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Videkus
2017-05-23, 03:33 AM
Legacy of the Crystal Shard
http://i.imgur.com/zjdWecu.jpg
Act I: The Drawing Down3 Eleint 1485 DR
The Northern Means, Day 4
The fourth day dawns bright and clear and after a quick breakfast sets out once more following after the lines of dirt in the hard ground that marked previous caravan's passing. This is the easy part Beorne assures everyone. "It's all uphill once we cross the Iceflow!" he laughs, the lean dwarf seems to be enjoying the trip, the stress that lined his face prior to departure faded almost as soon as the walls of Luskan faded from sight behind you.

So far the journey has been uneventful as you slowly plod north. The wagons are slow but steady, drawn by small teams of horse and ox, and for those on foot it's easy to keep pace with the wagons, the crisp breeze flowing out of the north is enough to cool any heat the constant marching causes. Leaving Luskan had been hassle free, you suspect in part due to the small bag Beorne 'dropped' as the wagons approached the North Gate. For the first day out from Luskan you journeyed along a reasonably maintained road lined with farms and orchids, the second saw far fewer farms and a slow degrading of the road to a dirt track, and finally, on the third day, signs of civilization stopped altogether. Each night you've pulled into what seems to be a well used caravan stop, with a fire pit already dug and signs of recent use. Beorne has the drivers circle their caravans around the fire to create a sort of wind barrier (and defensive wall he explains to the guards). Most people sleep around the fire or in their wagons, if they have room, while a couple set up small tents and other's sleep under their wagons, panels on the sides folding down to create a cave of sorts.

Those of you hired on as guards have been put under the care of a Knight of Oghma, Bertund Kane, a human in his thirties who is also making the journey north for reasons of his own. Rosters for the night watch have been decided on and so far he seems to be a capable leader. Of the eight wagons most are heavily laden down with crates and barrels filled with food stuffs and the finer things the south had to offer, but one seems to have a collection of furniture stacked tightly and tied down with rope. At the head of the wagon train is Beorne's wagon, with Zenith riding on the hard bench next to him, a mounted guard rides about half an hour ahead of the group making sure the road was safe. Siegfried walks near the front in between the wagon Zenith rode and the one behind it where Alistair sat, his feet dangling off the back and Kurotah easily keeping pace on foot next to him. Behind them is the wagon full of furniture, a guard with a crossbow seated atop a hardwood cabinet with a good view of the area. Next in line is Antheia, seated next to a young dwarven girl with mahogany dreadlocks and her wagon of of metalwork and jewelery.

The dwarven girl was Helda Silverstream, who also happened to be a local of Icewind Dale, though hailing from the dwarven mines of Kelvin's Cairn. She's been gone for almost 30 years and is making a sort of homecoming after learning her craft in Mithral Hall and earning a name for herself in Mirabar.

* * *

The air grows colder the further you travel, you're traveling in a northeast direction now with the short grasses and softer ground near Luskan have given way to a rock studded tundra. Your breath steams despite the time of the day and the sun hanging overhead fails to give off enough heat to keep you warm while not moving. Beorne calls a stop for lunch around midday near a crystal clear stream of ice cold water running eastward. "Eat up me 'earties!" he chuckles after putting on a good imitation of a Luskanite accent. "There's scant few trees to block the wind til we cross the Iceflow, but with luck we'll be on the other side by nightfall," he tells everyone in a loud voice before clapping his hands together and blowing into them.

Feel free to move around, ask any questions your characters might have etc, i'll move us along once i'm sure we're all here.

I have you all like this for while we're traveling. Though you're all free to move around, just this is what i'll be starting with if an encounter should happen... :wink:


FRONT --------------------------------------------------------------- BACK

Zenith - Siegfried -- Alistair/Kurotah -- [WAGON] -- Antheia -- [WAGON] -- [WAGON] -- [WAGON] -- [WAGON]

@Alistair
The wagon you're riding on isn't an alchemists, but the owners (a husband and wife) agreed to let you ride on the backboard, hoping having a wizard with them would offer them some extra protection.

Your surroundings look a lot like the image above, just with small patches of snow, less rocks and with evergreens in the distance.

Chronicler
2017-05-23, 04:12 PM
http://i94.photobucket.com/albums/l93/storychronicler/av-antheia.jpg
Antheia Silverthorn (https://wiki.rpg.net/index.php/Antheia_Silverthorn)
NG Moon Elf Druid 1
Size: M | Speed: 35 ft. | Senses: Darkvision 60 ft., Passive Perception 15
Initiative: +3 | Armor Class: 16 | Hit Dice: 1d8+2 | Hit Points: 10
Spell Slots: 1st-lvl: 2 | Concentration: None
Affected by: None | Conditions: None
Despite the wagon train's lackluster pace, Antheia was still grateful to be a part of Beorne's caravan. While it would have been faster for her to travel alone, it would also have been far more dangerous. She knew that there was strength in numbers, especially in the unforgiving wild. And even though the trip had been uneventful so far, her dwarven companion's constant chatter about the nuances of metalworking helped to distract the druidess's mind from her other concerns. But in the moments of silence, when only the clop of hooves, the creak of wheels, and the swirling of wind could be heard, she nonetheless found herself worrying about her mother.

If she only had some way to contact Hifanyl, to check to see if the elder's search had borne any fruit, then perhaps her troubled mind could be put at ease. But Antheia's riotous thoughts had also dredged up recent memories of Aldo and Magda and kept them etched in the forefront of her consciousness. Leaving Luskan with unfinished business behind had been harder than she had assumed it would be. It was an unavoidable mistake on her part, but she knew she would eventually return to the City of Sails. But there was so much that could happen in the intervening months. Who knew what the future would bring? She sighed to herself in resignation. Time was unconquerable.

When Beorne finally called for a halt for lunch, the cloaked druidess hopped off of her seat and made her way over to the gurgling stream nearby. With deft movements, she unstoppered her waterskin and dipped it into the clear water to refill it. The cold liquid, most likely ice melt from the mountains, made her slender fingers tingle with its frigid touch. She drank her fill and then returned to where all of the other guards were congregating.

TheManicMonocle
2017-05-23, 10:31 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried breathed a sigh of relief once they made it past the city gates. He knew the longer he stayed in the city, the more likely they would track him down if they were so inclined. Of course, he reflected idly as he walked next to the wagon, they might just decide to leave me alone. He trudges through the snow next to the wagon, absentmindedly glancing at the surroundings and trying not to dwell on his potential pursuers. They wouldn't bother with him anymore, they'd done enough damage, right?

Siegfried shakes his head and shouts over to the dwarf. "So, Master Steelstrike, have you been this way before?" He was hoping for a good conversation. "Or what about you, Sir Tiefling?" He says to Zenith, who is sitting right next to Beorne.

Videkus
2017-05-24, 03:37 AM
3 Eleint 1485 DR
The Northern Means, Day 4
Beorne looks up from the rock he's sitting on a finishes his mouthful of smoked ham nodding to Siegfried. "Aye, many times. It's a profitable route for those willing to endure the cold and occasional frost giant," he chuckles waving away your look. "I jest, i jest, i've never seen one myself. Yetis, bandits, and cragcats are the worst that our trail passes through, an' they're bad enough, though a broken axle beats them all in my experience," he gestures to his wagon with a grimace and it's clear he's had that happen to him at least once before.

"I could talk all day about the Dale, but we actually have to resident experts with us, an' i should leave the telling to them," he nods to Antheia and Helda. "The dwarven lass an' the elf, they're from the Ten-Towns. Or close enough to it fer it to not matter too much," he confides causing a few heads to swing round to look at Helda on her wagon and Antheia approaching from the stream.

As Antheia draws close Bertund Kane stands and smiles in greeting, despite the cold the knight wears his armor without cloak or furs, seemingly unaffected by his suit of metal that must feel like being encased in ice at this point. "Is it as Master Steelstrike says?" he asks Antheia in an educated Cormyrian accent with obvious interest before looking slightly embarrassed about what he was going to ask next. "I don't mean to presume your age, but being one of the longer lived races, were you there during Akar Kessell's war against the Dale?" he asks in a rush unusual for the normally quite reserved man.

