MaxMAnAtArms
2017-05-16, 04:34 PM
I have been poking around for awhile on how to make an artificer and finally figured out i should either go big or go home so Im getting my PC stats down and things he needs. (feats and etc) So i have a few quick questions for those who are better versed in Artificers then myself. I have looked into The cost reduciton guide/cheaper item making/ Artificer addtions/ Disregarde money and buff guide. Literally neck deep in this stuff but I have a few mechanic questions for you mostly.
This is gold cost reduction chunks from Guide for Reductions (http://www.minmaxboards.com/index.php?topic=1000.0)
What your doing. Reduced to
Crafting it yourself instead of buying it. (DMG) 50%
Item is restricted to being used by those of a specific skill. (DMG) 90%
Item is restricted to being used by those of a specific class or alignment. (DMG) 70%
Apprentice (Craftsman) feat (DMG II 177) 90%
Extraordinary Artisan feat (ECS53) 75%
I understand crafting it yourself thats kinda obvious.
Then the feats are also kind self explaining as well have feat it reduced to X.
1. What I wanted to know is for Resticting to specific class or alignment is also obvious in itself. But how do I do it?
Do i state it to the DM when making it that its only useable by Artificers? or X alignment?
2. Then the Use by those of Specific Skill?
Does that mean by specific Rank of a skill? Such as Craft armor Rank X?
3. And then comes the question is if im making it myself its locked to my Class/alignment and only to those with the needed skill i have apprentice feat and EA feat. How much is the actuall reduction? (math is not my strong suit)
4. As a Warforged could I add grafts to myself?
Mind you this is asusming my warforged understands how he functions and if he is able to "remove" or "add" parts to himself without giving himself errors/issues?
Such as putting a Perception Seed into its eye? Or Fiendish Jaw so he can bite?
(these are What ifs more then "im going to run these)
5. Could a Warforged gain a Symbiont and have it useable?
Could a Shadow Sibling or a Throwing Scarab?
Any and all help would greatly be appreciated as well as if these have been asked before Im sorry for repeating them!
This is gold cost reduction chunks from Guide for Reductions (http://www.minmaxboards.com/index.php?topic=1000.0)
What your doing. Reduced to
Crafting it yourself instead of buying it. (DMG) 50%
Item is restricted to being used by those of a specific skill. (DMG) 90%
Item is restricted to being used by those of a specific class or alignment. (DMG) 70%
Apprentice (Craftsman) feat (DMG II 177) 90%
Extraordinary Artisan feat (ECS53) 75%
I understand crafting it yourself thats kinda obvious.
Then the feats are also kind self explaining as well have feat it reduced to X.
1. What I wanted to know is for Resticting to specific class or alignment is also obvious in itself. But how do I do it?
Do i state it to the DM when making it that its only useable by Artificers? or X alignment?
2. Then the Use by those of Specific Skill?
Does that mean by specific Rank of a skill? Such as Craft armor Rank X?
3. And then comes the question is if im making it myself its locked to my Class/alignment and only to those with the needed skill i have apprentice feat and EA feat. How much is the actuall reduction? (math is not my strong suit)
4. As a Warforged could I add grafts to myself?
Mind you this is asusming my warforged understands how he functions and if he is able to "remove" or "add" parts to himself without giving himself errors/issues?
Such as putting a Perception Seed into its eye? Or Fiendish Jaw so he can bite?
(these are What ifs more then "im going to run these)
5. Could a Warforged gain a Symbiont and have it useable?
Could a Shadow Sibling or a Throwing Scarab?
Any and all help would greatly be appreciated as well as if these have been asked before Im sorry for repeating them!