sengmeng
2017-05-17, 09:55 PM
I plan on throwing these at my party next session. Help with CR? The goal was somewhere around 5-7.
Deathforged
Size and Type: Medium An undead construct is a creature formed from a body similar to a golem or other construct, but powered by negative energy and inhabited by an undead spirit.
They have a d12 hitdice and gain bonus hitpoints according to size as a construct (nothing for fine,
diminutive, or tiny creatures, 10 for Small, 20 medium, 30 large, 40 huge, 60 gargantuan, 80 colossal)
3/4 BAB
Good Will saves
skill points equal to 4 + int x HD with quadruple hitpoints at first HD (however, many are mindless and do not gain skills or feats)
No constitution score.
Immune to any effect that requires a fortitude save unless it also works on objects.
Immunity to all mind-affecting effects
Immunity to Poison, sleep effects, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability damage, ability drain, death from massive damage.
Does not eat, sleep, or breathe.
Proficient with no armor.
Proficient with natural and simple weapons
Healed by negative energy and does not heal naturally. If it has the fast healing quality, it functions as normal.
Subject to effects that specifically target undead.
Goes inert when subject to turn undead. This lasts for the normal turn duration, or if it would have been destroyed, until it receives negative energy in the form of an inflict spell or a rebuke or command undead use. It can be rebuked or commanded as normal if it is not inert.
Goes inert at 0 to -9 hitpoints and can be restored with inflict spells, but is destroyed at -10 hitpoints. It does not lose hitpoints when below 0 hitpoints.
Hit Dice:5d12+20 (53 hp)
Initiative: +2
Speed: 30 feet
Space and Reach: 5 ft/5 ft.
Armor Class: 27 (+15 Natural, +2 Dex) Touch 12, Flatfooted 25.
Attack: Slam +5 melee (1d8+2+2d6 negative energy)
Full Attack: 2 slams +5 melee (1d8+2+2d6 negative energy)
Special Attacks: Negative Energy Touch, Berzerk, Death Throes
Special Qualities: Undead Construct traits, DR 15/Adamantine, Lightning Immunity, Half damage from fire/acid/cold.
Saves: Fort +1, Ref +3, Will +4
Abilities: Str 14, Con -, Dex 14, Int -, Wis 10, Cha 1
Skills:-
Feats:-
Environment: Any
Challenge Rating: ?
Alignment: Always Neutral Evil
Level Adjustment:-
This man-sized and shaped creature appears to be an animated statue of onyx stone, polished to a glistening sheen. Its movements are graceful yet straightforward and mindlessly determined.
The first deathforged was an experiment by a wizard dabbling in immortality. This wizard found lichdom to be distasteful, but he had a greater familiarity with that process than with golem construction, so he created a body of onyx and animated it with negative energy. Supposedly, this process worked quite well and he functioned essentially as a lich whose body and phylactery were one and the same, a 500 pound automaton of black gemstone. Very few deathforged exist, as the wizard's purpose made the 50,000 gp price tag worthwhile for a new immortal body, but as a mindless servant, it's difficult to justify such expenditure. The statistics given here are for a mindless deathforged. Mindless deathforged obey their creator unquestioningly.
Negative Energy Touch: The deathforged is imbued with negative energy throughout its body. Its natural attacks deal an extra 2d6 negative energy damage, and heal the deathforged by half the amount of negative energy damage dealt. It gains any excess as temporary hitpoints.
Berzerk: If the deathforged has all its hitpoints and gains temporary hitpoints from its Negative energy touch, it gains +2 to attack and damage rolls.
Death Throes: The deathforged's body shatters in a burst of negative energy when it reaches -10 hitpoints, dealing 4d6 damage to all creatures within 10 feet.
Deathforged Lich: If a mortal spellcaster transfers his soul to a deathforged body, it gains his BAB if higher, his saves, his mental ability scores, the deathforged's physical ability scores, his skills and feats, his spellcasting abilities and class features, and his HD turn to d12's + 20 hitpoints and no constitution bonus. The deathforged lich will have all other attacks, special qualities and immunities of a deathforged, and lose any racial bonuses or abilities the spellcaster had in life. It has a Level Adjustmnt of +4
Deathforged
Size and Type: Medium An undead construct is a creature formed from a body similar to a golem or other construct, but powered by negative energy and inhabited by an undead spirit.
