire
Appraise, Bluff, Jump


White
Cone
Cold
Hide, Move Silently, Swim



Breath Weapon (Su)
At second level a draconian gains a breath weapon that deals 1d2 damage per two draconian class levels, The shape and energy type of the breath weapon is determined by their draconic essence as described above and has an area determined by the draconian's size as decribed below.



Dragon Size
Line1 (Length)
Cone2 (Length)


Tiny
30 ft.
15 ft.


Small
40 ft.
20 ft.


Medium
60 ft.
30 ft.


Large
80 ft.
40 ft.


Huge
100 ft.
50 ft.


Gargantuan
120 ft.
60 ft.


Colossal
140 ft.
70 ft.


1. A line is always 5 feet high and 5 feet wide.
2. A cone is as high and wide as its length.

Using a breath weapon is a standard action. Once a draconian breathes, it can’t breathe again until 1d4 rounds later. If a draconian has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the draconian and extends in a direction of the draconian’s choice, with an area as noted on the table above. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the save DC against a breath weapon is 10 + ½ draconians’s class level + draconian’s Con modifier. Saves against nondamaging breath weapons use the same DC; the kind of saving throw is noted in the Alternate Breath Weapon (http://www.giantitp.com/forums/showsinglepost.php?p=21996298&postcount=2) feat description.

Damage Reduction (Ex)
At 2nd level a draconian gains damage reduction/magic equal to one-half their character level. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Spells
Starting from 3rd level, a draconian gains the ability to cast spells just as a sorcerer of two levels lower would.

Greater Draconic Essence (Ex)
At 10th level a draconian becomes a creature of the dragon type, granting darkvision out to 60 feet, low-light vision, and immunity to magic sleep effects and paralysis effects.

True Draconic Essence (Ex)
At 20th level a draconian becomes a true dragon. They gain immunity to their associated energy type and blindsense out to 60 feet.

rferries
2017-05-15, 03:25 AM
Draconic Feats

Many draconic feats grant natural attacks. If a draconian already possesses a natural attack of that type, they use their own natural attacks or those granted by the feat, whichever is better. Natural attacks granted by draconic feats deal damage as if the draconian were a dragon of their size (see below). The Growth feat increases a draconian's size and therefore the damage of their natural attacks, as well as the types of attacks they can gain as feats.



Size
Space/Reach1
1 Bite
2 Claws
2 Wings
1 Tail Slap
1 Crush
1 Tail Sweep


Tiny
2½ ft./0 ft. (5 ft. with bite)
1d4
1d3
—
—
—
—


Small
5 ft./5 ft.
1d6
1d4
—
—
—
—


Medium
5 ft./5 ft.
1d8
1d6
1d4
—
—
—


Large
10 ft./5 ft. (10 ft. with bite)
2d6
1d8
1d6
1d8
—
—


Huge
15 ft./10 ft. (15 ft. with bite)
2d8
2d6
1d8
2d6
2d8
—


Gargantuan
20 ft./15 ft. (20 ft. with bite)
4d6
2d8
2d6
2d8
4d6
2d6


Colossal
30 ft./20 ft. (30 ft. with bite)
4d8
4d6
2d8
4d6
4d8
2d8


1. A draconian’s bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the draconian’s size.

Alternate Breath Weapon [Draconic]
Your connection to metallic dragons expands the effects of your breath weapon. .

Prerequisites
Draconic essence class feature for a metallic dragon type, Draconian level 12th.

Benefit
You gain an alternate breath weapon depending on the type of metallic dragon you selected for your draconic essence class feature. The breath weapon’s area and save DC is determined as normal as for a draconian of your size and level.



Dragon Type

Shape
Save
Effect


Brass
Cone
Will
Sleep


Bronze
Cone
Will
Repulsion


Copper
Cone
Fortitude
Slow


Gold
Cone
Fortitude
Weakness


Silver
Cone
Fortitude
Paralysis


Brass: Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per two draconian class levels you possess.

Bronze: Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from you for 1d6 rounds plus 1 round per two draconian class levels you possess. This is a mind-affecting compulsion enchantment effect.

Copper: Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per two draconian class levels you possess.

Gold: Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per two draconian class levels you possess.

Silver: Creatures within a cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per two draconian class levels you possess.

Dragon’s Armor [Draconic]
You gain a dragon's scaled hide.

Prerequisites
Draconian 3rd.