The war he's talking about happened just over 100 years ago and are the events that took place in the R. A. Salvatore books if you've read them.
Even if your people weren't in the north at that point you would have heard the tale told by bards in the Ten-Towns and it's also one that most people along the sword coast would have heard at one point or another.

The knight is dedicated to Oghma, the god of knowledge which would explain his excitement.

miinstrel
2017-05-24, 10:57 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
The wagon he passed as he left town the night before left Zenith with a feeling of dread. He'd hoped simply leaving the city would be enough, but it seems the precognitive decision to venture further north was wise with the Cotswolds hot on his tail. He hadn't told anyone where he was going, so hopefully the trail died in Luskan like so many other tales and travelers.

The morning was much colder than his liking, and he pulled his cloak tightly around his bulky frame as they rode north out of town. One might think his hellish blood would help warm him in such conditions, but the opposite was true, heat seeming to leech out at an uncomfortable rate.

"My first time," he replied to Siegfried, brushing off the sting of his race being called out. He hadn't felt comfortable putting on his makeup in the morning among so many strangers. "Most of my days have been spent around the City of Splendors, but it seemed time to consider expanding business northward. Can't say I picked a smart time of year to make the journey though... you folks are crazy that make a living doing this," he added referencing Beorne and bringing him into the conversation as he hopped off the wagon to join the others at the stream. "And I don't know how people actually live in the Dale. There are so many more pleasant places to put down roots, wouldn't you say?"

"How about you, knight?" he asks Siegfried. "What brings you to the edge of the north?"

Chronicler
2017-05-25, 09:06 AM
http://i94.photobucket.com/albums/l93/storychronicler/av-antheia.jpg
Antheia Silverthorn (https://wiki.rpg.net/index.php/Antheia_Silverthorn)
NG Moon Elf Druid 1
Size: M | Speed: 35 ft. | Senses: Darkvision 60 ft., Passive Perception 15
Initiative: +3 | Armor Class: 16 | Hit Dice: 1d8+2 | Hit Points: 10
Spell Slots: 1st-lvl: 2 | Concentration: None
Affected by: None | Conditions: None
As Antheia spoke, puffs of white condensation rose and dispersed into the frosty air. Her attention was currently focused upon the captain of the caravan guards. "Sir Kane," she began, "I'm sorry but that was before my time." An intent look crossed her porcelain-skinned features as she wrestled with her own memory. "I've only heard the elders speak of it on rare occasions. But from what I can recall, it is not a tale that they truly wish to remember." Akar Kessell's war was a dark stain upon the Icewind Dale's history, one that its inhabitants were loath to recognize.

"I'm sorry I wasn't of much help," she apologized once more. "But when we reach Bryn Shander, you will find many knowledgeable people who can answer your questions." Antheia wasn't certain that her assurance would assuage the knight's curiosity, but it was all that she had to offer him at the moment.

TheManicMonocle
2017-05-25, 02:32 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried tried to think of a solid reason for signing onto such a caravan. He couldn't give the real reason, not knowing if they were looking for him. Act casual he thought to himself. "Oh, you know," he said with what he hoped was the perfect ammount of casualness. He wondered briefly if casualness was a word, and then said "I've heard so many tales of the frozen north. You know they say the famous dark elf, Drizz't Do'urden, first came to the surface near The Dale? I thought it would be a great place to find adventure!" He reflected on the sentiment and found it rang true, he really did want an adventure; especially if it meant he would find himself far away from the city of his birth.

Airatome1
2017-05-25, 05:29 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

Alistair ran a hand through his blonde hair and sighed as his hazel eyes took in the desolate scenery. There was little to look at save for mountains that were not even snow capped yet until they were more north. His books had proven entertaining for 2 of the 4 days they had been on the journey and the tome...the one he only dared to open at night once he was sure everyone was asleep... was no easier to decipher than a tenday ago when he last looked it over thoroughly.

He had not been 'hired' per se, nor was he fortunate enough to find company with an alchemist or otherwise of any experience, but the couple he was riding with for 'protection' were nice enough and left him mostly to his own divices.

Even Yorik had been silent for most of the trip....until they stopped on the 4th day.

<Why dont you just kill the two commoners and take what's thiers? Look at them, Alistair. With your power it'd be so- >

Still your tongue, or I'll rid you of it, spirit.

<Alistair....my dear master, I am imprisoned in a skull that has served as a family trinket for longer than makes me content to remember...I have no tongue! That has long since rotted away with my devilishly handsome body by now and I do not appreciate being re- >

Yorik. I told you to still your tongue. Be quiet. That was not a request, am I clear, servant?

The voice of Yorik inside the mind of Alistair was quiet for a long moment.
<Quite...>

With that settled, Alistair resumed his usual calm and silence.

miinstrel
2017-05-25, 09:10 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
You don't want adventure, you want freedom, Zenith mused. Not that there was anything wrong with that. Even just a decade ago he fancied the same, following in his father's footsteps, seeing the world... there was a certain grandeur to it all. And perhaps there was still an inkling of that desire hidden away, expressing itself through too much drink and the thrill of soaring through the familiar rooftops of his home wearing a pilfered gold embroidered robe. He offer a wry smiled at the thought and at Siegfried's answer.

"Adventure, eh? Sounds like there will be no shortage of that even just on the road through the pass assuming Beorne here isn't pulling our tails... though it seems we have a giant of our own," he adds nodding in Kurotah's direction. Lowering his voice to avoid being overheard he implies, "I hear the only reason they travel alone is because they did something unforgivable, something against the wishes of their king or whatever you call it in their tongue. Would not want to be a bandit on the other end of his blade, that's for sure!"

Bounty Hunter
2017-05-26, 02:03 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

The journey north from Luskan had been straight forward for the most part--in terms of difficulty that is, the road had in fact made a few winding twists and turns that didn't seem to make sense to the goliath. He was well within his element though and quite enjoyed the journey so far; it was almost soul cleansing in a way. There had been nothing much happen so far save for several days of walking but that was the sort of thing you hoped for on a journey like this. Boring was good, welcome even.

"Been a little quiet on the road so far." Kurotah comments as he flops down beside Alistair when the wagon train stops for a break. "Everything alright?"

Videkus
2017-05-28, 02:11 AM
3 Eleint 1485 DR
The Northern Means, Day 4
"Ye'll find it's often the things no one else wants to do that are the most rewarding, and profitable, young Zenith," Beorne replies finishing the last of his food and wiping his mouth and beard free of any crumbs. He looks up at the sky to gauge the time and check the weather before he wanders back to his wagon to water the two oxen munching on the tough grasses that grew in these parts.

Helda gives Alistair a strange look and shakes her head as she walks past, unsure what to make of the look on his face and the agitated way he was acting. She smiles in greeting to everyone as she stretches her legs after the morning spent sitting on the hard wooden seat of her wagon. "It wasn't all bad," she disagrees with Antheia, standing up straight and brushing her rich brown dreadlocks over her shoulder before holding up a hand to forestall the questions that were obvious on the Knight's face. "Nay, i wasn't yet born. Though my Da took part," she tells him. "Sure their were goblins, giants and orcs. Even a mighty demon, but it's about the only time in the history of the Ten-Towns those stubborn Towners actually managed to work together. Got trade flowing in from the Reghed Tribes after that as well, or at least most of them, but they're another sort all together," she laughs.

Videkus
2017-05-29, 04:36 AM
3 Eleint 1485 DR
The Northern Means, Day 4
Soon enough Beorne lets out a piercing whistle signaling that the short break was over and it was time to be on your way once again. The caravan rolls on and for the next three hours you notice your course turning ever more towards the east until you're running parallel to the mountains visible in the distant north. The sun is beginning to dip behind the mountains when the sound rushing water carries to your ears, usually it's around this time of day that Beorne calls a halt to give ample time to set up camp, collect firewood and hunt out late season fruits and small game before it was too dark to see. Instead you continue to plod onward though hilly terrain studded with small patches of evergreens.

Cresting a small hill you quickly spot the source of the water, stretching into the distance to the north and south is an icy fissure that lays in between you and your destination. Cutting through the rocky hills, its sides sheathed in ice a couple of feet thick, "The Iceflow!" Beorne announces the wind almost blowing the feathered hat from his head as the caravan starts its way down the other side, ahead the forward scout can be seen waiting on a natural bridge of rock that spans a narrow part of the river. He gives a wave and then crosses over to the other side toward a well forested hill which from Beorne's description earlier in the day must be your camp site for the night.

