Mork
2017-05-15, 04:24 AM
So I've been playing in a campaign as a minotaur for a couple of months now, and just reached level 7 (barbarian1/battlemaster6), so I get to choose a feat and I was thinking of something to help make my minotaur abilities more usefull, what do you guys think balanced? overpowered?
Minotaur Mastery:
Pre-req: minotaur
You have taken the natural abilities of your race and trained them to a fine art
-When you take the goring rush action, your melee attack deals an additional 5 damage
-When using the hammering horns ability you can also choose to shove a target prone
-You get proficiency in athlethics if you are already proficient you get expertise in athletics.
It is heavily drawn from the charger feat, the shield master feat and the new skill feats in UA.
What do you guys think? I might be able to downgrade the athlethics part that the proficience/expertise is only applied when doing something in combat (grapple/shove etc.)
Minotaur Mastery:
Pre-req: minotaur
You have taken the natural abilities of your race and trained them to a fine art
-When you take the goring rush action, your melee attack deals an additional 5 damage
-When using the hammering horns ability you can also choose to shove a target prone
-You get proficiency in athlethics if you are already proficient you get expertise in athletics.
It is heavily drawn from the charger feat, the shield master feat and the new skill feats in UA.
What do you guys think? I might be able to downgrade the athlethics part that the proficience/expertise is only applied when doing something in combat (grapple/shove etc.)