Benefit
You gain a natural armor bonus equal to one-third your draconian class level.

Dragon’s Bite [Draconic]
You gain a fearsome bite.

Prerequisites
Draconian 1st.

Benefit
You gain a bite attack as a primary attack, dealing the indicated damage (1d8 for a Medium creature) plus your Strength bonus. You can also use your bite to snatch opponents if you have the Snatch feat.

The bite attack has reach as if you were one size category larger (still only 5ft for a Medium creature, but this may improve if you take the Growth feat).

Dragon’s Claws [Draconic]
You gain two sets of vicious talons.

Prerequisites
Draconian 2nd, Dragon's Bite.

Benefit
You gain two claw attacks as secondary attacks, dealing the indicated damage (1d6 for a Medium creature) plus ½ your Strength bonus (round down). You can also use your claws to snatch opponents if you have the Snatch feat.

Dragon’s Crush [Draconic]
You can crush smaller opponents underneath your mighty weight.

Prerequisites
Draconian 15th, Dragon's Bite, Dragon's Claws, Dragon's Tail, Dragon's Wings, size Huge or larger.

Benefit
You gain the Crush (Ex) special attack. While flying or jumping you may land on opponents as a standard action, using your whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than you (though you can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under your body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of your breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless you move off them. If you choose to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

A crush attack deals the indicated damage (2d8 for a Huge creature) plus 1½ times your Strength bonus (round down).

Dragon’s Eyes [Draconic]
You possess a true dragon's keen senses.

Prerequisites
Draconian 10th.

Benefit
You gain the keen senses (Ex) special quality. You see four times as well as a human in shadowy illumination and twice as well in normal light. You also have darkvision out to 120 feet.

Dragon’s Presence [Draconic]
Your very presence inspires awe and terror.

Prerequisites
Draconian 6th.

Benefit
You gain the frightful presence (Ex) special attack and can unsettle foes with your mere presence. The ability takes effect automatically whenever you attack, charge, or fly overhead. Creatures within a radius of 30 feet × 1/2 your draconian class level are subject to the effect if they have fewer HD than yourself. A potentially affected creature that succeeds on a Will save (DC 10 + ½ your draconian class level + your Cha modifier) remains immune to your frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Special
You and true dragons ignore each others' frightful presences.

Dragon’s Sweep [Draconic]
You may use your tail to sweep opponents away like the gnats they are.

Prerequisites
Draconian 18th, Dragon's Bite, Dragon's Claws, Dragon's Sweep, Dragon's Tail, Dragon's Wings, size Gargantuan or larger.

Benefit
You gain the Tail Sweep (Ex) special attack, allowing you to sweep with your tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal creature), extending from an intersection on the edge of your space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than yourself. A tail sweep automatically deals the indicated damage (2d6 for a Gargantuan creature) plus 1½ times your Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of your breath weapon).

Dragon’s Tail [Draconic]
You grow a long and powerful tail.

Prerequisites
Draconian 12th, Dragon's Bite, Dragon's Claws, Dragon's Wings, size Large or larger.

Benefit
You can slap one opponent each round with your tail. A tail slap deals the indicated damage (1d8 for a Large creature) plus 1½ times your Strength bonus (round down) and is treated as a secondary attack.

Dragon’s Wings [Draconic]
You grow a mighty pair of wings.

Prerequisites
Draconian 6th, Dragon's Bite, Dragon's Claws.

Benefit
You gain two wings, granting you a fly speed of twice your base land speed with average maneuverability.

Furthermore, you can slam opponents with your wings, even when flying. Wing attacks deal the indicated damage (1d4 for a Medium creature) plus ½ your Strength bonus (round down) and are treated as secondary attacks.

Expanded Spellcasting [Draconic]
You tap into the spellcasting prowess of your associated dragon type.

Prerequisites
Draconian 4th, dragon essence class feature for blue, brass, bronze, copper, gold, red, or silver dragons.

Benefit
Some true dragons draw spells from the cleric list and even some cleric domains, and you now share that ability. You may learn spells from the cleric list as well as certain cleric domains as shown below. Spells you learn in this way are cast as arcane spells via your draconian spellcasting.



