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View Full Version : [Monster Template]The taint that haunts the bloodline



Collin152
2007-08-02, 12:00 AM
Alright, here goes my attempt to create a monster that is as unique as I could come up with at 1 in the morning.


Sordes Souls
Many generations ago, a sorcerer sold his soul to a powerful devil. The pact was that at the end of his days, his soul would be forfeit, and in return, he could make use of the devil’s soul and retain a part of it indefinitely. The devil agreed only because the worth of the sorcerer’s soul was indeed very great (perhaps greater then his own, he entertained for a moment). A hundred years passed before that devil realized that with that shard of his soul, the sorcerer would not age, and by this time he had already used his powers to raise up a small nation, with himself as the head of the royal family. Enraged by his treachery, he told the now king’s wife precisely how to undo him, for he knew it would only be too soon before his soul degraded beyond her mortal capacity to tolerate. So it was, but he had already passed on the taint into the royal family. Each person born to that family became what is referred to loosely as Sordes Souls.
Sordes Souls are members of a cursed bloodline who gain power from traces of Infernal soul that resides within them. All Sordes Souls are male for inexplicable reasons.
Appearance wise, they are indistinguishable from normal humans, save fro gray eyes, and pointed teeth and nails. All Sordes Souls have black hair, though this is not due to their fiendish influences so much as actual genetics.


Creating a Sordes Soul
“Sordes Soul” is an inherited template that is applied to any humanoid creature (though usually humans).
Sordes Souls retain all the traits of the base creature unless stated otherwise below.
Size and Type: Size is unchanged. Type changes to Outsider with the Native subtype.
Hit Dice: Racial hit dice increases by one die size, class hit dice is unchanged.
AC: Sordes souls gain a +2 profane bonus to armor class.
Attack: Sordes Souls retain their ability to use weapons, and are always proficient with longswords (due to it being the weapon of choice of the fiend who’s soul infuses them) [substitute weapons to fit DM's context, if necessary].
Special Attacks: A Sordes Soul retains all special attacks of the base creature and gains the following:
Corrupt Silver (su): A Sordes Soul may choose to corrupt any silver he touches such that it looses special properties. It can no longer be used to overcome a creature’s regeneration or damage reduction and radiates an aura of evil. It becomes toxic to good aligned creatures, forcing a fortitude save upon contact with it (DC: 10 + half the Sordes Soul’s HD + Sordes Soul’s charisma modifier at time of corruption) or take id4 charisma damage and 1d4 strength damage, and a second save an hour later or take 1d6 constitution damage and fall unconscious for one day per point of charisma modifier of the Sordes Soul at the time of corruption.
A Sordes Soul cannot corrupt silver that is in contact with holy water, nor can he while he is in direct contact with gold. The act of corrupting is automatic, though it requires the Sordes Soul to permit it and be conscious, though it need not be aware the silver is present. Corrupted Silver looses it’s toxicity upon being immersed in holy water within the radius of a Hallow spell.
Burning Blood (ex): The blood of Sordes Souls bears the taint of their Infernal influences. By removing a small amount of blood that deals 1 point of constitution damage to itself, a Sordes Soul may poison one weapon, or keep in a vial for a throwing weapon. As a poison, it acts as an injury poison that on a failed save (DC: 12 + half the Sordes Soul’s HD + the Sordes Soul’s constitution modifier) deals 1d4 wisdom damage and 1d4 dexterity damage. The victim must make a second save an hour later or suffer the same effects. As a throwing weapon, it deals 1d4 fire and 1d6 acid damage upon contact with skin, but does not splash to adjacent targets.
Infernal Arsenal (su): Whenever a Sordes Soul deals damage with a melee weapon, one point of the damage dealt may only be healed by magical means.
Special Qualities: The Sordes Soul retains all the special qualities of the base creature, plus the following:
Regeneration (ex): The creature gains regeneration 5. No attacks deal lethal damage to Sordres Souls, but they are by no means immortal; they remain vulnerable to ability damage, drowning, energy drain, and so forth, though they do not age. They furthermore have vulnerabilities to certain metals (see below).
Gold Sickness: Sordes Souls have an aversion to gold, which is well earned, as a Sordres Soul who is contact with gold does not regenerate nonlethal damage at all. Contact with Gold also prevents the usage of its Corrupt Silver attack. Furthermore, every round contact with gold is maintained, the Sordres Soul takes 1 point of strength damage. If a Sordres Soul is still in contact with Gold one round after its strength hits 0, it falls unconscious for one hour after the gold is removed from its body. If this persists long enough, the Sordres Soul still heals the strength damage naturally.
Silver Vulnerability: If a Sordres Soul makes direct contact with silver that is has not been Corrupted, he dies one minute later, with no save. If the Sordres Soul is capable of using its Corrupt Silver attack, it can do so to Corrupt the silver before he becomes subject to its effect; therefore, the only way to murder a Sordres Soul with a weapon is to negate its Corrupt Silver ability and make contact with silver, even for an instant. As such, dealing enough nonlethal damage to knock it out will permit you to kill it, as will submerging the silver in holy water immediately before making contact. If the silver makes contact in an Antimagic Field, it is likewise unable to Corrupt the silver in defense.
Abilities: +2 strength +2 constitution +2 charisma
Challenge Rating: +4 [?]
Favored Class: Changes to Aristocrat
Level Adjustment: [likely not going not be applicable. Nobody gets regeneration on a character, and nobody wants to be unable to touch treasure.]

