PhoenixPhyre
2017-05-20, 09:56 AM
As someone who DMs and frequently has players completely new to D&D (and TTRPGs in general), I'm always looking for new ways to explain/understand the basic archetypes represented by the classes.
Note I'm only looking at the stereotypes and default characterizations here--I recognize that there are ways to build/play each class that deviate strongly from the baseline. I think it's important to understand the PHB baseline (especially when dealing with new players) before deviating though.
Here I present an (incomplete) categorization of each class according to four characteristics:
Power Source: Where does the class get its power? Usually one word.
Major Focus: A key feature or factor that affects how the power is applied. Sometimes varies by sub-class.
Combat Role: A brief description of the most common role of this class in combat--melee/ranged/caster + subtypes (controller/skirmisher/blaster etc).
Strongest Pillar: In which of the three pillars (combat/exploration/social) does this class focus its features?
Some items are marked with ?: those I couldn't categorize. Please feel free to jump in and supply answers.
Class
Power Source
Major Focus
Combat Role
Strongest Pillar
Barbarian
Rage
Endurance/Strength
Front Line
Combat
Bard
Art
Skills
Balanced Support Caster
Social / Combat
Cleric
Faith
(1)
Defensive Support Caster
Combat / Exploration
Druid
Nature
Land: Balance; Moon: Shapeshifting
Offensive Support Caster
Combat / Exploration
Fighter
Training
Weapons
Front Line OR Ranged Damage
Combat
Monk
Self-knowledge?
?
Melee skirmisher/controller
Combat / Exploration
Paladin
Conviction
Weapons
Front line + defensive support
Combat / Social
Ranger
Wilderness
Hunter: Weapons; Beastmaster: Animal Companion
Skirmisher (leans ranged)
Exploration / Combat
Rogue
Skills
Stealth
Skirmisher (leans melee?)
Balanced
Sorcerer
Heritage
Focus
Blaster OR Support Caster
Combat / Social
Warlock
Bargains
?
Blaster Caster OR Melee Skirmisher (Blade pact)
Combat / Social
Wizard
Study
Versatility
Control Caster + limited Blasting
Combat / Exploration
(1) Clerics vary strongly by sub-class:
Knowledge: Skills
Life: Healing
Light: Fire?
Nature: Nature?
Tempest: Storm?
Trickery: Stealth?
War: Weapons
Feel free to tell me where I've gone wrong in the comments. I'll update the table if there is consensus (or if I like your ideas better than my own). Or feel free to tell me that this is all worthless. :smallsmile:
Note I'm only looking at the stereotypes and default characterizations here--I recognize that there are ways to build/play each class that deviate strongly from the baseline. I think it's important to understand the PHB baseline (especially when dealing with new players) before deviating though.
Here I present an (incomplete) categorization of each class according to four characteristics:
Power Source: Where does the class get its power? Usually one word.
Major Focus: A key feature or factor that affects how the power is applied. Sometimes varies by sub-class.
Combat Role: A brief description of the most common role of this class in combat--melee/ranged/caster + subtypes (controller/skirmisher/blaster etc).
Strongest Pillar: In which of the three pillars (combat/exploration/social) does this class focus its features?
Some items are marked with ?: those I couldn't categorize. Please feel free to jump in and supply answers.
Class
Power Source
Major Focus
Combat Role
Strongest Pillar
Barbarian
Rage
Endurance/Strength
Front Line
Combat
Bard
Art
Skills
Balanced Support Caster
Social / Combat
Cleric
Faith
(1)
Defensive Support Caster
Combat / Exploration
Druid
Nature
Land: Balance; Moon: Shapeshifting
Offensive Support Caster
Combat / Exploration
Fighter
Training
Weapons
Front Line OR Ranged Damage
Combat
Monk
Self-knowledge?
?
Melee skirmisher/controller
Combat / Exploration
Paladin
Conviction
Weapons
Front line + defensive support
Combat / Social
Ranger
Wilderness
Hunter: Weapons; Beastmaster: Animal Companion
Skirmisher (leans ranged)
Exploration / Combat
Rogue
Skills
Stealth
Skirmisher (leans melee?)
Balanced
Sorcerer
Heritage
Focus
Blaster OR Support Caster
Combat / Social
Warlock
Bargains
?
Blaster Caster OR Melee Skirmisher (Blade pact)
Combat / Social
Wizard
Study
Versatility
Control Caster + limited Blasting
Combat / Exploration
(1) Clerics vary strongly by sub-class:
Knowledge: Skills
Life: Healing
Light: Fire?
Nature: Nature?
Tempest: Storm?
Trickery: Stealth?
War: Weapons
Feel free to tell me where I've gone wrong in the comments. I'll update the table if there is consensus (or if I like your ideas better than my own). Or feel free to tell me that this is all worthless. :smallsmile: