lbuttitta
2017-05-16, 07:09 PM
Quarterstaff Ascetic
The quarterstaff ascetic is a monk who specializes in wielding staffs. The quarterstaff ascetic trains with staffs of all kinds, and with a combination of training and self-mastery, gains quasi-magical abilities when wielding a staff.
Hit Die: d8.
Level
BAB
Fort
Ref
Will
Special
Staff Damage
1st
+1
+2
+2
+2
Ki channel, monk abilities
1d8
2nd
+2
+3
+3
+3
Bonus feat, ki staff (+1d6)
1d8
3rd
+3
+3
+3
+3
Greater Weapon Focus
1d8
4th
+4
+4
+4
+4
Ki staff (+2d6)
1d10
5th
+5
+4
+4
+4
Pole vault
1d10
6th
+6
+5
+5
+5
Ki staff (+3d6)
1d10
7th
+7
+5
+5
+5
Staggering staff
2d6
8th
+8
+6
+6
+6
Ki staff (+4d6)
2d6
9th
+9
+6
+6
+6
Stunning staff
2d6
10th
+10
+7
+7
+7
Ki staff (+5d6), staff juggernaut
2d8
Prerequisites
To qualify to become a quarterstaff ascetic, a character must fulfill all the following criteria:
Alignment: Any lawful.
Feat: Weapon Focus (quarterstaff).
Special: Ki strike class ability.
CLASS SKILLS
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).
Skill Points per Level: 4 + Int modifier.
CLASS FEATURES
Weapon and Armor Proficiency: Quarterstaff ascetics are proficient with the club, crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling, and unarmed strike.
Staff Training (Ex): The monk's ki strike and flurry of blows class features also apply to quarterstaves.
Monk Abilities: The quarterstaff ascetic continues gaining monk class features and unarmored speed bonus (not increased unarmed damage) as if the quarterstaff ascetic's effective monk level were equal to their monk level plus their quarterstaff ascetic level.
Purity of Body (Ex): A quarterstaff ascetic gains immunity to all diseases except for supernatural and magical diseases.
Staff Damage: A quarterstaff ascetic deals base damage with a quarterstaff as listed above, or their unarmed strike damage, whichever is better.
Bonus Feat: At 2nd level, a quarterstaff ascetic may select either Improved Disarm or Improved trip as a bonus feat. A quarterstaff ascetic need not have any of the prerequisites normally required for these feats to select them.
[I]Ki Staff (Su): At 2nd level, a quarterstaff ascetic can channel her ki to empower her quarterstaff attacks. Once per encounter, a quarterstaff ascetic can spend a swift action to gather her ki to deliver +1d6 damage to all attacks made with a quarterstaff in that turn.
At 4th, 6th, 8th, and 10th level, this extra damage increases by +1d6.
Greater Weapon Focus: At 3rd level, a quarterstaff ascetic gains Greater Weapon Focus (quarterstaff) s a bonus feat. A quarterstaff ascetic need not have any of the prerequisites normally required for these feats to select them.
Pole Vault (Ex): At 5th level, while wielding a quarterstaff, a quarterstaff ascetic gains a bonus on Jump checks equal to twice their quarterstaff ascetic level
Staggering Staff (Su): At 7th level, when a quarterstaff ascetic hits with a quarterstaff, at the ascetic’s option, the creature hit must make a Fortitude save (DC 10 + ½ class level + Wisdom modifier) or be staggered.
Stunning Staff (Su): At 9th level, when a quarterstaff ascetic hits with a quarterstaff, at the ascetic’s option, the creature hit must make a Fortitude save (DC 10 + ½ class level + Wisdom modifier) or be dazed.
Staff Juggernaut (Ex): At 10th level, when a quarterstaff ascetic hits an opponent with a quarterstaff while using flurry of blows, the ascetic may make another attack against the same target at a -2 penalty. This ability can be applied to attacks made with this ability, so a monk with Staff Juggernaut, on a hit, may continue making attacks with an increasing penalty until one of them misses.