Dragon Type

Domains



Blue
Air, Evil, Law


Brass
Chaos, Knowledge


Bronze
Animal, Law, Water


Copper
Chaos, Earth, Trickery


Gold
Good, Law, Luck


Red
Chaos, Evil, Fire


Silver
Air, Good, Law, Sun



Greater Dragon’s Armor [Draconic]
Your scales are as impenetrable as those of any dragon.

Prerequisites
Draconian 18th, Dragon's Armor, Improved Dragon's Armor.

Benefit
Your natural armor bonus increases to equal your draconian class level.

Growth [Draconic] [Treefolk]
As you have adventured, your stature has grown to match your skill.

Prerequisite: Character level 12th, non-humanoid.

Benefit: You grow to the next size category. Use the rules for advancing monsters (http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases) for determining your new ability scores, natural armor, slam attack damage, and size bonuses and penalties.

Special: You can gain this feat multiple times. Each time you do, increase your size to the next largest category. This may allow you to qualify for other feats with size prerequisites.

Improved Breath Weapon
Your breath weapon becomes more powerful.

Prerequisites
Breath Weapon dealing at least 1d2 damage.

Benefit
The damage die of your breath weapon is increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

Special
This feat may be taken multiple times. It's effects stack.

Improved Dragon’s Armor [Draconic]
Your scales toughen.

Prerequisites
Draconian 6th, Dragon's Armor.

Benefit
Your natural armor bonus improves to one-half your draconian class level.

Westhart
2017-05-15, 08:00 AM
Here's the quintessential dragon class. For balance purposes, your class traits and features are obviously better than the base sorcerer but your spellcasting progression is even slower. The order of class features can definitely stand to be rearranged, I feel they currently get way too much way too early.

Sylvan Sorcerer



Saves

Spells Per Day


Level
BAB
Fort
Ref
Will
Special
0th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
+1

+0

+1

+1
Breath weapon (1), draconic essence, energy resistance, natural attacks (bite)
—
—
—
—
—
—
—
—
—
—


2nd
+2

+3

+3
+3
Damage reduction
—
—
—
—
—
—
—
—
—
—


3rd
+3

+3

+3
+3
—
5
3
—
—
—
—
—
—
—
—


4th
+4

+4

+4
+4
Natural armor (+1)
6
4
—
—
—
—
—
—
—
—


5th
+5

+4

+4
+4
—
6
5
—
—
—
—
—
—
—
—


6th
+6/+1

+5

+5
+5
Breath weapon (d2), Wings
6
6
3
—
—
—
—
—
—
—


7th
+7/+2

+5

+5
+5
Natural attacks (claws)
6
6
4
—
—
—
—
—
—
—


8th
+8/+3

+6

+6
+6
Natural armor (+2)
6
6
5
3
—
—
—
—
—
—


9th
+9/+4

+6

+6
+6
—
6
6
6
4
—
—
—
—
—
—


10th
+10/+5

+7

+7
+7
—
6
6
6
5
3
—
—
—
—
—


11th
+11/+6/+1

+7

+7
+7
Natural attacks (wings)
6
6
6
6
4
—
—
—
—
—


12th
+12/+7/+2

+8

+8
+8
Breath weapon (d3), Natural armor (+3)
6
6
6
6
5
3
—
—
—
—


13th
+13/+8/+3

+8

+8
+8
—
6
6
6
6
6
4
—
—
—
—


14th
+14/+9/+4

+9

+9
+9
—
6
6
6
6
6
5
3
—
—
—


15th
+15/+10/+5

+9

+9
+9
Natural attacks (tail)
6
6
6
6
6
6
4
—
—
—


16th
+16/+11/+6/+1

+10

+10
+10
Natural armor (+4)
6
6
6
6
6
6
5
3
—
—


17th
+17/+12/+7/+2

+10

+10
+10
—
6
6
6
6
6
6
6
4
—
—


18th
+18/+13/+8/+3

+11

+11
+11
Breath weapon (d4)
6
6
6
6
6
6
6
5
3
—


19th
+19/+14/+9/+4

+11

+11
+11
—
6
6
6
6
6
6
6
6
4
—


20th
+20/+15/+10/+5

+12

+12
+12
Greater Draconic Essence, Natural armor (+5)
6
6
6
6
6
6
6
6
5
3


Alignment
Any.

Hit Die
d12.

