Corran
2017-05-23, 12:01 AM
TL;DR
So.... which spell would you use along with dreadful aspect?
A) Spirit guardians?
B) Web?
C) Wall of fire?
D) Other?
Uses an action. Enemies within 30 feet make a wis save against DC, if they fail they are frightened (disadvantage on attacks, skill checks, and cannot move closer to you). If affected, they only get additional saves to end the effect but only if they finish their turn more than 30 feet away from you. If not, they dont get a save.
----------------------------------------------------------------------------------
Toying around with yet another sorcadin build (oathbreaker/ favored soul), and once again I hit a brick wall.
I'm having a hard time figuring out which spell pairs best with the channel divinity of the oathbreaker, dreadful aspect.
I am leaning to web, but since I cannot quicken it and use it carefully at the same time, that probably means that I have to wait 2 turns to use this in the most effective way -ie careful- (and with a low initiative probably, that's doesn't seem like the best plan).
Would quickened web do the trick?
Can I reall justify sth like:
Action: DA
Bonus action: Spiritual weapon (or some other bonus action or quickened non-concentration spell) -end of turn 1
Action: Careful web
(Bonus action: spiritual weapon) -end of turn 2
Or does it take too long?
Then I look at spirit guardians (that everyone loves so much), and I am thinking that the damage is ok, and the slow effect is good enough to prevent anyone adjacent to me (with a move speed lower than 40 feet) to exit DA's radius in one turn while also taking the disengage action (the slow effect is not enough to stop anyone not adjacent to me to exit DA's radius though). Plus, I can also quicken it for great action economy. But then I think that I am stacking two effects that both give enough of an incentive to the enemies to move away from me (while I really want the opposite when DA is in play).
Is spirit guardians that good as people say, to justify quickening it and pairing it with DA?
Then I am looking at some wall spells (more specifically wall of fire and blade barrier). I like a lot the flavour of wall of fire (as a ''you are stuck in here with me, muhaha'' kind of thing), but unfortunately I cannot think of a way to make it work with dreadful aspect. Blade barrier seems more flexible, but again, not great, especially considering that it uses a high enough level spell slot and that it cannot be moved/reshaped in subsequent rounds.
Any other good options I have probably missed?
Dont limit yourself to the options I listed, anything from the paladin's, cleric's and sorcerer's spell list is fair game, but I am mostly interested in concentration options (that said, if you have a good suggestion about a non-concentration spell that pairs well with DA, I am all ears).
ps: Sentinel is not to be picked.
So.... which spell would you use along with dreadful aspect?
A) Spirit guardians?
B) Web?
C) Wall of fire?
D) Other?
Uses an action. Enemies within 30 feet make a wis save against DC, if they fail they are frightened (disadvantage on attacks, skill checks, and cannot move closer to you). If affected, they only get additional saves to end the effect but only if they finish their turn more than 30 feet away from you. If not, they dont get a save.
----------------------------------------------------------------------------------
Toying around with yet another sorcadin build (oathbreaker/ favored soul), and once again I hit a brick wall.
I'm having a hard time figuring out which spell pairs best with the channel divinity of the oathbreaker, dreadful aspect.
I am leaning to web, but since I cannot quicken it and use it carefully at the same time, that probably means that I have to wait 2 turns to use this in the most effective way -ie careful- (and with a low initiative probably, that's doesn't seem like the best plan).
Would quickened web do the trick?
Can I reall justify sth like:
Action: DA
Bonus action: Spiritual weapon (or some other bonus action or quickened non-concentration spell) -end of turn 1
Action: Careful web
(Bonus action: spiritual weapon) -end of turn 2
Or does it take too long?
Then I look at spirit guardians (that everyone loves so much), and I am thinking that the damage is ok, and the slow effect is good enough to prevent anyone adjacent to me (with a move speed lower than 40 feet) to exit DA's radius in one turn while also taking the disengage action (the slow effect is not enough to stop anyone not adjacent to me to exit DA's radius though). Plus, I can also quicken it for great action economy. But then I think that I am stacking two effects that both give enough of an incentive to the enemies to move away from me (while I really want the opposite when DA is in play).
Is spirit guardians that good as people say, to justify quickening it and pairing it with DA?
Then I am looking at some wall spells (more specifically wall of fire and blade barrier). I like a lot the flavour of wall of fire (as a ''you are stuck in here with me, muhaha'' kind of thing), but unfortunately I cannot think of a way to make it work with dreadful aspect. Blade barrier seems more flexible, but again, not great, especially considering that it uses a high enough level spell slot and that it cannot be moved/reshaped in subsequent rounds.
Any other good options I have probably missed?
Dont limit yourself to the options I listed, anything from the paladin's, cleric's and sorcerer's spell list is fair game, but I am mostly interested in concentration options (that said, if you have a good suggestion about a non-concentration spell that pairs well with DA, I am all ears).
ps: Sentinel is not to be picked.