The bridge itself is quite narrow, 15ft wide at the base narrowing to 10ft in the center as it arches over the river below, Sir Kane leads the way across on his mount followed closely by Siegfried and Beorne's wagon. Once you're on the bridge you can see the river, a raging white torrent speeding by 40ft below as it's forced through the narrow confines of the gorge. Beornes lead wagon is barely across when a loud curse and the sound of a crossbow being fired sounds from the guard atop the furniture wagon. "Orcs!" he shouts a warning as you see a riderless horse coming toward you and two orcs in simple leathers standing over the unmoving body of the scout up ahead near the trees.

Being at the front you easily spot at least four more figures in the shadows of the tree line.
Initiative
Orcs: [roll0]
Alistair: [roll1]
Antheia: [roll2]
Kurotah: [roll3]
Siegfried: [roll4]
Zenith: [roll5]
NPCs: These guys go last.

Anyone that beats the orcs can act first. EDIT: So everyone except Antheia and Siegfried can act now.
Battlefield
The bridge is 30 ft from one side to the other, so far Sir Kane, Siegfried and Beorne's wagon have crossed. The wagon containing Alistair is almost over and Helda/Antheia's wagon is in the middle of the bridge.
The terrain roughly flat, plain rock and ice near the river rising into the coarse grasses and boulders you've been traveling through all day.
The two orcs standing over the body have turned to face you and are ~70ft away from the bridge.

Rule of cool applies, i don't expect anyone to math out distances etc, but don't try to melee attack in the first round if you're 70 ft away. :)

miinstrel
2017-05-29, 11:46 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith was regaling Beorne with a thought-provoking tale. "--and while the tomato bisque at the Fork & Dagger just south of the harbor is a meal unto itself, the flavor just doesn't quite compare to the salmon chowder at the Row House Inn on--" his thought was interrupted by the raised alarm, and he almost thought he caught a sigh of relief as both of the wagon's occupants snapped to attention.

We were so close... he thought, his eyes settling longingly on the woods and much-needed stretch ahead when a fluttering branch caught his eye. No. not a branch, a green arm. And there another. And another. His heart seized for a moment. It had been years since Zenith had been in any serious scuffle. Tavern brawls a plenty, but there was little threat of lost life in the drunken stupor of fisticuffs.

Shaking off the feeling, he called out loudly "More of them in the trees, take cover!" as he scrabbled to the back of the wagon, nestling behind the large pile of crates. "Hope the wood on this old thing is still supple," he muttered, finding his bow among the luggage and nocking an arrow as he resigned himself to the fate of his muscle memory. He steadied his breath and took aim for one of the orcs on the road, releasing the arrow along with a small prayer to Helm.

Move to back of the wagon for some cover.
Attack one of the orcs on the road:
Damage: [roll1]

EDIT: Yep, that's how I like to start off a campaign. Let's get it out of the way now lol.

TheManicMonocle
2017-05-30, 05:02 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

"Orcs!" the cry went up in the caravan. Siegfried looked up in excitement. Combat! He had never actually fought a real foe before, after all sparring didn't count. Then he saw their enemy. The excitement left him. He was suddenly... afraid? He couldn't make his body move. Sir Kane yelled something as he prepared to attack and it snapped Siegfried out of his fright. He shook his head and prepared a Javelin.




Combat stats
Ok so, whenever a foe is in range, and it's my turn, I'll throw a Javelin, here are the rolls:
Hit:[roll0]
Damage:[roll1]

Airatome1
2017-05-30, 09:13 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9 Temp HP:
Arcane Recovery 1/1
Slots: 2 / 2 --
Active Spells / Features: None
Concentrating on:
Afflictions: None


"Hm?" The voice of Kurotah stirred Alistair from his thoughts, and those of the spirit called Yorik. "My apologies, I left behind a great deal of work and my mind is worrying itself over nothing. First few days on the road, you know." Alistair gave his tall friend a small smile, however unconvincing it may have been. "All is well, I assure you. There is just much for me to think on, and nothing for me worth adding to any of the conversations going on, I appreciate any concern."

Alistair was eventually left to his own thoughts again, and it wasn't until the attack that he left the confines of the wagon he had been riding on the ass end of since the start. As the cry of 'Orcs!' pierced the air as his wagon was nearly on the other side of a bridge, he peered around the edge of it to see two orcs in the distance as a horse baring no riding came past the wagons.

One of the others shouted and brought his attention to the nearby tree line. As Alistair glanced over, he could make out the figures of other Orcs. As the wagon reached towards the end of the bridge, Alistair hopped off the back and took aim at one of the creatures in the trees.


Range: 60ft
1 Action
Instant
Attack: [roll0]
Damage: [roll1] Cold Damage


Alistair traced a small pattern in the air with two fingers before pointing those same fingers at the Orc and calling out the verbal component of his spell aloud. "Ray of Frost!"

Videkus
2017-05-31, 02:59 AM
Attack on the Iceflow!
Round 1
As Zenith hastily draws his bow and aims his bow but numb fingers foul the shot, the arrow flies wide skittering over the rocky ground before bouncing against a boulder and ending somewhere in a nearby shrub. The two orcs had watched it's flight and now turn to face the wagons with bestial battle cry which is echoed by those in the treeline. "Vatak Ur!"

Their attention is pulled away from Zenith as another arrow arcs overhead and embeds itself in the lead orc's shoulder and Alistair rushes forward sending a bolt of frozen energy slamming into a tree next to one of the orcs hiding within. The lead orc snarls and snaps the shaft of the arrow off before hefting his wooden spear and charging toward Sir Kane, who mounted and armored poses the biggest threat. Meanwhile those in the trees return fire in a hail of sling stones and arrows, two of them, dressed in sacks and scraps of clothes, running out to the downed scout to better sling their stones. The other orc in the open quickly relieves the downed scout of his shortsword and charges after the first lunging up at Sir Kane.

Sir Kane effortlessly deflects the hasty strikes at him as he simultaneously does his best to control his mount from bucking at the scent of the orcs hounding its rider. The rain of missiles are equally rushed, bouncing off wagons and rock, though a sling stone does clip Beorne's shoulder causing him to drop the reins with a curse and leaving his oxen to slow to a stop, blocking the way for any other wagons to move clear of the bridge.

As the orcs rush forward a javelin, hurled by Siegfried, sails toward the one already hit by Kurotah's arrow and cuts a slash into his thigh before embedding itself in the ground.

Initiative
Alistair
Kurotah
Zenith
Orcs
Siegfried (acted)
Antheia
Caravan People

I'll try to keep this in all my combat posts from now on. If your name is blue, you can act. I'll take Siegfrieds previous post as this turns action. So just Antheia right now.




Enemy*Status
Big NoseWounded
No TeethHealthy
SkinnyHealthy
SackHealthy
Left HandHealthy
HalfbreedHealthy

*these might not be their actual names


PartyStatus
Alistair9/9
Antheia10/10
Kurotah12/12
Siegfried11/11
Zenith9/9



FriendliesStatus
Sir KaneHealthy
BeorneWounded
HeldaHealthy
Bruce (Crossbow)Healthy



Big Nose and No Teeth are attacking Sir Kane 25 ft. away from Beorne's wagon.

Skinny and Sack are in front of the downed scout with slings, 50 ft. away from Beorne's wagon.

Left Hand and Halfbreed are still in the trees with their bows (and have half cover from ranged attacks), 70 ft. away from Beorne's wagon.

Chronicler
2017-05-31, 07:07 AM
http://i94.photobucket.com/albums/l93/storychronicler/av-antheia.jpg
Antheia Silverthorn (https://wiki.rpg.net/index.php/Antheia_Silverthorn)
NG Moon Elf Druid 1
Size: M | Speed: 35 ft. | Senses: Darkvision 60 ft., Passive Perception 15
Initiative: +3 | Armor Class: 16 | Hit Dice: 1d8+2 | Hit Points: 10
Spell Slots: 1st-lvl: 2 | Concentration: None
Affected by: None | Conditions: None
At the sudden sound of the warning cry near the front of the caravan, Antheia exchanged worried glances with Helda. Apparently, it was time for the elven girl to start earning her keep as a guard. "I'm heading up front to see what's going on, and to help out," she quickly told her riding companion. Carefully clambering down from her perch, she hefted her ironbark shield and with a few long strides, made her way along the narrow bridge toward the lead wagon.

