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theperfect25
2017-05-15, 01:12 PM
WIP
race:Magic slime
Attributes:+2 intelligence, +2 constitution, -2 dexterity, -2 strength
Type:Ooze
Size:Small: As a Small creature, a lightfoot halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
Speed:10ft
Not mindless: unlike other oozes, a magic slime is not mindless and as such retains their intelligence score.
deaf/blind/mute: cannot hear, speak, or talk. Has immunity to gaze attacks, visual effects, illusions, and enchantments that rely on sight or hearing.
Magic perception: a magic slime may Harness the magic essence inside of them to give them magic sight, gaining blind-sense and tremor- sense equal to their hd x 5ft. As well as able to hear the vibration of voices within 30ft of themselves.
Immunities:poison, sleep effects, paralysis, polymorph, and stunning. Not subject to critical hits or flanking.
Proficienties:natural weapons only, gains a 1d3 slam attack, Proficient with no armor.
Racial modifiers:
+2 racial on all move silently, disguise checks
+8 on all bluff checks.
LA:+0



Predator slime

Description:The magic Predator slime is unique among the world of oozes, not tied down to the stigma and simplicity of other slimes. A Predator slime transcends them and has learned how to use their own bodies and the magic within themselves to be able to take height never before known to a slime. They have taken their own weakness and turned it into a strength. Their own malleability able to adapt to the strengths of those they defeat.

Starting Race:This class only supports those with the ooze type or subtype.

Attribute:constitution and wisdom are necessary to gain an edge up on your opponents and to be able to gain access to more creatures and more abilities. Intelligence used for crafting items.

Alignment:any

Starting enviroment: A predator slime does not have starting gold but instead starts with a number of supplies based upon where they originally were located. Their starting possessions held onto them through their magic belly ability.
cavern: 2d4 gems worth 50gp each
forest:1d10 random seeds, and 1d4 herbal medicine that heals 1d6 each
hills:1 random 1d3 cr creature you have used the predator ability on.

Starting age:simple

Health:Hp D10


level
BAB
Fort
Ref
Will
Special


1
0
0
0
0
Magic Belly, Predator


2
1
0
0
0
synthesis, bonus feat


3
2
1
1
1
sages knowledge


4
3
1
1
1
Slime metamorphosis


5
3
1
1
1
Bloated Magic Belly:


6
4
2
2
2
Learned Predator


7
5
2
2
2
Magical Adherence


8
6/1
2
2
2



9
6/1
3
3
3
Magical Synthesis


10
7/2
3
3
3
Engorged Magic Belly


11
8/3
3
3
3
All knowing sage


12
9/4
4
4
4
Innate natural magics


13
9/4
4
4
4



14
10/5
4
4
4
Creature evolution


15
11/6/1
5
5
5
Guzzling Magic Belly


16
12/7/2
5
5
5



17
12/7/2
5
5
5
the Physical sage


18
13/8/3
6
6
6



19
14/9/4
6
6
6
True evolution


20
15/10/5
6
6
6
All-Consuming Magic Belly


Class Skills: (2+int, x4 first level)

Main class features
concentration, heal, craft(any), spellcraft, use magic item

Weapon and Armor Proficiency
A Magic predator slime is proficient with no weapons or armor

Main Class Features:

Magic Belly: A magic slime has the unique ability to be able to take objects that they touch and be able to temporarily dissolve them into a magical pocket dimension only accessible by the magic slime. Others may only gain access by casting spells such as dimensional door or similar spells are used, designating the slimes pocket dimension. In such cases access to the pocket dimension is only available for the spell's duration.

Though magic belly is useful it does has its own limits. The magic belly may only hold a total amount of weight equal to the max heavy load carrying capacity of a medium sized creature as if their strength was equal to the magic slimes constitution score+wisdom score. (example: If the magic slime has a constitution of a 14 and a wisdom of a 16 then the total weight the magic belly could hold would be 1,600 lbs. When the slime is slain all items inside the magic belly are immediately expelled outwards randomly. Retrieving an object from inside the magic belly is considered a movement action.

Predator:A magic slime has learned how to consume those that are subdued or willing, able to learn more about the creature and their innate abilities. When a creature or person is brought to negative hit points but is not dead then the slime may spend a full minute to wrap around the creature and consume them, transporting them into their magic belly. While inside the magic belly the magic slime may learn and analyze the creature for future use. Because of the complex nature and power of individual creatures, a Magic slime may not use their predator ability on any creature whose cr is higher than their wisdom modifier.

While a creature is under the effects of their Predator ability they are within a stasis within the predator slime. They do not need to eat, sleep, or breath and cannot take any action within. A predator slime gains knowledge of all spell-like and extraordinary abilities the creature knows. Whenever the predator slime faces the same type of creature they gain an insight bonus towards their attack, damage, saves, and ac equal to their wisdom modifier.

synthesis: Starting at level 2 a Predator slime has learned how to control their inner bodies in such a way that they may craft using the materials inside themselves. As long as they have the necessary materials inside their magic belly they may use any craft skill. This ability allows the slime to be able to use masterwork crafting tools as well as considers their body to have all the necessary tools for any alchemy craft station.

sages knowledge:From magical divination or divine fervor their is a small voice inside your mind that has unimaginable knowledge that it wishes to give. However it is very difficult to comprehend at the best of times. A predator slime may spend a full round action to concentrate to listen, while they do so they gain all knowledge skills as class skills as well as gain a insight bonus equal to their level to the roll.