STOP.
This should be d8 tops, bard is meant to be part melee by handbook and he has d6, fighter is exposed to melee (and suck at it) he gets d8, a d12? That is the barbarian. I strongly feel that the d12 is really too nice for them but OMV. Also, Full BAB? You went from 1/2 to full, maybe 3/4 instead? All good saves is pretty nice. Do consider an attempt at "balance" in the PHB was giving them a weak chassis.


Class Skills
The draconic sorcerer’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).

Appraise is fine, most players will not use to much anyhow.


Skill Points at 1st Level
(6 + Int modifier) × 4.

Skill Points at Each Additional Level
6 + Int modifier.

Eh, I always felt the 4+ was pretty bad... In fact I usually increase the skills by 2, but that is house rule that helps with my free form style :smalltongue:


Class Features
All of the following are class features of the draconic sorcerer.

Weapon and Armor Proficiency
Draconic sorcerers are proficient with all simple weapons and their natural weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a draconic sorcerer’s gestures, which can cause his spells with somatic components to fail.

Breath Weapon (Su)
At first level a draconic sorcerer gains a breath weapon that deals 1 damage per class level, of an area and energy type determined by their draconic essence as described below. At 6th level the damage increases to 1d2 per class level, at 12th level to 1d3, and at 18th level to 1d4. The breath weapon allows a Reflex save for half (DC = 10 + 1/2 draconic sorcerer level + Con mod) and is useable every 1d4 rounds.

Hmm, was going to say extremely weak but saw per level :smallbiggrin: 20d4 is not bad, would not make it a base judging of the class as it is an elemental type damage (which can easily be blocked)...


Draconic Essence (Ex)
At first level a draconic sorcerer chooses a type of chromatic or metallic dragon. The type chosen determines the shape of their breath weapon and their associated energy type, and grants a bonus skill that is added to their list of class skills.



Dragon Type

Breath Weapon Shape

Energy Type

Skill



Black
60 ft. line
Acid
Swim


Blue
60 ft. line
Electricity
Bluff


Brass
60 ft. line
Fire
Gather Information


Bronze
60 ft. line
Electricity
Disguise


Copper
60 ft. line
Acid
Jump


Gold
30 ft. line
Fire
Diplomacy


Green
30 ft. cone
Acid
Hide


Silver
30 ft. cone
Cold
Disguise


Red
30 ft. cone
Fire
Intimidate


White
30 ft. cone
Cold
Survival



I feel that maybe switching out swim and possibly jump as the others are better (IMO, although I did use jump a lot)


I'm dithering over granting 2+ skills instead, and/or switching the provided ones, or compiling them all along the lines of chromatic vs. metallic. Also considering adding access to the cleric list and domains a la true dragons, but not sure how to do that without disadvantaging particular colours.[/SPOILER]

You could give them access to the alignment domains or maybe a certain domain granted at each level. Such as good, the law, then sun? for a gold etc. With a T2 class you can only go t1/t0. Compiling might work... Also if they gain a bonus on a skill ait should become a class skill. Keep in mind that even if they do get a domain they still have to select spells known from it, and do not get the granted powers of the domain.


Energy Resistance (Ex)
At first level a draconic sorcerer gains energy resistance equal to their class level against the energy type of their draconic essence.

Hmmm energy resistance 19 until immunity at 20th... I would prefer double level at least since protection from energy (3rd level) gives them equal to 12*CL which makes this look pretty bad... On the other hand, it does only stop so much... Just not sure here. All in all better ways to get energy resistance.


Natural Attacks (Ex)
At 1st level a draconic sorcerer gains a bite attack as a primary attack. At 7th level they gain two claw attacks as secondary attacks, at 11th level they gain two wing buffets as secondary attacks, and at 15th level they gain a tail attack as a secondary attack.
All these attacks deal damage as a dragon of the sorcerer's size (http://www.d20srd.org/srd/monsters/dragonTrue.htm).
These are all very powerful potential options, may need to be pushed back, trimmed down, or spaced out.

Well, since you are worried about being front loaded you can move the bite to 3rd (an empty level). This is a boatload of attacks, and that is without throwing in a actual weapon as these are all secondary attacks...Using all (and w/out a weapon) at 20th (and current chassis, no misc mods) you get 1 bite at +15 (-5 for secondary, can be lowered), 2 claws @ +15 (-5 for secondary, can be lowered), 2 wings @ +15 (-5 for secondary, can be lowered), and 1 tail @ +15 (-5 for secondary, can be lowered). Add a throwable weapon (and quick draw so you can use both claws then draw a weapon) and you get another 4 for a total of 10 attacks, with nothing else to give us more. I would recommend giving them the claw and bite, making the wing buffets and tail a feat solve some of the problems...cuts you down to 7 which is still pretty high... but definitely better (Besides they will augment with the 9's anyhow).