Orc raiders, the druidess surmised as she took in the unfolding scene. Lifting her free hand to eye-level, she incanted a few syllables, drawing upon the power of the Green. Silver-tinted flames spontaneously appeared and danced across her splayed fingers like a flickering glove. From around the corner of Beorne's vehicle where she'd taken cover, she took aim at the orc that had already been struck by someone's arrow, and hurled her shimmering fire toward it. With any luck, she might even the odds against the outnumbered Knight of Oghma.


Move: Moving up to Beorne's wagon and using it for cover (if possible).
Action: Casting produce flame (http://thebombzen.github.io/grimoire/spells/produce-flame) at the already injured orc (Big Nose) near Sir Kane.
• Attack Roll: [roll0]
• Damage Roll: [roll1] Fire

Bounty Hunter
2017-05-31, 09:14 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

ORCS! The call goes out again as Kurotah echoes it to make sure everyone was able to act accordingly. He unslings his bow and moves quickly along the caravan to take up a better firing position. He steads his breathing and lets an fly toward the orc who Zenith had fired at. Once he sees if the strike hits he will attempt to duck behind the nearest wagon for safety.

Moving forward near Zenith and firing at the same orc he did.

Attack : [roll0]
Damage : [roll1]

Videkus
2017-06-01, 03:14 AM
Attack on the Iceflow!
A return volleys answers the orcs, flames, arrows and crossbow bolts zipping through the air. "Moradin take ya!" you hear the triumphant shout from Helda standing on the seat of her wagon, bow in hand, as the orc wearing a sack suddenly sprouts feathers before being knocked off its feet by a crossbow bolt from the guard that had first spotted them. Sir Kane tries his best, but his horse a simple riding horse and not trained for war is having none of the orcs and bucks in a frenzy sending the armored knight sliding off the back as it thrashes about before taking off away from the fighting. Nursing his shoulder, Beorne manages to collect the reins one handed and coax his oxen into moving forward away from the bridge, letting the wagons behind him start forward.

As this is happening the armored knight manages to get to his feet and swings his longsword in an arc, warding off the orcs while he reoriented himself after his tumble.

Initiative
Alistair
Kurotah
Zenith
Orcs
Siegfried
Antheia
Caravan People

Added AC to the orcs so you can narrative your hits/misses.



Enemy*ACStatus
Big Nose13Wounded
No Teeth14Healthy
Skinny11Healthy
Sack11Dead
Left Hand14Healthy
Halfbreed11Healthy

*these might not be their actual names


PartyStatus
Alistair9/9
Antheia10/10
Kurotah12/12
Siegfried11/11
Zenith9/9



FriendliesStatus
Sir KaneHealthy
BeorneWounded
HeldaHealthy
Bruce (Crossbow)Healthy



Big Nose and No Teeth are attacking Sir Kane 20 ft. away from Beorne's wagon.

Skinny is in front of the downed scout with slings, 55 ft. away from Beorne's wagon. (Sack is dead next to him)

Left Hand and Halfbreed are still in the trees with their bows (and have half cover from ranged attacks), 65 ft. away from Beorne's wagon.

miinstrel
2017-06-01, 10:08 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith winces as Sir Kane lands with a metallic THUD against the hard ground, grateful his own body was swift and not stout. With the knight distracting the two nearest orcs their eyes were not focused on the hail of missiles coming from the wagons, and Beorne's maneuvering of the cart brought him into a better angle. He unleashed a second arrow directed at Big Nose's meaty torso, his bow twanging satisfactorily.

Attack on Big Nose: [roll0]
Damage: [roll1] + sneak attack [roll2]

Videkus
2017-06-01, 01:56 PM
Attack on the Iceflow!
The arrow flies true and Big Nose looks down in surprise at the arrow embedded in his chest before his legs give out and he collapses to the ground.

Initiative
Alistair
Kurotah
Zenith
Orcs
Siegfried
Antheia
Caravan People

Added AC to the orcs so you can narrative your hits/misses.



Enemy*ACStatus
Big Nose13Dead
No Teeth14Healthy
Skinny11Healthy
Sack11Dead
Left Hand14Healthy
Halfbreed11Healthy

*these might not be their actual names


PartyStatus
Alistair9/9
Antheia10/10
Kurotah12/12
Siegfried11/11
Zenith9/9



FriendliesStatus
Sir KaneHealthy
BeorneWounded
HeldaHealthy
Bruce (Crossbow)Healthy



No Teeth is attacking Sir Kane 20 ft. away from Beorne's wagon. (Big Nose is dead on the ground)

Skinny is in front of the downed scout with slings, 55 ft. away from Beorne's wagon. (Sack is dead next to him)

Left Hand and Halfbreed are still in the trees with their bows (and have half cover from ranged attacks), 65 ft. away from Beorne's wagon.

Airatome1
2017-06-01, 06:24 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9 Temp HP:
Arcane Recovery 1/1
Slots: 2 / 2 --
Active Spells / Features: None
Concentrating on:
Afflictions: None

Alistair cursed under his breath as the Ray of Frost goes wide but others in the caravan find thier mark, thinning out the numbers a bit.

I suppose there's no better time to try this out...

Redoubling his efforts, Alistair traces a different arcane symbol in the air before targeting 'Skinny' with a touch of beginning Necromancy.

"Chill Touch."


Action
Range: 120ft
Duration: 1 round

[roll0]
[roll1] Necrotic Damage
Can not regain HP until start of Alistairs next Turn.


As the words leave Alistairs mouth, a ghostly skeletal hand attempts to grasp on to the poor creature and tries to cling on for a while.

Bounty Hunter
2017-06-03, 12:29 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

Looking to thin the crowd of attackers as quickly as possible, Kurotah focuses on the orc Alistair had just wracked with some sort of spell.

Firing my longbow at Skinny. Then attempting to keep in cover.

Attack : [roll0]
Damage : [roll1]

Videkus
2017-06-04, 03:23 AM
Attack on the Iceflow!
Skinny stares at the ghostly hand with terror as it materializes and lays it's icy fingers on his bare arm. He stumbles backward in fear, right into Kurotah's arrow as it falls from the sky, which pierces his bicep,. He takes a shocked look at his arm and then at the caravan, with two more guards now edging their way past the wagons on the bridge, before turning and running in an awkward lope for the trees as he grips his bleeding arm.

Seeing his companion fall to an arrow shot from the wagons, No Teeth roars in rage and sprints away from his armored foe showing him his back. Sir Kane takes the opportunity to stab out as the orc's attention is drawn away. Charging for the Beorne's wagon and Zenith, the one who killed Big Nose, he skids in on the icy ground, his sword cutting a chunk into the board next to Zenith's leg. Two arrows sail in from the tree line one glancing off Siegfried's armor and the other embedding itself into Alistair furs and cutting a gash in his flesh.

"Gruumsh i mortag!" Those of you looking toward the tree line notice the two archers look behind them in the direction Skinny had taken further into the trees before shouting toward the wagons and leaving No Teeth to his fate as they hurry after Skinny.

Initiative
Alistair
Kurotah
Zenith
Orcs
Siegfried
Antheia
Caravan People

Orcish
Fight with Gruumsh

A prayer or sorts.

• Alistair takes 5 damage.
• No Teeth takes a hit from Sir Kane.
• Everything else misses.




Enemy*ACStatus
Big Nose13Dead
No Teeth14Wounded
Skinny11Wounded
Sack11Dead
Left Hand14Healthy
Halfbreed11Healthy

*these might not be their actual names


PartyStatus
Alistair4/9
Antheia10/10
Kurotah12/12
Siegfried11/11
Zenith9/9



FriendliesStatus
Sir KaneHealthy
BeorneWounded
HeldaHealthy
Bruce (Crossbow)Healthy



No Teeth is attacking Zenith next to Beorne's wagon.