Now, I'm not sure about a lot of it, including the change in creature type. Challenge Rating especially.

Collin152
2007-08-03, 09:45 PM
Half want to bump, half want to let rot in the bottom of the Forums...

DracoDei
2007-08-03, 10:46 PM
I like it, although technically one hit with an electrum weapon would kill them... or does that not count? Still a net laced with gold thread and a silver weapon might be effective... Mix gold dust into a tanglefoot bag during manufacture? Maybe you should specify a certain minimum volume of gold...

Collin152
2007-08-04, 12:59 AM
I like it, although technically one hit with an electrum weapon would kill them... or does that not count? Still a net laced with gold thread and a silver weapon might be effective... Mix gold dust into a tanglefoot bag during manufacture? Maybe you should specify a certain minimum volume of gold...

Technically electrum is neither silver or gold, and who'd make a weapon out of it anyways? Maybe you are right about the volume limitation... I was thinking maybe no smaller then a standard gold coin?

Icewalker
2007-08-04, 04:43 AM
Huh. Very cool. I like the idea, pretty eerie. Good NPC template, dark royal bloodline, tricky unusual ways to kill it...not bad.

BisectedBrioche
2007-08-04, 07:29 AM
I had the sudden mental image of an assassin with a gold coin and a bottle of sovereign glue :smallsmile:

Collin152
2007-08-04, 01:13 PM
I had the sudden mental image of an assassin with a gold coin and a bottle of sovereign glue :smallsmile:

Man, a suave assasin would jam it down his throat. That'll learn him to declare his birthday a national holiday.

Matthew
2007-08-05, 01:54 AM
Nice work. Maybe you could provide some Adventure Hooks for this?

Collin152
2007-08-05, 04:44 PM
Nice work. Maybe you could provide some Adventure Hooks for this?

Ah, I'm ot too good at those. I prefer writing up hook seeds, which are in effect, intresting things of note that can be further developed into hooks, which in turn blossom into adventures. Yay!

Things of note:
The crown jewels are all (corrupted) silver.
The Royal Line has always been male, so the family always draws in new familys.
The title of Ruler of the nation has been cursed, and only a creature who is of the Bloodline can hold it without perishing, so a Queen never outlives her King.
Gold is forbidden within the walls of the palace courtyard and beyond; when guards search and confiscate weapons, they also take money. They do not take golden bribes, if they take them at all.
The Royal Family takes great interest in the amount of gold flowing through the economy, and often calls merchants in for questioning when figures don't add up.
Taxes are often taken in goods.
The treasurey consists mostly of Jewels.
All silver in the kingdom that the Royal Family knows of has already been Corrupted.
Churches are forbidden from Hallowing any locations.
The sale of Holy Water requires special licencing, in which the court mage usually puts a Geas on the hopeful seller.
The city might have an unusally bad Lycanthrope problem due to the lack of silver weaponry that hurts them.

And so forth. Shouldn't be hard to form hooks from that barbed wire, should it?