Damage Reduction (Ex)
At 2nd level a draconic sorcerer has damage reduction/magic equal to one-half her character level.

Useful.


Natural Armor (Su)
At 4th level a draconic sorcerer gains a natural armor bonus of +1 (or their existing natural armor bonus improves by +1). This bonus increases by +1 every four levels.

Total +5 AC, looks fine.


Spells
Starting from 4th level, a draconic sorcerer gains the ability to cast spells just as a standard sorcerer of two levels lower would.

Ow, that hurts. No 9's till 20th... but and they can not cast until 4th? (According to text) although the chart has spells known at 3rd... Not sure whether this is good (due to the massive boost in melee options) or bad...


Wings (Ex)
At 6th level a draconic sorcerer grows a magnificent pair of wings, granting a flight speed of 60' with average maneuverability.

Looks good.


Greater Draconic Essence (Ex)
At 20th level a draconic sorcerer becomes a creature of the dragon type, granting darkvision (http://www.d20srd.org/srd/specialAbilities.htm#darkvision) out to 60 feet, low-light vision (http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision), and immunity to magic sleep (http://www.d20srd.org/srd/spells/sleep.htm) effects and paralysis (http://www.d20srd.org/srd/specialAbilities.htm#paralysis) effects and their associated energy type.

Maybe something where they can gain the ability so that half their breath weapon damage overcomes energy resistance?

All in all, not too sure on this... It has a Great chassis, (better then any core, takes monks saves and barb HD)
While the spellcasting is a pain, especially for sorcerers with limited spells known (assuming the -2 level applies for those too) but you really have so much that it does not matter... I feel that I Might put this up against a wizard.

rferries
2017-05-15, 08:25 PM
Whew! Can still add feats for spell-like abilities, keen senses, blindsight, and overland movement but mostly done now. The only question is if there are too many bonus feats, especially given that Growth is an option.

NothingAbnormal -I should have explained more clearly that the HD, saves, skill points etc are all meant to reflect those of creatures of the Dragon type (specifically True Dragons). The power level of the class is going to be less than a sorcerer (due to the delayed spellcasting) but still relatively high-tier, so I'm ok with it beating out barbarians etc.

I've modified the breath weapon to be slightly more like a Warlock; you'll still want to invest in Improved Breath Weapon to make it useable though.

I took out Appraise because I was mistaken about the true dragon class skills in many ways; the class skills and bonus class skills have been edited to reflect that.

Excellent suggestion re: domains, I've made it into the Expanded Spellcasting feat.

I've turned all the natural attacks into feats, and worked them into a chain so you have to develop them in the same way as a true dragon (including the Growth feat).

Natural armor is now a feat chain, potentially giving you +20 AC (at 20th level) but costing 3 feats.

The delayed spellcasting is to ensure this isn't a tier 0 class haha :D

Thanks as always for your insights!

Westhart
2017-05-16, 07:17 AM
Sylvan Sorcerer

Missed this, should be Draconian
I would drop reflex saves to a poor save, dragons usually have a dexterity of 10, not the most nimble/dodging types.


Bonus Feats
At 1st level, a draconian gets a bonus dragon-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The draconian gains an additional bonus feat at 2nd level and every two draconian levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the following options: draconic feats (http://www.giantitp.com/forums/showsinglepost.php?p=21996298&postcount=2), Eschew Material Components, Growth, Improved Breath Weapon, monster feats (http://www.d20srd.org/indexes/monsterFeats.htm), and Spell Resistance (http://www.giantitp.com/forums/showthread.php?521658-Spell-Resistance-(feat-chain)). A draconian must still meet all prerequisites for a bonus feat.

Hmm, I feel that a *few* of the things should be worked in the class that you made feats but will comment on what there. Also, they should qualify for metabreath feats and since they have to meet prereqs it works out b/c they get it at 2nd and all.


These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A draconian is not limited to the list of draconian bonus feats when choosing these feats.

I don't feel this is necessary because it gives the impression that it contradicts the earlier text. I can see a player arguing the whole "these feats" thing... In fact I think I had a player try to argue it for a wizard? something like that...