Skinny, Left Hand and Halfbreed have turned and headed off into the trees and are currently out of sight.

TheManicMonocle
2017-06-04, 12:06 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried saw the arrows falling and yelped in surprise as the arrow failed to pierce his mail. "By the blind justice!" He swore, feeling the impact of the arrow. Then he looked over and saw the mage with an arrow in his leg and swore again at the sight of blood. Siegfried quickly runs over to Alistair and touches the wound, channeling the grace of Tyr. The hands of Siegfried glow a bright, buttery yellow as the arrow is pushed out in reverse and the wound closes.




Action
I'll expend my five lay on hands points to heal Allistair for five points

Chronicler
2017-06-04, 05:49 PM
http://i94.photobucket.com/albums/l93/storychronicler/av-antheia.jpg
Antheia Silverthorn (https://wiki.rpg.net/index.php/Antheia_Silverthorn)
NG Moon Elf Druid 1
Size: M | Speed: 35 ft. | Senses: Darkvision 60 ft., Passive Perception 15
Initiative: +3 | Armor Class: 16 | Hit Dice: 1d8+2 | Hit Points: 10
Spell Slots: 1st-lvl: 2 | Concentration: None
Affected by: None | Conditions: None
How typical, Antheia thought to herself as she witnessed the rest of the raiders leave their companion behind. Unsheathing her sleek scimitar in one fluid motion, she stepped forward to engage the last orc in an attempt to draw its attention away from the Tiefling bowman. "You chose the wrong caravan to mess with," she hissed in lilting Elvish.

Turning at the waist to generate torque, a graceful motion that was nearly a pirouette, the grim-faced druidess brought her blade around in a sweeping horizontal arc toward the creature's chest where its natural mass presented the greatest amount of surface area. Swordplay was not typically her forte, but she had been trained by an elder blademaster and had been an apt pupil in the art.


Move: Drawing her scimitar and closing to melee distance.
Action: Attacking No Teeth.
• Attack Roll: [roll0]
• Damage Roll: [roll1] Slashing

Videkus
2017-06-04, 07:34 PM
Attack on the Iceflow!
Frothing at the mouth intent on getting at Zenith, No Teeth doesn't even flinch as Antheia's blade cuts through his threadbare shirt and draws blood. Instead he reacts liked a trained fighter lashing out with a foot, wrapped in uncured animal furs, connecting solidly with Antheia's knee. Easily weighing twice the small elf's weight despite looking half starved, the orcs kick sends Antheia's right leg shooting out from beneath her causing her to tumble to the icy ground.

You hear a curse from the crossbowman perched on the furniture wagon as he's unable to get a clear shot through the two wagons blocking his line of sight. Beorne lets the reins drop and whips a dagger with his good arm toward the orc, lodging the small blade in its neck. Sir Kane taken off guard by his sudden lack of an opponent hesitates looking toward the trees for the rest of the orcs before hurrying after No Teeth toward the wagons.

Initiative
Alistair
Kurotah
Zenith
Orcs
Siegfried
Antheia
Caravan People

• No Teeth uses his reaction and attacks Antheia
• Antheia takes 5 damage and is knocked prone.
• No Teeth takes a hit from Beorne.
• Bruce can't get a shot. Readies his action.
• Sir Kane spends his action looking for the other orcs before moving into melee with No Teeth.
• Also unable to get a shot, Helda leaves her wagon drawing a waraxe and edging along past the wagons. She'll be in range to attack next round.




Enemy*ACHPEffects
No Teeth1410/14Raging (1/2 Damage from piercing/slashing/bludgeoning)




PartyStatus
Alistair9/9
Antheia5/10
Kurotah12/12
Siegfried11/11
Zenith9/9



FriendliesStatus
Sir KaneHealthy
BeorneWounded
HeldaHealthy
Bruce (Crossbow)Healthy



No Teeth is attacking Zenith next to Beorne's wagon.

Skinny, Left Hand and Halfbreed have turned and headed off into the trees and are currently out of sight.

Airatome1
2017-06-04, 09:18 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9 Temp HP:
Arcane Recovery 1/1
Slots: 2 / 2 --
Active Spells / Features: None
Concentrating on:
Afflictions: None


"Siegfried! Watch- Agh!" Alistair threw his hand out in warning to the well armored man, but as the arrow grazed off the Paladin's heavy armor a second one that Alistair did not notice pierced through his arm, interrupting his warning cry.

That very same Paladin, having seen Alistair's injury, swiftly made his way to the Wizard's side and, after a brief moment, had healed the wound left behind by the arrow.
"Thank you Sigfried. It caught me unaware. I will endeavor to be more cautious."

Fine. If they want to provoke my power...so be it. Help me on this one Yorik.

"I grow tired of your underhanded tactics!" Alistair turned towards the last remaining Orc assaulting Antheia, his hand already tracing a necromantic sigil in the air as he closes the distance to 60~ feet. "Ray of Sickness!"


Action
Range: 60ft
Duration: Instant
Attack: [roll0]
Damage: [roll1] Poison Damage
On Hit: Con save vs DC 13 or Poisoned until end of Alistairs next turn.
Poisoned: Disadvantage on Attack Rolls and Ability Checks.


A ray of pale greenish energy erupts from two of Alistairs pointed fingertips towards the resilient Orc.

Bounty Hunter
2017-06-04, 10:14 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"Eyes on the treeline in case they come back." Kurotah calls out to no one in particular as he moves around the wagon and attempts to line up a shot on the final orc. If need be he could always drop his bow and opt to use his sword, but he'd prefer a well placed arrow so he could be ready in case more foes emerged from the dark woods.

Firing my longbow at No Teet.

Attack : [roll0]
Damage : [roll1]

miinstrel
2017-06-05, 12:14 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
The orc was unexpectedly quick in closing with Zenith, and had it not been for Antheia's distraction he may well have been struck instead. "Careful, this one's incensed!" he warns. Hopping down off the wagon, Zenith drops his bow and draws a rapier from somewhere inside his heavy cloak. He locked eyes with No Teeth for a moment, understanding perfectly well the deadly intent of his opponent. From around the side of the wagon, out of Zenith's sight, he heard the heavy clank clank of Kane's armored heel. No Teeth turned for a moment to assess the newcomer which was all the opening he needed. With a quick thrust, Zenith aimed for No Teeth's exposed abdomen hoping to catch him off guard but he was too slow.

Attack: [roll0]
Damage: [roll1] + sneak [roll2]

Videkus
2017-06-05, 02:53 PM
Attack on the Iceflow!
Quickly becoming surrounded the orc takes a final swing at Zenith, clipping his arm with the scouts stolen sword, before he spins to face the armored foes converging on him from all sides. "Telmar ve'agor kah!" he spits at Sir Kane, a gap-toothed grin spreading on his scared face as he widens his stance ready to fight.

Initiative
Alistair
Kurotah
Zenith
Orcs
Siegfried
Antheia
Caravan People

Orcish
A beautiful death comes/awaits.

You also spot a brand on his arm, a rune, not one that orcs use.

• Zenith takes 6 damage.




Enemy*ACHPEffects
No Teeth1410/14Raging (1/2 Damage from piercing/slashing/bludgeoning)




PartyStatus
Alistair9/9
Antheia5/10
Kurotah12/12
Siegfried11/11
Zenith3/9



FriendliesStatus
Sir KaneHealthy
BeorneWounded
HeldaHealthy
Bruce (Crossbow)Healthy



No Teeth is attacking Zenith next to Beorne's wagon.

Skinny, Left Hand and Halfbreed have turned and headed off into the trees and are currently out of sight.

TheManicMonocle
2017-06-05, 06:53 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

"Hey, you ugly toothless spawn of a gnoll and a bugbear!" Yelled Siegfried, tapping his shield with his mace and trying to get the orc's attention. He strode towards the orc and swung his morningstar, smashing it down on the orc's ugly head.




