fish175
2017-05-20, 08:40 AM
Hello everyone.
At the moment I'm playing a dread necromancer with some friends and got a question for you.
I found somewhere that if you could talk your small into it you might get a skill that could help a necromancer.
In this case I'm talking about a skill we so far have called "corpsecrafter".
It is supposed to be a craft skill that helps with raise dead.
Let's say you only want one undead but you got 2 corpses.
With this skill you can take the 2 corpse and scavenge good parts and put it into this first corpse, raise the first corpse and now you got a better undead than before.
Right now we are looking for a way to make this possible without breaking something.
I need several things here:
Effects from scavenging. (Extra hd, extra
Dmg, extra natural ac, and so forth.
A reliable way to use this skill (at this point
I'm thinking that: I wanna raise a 4 HD
creature. To make it better I need to make
a skill check with a dc=15+HD. A fail will
tell me the other corpse either isn't good
for this or that I screwed up.
I was thinking that for each improvement you'll need at least half HD of Base creature of corpses( in this case either 2 x 1 HD corpses or 1 x 2HD corpse).
All the Improvements can of course not be made after the creature has been raised.
I was thinking that every following improvement should increase the DC by 2 and you would of course need another half of HD in corpses.
What's your thoughts on this??
At the moment I'm playing a dread necromancer with some friends and got a question for you.
I found somewhere that if you could talk your small into it you might get a skill that could help a necromancer.
In this case I'm talking about a skill we so far have called "corpsecrafter".
It is supposed to be a craft skill that helps with raise dead.
Let's say you only want one undead but you got 2 corpses.
With this skill you can take the 2 corpse and scavenge good parts and put it into this first corpse, raise the first corpse and now you got a better undead than before.
Right now we are looking for a way to make this possible without breaking something.
I need several things here:
Effects from scavenging. (Extra hd, extra
Dmg, extra natural ac, and so forth.
A reliable way to use this skill (at this point
I'm thinking that: I wanna raise a 4 HD
creature. To make it better I need to make
a skill check with a dc=15+HD. A fail will
tell me the other corpse either isn't good
for this or that I screwed up.
I was thinking that for each improvement you'll need at least half HD of Base creature of corpses( in this case either 2 x 1 HD corpses or 1 x 2HD corpse).
All the Improvements can of course not be made after the creature has been raised.
I was thinking that every following improvement should increase the DC by 2 and you would of course need another half of HD in corpses.
What's your thoughts on this??