They have a d12 hitdice and gain bonus hitpoints according to size as a construct (nothing for fine,
diminutive, or tiny creatures, 10 for Small, 20 medium, 30 large, 40 huge, 60 gargantuan, 80 colossal)
3/4 BAB
Good Will saves
skill points equal to 4 + int x HD with quadruple hitpoints at first HD (however, many are mindless and do not gain skills or feats)
No constitution score.
Immune to any effect that requires a fortitude save unless it also works on objects.
Immunity to all mind-affecting effects
Immunity to Poison, sleep effects, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability damage, ability drain, death from massive damage.
Does not eat, sleep, or breathe.
Proficient with no armor.
Proficient with natural and simple weapons
Healed by negative energy and does not heal naturally. If it has the fast healing quality, it functions as normal.
Subject to effects that specifically target undead.
Goes inert when subject to turn undead. This lasts for the normal turn duration, or if it would have been destroyed, until it receives negative energy in the form of an inflict spell or a rebuke or command undead use. It can be rebuked or commanded as normal if it is not inert.
Goes inert at 0 to -9 hitpoints and can be restored with inflict spells, but is destroyed at -10 hitpoints. It does not lose hitpoints when below 0 hitpoints.
Hit Dice:5d12+20 (53 hp)
Initiative: +2
Speed: 30 feet
Space and Reach: 5 ft/5 ft.
Armor Class: 27 (+15 Natural, +2 Dex) Touch 12, Flatfooted 25.
Attack: Slam +5 melee (1d8+2+2d6 negative energy)
Full Attack: 2 slams +5 melee (1d8+2+2d6 negative energy)
Special Attacks: Negative Energy Touch, Berzerk, Death Throes
Special Qualities: Undead Construct traits, DR 15/Adamantine, Lightning Immunity, Half damage from fire/acid/cold.
Saves: Fort +1, Ref +3, Will +4
Abilities: Str 14, Con -, Dex 14, Int -, Wis 10, Cha 1
Skills:-
Feats:-
Environment: Any
Challenge Rating: ?
Alignment: Always Neutral Evil
Level Adjustment:-
This man-sized and shaped creature appears to be an animated statue of onyx stone, polished to a glistening sheen. Its movements are graceful yet straightforward and mindlessly determined.
The first deathforged was an experiment by a wizard dabbling in immortality. This wizard found lichdom to be distasteful, but he had a greater familiarity with that process than with golem construction, so he created a body of onyx and animated it with negative energy. Supposedly, this process worked quite well and he functioned essentially as a lich whose body and phylactery were one and the same, a 500 pound automaton of black gemstone. Very few deathforged exist, as the wizard's purpose made the 50,000 gp price tag worthwhile for a new immortal body, but as a mindless servant, it's difficult to justify such expenditure. The statistics given here are for a mindless deathforged. Mindless deathforged obey their creator unquestioningly.
Negative Energy Touch: The deathforged is imbued with negative energy throughout its body. Its natural attacks deal an extra 2d6 negative energy damage, and heal the deathforged by half the amount of negative energy damage dealt. It gains any excess as temporary hitpoints.
Berzerk: If the deathforged has all its hitpoints and gains temporary hitpoints from its Negative energy touch, it gains +2 to attack and damage rolls.
Death Throes: The deathforged's body shatters in a burst of negative energy when it reaches -10 hitpoints, dealing 4d6 damage to all creatures within 10 feet.
Deathforged Lich: If a mortal spellcaster transfers his soul to a deathforged body, it gains his BAB if higher, his saves, his mental ability scores, the deathforged's physical ability scores, his skills and feats, his spellcasting abilities and class features, and his HD turn to d12's + 20 hitpoints and no constitution bonus. The deathforged lich will have all other attacks, special qualities and immunities of a deathforged, and lose any racial bonuses or abilities the spellcaster had in life. It has a Level Adjustmnt of +4