Combat Stats

Hit:[roll0]
Damage: [roll1]

Chronicler
2017-06-05, 09:08 PM
http://i94.photobucket.com/albums/l93/storychronicler/av-antheia.jpg
Antheia Silverthorn (https://wiki.rpg.net/index.php/Antheia_Silverthorn)
NG Moon Elf Druid 1
Size: M | Speed: 35 ft. | Senses: Darkvision 60 ft., Passive Perception 15
Initiative: +3 | Armor Class: 16 | Hit Dice: 1d8+2 | Hit Points: 5/10
Spell Slots: 1st-lvl: 2 | Concentration: None
Affected by: None | Conditions: Prone
Crying out in surprise moreso than in pain as she fell onto the cold ground, Antheia immediately tucked and rolled. Using her round shield for leverage, she pushed herself off of the permafrost and back onto her feet. Unfortunately, her previous attack hadn't been enough to completely distract the remaining orc from striking its intended foe. She bit her lower lip in frustration as she watched the raider's blade score a gash across the tiefling's arm.

But with reinforcements closing in, the silver-haired elf decided to employ an unorthodox tactic with her weapon. Her curved scimitar was normally meant to be used for slashing cuts, but she thrust it forward like a rapier at the orc's eyes instead. It was a half-feint whose purpose was to distract and off-balance her opponent so that one of her allies could take advantage of the opportunity she'd created. She just hoped that Sir Kane's timing would be in synch with her own.


Move: Standing up from prone.
Action: Helping Sir Kane to give him advantage on his next attack roll.

Videkus
2017-06-06, 01:30 AM
Attack on the Iceflow!
The spiked morning star sends No Teeth stumbling back into the wagon, he steadies himself against its solid frame and prepares to dodge Antheia's attack, but the attack never comes. Instead a loop of rope slides over his head and around his neck as Beorne, having grabbed a length of rope from the back of his wagon, jumps off the far side with a grunt pulling the rope tight about the orc's neck and pinning him against the wagon. No Teeth drops his shortsword as his hands snap up to the rope choking him. The orc's attention split between trying to heaving the weight of a stubborn dwarf off his neck and anticipating Antheia's attack never even see's Sir Kane's blade as it enters smoothly from the side up under his armpit.

No Teeth's legs give out and his hand drop to his side, but he's still held aloft by the weight of Beorne on the other end of the rope. In the silence that follows, the ambient sound slowly come back, the cart animals snorting, the panting of people with their blood up and the constant rumbling from the water rushing through the gorge below.

Combat is over. What do you wish to do now?
It's dusk at the moment and will be dark in less than an hour. The rest of the caravans still need to cross the bridge and camp (which was going to be up near the tree line) needs to be decided on.
Beorne is open to the advice of his guards at this point.
Skinny also left a trail of blood heading toward the tree's which is easy to spot at the moment, but come dark, and your black and white darkvisions, will be hard to see without light.

TheManicMonocle
2017-06-06, 04:38 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Once the excitement from the battle left him and everyone had calmed down,
Siegfried realised there was still more to do. The wagons had yet to finish crossing. "I think we should bring all the guards to this side incase they come back." Said Siegfried. "Then start the wagons crossing again and set up camp on this side of the bridge for the night."

miinstrel
2017-06-06, 06:14 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith grunts loudly at the deep cut, clutching his arm and staggering back from the orc as Beorne and the others finish it off. Controlling his breathing to staunch the pulsing pain, he leans against the back of the wagon. "And here I thought the only thing I had to worry about tonight was Kurotah's snoring. So what are the odds those raiders come back to cut our throats while we sleep?"

While the guards discuss next steps, Zenith works at tying a strip of cloth around the wound with one arm and his teeth, without much success, until Alastair comes to his aid. He gratefully accepts the magical alternative and quaffs the draught, watching as the wound seals itself leaving but a mark.

Healing pot: [roll0]

Videkus
2017-06-06, 07:32 PM
3 Eleint 1485 DR
The Northern Means, Day 4. Dusk.
"Dunno," Bruce says. He was the guard that had been shooting off crossbow bolts from atop one of the wagons. He just retrieved his bolt from Sack's corpse as was walking back toward the wagon he'd been assigned too which was just clearing the bridge now. "Depends on if there's more of 'em lurking about, if not we just halved their number," he shrugs not really knowing what might happen. "They don't look like they're doing too well anyway, desperate maybe," he nods to No Teeth's body. "Both of them aren't dressed for winter and half the fingers on that one have been lost to Auril's bite," he gestures back to Sack on the ground closer toward the trees.

Bounty Hunter
2017-06-06, 08:40 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"Aye. They did seem to be malnourished and desperate; we weren't exactly what I would consider an easy target and more than likely were just the only target." The ranger remarks as he searches around to see if any of the arrows were still usable. "I say we gather everything up and find a safe place to camp and we pull double watch for the night. Should have more than enough of us to keep a stead shift rotation."

The half giant stares off into the woods in the direction the pair of orcs had fled and wonders if they were still running for their lives through the trees or if they'd gone to seek help. His gut tells him that if there were stronger orcs out there these would not have been the ones sent for a raiding party, but he would love to know for sure. He takes solace in knowing no one was hurt too bad in the attack at least.

Chronicler
2017-06-06, 10:05 PM
http://i94.photobucket.com/albums/l93/storychronicler/av-antheia.jpg
Antheia Silverthorn (https://wiki.rpg.net/index.php/Antheia_Silverthorn)
NG Moon Elf Druid 1
Size: M | Speed: 35 ft. | Senses: Darkvision 60 ft., Passive Perception 15
Initiative: +3 | Armor Class: 16 | Hit Dice: 1d8+2 | Hit Points: 10
Spell Slots: 1st-lvl: 2 | Concentration: None
Affected by: None | Conditions: None
After wiping down both sides of her weapon's blade with a handful of snow, Antheia deftly slid it back into the leather scabbard belted at her left hip. Her wandering gaze momentarily drifted to the west, catching the muted orange and violet rays of the setting sun as it sank into the ocean. The coppery stink of spilled blood was borne along by a chill breeze, but did little to dampen the elf's appreciation of the beauty of the distant horizon.

Startled out of her reverie by the human wizard's proffered vial, the druidess gratefully accepted his gift. "Thank you," she murmured. It had been an unexpected gesture, but she drank the liquid and felt warmth blossom outward from her core all the way to her extremities in a tingling rush. It was a rather pleasant sensation. Deciding to pay the good deed forward, she approached the dwarven caravan master to check on his well-being. "Master Beorne," she called out, "How are you? Are you injured?"


Alistair's Healing Potion: [roll0] hp

TheManicMonocle
2017-06-06, 10:31 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

"That's a good idea!" said Siegfried to Kurotah."I agree we should double the guard tonight just in case, maybe even build up a big fire to make sure we can see them coming?"

Airatome1
2017-06-07, 12:00 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9 Temp HP:
Arcane Recovery 1/1
Slots: 0 / 2 --


After the wagons had finished crossing and had been situated, Alistair sat down and broke out his alchemy tools. Infusing a bit of magic into his concoction, he was able to make 2 healing potions for thier injured companions after a few minutes. They were not perfect, but they would do.

The Wizard brought one over to Zenith and the other to Antheia, before packing up his supplies and joining the conversation.

"I could even employ some alchemy to make the flame brighter or even a different color. The problem with that is, if we can see them coming, then they can surely see us. Just sitting there. It would be like a bright, attention catching signal, and for miles given the landscape out here."

Videkus
2017-06-08, 05:03 AM
10 Eleint 1485 DR
The Northern Means, Day 11.
Beorne waves off any concern directed his way. "'tis just a bruise," he explains stubbornly. The orcs bodies are collected and tossed into the river after being searched, which turned up nothing but old worn clothing, a makeshift wooden spear with a fire-hardened tip and a set of hide armor with an old large bloodstained cut in the back. The caravans are brought over the bridge and the scouts body collected and a cairn of stones built up over it, the ground being too hard to dig into. He was a new hire from Luskan like most of the rest of the group and having only four nights to speak to him, no one knew him very well. The stray horses were collected and a few perfunctory words were spoken over the cairn before Beorne moved the group on a little, further away from the site of battle.

Camp was made and a double watch posted throughout the night. Whether the or not their were more orcs in the area or not was never to be known, the night passed without incident, with only the odd howls of wolves much further to the north breaking the silence. Alistairs potions do much to heal most of the wounds from the battle, with a good nights sleep helping heal most of the rest. Beorne, having refused all magical aid, leads the way the next morning, his injured arm tucked away inside his coat.

