NakedCelt
2007-08-02, 06:10 AM
NATURIST
Hit Die: d12.
Requirements
To qualify to become a naturist, a character must fulfill all the following criteria.
Alignment: Any chaotic.
Skills: Move Silently 8 ranks, Swim 8 ranks, Tumble 8 ranks.
Feats: Dodge, Improved Unarmed Strike.
Special: Must go without clothing and armour continuously for two weeks.
Class Skills
The naturist's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Perform (dance) (Cha), Spot (Wis), Survival (Wis), Swim (Wis) and Tumble (Dex).
Skill Points at Each Level: 6 + Int modifier.
Class Features
All of the following are class features of the naturist. A naturist may still count as "unclothed" for the purposes of the following abilities while jewellery such as an amulet, medallion, necklace, or ring, but not while wearing clothing or armour.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|AC Bonus|Speed Bonus
1st|+0|+2|+2|+2|Armour check bonus +2, commune with nature, endure elements, gaze attack I, light, natural grace, wild empathy, woodland stride|+0|+10 ft.
2nd|+1|+3|+3|+3|Evasion, gaze attack II|+0|+20 ft.
3rd|+2|+3|+3|+3|Camouflage, gaze attack III, uncanny dodge|+1|+20 ft.
4th|+3|+4|+4|+4|Armour check bonus +3, gaze attack IV, mettle|+1|+30 ft.
5th|+3|+4|+4|+4|Gaze attack V, improved evasion|+2|+30 ft.
6th|+4|+5|+5|+5|Fire shield, gaze attack VI|+2|+40 ft.
7th|+5|+5|+5|+5|Armour check bonus +4, gaze attack VII, improved uncanny dodge|+3|+40 ft.
8th|+6|+6|+6|+6|Gaze attack VIII, hide in plain sight|+3|+50 ft.
9th|+6|+6|+6|+6|Fast healing, gaze attack IX, timeless body|+4|+50 ft.
10th|+7|+7|+7|+7|Armour check bonus +5, damage reduction 20/magic, gaze attack X|+4|+60 ft.[/table]
Weapon and Armour Proficiency: Naturists gain no proficiency with any weapon or shield, and they lose any existing proficiency with armour.
AC Bonus (Ex): When unclothed, a naturist adds his Charisma bonus (if any) to his AC. In addition, a naturist gains a +1 deflection bonus to AC at 3rd level, and a further +1 deflection bonus every 2 levels thereafter.
Armour Check Bonus (Ex): When unclothed, a naturist gains a +2 armour check bonus to all skills that take an armour check penalty: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble. This bonus rises to +3 at 4th level, to +4 at 7th level, and to +5 at 10th level.
Commune with Nature (Sp): Once per day per naturist level when unclothed, a naturist can commune with nature as the spell.
Endure Elements (Su): When unclothed, a naturist is continuously protected from extremes of temperature as if by an endure elements spell.
Fast Movement (Ex): When unclothed, a naturist gains an enhancement bonus to his speed, as shown on the table above.
Gaze Attack (Su): When unclothed, a naturist may make a number of gaze attacks per day equal to 3 + his Cha bonus, emulating various spells as supernatural abilities (caster level = naturist level). Effects are as shown on the table below.
{table=head]Gaze Attack|Effect|Reflex Save DC
I|Charm person|10 + Cha bonus
I|Flare|10 + Cha bonus
II|Blindness|11 + Cha bonus
III|Deep slumber|12 + Cha bonus
IV|Charm monster|13 + Cha bonus
IV|Confusion|13 + Cha bonus
V|Hold monster|14 + Cha bonus
VI|Feeblemind|15 + Cha bonus
VII|Baleful polymorph|16 + Cha bonus
VIII|Flesh to stone|17 + Cha bonus
IX|Sunbeam|18 + Cha bonus
X|Death|19 + Cha bonus[/table]
Light (Sp): Once per day per naturist level when unclothed, a naturist can cause his body to light up as the spell.
Natural Grace (Su): When unclothed, a naturist adds his Charisma bonus (if positive) to all saving throws.
