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Arakune
2007-08-01, 12:46 PM
Powerful Build [general]
You are much more stronger than appear
Prerequisites: Str 18, 1st level or 18th level
Benefits: For all the purposes of wielding weapons and carry capacity, you are treated as if you are one size category above your normal. This feat don't give you any benefits other than listed before.
Normal: You can only use wepons of your size category. If you try to use weapons above your size category you suffer a penalty on attack roll of -2 and take double the effort to use it (one-handed weapons can be wield only with two hands and two-handed weapons are impossible to use). When determinating your carry capacity, you must use the values from your own size category.
The fighter may select this feat as one of his bonus feats.

Multidexterity [general]
You are very dextrous.
Prerequisites: Dex 18, 1st level or 18th level
Benefits: If you have more than two arms (or any member that can be used as a normal hand), then you have one less off-hand. If you have only two hands, then you don't have an off-hand. When wielding two-weapons or double-weapons, you reduce your attack penalty with one hand (chosen before each attack) by 2. Also, the Str bonus damage you do with your new dextous hand are now 0.75 insted of 0.5 the normal damage, but this doesn't increase the normal damage from two-handed weapons.
Normal: You have off hands acording to you number of arms (or any membre that can be used as a normal hand). If you have only two hands you have one primary hand and one off hand. When using two-weapons or double weapons, you use the normal rules of the two weapon special attack (http://www.d20srd.org/srd/combat/specialAttacks.htm#twoWeaponFighting), and your off hand deal only 0.5 the normal damage your normal attacks normaly deal.
The fighter may select this feat as one of his bonus feats.

Perfect Dexterity [general]
Your destry are perfect, alowing you to use some parts of your body as an usable hand
Prerequisites: Dex 24, Multidexterity
Benefits: You don't have any off-hand, regardless of any number of members you have that work as a normal hand. Also, you can use some appropriate members as hands if possible, but now they act as off-hands.
When wielding two-weapons or double-weapons, now you reduce all your hands penalty by 2. Also, your Str bonus damage with all your hands are now 1.0 of the normal damage, and when using two-handed weapons, your damage increase from 2 to 2.5.

*Martial Arts [general]
You are skilled at using your body as weapon
Prerequisites: BAB +1
Benefits: Your unarmed attacks are now treated as light weapons. You don't receive anymore AoO when attacking armed oponents. Also, your attacks now deal 1d4 letal or non-letal damage (at your choice) insted of 1d3 non-letal damage if you are medium sized. The damage scales up one dice category above medium and one category down below medium.
Special: The monk gains this feat at the first level, even if he don't meet the prerequisites, and he are always treated one size category above his current to determine his unarmed dice damage type.
The fighter may select this feat as one of his bonus feats.

Improved Martial Arts [general]
You are very skilled at using your body as a weapon
Prerequisites: Martial Arts, BAB +6
Benefits: You are treated as having one size category above your own when determining unarmed attack damage dice type.
Special: This effect are cumulative with the monk class feature.
The fighter may select this feat as one of his bonus feats.

Greater Martial Arts [general]
You are one of the few people than can treaten an fully armored warrior. Naked.
Prerequisites: Martial Arts,Improved Martial Arts, BAB +12
Benefits: You add twice your Str damage bonus to your unarmed attack. Also, when you roll a critical hit, the damage modifier are now x3 insted of x2. If you already have you critcal damage modifier augmented, then they are summed insted of multiplied (x3 becomes x4 insted of x6).
The fighter may select this feat as one of his bonus feats.

**In(Yang) Ki [ki]
You have the In type ki
Prerequisites: 1st level
Benefits: You have the In(Yang) type Ki. You can take any In type ki feats and can see the shape of any In type ki effect. You can't take any You(Yin) type ki and can't see the shape of any You type ki, but you get an insight bonus of +4 on your concentration checks and can discern from were the ki effect are coming.
Normal: Any kind of ki are invisible, requiring an concentration check (DC 10 + level of the ki user + his Cha/Wis mod) to feel the manifestion of any effect (you can't discern what type of ki is, and were it manifest, you just know it's nearby), and any effect (such as attacks, buffing, etc) will be seen as if the effects came from nothing. All ki effects are Supernatural(Sp) in essence and can be seen with a simple Detect Magic spell using the normal rules from that spell (the color of the ki vary from red to purple for In ki and from dark blue to green for You ki).
Special: The monk can take this feat as a bonus feat on the first or second level, and any other class can only take this feat on first level.