It begins to snow lightly the next evening, earning a grumble from Beorne and a few worried whispers from some of the caravan owners. After a cold night huddled under blankets around the campfire, the morning sees the landscape dusted white with snow until late in the afternoon. As Beorne had mentioned, it was all uphill after the Iceflow, and the pace of the wagons slowed further to where those walking could easily keep pace without exerting themselves. Occasionally a wagon gets stuck in the muddy track, causing a delay as the line stops and people are assembled to help push as planks of wood are shoved under the wheels for traction. Beorne takes each delay in stride, but it's easy to see he's still not happy with the progress the caravan was making.

More days pass much the same, no bandits or raiders are encountered, but here and there you spot the signs of past troubles on the road. On the eleventh morning of your journey smoke from Hundelstone can be seen rising further to the north and by midday the caravan is rolling through the streets of the squat little town perched stubbornly to the slopes of the Spine of the World.

"Make the most of it lads and lasses," Beorne addresses everyone once the wagons were parked up in a clearing next to a tall cliff that blocked most of the wind. "We're heading out tomorrow," he informs everyone to a few muttered curses and groans, the original plan he'd talked of in Luskan had promised a full day stop in the small mining town. The last town for another ten or so days until Bryn Shander.

As can be seen from the curious faces poking out of doorways and the talk around the camp fire at night, the town consists of mostly dwarves and gnomes who mine the local iron and tin in tunnel dug into the mountains. The houses are dug into the ground, with steep roofs to shed the snow and built for their occupants, with low ceilings within. The town also hosts an assortment of other races, sellswords mostly, who earn their living as caravan guards or as hunters in the crags. Rumor has it that some of the tunnels below the town lead down to the underdark and occasional forays into those depths are led by hopeful adventurers or merchants learning how to fight and survive in the dark depths.

Some of the merchants, having been this way before, lead the way toward the town's inn, apparently the only building suited for anyone taller than a dwarf. Even then, the ceiling can't be much over 7ft high, leaving Kurotah to duck lest his head clip a rafter. Steps carved into the rock lead down to the entrance and the smell of fresh food, spices and ale, along with the warmth of a fire wash over you as you enter the common room. Round tables are set out along the edges of the room, with a iron furnace set into the middle of the room providing the heat you felt. "Welcome to the Furnace! You lot with Beorne? Your late! The missus was starting to get worried," a rosy cheeked human with an extravagant mustache welcomes you all in from behind the bar. He receives a whip from a tea towel for his last comment from the short blond woman, who must be his wife. "We're just glad ye all arrived safely,"she rolls her eyes at her husband as she comes forward. "Now, food? Drink? How many of ye are there?" she asks as she starts counting heads.

Chronicler
2017-06-09, 07:26 PM
http://i94.photobucket.com/albums/l93/storychronicler/av-antheia.jpg
Antheia Silverthorn (https://wiki.rpg.net/index.php/Antheia_Silverthorn)
NG Moon Elf Druid 1
Size: M | Speed: 35 ft. | Senses: Darkvision 60 ft., Passive Perception 15
Initiative: +3 | Armor Class: 16 | Hit Dice: 1d8+2 | Hit Points: 10
Spell Slots: 1st-lvl: 2 | Concentration: None
Affected by: None | Conditions: None
Following along behind Helda, who seemed to know her way around, Antheia allowed the dwarven lass to lead her down into the warm interior of The Furnace, Hundelstone's cheery inn. The aptly named establishment was a welcome respite from the constant cold of the past week of outdoor travel. Shrugging out of her gray-and-green mottled cloak, the long-haired elf sat down at one of the unoccupied round tables so that she was facing the iron furnace in the middle of the room. The heat radiating from it warmed her high cheekbones and aquiline nose.

Leaving the majority of the talking with the human proprietors to the others, the shy druidess whispered a question to Helda. "Do they have a specialty that they serve?" she asked. From the delicious smells that suffused the entirety of the common room, it was evident that at least one of the innkeepers was a talented chef. And from the sound of her rumbling stomach, she knew it had been a while since she'd had a proper home-cooked meal. Not since Luskan, which now seemed like a lifetime ago.

Videkus
2017-06-09, 11:56 PM
10 Eleint 1485 DR
Hundelstone, The Furnace, Day 11.
Helda scratches her head looking toward the kitchen. "Some sort of fermented vegetable if my memory is still working," she replies uncertainly. "I could be wrong though, the last time i came through this way a gnomish family was running the place. But that was...," she pauses to count the years before laughing. "Well over 20 years ago at least," she shrugs apologetically to Antheia.

"Oh you must be meaning the Glavercotts, me and Bernie brought this place off them awhile ago now. They moved south not long after," the blonde woman fills you in having overheard your question as she moved about the room. "I'm Tash, you'll find the place as welcoming as ever," she smiles. "Now then, you're all hungry? Good, good, we have some fabulous pumpkin soup that all warm and ready right now, and if a more solid meal is your liking we have some fresh venison brought in just yesterday. Or we have rooms below if you'd prefer to rest until dinner time," she offers.

"Merchants? Guards?" she wonders looking between you all trying to decide role you played as part of the caravan. "You wouldn't happen to be selling tubers? We could probably use the extra to shore up our stores, looks like this winter's going to be a long one. Or, if you're looking to buy ore before heading north, you'll find prices to rival those in Kelvins Cairn just across the street here," she informs you.

Besides from the group from the caravan the place is almost empty, which isn't all the surprising considering it's only just after midday, Bernie and Tash man the floor, serving drinks and taking orders while a young dwarf can be seen working in the kitchen. Three soot covered gnomes sit at a table near the bar enjoying a drink and a meal, a target is painted on a well used board at the far end of the room with three throwing knives embedded into it and an ancient looking dwarf is asleep and snoring loudly at one of the tables against the wall.

Airatome1
2017-06-10, 03:24 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 4/9 Temp HP:
Arcane Recovery 1/1
Slots: 2 / 2 --
Active Spells / Features: None
Concentrating on:
Afflictions: None


"Merchants? Gods no... we are protecting the merchants. Well, some of us. Some of us, like myself, are scholars. I practice and study Alchemy myself. If you will excuse me, however, I think the Dwarf in the corner has the way of things."

Alistair grabs a table as close to the corner with the snoring Dwarf as possible without waking him and after a moment, cracks open the ancient text and tries once again to find something he may have misses. Another piece of the puzzle that was translating whatever code or language this was written in. He occasionally peeks at the Dwarf, who seems to remain asleep.

TheManicMonocle
2017-06-10, 05:55 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

"Is it safe to leave the caravan alone?" asks Siegfried, talking to Sir Kane while sipping a mug of ale he had bought from the tavern. He had never tried ale; his father sneered at anything so common and forbid his sons from drinking it.
"Should we set up a night guard shift?" He failed to keep the look of disgust from his face after his second sip of ale. It really was a vile drink, next time he would see if they had any wine.

Bounty Hunter
2017-06-12, 12:07 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"I didn't realize I had the look of a tuber merchant. Ha!" The goliath chuckles as he enters the room behind his companions, ducking the occasional rafter and dodging anything else hanging about. "I bowl of the soup does sound quite good though; Are you able to grow pumpkin this far north our was it brought in by caravan?" He asks as he takes a seat at a table that would afford him the most legroom. He stretches and flexes his shoulder and is rewarded with a few small cracks of the spine and neck. "Nice to be off our feet for at least a little while ay gang?"

Videkus
2017-06-12, 02:13 AM
10 Eleint 1485 DR
Hundelstone, The Furnace, Day 11.
Sir Kane shakes his head to Siegfried, "It should be safe enough in town Siegfried. Anything that would venture in to raid Hundelstone would be desperate or stupid, the gnomes and dwarves of the town delve into the Underdark and survive, not to mention the sell-swords that hire on to such journeys. Still they wont be unguarded, Alison offered me the back of her wagon for the night while her husband and her take a room in the inn," he points to a wagon that usually takes a spot at the back of the line, more of a gypsy wagon with solid sides than a merchant one. "I'll be there to raise the alarm should anything decide to poke around unbidden," he assures you.

