Decstarr
2017-05-21, 08:41 AM
Hey guys,
last session my group fought through an high up in the mountains, underwater, freezing cold dungeon, using up most of their resources and already damaging the dragon. They made it to the final big cave, which allows them to get out of the water at least but is, of course, freezing cold. They are in the White Dragon's Lair now and I'm looking for advice for the Lair Actions.
Group of 4 (lvl 14) with quite some magical items, using modified dragons, it's an Old White One I took straight from Dragons Volume 1 by Tony Petrecca. (AC 19, HP 243)
The entire terrain is difficult already. The whole dungeon has been a constant hit & run and "have a hard time not to drown or freeze to dead" situation, since the group engaged with only limited access to protection from elements and water breathing. So I'd like this final encounter to be a bit of a hit & run ride, too. The dragon is already hurt and will fight to the death to protect its hoard. The party consists of a fighter 14 dual wield battle master, a 14 wild magic sorcerer, a 14 assa rogue and a 14 lore bard who's been using Otto's irresistible dance in the past to mess with dragons.
So what ideas for lair actions would you have?
What I have so far is:
- Ice Prison: The Dragon chooses a 10x10 foot area. Big blocks of ice break loose from the cave's ceiling, completely engulfing the area. Dexterity Save (DC 17) to dodge the falling ice. On a fail, taking 5d6 bludgeoning damage and being restrained under the ice.
- Stalagmite Spears: Razor sharp icy stalagmites burst out of the cave's floor, targeting up to 3 creatures of the dragon's choice. Dexterity Save (DC19) to take half damage, on a fail taking 3d6 piercing damage + 1d6 cold damage.
last session my group fought through an high up in the mountains, underwater, freezing cold dungeon, using up most of their resources and already damaging the dragon. They made it to the final big cave, which allows them to get out of the water at least but is, of course, freezing cold. They are in the White Dragon's Lair now and I'm looking for advice for the Lair Actions.
Group of 4 (lvl 14) with quite some magical items, using modified dragons, it's an Old White One I took straight from Dragons Volume 1 by Tony Petrecca. (AC 19, HP 243)
The entire terrain is difficult already. The whole dungeon has been a constant hit & run and "have a hard time not to drown or freeze to dead" situation, since the group engaged with only limited access to protection from elements and water breathing. So I'd like this final encounter to be a bit of a hit & run ride, too. The dragon is already hurt and will fight to the death to protect its hoard. The party consists of a fighter 14 dual wield battle master, a 14 wild magic sorcerer, a 14 assa rogue and a 14 lore bard who's been using Otto's irresistible dance in the past to mess with dragons.
So what ideas for lair actions would you have?
What I have so far is:
- Ice Prison: The Dragon chooses a 10x10 foot area. Big blocks of ice break loose from the cave's ceiling, completely engulfing the area. Dexterity Save (DC 17) to dodge the falling ice. On a fail, taking 5d6 bludgeoning damage and being restrained under the ice.
- Stalagmite Spears: Razor sharp icy stalagmites burst out of the cave's floor, targeting up to 3 creatures of the dragon's choice. Dexterity Save (DC19) to take half damage, on a fail taking 3d6 piercing damage + 1d6 cold damage.