**You(Yin) Ki [ki]
You have the You type ki
Prerequisites: 1st level
Benefits: You have the You(Yin) type Ki. You can take any You type ki feats and can see the shape of any you type ki effect. You can't take any In(Yang) type ki and can barely see the shape of In ki effects. After suceffuly sensing the ki, you can make another concentration check (DC 15 + level of ki user + Cha/Wis mod, the higher one) to be able to see it, but must make another concentration check every new round to mantain it.
Normal: Any kind of ki are invisible, requiring an concentration check (DC 10 + level of the ki user + his Cha/Wis mod) to feel the manifestion of any effect (you can't discern what type of ki is, and were it manifest, you just know it's nearby), and any effect (such as attacks, buffing, etc) will be seen as if the effects came from nothing. All ki effects are Supernatural(Sp) in essence and can be seen with a simple Detect Magic spell using the normal rules from that spell (the color of the ki vary from red to purple for In ki and from dark blue to green for You ki).
Special: The monk can take this feat as a bonus feat on the first or second level, and any other class can only take this feat on first level.

Ki Strenght [ki]
You become more powerful when you focus your ki.
Prerequisites: You ki, BAB +1, Wis 13 or Cha 13
Benefits: At any time you can, as a standart action, focus your ki in your body to become more strong. Make an concentration check (DC 20). If you pass you get an inherent bonus of +2 on Str for four rounds. After that you become dazzed for 2 rounds. You can use this feat a number of times equal to your level/day.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Improved Ki Strenght [ki]
You become much more powerful when you focus your ki.
Prerequisites: You ki, Ki Strenght, BAB +6, Wis 15 or Cha 15
Benefits: At any time you can, as a standart action, focus your ki in your body to become more strong. Make an concentration check (DC 25). If you pass you get an inherent bonus of +4 instead of +2 on Str for four rounds. After that you become dazzed for 2 rounds. You can use this feat a number of times equal to your level/day and you can use any lesser Ki Strenght ability if you want, but still counts on your use limits.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Greater Ki Strenght [ki]
You become a war machine when you focus your ki.
Prerequisites: You ki, Ki Strenght, Improved Ki Strenght, BAB +12, Wis 17 or Cha 17
Benefits: At any time you can, as a standart action, focus your ki in your body to become more strong. Make an concentration check (DC 30). If you pass you get an inherent bonus of +6 instead of +4 on Str for four rounds. After that you become dazzed for 3 rounds. You can use this feat a number of times equal to your level/day and you can use any lesser Ki Strenght ability if you want, but still counts on your use limits.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Perfect Ki Strenght [ki]
You become a war avatar when you focus your ki.
Prerequisites: You ki, Ki Strenght, Improved Ki Strenght, Greater Ki Strenght, BAB +18, Wis 19 or Cha 19
Benefits: At any time you can, as a standart action, focus your ki in your body to become more strong. Make an concentration check (DC 35). If you pass you get an inherent bonus of +8 instead of +6 on Str for four rounds. After that you become dazzed for 4 rounds. You can use this feat a number of times equal to your level/day and you can use any lesser Ki Strenght ability if you want, but still counts on your use limits.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Ki Blast [ki]
you can create balls with pure You ki essence
Prerequisites: You ki, Ki Strenght, BAB +4
Benefits: You can create, at spence of one use of Ki Strenght, a ball of pure ki. As a standart action make a concentration check (DC 20) to create one ki ball on your hand (you must have at least one free hand to create your ki ball), were it remains there until it's throw or if you are damaged, when you must make another concentration check (DC 10+ damage taken or DC 20, the higher one) or else the ki ball will dissipate. The ki ball acts like a normal throw weapon, except that the defender lose his Dex bonus to AC unles he can see the ki ball (for him the ki user are just waving his hand and things are blowing up). The stats for the ki ball are: damage 2d6 + Cha/Wis mod (force/magic damage), 20x2, range increment of 30 feet (9 meter).
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Multiple Ki Blast [ki]
you can create multible balls with pure You ki essence
Prerequisites: You ki, Ki Strenght, Ki Blast, BAB +12
Benefits: You can creat ki balls more quickly. When you throw one ki ball, you can throw another one in quickly sucession without making another concentration check. You cannot throw more ki balls than your normal number of attacks, and at end of each round, you must focus again in order create more ki balls. Each attack consumes one use of Ki Strengh.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Improved Ki Blast [ki]
you can create ki balls more powerful
Prerequisites: You ki, Ki Strenght, Ki Blast, BAB +14
Benefits: You can create, at spence of one use of Ki Strenght, a ball of pure ki. As a standart action make a concentration check (DC 25) to create one ki ball on your hand (you must have at least one free hand to create your ki ball), were it remains there until it's throw or if you are damaged, when you must make another concentration check (DC 10+ damage taken or DC 20, the higher one) or else the ki ball will dissipate. The ki ball acts like a normal throw weapon, except that the defender lose his Dex bonus to AC unles he can see the ki ball (for him the ki user are just waving his hand and things are blowing up). The stats for the ki ball are: damage 4d6 + Cha/Wis mod (force/magic damage), 19-20x3, range increment of 60 feet (18 meter).
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Ki Destruction [ki]
You use your In ki to destroy your enemies
Prerequisites: In Ki, BAB +1, Wis 13 or Cha 13
Benefits: At any time you can, as a standart action, focus your ki in your body to deal more damage. Make an concentration check (DC 15). If you pass all your unarmed attacks will do +50% of the damage for three rounds, taking 1d6 damage each round. You can use this feat a number of times equal to your level/day.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Improved Ki Destruction [ki]
You use your In ki to furter destroy your enemies
Prerequisites: In Ki, Ki Destrution, BAB +6, Wis 15 or Cha 15
Benefits: At any time you can, as a standart action, focus your ki in your body to deal more damage. Make an concentration check (DC 20). If you pass all your unarmed attacks will do +100% instead of +50% of the damage for three rounds, taking 1d8 damage each round. You can use this feat a number of times equal to your level/day and you can use any lesser Ki Destruction ability if you want, but still counts on your use limits.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Greater Ki Destruction [ki]
You use your In ki to kill your enemies
Prerequisites: In Ki, Ki Destrution, Improved Ki Destruction, BAB +12, Wis 17 or Cha 17
Benefits: At any time you can, as a standart action, focus your ki in your body to deal more damage. Make an concentration check (DC 25). If you pass all your unarmed attacks will do +150% instead of +100% the damage for three rounds, taking 1d12 damage each round. You can use this feat a number of times equal to your level/day and you can use any lesser Ki Destruction ability if you want, but still counts on your use limits.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Perfect Ki Destruction [ki]
You use your In ki to obliterate your enemies
Prerequisites: In Ki, Ki Destrution, Improved Ki Destruction, Greater Ki Destruction, BAB +18, Wis 19 or Cha 19
Benefits: At any time you can, as a standart action, focus your ki in your body to deal more damage. Make an concentration check (DC 30). If you pass all your unarmed attacks will do +200% instead of +150% of the damage for three rounds, taking 2d6+1 damage each round. You can use this feat a number of times equal to your level/day and you can use any lesser Ki Destruction ability if you want, but still counts on your use limits.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Ki Disruption [ki]
You can use your Ki on a burst of power
Prerequisites: In Ki, Ki Destrution, BAB +4
Benefits: You can strenghten, at spence of one use of Ki Destruction, one attack with pure In Ki essence, causing your target to break apart. As a standart action make a concentration check (DC 20) to strenghten your hand (you must have at least one free hand to do this), were it remains powered until you attack or you take damage, when you must make another concentration check (DC 10+ damage taken or DC 20, the higher one) or else the power will be wasted. You make one attack with your highest BAB modifier that is now a touch attack, that deal an aditional damage of +4d6 +Cha/Wis mod (force/magic damage), but you take 1d8 points of backslash damage that can't be prevented.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Improved Ki Disruption [ki]
You can use your Ki on an explosion of power
Prerequisites: In Ki, Ki Destrution, Ki Disruption, BAB +14
Benefits: Benefits: You can strenghten, at spence of three use of Ki Destruction, one attack with pure In Ki essence, causing your target to break apart. As a standart action make a concentration check (DC 25) to strenghten your hand (you must have at least one free hand to do this), were it remains powered until you attack or you take damage were you must make another concentration check (DC 10+ damage taken or DC 25, the higher one) or else the power will be wasted. You make one attack with your highest BAB modifier that is now a touch attack, that now deal an aditional damage of +6d6 +Cha/Wis mod (force/magic damage) , but you take 2d8 points of backslash damage that can't be prevented.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