Draconic Essence (Ex)
At first level a draconian chooses a type of chromatic or metallic dragon. The type chosen determines the shape of their breath weapon and their associated energy type, and grants a set of bonus skills that are added to their list of class skills.

A draconian has energy resistance against their associated energy type equal to their class level.

Draconic Essence


Dragon Type

Breath Weapon Shape

Energy Type

Bonus Skills



Black
Line
Acid
Hide, Move Silently, Swim


Blue
Line
Electricity
Bluff, Hide, Spellcraft


Brass
Line
Fire
Bluff, Gather Information, Survival


Bronze
Line
Electricity
Disguise, Swim, Survival


Copper
Line
Acid
Bluff, Hide, Jump


Gold
Line
Fire
Disguise, Heal, Swim


Green
Cone
Acid
Bluff, Hide, Move Silently


Silver
Cone
Cold
Bluff, Disguise, Jump


Red
Cone
Fire
Appraise, Bluff, Jump


White
Cone
Cold
Hide, Move Silently, Swim



Looks nice, but:
Bluff (blue, Red, Silver, Green, Copper, and brass) is already a sorcerer skill.
Spellcraft (Blue) is also a sorceror skill
:smalleek: I forgot to check with your skill list, so that is if you did not change from the normal sorcerer's. (Spellcraft should be on there no matter what though.


Draconic Feats

Many draconic feats grant natural attacks. If a draconian already possesses a natural attack of that type, they use their own natural attacks or that granted by the feat, whichever is better. Natural attacks granted by draconic feats deal damage as if the draconian were a dragon of their size (see below). The Growth feat increases a draconian's size and therefore the damage of their natural attacks, as well as the types of attacks they can gain as feats.



Size
Space/Reach1
1 Bite
2 Claws
2 Wings
1 Tail Slap
1 Crush
1 Tail Sweep


Tiny
2½ ft./0 ft. (5 ft. with bite)
1d4
1d3
—
—
—
—


Small
5 ft./5 ft.
1d6
1d4
—
—
—
—


Medium
5 ft./5 ft.
1d8
1d6
1d4
—
—
—


Large
10 ft./5 ft. (10 ft. with bite)
2d6
1d8
1d6
1d8
—
—


Huge
15 ft./10 ft. (15 ft. with bite)
2d8
2d6
1d8
2d6
2d8
—


Gargantuan
20 ft./15 ft. (20 ft. with bite)
4d6
2d8
2d6
2d8
4d6
2d6


Colossal
30 ft./20 ft. (30 ft. with bite)
4d8
4d6
2d8
4d6
4d8
2d8


1. A draconian’s bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the draconian’s size.

Alternate Breath Weapon [Draconic]
Your connection to metallic dragons expands the effects of your breath weapon. .

Prerequisites
Draconic essence class feature for a metallic dragon type, Draconian level 12th.

Benefit
You gain an alternate breath weapon depending on the type of metallic dragon you selected for your draconic essence class feature. The breath weapon’s area and save DC is determined as normal as for a draconian of your size and level.



Dragon Type

Shape
Save
Effect


Brass
Cone
Will
Sleep


Bronze
Cone
Will
Repulsion


Copper
Cone
Fortitude
Slow


Gold
Cone
Fortitude
Weakness


Silver
Cone
Fortitude
Paralysis


Brass: Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per two draconian class levels you possess.

Bronze: Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 plus 1 round per two draconian class levels you possess. This is a mind-affecting compulsion enchantment effect.

Copper: Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per two draconian class levels you possess.

Gold: Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per two draconian class levels you possess.

Silver: Creatures within a cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per two draconian class levels you possess.

Dragon’s Armor [Draconic]
You gain a dragon's scaled hide.

Prerequisites
Draconian 3rd.

Benefit
You gain a natural armor bonus equal to one-third your draconian class level.

Dragon’s Bite [Draconic]
You gain a fearsome bite.

Prerequisites
Draconian 1st.

Benefit
You gain a bite attack as a primary attack, dealing the indicated damage (1d8 for a Medium creature) plus your Strength bonus. You can also use your bite to snatch opponents if you have the Snatch feat.

The bite attack has reach as if you were one size category larger (still only 5ft for a Medium creature, but this may improve if you take the Growth feat).

Dragon’s Claws [Draconic]
You gain two sets of vicious talons.