Slime metamorphosis:starting at level 4 the predator slime gains the ability to transform themselves into any creature they have used the predator ability on. As a full round action they may turn themselves into the type of creature they have within their magic belly. Gaining any natural abilities that creature has. they retain their int, wis, and chr attribute but replace their Str, dex, and Con with the new creatures. When transforming, the predator slimes hp stays the same except that their new hp is effected by their change in constitution. this ability may be used for a total time equal to 10 minutes per level a day. The duration of this ability may be split between multiple uses but as soon as the duration exceeds their time limit or they reach 0 hp they immediately revert back to their slime form.

Bloated Magic Belly: The Pocket Dimension is always expanding. The more the Predator slime eats, the more it grows. Starting at level 5 the carrying capacity of he magic belly is multiplied by 4.

Learned Predator: starting at level 6 A predator slime begins to learn about the complexities of creatures from learned experience. When deciding if a Predator slime can use their predator ability on a creature they may add one third of their Predator slime level to their wisdom modifier to determine what they may their ability on.

Magical Adherence: Starting at level 7 when a predator slime uses their slime metamorphosis ability they also gain access to all supernatural and spell-like abilities that the creature they are turning into have.

Magical Synthesis: Starting at level 9 Whenever a predator slime uses their synthesis ability, they may use any magical crafting feat they have access to. When determining how much work is completed per day or per week the predator slime may multiple their result by 10.

Engorged Magic Belly: The Pocket Dimension is always expanding. The more the Predator slime eats, the more it grows. Starting at level 10 the carrying capacity of he magic belly is multiplied by 16. This ability replaces Bloated Magic Belly.

All knowing sage: Starting at level 11, the sage that knows all whispers constantly. It tells of many things and you have learned how to listen to it well. A predator slime knows all knowledge skills. They are considered to have a minimum rank in every knowledge skill equal to half their total predator slime level.

Innate natural magics: Starting at level 12 it does not matter what physical form the predator slime takes, they still know and have access to all the magic that dwells inside them. The predator slime may as a standard action activate or use any spell-like or supernatural from any creature they have used their predator ability on. This ability can be used a number of times per day equal to 1/2 their predator slime level+ their wisdom modifier. This ability can be used regardless of current form.

Creature evolution: At level 14 a predator slime has learned of the ways of creatures and how to empower the beasts around. By undertaking a ritual that encircles a chosen monster, the predator slime may infuse them with some of their own latent magic power. This ritual can only be done to animals, vermin, and magical beasts, taking a total time equal to 1hr for every cr of the creature as well as 100 experience per cr. Once the ritual is complete the predator slime may choose one of the following to apply to the creature.
Enlarge: the creature grows one size category larger as well as increase their strength and constitution by 4. This increases the Cr of the creature by 1
Magebred: The creature gains the Magebred template.
Guardian: the creature gains the Guardian monster template.

Guzzling Magic Belly: The Pocket Dimension is always expanding. The more the Predator slime eats, the more it grows. Starting at level 15 the carrying capacity of he magic belly is multiplied by 64. This ability replaces Engorged Magic Belly.

The Physical sage: At level 17 the predator slime may temporarily become connected with the all knowing sage within them. for a number of rounds equal to half their predator slime level a day, profound knowledge and skill of all things in the world overcome you. While in this state the predator slime gains an insight bonus equal to their wisdom modifier to all physical stats, ac, saves, and attack bonuses.

True evolution: A predator slime has learned to how to magically evolve far more then simple animals and vermin. A predator slime may undergo a creature evolution to humanoid creatures using the same ritual but with the following differences. The experience cost equals 400 experience multiplied by their cr. After the ritual a humanoid does not gain a template but instead evolve to a stronger species of humanoid. After the ritual the predator slime may choose a new species with a higher cr rating(max cr rating equal to original creatures cr+ wisdom modifier.) then the humanoid is transformed into that creature. This ability may only be done to willing sentient creatures.

All-Consuming Magic Belly:The Pocket Dimension is always expanding. The more the Predator slime eats, the more it grows. Starting at level 20 the carrying capacity of he magic belly is multiplied by 256. This ability replaces Guzzling Magic Belly

This race and class is based upon the Manga "Tensei shi tara Slime datta ken" on a character named Ryoma Tempest. The race and class are meant to be played together but i have seperated them for ease of formatting as well as to allow the possibility that they can be used separately.

theperfect25
2017-05-16, 01:03 PM
Added the rest of the Magic Belly abilities as well as added towards the predator, finally got the transformation ability down.

theperfect25
2017-06-20, 07:03 PM
Finished the majority of the class and now ready for play testing.