Wild Empathy (Ex): When unclothed, a naturist can use body language, vocalizations, and demeanour to improve the attitude of an animal. This ability functions like a Diplomacy check. The naturist rolls 1d20 and adds his naturist level and his Charisma bonus to determine the wild empathy check result.
If the naturist already has wild empathy from another class, his levels from both classes stack for the purposes of the wild empathy check.
Woodland Stride (Ex): When unclothed, a naturist can move through any sort of natural undergrowth at his normal speed without taking damage or suffering any other impairment.
Evasion (Ex): If an unclothed naturist of 3rd level or higher makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.
Camouflage (Ex): An unclothed naturist of 3rd level or higher can use the Hide skill even if he has no cover or concealment.
Uncanny Dodge (Ex): An unclothed naturist of 3rd level or higher retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. If the naturist already has uncanny dodge from another class, he automatically gains improved uncanny dodge.
Mettle (Ex): If an unclothed naturist of 4th level or higher makes a successful Will or Fortitude saving throw that would normally reduce a spell or other attack's effect rather than negating it, he suffers no effect from the attack at all.
Improved evasion (Ex): An unclothed naturist of 5th level or higher takes only half damage even on an unsuccessful Reflex save against an attack that normally deals half damage on a successful save.
Fire Shield (Sp): An unclothed naturist of 6th level or higher can use fire shield as a spell-like ability once per day.
Improved Uncanny Dodge (Ex): A naturist of 7th level or higher cannot be flanked when unclothed.
Hide in Plain Sight (Ex): An unclothed naturist of 8th level or higher can use the Hide skill even while being observed.
Fast Healing (Su): An unclothed naturist of 9th level or higher regains lost hit points at the rate of 1 hit point per hour per naturist level, even without rest.
Timeless Body (Su): A naturist of 9th level or higher no longer takes penalties to his ability scores for aging, and cannot be magically aged unless he is clothed. Bonuses still accrue, and the naturist still dies of old age when his time is up.
Damage Reduction (Su): An unclothed naturist of 10th level gains damage reduction 20/magic.
Hit Die: d12.
Requirements
To qualify to become a naturist, a character must fulfill all the following criteria.
Alignment: Any chaotic.
Skills: Move Silently 8 ranks, Swim 8 ranks, Tumble 8 ranks.
Feats: Dodge, Improved Unarmed Strike.
Special: Must go without clothing and armour continuously for two weeks.
Class Skills
The naturist's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Perform (dance) (Cha), Spot (Wis), Survival (Wis), Swim (Wis) and Tumble (Dex).
Skill Points at Each Level: 6 + Int modifier.
Class Features
All of the following are class features of the naturist. A naturist may still count as "unclothed" for the purposes of the following abilities while jewellery such as an amulet, medallion, necklace, or ring, but not while wearing clothing or armour.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|AC Bonus|Speed Bonus
1st|+0|+2|+2|+2|Armour check bonus +2, commune with nature, endure elements, gaze attack I, light, natural grace, wild empathy, woodland stride|+0|+10 ft.
2nd|+1|+3|+3|+3|Evasion, gaze attack II|+0|+20 ft.
3rd|+2|+3|+3|+3|Camouflage, gaze attack III, uncanny dodge|+1|+20 ft.
4th|+3|+4|+4|+4|Armour check bonus +3, gaze attack IV, mettle|+1|+30 ft.
5th|+3|+4|+4|+4|Gaze attack V, improved evasion|+2|+30 ft.
6th|+4|+5|+5|+5|Fire shield, gaze attack VI|+2|+40 ft.
7th|+5|+5|+5|+5|Armour check bonus +4, gaze attack VII, improved uncanny dodge|+3|+40 ft.
8th|+6|+6|+6|+6|Gaze attack VIII, hide in plain sight|+3|+50 ft.
9th|+6|+6|+6|+6|Fast healing, gaze attack IX, timeless body|+4|+50 ft.
10th|+7|+7|+7|+7|Armour check bonus +5, damage reduction 20/magic, gaze attack X|+4|+60 ft.[/table]
Weapon and Armour Proficiency: Naturists gain no proficiency with any weapon or shield, and they lose any existing proficiency with armour.