The quarterstaff ascetic is a monk who specializes in wielding staffs. The quarterstaff ascetic trains with staffs of all kinds, and with a combination of training and self-mastery, gains quasi-magical abilities when wielding a staff.
Hit Die: d8.
Level
BAB
Fort
Ref
Will
Special
Staff Damage
1st
+1
+2
+2
+2
Ki channel, monk abilities
1d8
2nd
+2
+3
+3
+3
Bonus feat, ki staff (+1d6)
1d8
3rd
+3
+3
+3
+3
Greater Weapon Focus
1d8
4th
+4
+4
+4
+4
Ki staff (+2d6)
1d10
5th
+5
+4
+4
+4
Pole vault
1d10
6th
+6
+5
+5
+5
Ki staff (+3d6)
1d10
7th
+7
+5
+5
+5
Staggering staff
2d6
8th
+8
+6
+6
+6
Ki staff (+4d6)
2d6
9th
+9
+6
+6
+6
Stunning staff
2d6
10th
+10
+7
+7
+7
Ki staff (+5d6), staff juggernaut
2d8
Prerequisites
To qualify to become a quarterstaff ascetic, a character must fulfill all the following criteria:
Alignment: Any lawful.
Feat: Weapon Focus (quarterstaff).
Special: Ki strike class ability.
CLASS SKILLS
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).
Skill Points per Level: 4 + Int modifier.
CLASS FEATURES
Weapon and Armor Proficiency: Quarterstaff ascetics are proficient with the club, crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling, and unarmed strike.
Staff Training (Ex): The monk's ki strike and flurry of blows class features also apply to quarterstaves.
Monk Abilities: The quarterstaff ascetic continues gaining monk class features and unarmored speed bonus (not increased unarmed damage) as if the quarterstaff ascetic's effective monk level were equal to their monk level plus their quarterstaff ascetic level.
Purity of Body (Ex): A quarterstaff ascetic gains immunity to all diseases except for supernatural and magical diseases.
Staff Damage: A quarterstaff ascetic deals base damage with a quarterstaff as listed above, or their unarmed strike damage, whichever is better.
Bonus Feat: At 2nd level, a quarterstaff ascetic may select either Improved Disarm or Improved trip as a bonus feat. A quarterstaff ascetic need not have any of the prerequisites normally required for these feats to select them.
[I]Ki Staff (Su): At 2nd level, a quarterstaff ascetic can channel her ki to empower her quarterstaff attacks. Once per encounter, a quarterstaff ascetic can spend a swift action to gather her ki to deliver +1d6 damage to all attacks made with a quarterstaff in that turn.
At 4th, 6th, 8th, and 10th level, this extra damage increases by +1d6.
Greater Weapon Focus: At 3rd level, a quarterstaff ascetic gains Greater Weapon Focus (quarterstaff) s a bonus feat. A quarterstaff ascetic need not have any of the prerequisites normally required for these feats to select them.
Pole Vault (Ex): At 5th level, while wielding a quarterstaff, a quarterstaff ascetic gains a bonus on Jump checks equal to twice their quarterstaff ascetic level
Staggering Staff (Su): At 7th level, when a quarterstaff ascetic hits with a quarterstaff, at the ascetic’s option, the creature hit must make a Fortitude save (DC 10 + ½ class level + Wisdom modifier) or be staggered.
Stunning Staff (Su): At 9th level, when a quarterstaff ascetic hits with a quarterstaff, at the ascetic’s option, the creature hit must make a Fortitude save (DC 10 + ½ class level + Wisdom modifier) or be dazed.
Staff Juggernaut (Ex): At 10th level, when a quarterstaff ascetic hits an opponent with a quarterstaff while using flurry of blows, the ascetic may make another attack against the same target at a -2 penalty. This ability can be applied to attacks made with this ability, so a monk with Staff Juggernaut, on a hit, may continue making attacks with an increasing penalty until one of them misses.