Prerequisites
Draconian 2nd, Dragon's Bite.

Benefit
You gain two claw attacks as secondary attacks, dealing the indicated damage (1d6 for a Medium creature) plus ½ your Strength bonus (round down). You can also use your claws to snatch opponents if you have the Snatch feat.

Dragon’s Crush [Draconic]
You can crush smaller opponents underneath your mighty weight.

Prerequisites
Draconian 15th, Dragon's Bite, Dragon's Claws, Dragon's Tail, Dragon's Wings, size Huge or larger.

Benefit
You gain the Crush (Ex) special attack. While flying or jumping you may land on opponents as a standard action, using your whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than you (though you can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under your body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of your breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless you move off them. If you choose to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

A crush attack deals the indicated damage (2d8 for a Huge creature) plus 1½ times your Strength bonus (round down).

Dragon’s Presence [Draconic]
Your very presence inspires awe and terror.

Prerequisites
Draconian 6th.

Benefit
You gain the frightful presence (Ex) special attack and can unsettle foes with your mere presence. The ability takes effect automatically whenever you attack, charge, or fly overhead. Creatures within a radius of 30 feet × 1/2 your draconian class level are subject to the effect if they have fewer HD than yourself. A potentially affected creature that succeeds on a Will save (DC 10 + ½ your draconian class level + your Cha modifier) remains immune to your frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Special
You and true dragons ignore each others' frightful presences.

I feel this should be worked in, primarily so it is not "bonus feat, new spells, bonus feat, rinse and repeat" but it works here too.


Dragon’s Sweep [Draconic]
You may use your tail to sweep opponents away like the gnats they are.

Prerequisites
Draconian 18th, Dragon's Bite, Dragon's Claws, Dragon's Sweep, Dragon's Tail, Dragon's Wings, size Gargantuan or larger.

Benefit
You gain the Tail Sweep (Ex) special attack, allowing you to sweep with your tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal creature), extending from an intersection on the edge of your space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than yourself. A tail sweep automatically deals the indicated damage (2d6 for a Gargantuan creature) plus 1½ times your Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of your breath weapon).

Dragon’s Tail [Draconic]
You grow a long and powerful tail.

Prerequisites
Draconian 12th, Dragon's Bite, Dragon's Claws, Dragon's Wings, size Large or larger.

Benefit
You can slap one opponent each round with your tail. A tail slap deals the indicated damage (1d8 for a Large creature) plus 1½ times your Strength bonus (round down) and is treated as a secondary attack.

Dragon’s Wings [Draconic]
You grow a mighty pair of wings.

Prerequisites
Draconian 6th, Dragon's Bite, Dragon's Claws.

Benefit
You gain two wings, granting you a fly speed of twice your base land speed with average maneuverability.

Furthermore, you can slam opponents with your wings, even when flying. Wing attacks deal the indicated damage (1d4 for a Medium creature) plus ½ your Strength bonus (round down) and are treated as secondary attacks.

Expanded Spellcasting [Draconic]
You tap into the spellcasting prowess of your associated dragon type.

Prerequisites
Draconian 4th, dragon essence class feature for blue, brass, bronze, copper, gold, red, or silver dragons.

Benefit
Some true dragons draw spells from the cleric list and even some cleric domains, and you now share that ability. You may learn spells from the cleric list as well as certain cleric domains as shown below. Spells you learn in this way are cast as arcane spells via your draconian spellcasting.



Dragon Type

Domains



Blue

Air, Evil, Law


Brass
Chaos, Knowledge


Bronze

Animal, Law, Water


Copper
Chaos, Earth, Trickery


Gold
Good, Law, Luck



Red
Chaos, Evil, Fire


Silver
Air, Good, Law, Sun



While this is nice, considering the reduced spells known and all I feel it should also be worked in, IMV



Greater Dragon’s Armor [Draconic]
Your scales are as impenetrable as those of any dragon.

Prerequisites
Draconian 18th, Dragon's Armor, Improved Dragon's Armor.

Benefit
Your natural armor bonus increases to equal your draconian class level.

Growth [Draconic] [Treefolk]
As you have adventured, your stature has grown to match your skill.

Prerequisite: Character level 12th, non-humanoid.

Benefit: You grow to the next size category. Use the rules for advancing monsters (http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases) for determining your new ability scores, natural armor, slam attack damage, and size bonuses and penalties.