Ki Fury [ki]
You unleash all your fury in your attacks
Prerequisites: In Ki, Ki Destrution, Ki Disruption, BAB +12
Benefits: Instead of doing only one attack, you can use your normal attack action with Ki Disruption. You roll the backslash damage after all your attacks, adding +1d8 points of damage to your normal backslash damage for each extra attack you did. Each extra attack consume one use of ki destruction.
Special: A monk can take any ki feat instead of any of this abilities: Still Mind, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self.

*Replacement for unarmed attack feat.
** Use as replacement for the Stunning fist feat if you want.

Lord Iames Osari
2007-08-01, 01:12 PM
These feats seem okay - I'm pretty sure most of them have already been created, though. The Star Wars Revised Core had a Martial Arts tree (don't know about SAGA), and Multidexterity is in the MMI.

Also, please use a spellchecker. There is no such thing as "Dextry"; it's "Dexterity".

Arakune
2007-08-01, 07:42 PM
These feats seem okay - I'm pretty sure most of them have already been created, though. The Star Wars Revised Core had a Martial Arts tree (don't know about SAGA), and Multidexterity is in the MMI.

Also, please use a spellchecker. There is no such thing as "Dextry"; it's "Dexterity".

changed, also, new feats.

I know it's on some other source books, but it's not in the same, exact way. Also I got new feats, but I pretend to make more (must end the You Ki feats chain and start the In ki feats chain).