Decstarr
2017-05-20, 11:03 AM
Hi guys,
in our last session the following scenario happened:
Bard used fear on group of enemies, which all failed the save and therefore ran away until they were out of his vision. Group fought other enemies and eventually one of the feared enemies managed to break the fear and rushed back in and attacked the bard. The bard dropped concentration, not knowing of course how many of the enemies had broken loose and used his ready action to cast fear again if more enemies come around the corner.
The problem I was facing now was: The initially feared 4 enemies were all of the same type. Therefore, like I always do if its several enemies, I rolled Initiative once for them as group and used them 1 by 1 once it was their turn. By my understanding, the first one of them who'd come around the corner would trigger the Bard's ready action and would be the only one affected by fear - minus the enemies who are already there, of course. But the player playing the Bard insisted that it'd be a "they all move simultaneously since they share a turn" situation and therefore should all be affected. I get the reasoning behind this, but IF one rules that their turn is indeed happening simultaneously, I can see this ruining synergies with things like e.g. pack tactics, since if you treat it as simultaneous movement, the creeps wouldn't benefit from one of them moving next to a PC.
I'm curious how other people handle this. I got half a mind to houserule that the movement indeed takes place simultaneously but their actions are 1 after the other.
TL;DR: Several creeps of same type, 1 Initiative roll: Do they move and act "simultaneously" - e.g. all being hit by the Ready Action Fireball - or 1 by 1?
in our last session the following scenario happened:
Bard used fear on group of enemies, which all failed the save and therefore ran away until they were out of his vision. Group fought other enemies and eventually one of the feared enemies managed to break the fear and rushed back in and attacked the bard. The bard dropped concentration, not knowing of course how many of the enemies had broken loose and used his ready action to cast fear again if more enemies come around the corner.
The problem I was facing now was: The initially feared 4 enemies were all of the same type. Therefore, like I always do if its several enemies, I rolled Initiative once for them as group and used them 1 by 1 once it was their turn. By my understanding, the first one of them who'd come around the corner would trigger the Bard's ready action and would be the only one affected by fear - minus the enemies who are already there, of course. But the player playing the Bard insisted that it'd be a "they all move simultaneously since they share a turn" situation and therefore should all be affected. I get the reasoning behind this, but IF one rules that their turn is indeed happening simultaneously, I can see this ruining synergies with things like e.g. pack tactics, since if you treat it as simultaneous movement, the creeps wouldn't benefit from one of them moving next to a PC.
I'm curious how other people handle this. I got half a mind to houserule that the movement indeed takes place simultaneously but their actions are 1 after the other.
TL;DR: Several creeps of same type, 1 Initiative roll: Do they move and act "simultaneously" - e.g. all being hit by the Ready Action Fireball - or 1 by 1?