AC Bonus (Ex): When unclothed, a naturist adds his Charisma bonus (if any) to his AC. In addition, a naturist gains a +1 deflection bonus to AC at 3rd level, and a further +1 deflection bonus every 2 levels thereafter.
Armour Check Bonus (Ex): When unclothed, a naturist gains a +2 armour check bonus to all skills that take an armour check penalty: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble. This bonus rises to +3 at 4th level, to +4 at 7th level, and to +5 at 10th level.
Commune with Nature (Sp): Once per day per naturist level when unclothed, a naturist can commune with nature as the spell.
Endure Elements (Su): When unclothed, a naturist is continuously protected from extremes of temperature as if by an endure elements spell.
Fast Movement (Ex): When unclothed, a naturist gains an enhancement bonus to his speed, as shown on the table above.
Gaze Attack (Su): When unclothed, a naturist may make a number of gaze attacks per day equal to 3 + his Cha bonus, emulating various spells as supernatural abilities (caster level = naturist level). Effects are as shown on the table below.
{table=head]Gaze Attack|Effect|Reflex Save DC
I|Charm person|10 + Cha bonus
I|Flare|10 + Cha bonus
II|Blindness|11 + Cha bonus
III|Deep slumber|12 + Cha bonus
IV|Charm monster|13 + Cha bonus
IV|Confusion|13 + Cha bonus
V|Hold monster|14 + Cha bonus
VI|Feeblemind|15 + Cha bonus
VII|Baleful polymorph|16 + Cha bonus
VIII|Flesh to stone|17 + Cha bonus
IX|Sunbeam|18 + Cha bonus
X|Death|19 + Cha bonus[/table]
Light (Sp): Once per day per naturist level when unclothed, a naturist can cause his body to light up as the spell.
Natural Grace (Su): When unclothed, a naturist adds his Charisma bonus (if positive) to all saving throws.
Wild Empathy (Ex): When unclothed, a naturist can use body language, vocalizations, and demeanour to improve the attitude of an animal. This ability functions like a Diplomacy check. The naturist rolls 1d20 and adds his naturist level and his Charisma bonus to determine the wild empathy check result.
If the naturist already has wild empathy from another class, his levels from both classes stack for the purposes of the wild empathy check.
Woodland Stride (Ex): When unclothed, a naturist can move through any sort of natural undergrowth at his normal speed without taking damage or suffering any other impairment.
Evasion (Ex): If an unclothed naturist of 3rd level or higher makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.
Camouflage (Ex): An unclothed naturist of 3rd level or higher can use the Hide skill even if he has no cover or concealment.
Uncanny Dodge (Ex): An unclothed naturist of 3rd level or higher retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. If the naturist already has uncanny dodge from another class, he automatically gains improved uncanny dodge.
Mettle (Ex): If an unclothed naturist of 4th level or higher makes a successful Will or Fortitude saving throw that would normally reduce a spell or other attack's effect rather than negating it, he suffers no effect from the attack at all.
Improved evasion (Ex): An unclothed naturist of 5th level or higher takes only half damage even on an unsuccessful Reflex save against an attack that normally deals half damage on a successful save.
Fire Shield (Sp): An unclothed naturist of 6th level or higher can use fire shield as a spell-like ability once per day.
Improved Uncanny Dodge (Ex): A naturist of 7th level or higher cannot be flanked when unclothed.
Hide in Plain Sight (Ex): An unclothed naturist of 8th level or higher can use the Hide skill even while being observed.
Fast Healing (Su): An unclothed naturist of 9th level or higher regains lost hit points at the rate of 1 hit point per hour per naturist level, even without rest.
Timeless Body (Su): A naturist of 9th level or higher no longer takes penalties to his ability scores for aging, and cannot be magically aged unless he is clothed. Bonuses still accrue, and the naturist still dies of old age when his time is up.
Damage Reduction (Su): An unclothed naturist of 10th level gains damage reduction 20/magic.