Special: You can gain this feat multiple times. Each time you do, increase your size to the next largest category. This may allow you to qualify for other feats with size prerequisites.

Hmmm, now we need a feat that does the opposite... not for this of course, looks fine :smallbiggrin: except nonhumanoid... disadvantages this for most pc


Improved Breath Weapon
Your breath weapon becomes more powerful.

Prerequisites
Breath Weapon dealing at least 1d2 damage.

Benefit
The damage die of your breath weapon is increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

Special
This feat may be taken multiple times. It's effects stack.

Improved Dragon’s Armor [Draconic]
Your scales toughen.

Prerequisites
Draconian 6th, Dragon's Armor.

Benefit
Your natural armor bonus improves to one-half your draconian class level.


Whew! Can still add feats for spell-like abilities, keen senses, blindsight, and overland movement but mostly done now. The only question is if there are too many bonus feats, especially given that Growth is an option.

With 11 bonus feats? not counting any others I would say go ahead, you don't want someone ending up stuck with growth if they don't want it...


NothingAbnormal -I should have explained more clearly that the HD, saves, skill points etc are all meant to reflect those of creatures of the Dragon type (specifically True Dragons). The power level of the class is going to be less than a sorcerer (due to the delayed spellcasting) but still relatively high-tier, so I'm ok with it beating out barbarians etc.

ehh, alright although reflex should be dropped to a poor save.


I've modified the breath weapon to be slightly more like a Warlock; you'll still want to invest in Improved Breath Weapon to make it useable though.

I took out Appraise because I was mistaken about the true dragon class skills in many ways; the class skills and bonus class skills have been edited to reflect that.

Excellent suggestion re: domains, I've made it into the Expanded Spellcasting feat.

thanks


I've turned all the natural attacks into feats, and worked them into a chain so you have to develop them in the same way as a true dragon (including the Growth feat).

Natural armor is now a feat chain, potentially giving you +20 AC (at 20th level) but costing 3 feats.

The delayed spellcasting is to ensure this isn't a tier 0 class haha :D

Thanks as always for your insights!

Ehh, I just post what it feels to me, miss it most the time (such as thinking somethings were 3.5e when 5e and commenting XD) but some times I get in a good one.

rferries
2017-05-16, 03:48 PM
Re: Sylvan Sorcerer -whoops thanks!

Re: Saves - again, it's meant to be a Dragon class so they get all good saves, regardless of their dexterity.

Re: feats that should be class features - it was tricky deciding what to incorporate into the chassis, yep! Damage reduction for example would never be worth a feat (since DR/magic is so easy to overcome at later levels) so I gave it as a freebie. I agree that Frightening Presence could be incorporated as well, among others.

Re: metabreath feats - I forgot about the Draconomicon... added Metabreath feats as an option but I suppose they could fall under the "monster feat" umbrella anyways.

Re: bonus feats - The phrasing is all cribbed from the SRD fighter for how they get their bonus feats, I know it's awkward but it seemed the official way to do it :D

Re: Skills - the class has warped enough that I'm no longer using sorcerer as a baseline, so they don't get Bluff or Spellcraft anymore in their base class skills.

Re: Dragon's Presence -ayup!

Re: Expanded Spellcasting (boring name I know) - I felt there had to be a price for it -otherwise if you have a black, green, or white essence you're at a disadvantage.;

Re: Growth -whoops! Originally had "Draconian or Treefolk" as the prerequisites but expanded to non-humanoid, but now that means humanoid Draconians aren't eligible! Edited to "Draconian or non-humanoid". Alternatively there could be an intermediate dragon essence class feature at 10th level that turns you into the dragon type, so you qualify for the original Growth by then.
-feel free to whip up a Shrink feat :D

Re: bonus feats - I imagine people would take Improved Breath Weapon multiple times, for example. Could be abusive... plus blindsense is very powerful. I'll think on it.

Thanks again!

Westhart
2017-05-17, 05:12 AM
no time to look at all the things but please do not lose spellcraft, makes the dragons that do not give it never be chosen, especially if a campaign intends on going into Epic.... or uses spellcraft for DC's, etc.
Reflex: alright :smalltongue:
eh, shrink would be nice, but can't think of how to justify it for a feat...
...besides if I got that I would have to throw a force dragon disguised as a pseudo at the PC's XD

Anyhow, looks good besides the spellcraft thing...