SMac8988
2017-05-19, 11:10 AM
"As the party enters a disecrated temple, once maintained by the Thunder Hooves; a clan of centuars, they find a think smell of iron and cooper hit there nose. Delving deeper, they begin seeing bodies torn apart, the cattle the clan lived off butchered and mutilated, other members still barley clinging to life as the legs torn off and partially chewed.
Fighting through several small waves of withers and smaller gnolls they eventually find themselves standing before the main altered, the gods statue destroyed across the floor and pieces used to make a "throne" of sorts. Seated with several gnoll hunters around and withers clacking in the corners seats a flend, flail in hand, beckoning the adventures. "
So this is meant to be the fight at the end of a single nights adventure. And I'm wondering if it's either to hard or going to be a breeze for them to get through. There is a big piece of storyline coming to them if they complete this, and I want it to be a near deadly level encounter.
Currently, depending on the night, the main party is:
A beast master ranger, level 8, using a bow and poisoned arrows, with a large poison snake.
A kenku monk of trenq, with 1 level in paladin.
And a cleric of the storm, focusing on damage spells and beating thing with her hammer over healing.
They are currently accompanied by a level 5 paladin of the crown npc whom will gleefully enjoy going after the gnolls.
There are two other players, but they have not been showing up so I am assuming they will not make it for this fight.
So if a flind, and let's say 4 gnolls and 8 withers to much? I figure the cleric can destroy undead the withers if she remember she can do that, which will reduce the fight some.
Fighting through several small waves of withers and smaller gnolls they eventually find themselves standing before the main altered, the gods statue destroyed across the floor and pieces used to make a "throne" of sorts. Seated with several gnoll hunters around and withers clacking in the corners seats a flend, flail in hand, beckoning the adventures. "
So this is meant to be the fight at the end of a single nights adventure. And I'm wondering if it's either to hard or going to be a breeze for them to get through. There is a big piece of storyline coming to them if they complete this, and I want it to be a near deadly level encounter.
Currently, depending on the night, the main party is:
A beast master ranger, level 8, using a bow and poisoned arrows, with a large poison snake.
A kenku monk of trenq, with 1 level in paladin.
And a cleric of the storm, focusing on damage spells and beating thing with her hammer over healing.
They are currently accompanied by a level 5 paladin of the crown npc whom will gleefully enjoy going after the gnolls.
There are two other players, but they have not been showing up so I am assuming they will not make it for this fight.
So if a flind, and let's say 4 gnolls and 8 withers to much? I figure the cleric can destroy undead the withers if she remember she can do that, which will reduce the fight some.