The old dwarfs snoring stops eventually, subsiding into the slow steady breaths of someone fast asleep. As you continue to wrack your mind for ideas on how to best decipher the book you begin to feel the tingly feeling you get when you know Yorik is awake again in the skull and observing what you're doing. <While i applaud your eagerness to delve into necromancy dear Alistair, are you sure this is safe? I'd hate to spend eternity buried at the bottom of a refuse pile - which is what might happen if you were to say, accidentally trip some hidden protection and have the soul ripped from you,> the ghost voice of Yorik worries for about what might befall him.

Tash weighs her hands at Kurotah's question. "Sort of, not really," she says confusingly. "What we're eating now's come through from down south, but one of the locals here has something set up in a cave that see's us through the winter. It's quite amasing really, he manages a small, steady supply year round," she explains before she is called away. She excuses herself and vanishes back into the kitchens before returning to another table to talk to some of the other patrons. Bernie comes out a short while later with a mugs of ale for everyone, explaining that Beorne had paid for them as some sort of apology. The dwarf working the kitchen comes out not long after and begins distributing bowls of soup to hungry people.

Bounty Hunter
2017-06-12, 10:08 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"My people were too nomadic to ever try something as crazy as growing pumpkins in a cave." Kurotah comments toward any of his companions close enough to hear, if they are not tied up in their own conversations, and scratches his jaw a moment as he thinks of home. "We mostly had to trade with the other tribes or wait for one of our farwalkers to return from their journeys south and see what they brought back. I don't know if any ever made it as far south as where you all are from though. Good land to grow things down there?"

As mugs of ale and bowls of soup begin to be passed out among the tables, the goliath adjust himself once more in the too-small table to best be in a position to eat. He takes a sip of his ale and then places the cup on the table before cupping the warm bowl of soup in both hands. He lets the heat radiant into the palms and fingers of each hand, fighting off what remained of the clinging chill from outside, and then finally picks up his spoon to set to the task.

miinstrel
2017-06-12, 12:21 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
"My thumb's about as black as the Raven Queen's hair," Zenith replies to Kurotah, taking a seat opposite him with a shandy ordered at the bar and happily collects one of the steaming bowls being delivered. "My pa left me to tend the homestead for a while, but whenever he left during planting season we had a poor harvest. It's tricky business keeping things alive, much easier to kill them." He raises the glass almost to his mouth and then pauses, raising it above his head instead and adding, "And by the way, good show to yourself and Siegfried on the road back there. I really wouldn't expect someone as uncomfortably large as you to be such a good shot. This caravan's in excellent hands... whatever comes our way."

"And healing hands too if I saw correctly back there?" the tiefling questions. "Siegfried, you've a bit of a priest in you, eh? No, not like that; I mean with those magic fingers. No, not like that, umm.. where'd your healing talents come from?" he takes a couple long swigs from the mug to quiet himself, feeling thankful for his complexion in this moment to hide the embarrassment as small beads of sweat start to form on his brow... though that could have to do with the fact he hasn't removed his heavy cloak even in the hearth-warmed, and now moderately crowded, common room.

TheManicMonocle
2017-06-12, 05:23 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried had joined the table after making sure the caravan's security was taken care of. He colored slightly at the praise, drinking water out of a mug "Comes with being a paladin I guess." replied Siegfried. He began to eat the soup, feeling the warmth drive away the cold that had lodged itself inside his body. "What do you guys think of those orcs? He asked. "They seemed pretty ragged, right?"

Videkus
2017-06-14, 02:30 AM
10 Eleint 1485 DR
Hundelstone, The Furnace, Day 11.
As you talk among yourselves enjoying the sensation of feeling in your toes once again, the sound of voices echos down the steps leading to the inn moments before the door is thrown open and a trio of burly dwarves enter, bundled in heavy furs with weapons at their hips.

Pausing to blow some warmth into his hands the lead one nods to door sending one of the other's hurrying to close it. Glancing around they pick a table near the furnace and start unloading one of their packs. A roll of red fabric is set down on the table before being unrolled displaying a substantial collection of necklaces, bracelets, earrings and other small items all made from a glassy looking dark blue material.

“Black Ice,” you hear them tell Tash obscurely when she asks about it. Clearly these dwarfs were merchants too, and by the display set out, looking to sell their wares.

Bounty Hunter
2017-06-14, 09:04 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"Never thought my size something to be uncomfortable about." Kurotah muses and considers the rest of. Zenith's comments. "I'd wager I can use a bow as well as most of the hunters, trappers, and wild men stomping around the North. I've heard tales of some truly skilled elves when it comes to archery but you know how rumors are." He takes another drink from his cup and starts to poking at the soup, stirring it a little and blowing slightly on a spoonful of broth and vegetable lumps to cool it. "Where was it your father was going all those times? If I might ask..." He blows his spoonful again and finally slips it into his mouth; as he chews and waits for an answer he eyes the strange dwarven merchants as they enter and begin to set up shop.

Airatome1
2017-06-14, 11:12 AM
<While i applaud your eagerness to delve into necromancy dear Alistair, are you sure this is safe? I'd hate to spend eternity buried at the bottom of a refuse pile - which is what might happen if you were to say, accidentally trip some hidden protection and have the soul ripped from you.>

You are already spending eternity sealed inside your own skull, Yorik, unable to reclaim your body proper after so many decades. I think spending the rest of your time in a pit doesn't look so bad after that.

<Cute...Do keep in mind, Master, that if anything were to... I don't know, inadvertently befall your soul, as the last remaining Graymond; the seal upon my skull would cease to function. The Graymond family would be no more, and my servitude would end, allowing me to find a new - >

Shut up a moment. Do you see that? Ever hear of Black Ice, Yorik?

As the group of Dwarfs walk in and unfurl their wares made of something they called 'Black Ice' , Alistair closes the tome he had been trying to study and stands up to take a closer look as he attempts to recall any information he may of come across concerning this Black Ice.


Arcana? [roll0]
History?? [roll1]
Uh.... Nature???? [roll2]

Without any sort of prompt for a Nature roll, Alistair would default to Arcana and History.


"Greetings, my name is Alistair, that looks to be some impressive wares you have. Black Ice you say? Is it sturdy? How is it this ice has yet to melt? Beautiful in the light, I must say. Where did you acquire such a wonderful material? How much are these pieces going for?"
Alistair makes with a few questions all at once as he approaches, attempting to gather more information on the material and see if things seem legit.
If anything, his barrage of questions would annoy or intrigue a proper merchant, and twist around the explanation of a fake one.

Videkus
2017-06-15, 02:45 AM
10 Eleint 1485 DR
Hundelstone, The Furnace, Day 11.
<Forgive me for thinking you had a basic grasp of thermodynamics. Now you see, when water freezes it become ice. Raise the ambient temperature, with a... furnace lets say, and it reverts back to it's liquid state,> Yorik replies mockingly as if he was lecturing a small child. <I think it's safe to conclude that that is not ice.>

"Is it sturdy?" the dwarf asks rhetorically looking to his companions with a laugh as he pushes himself to his feet and draws his sword, slapping it down on the table. "Aye, strong enough i've staked me life on it," he indicates his blade etched with incredibly intricate runes and scroll work which appears made of the same material, the blade shining as if wet in the torch light of the room.

"'tis a marvel of smith work lad," he explains. "Harder than steel, yet as malleable as clay once heated in a forge. It allows for details the like of which have been lost to us for generations. It'll not melt and despite its name and the way it looks, is warm to the touch." He leaves his blade there for a moment for you to admire and touch if you wish before sliding it back into its scabbard. You notice one of the other dwarves has a warhammer made of the same stuff and they all wear it as jewelry of one kind or another, necklace, earrings or beard rings.

One of the other two, shorter and scared with the warhammer at his hip, had been looking at you distrustfully throughout the exchange and steps forward once the other one stops speaking. "What's yer questions boy? Ye thinking to cut in on our business? Don't tell him anymore Yanus," he challenges as he warns the leader off revealing any more, narrowing his eyes at Alistair and resting a hand unconsciously near his weapon.

The leader, Yanus it would seem, looks between his partner and Alistair in thought before scratching his nose. "It might not be like that eh lad? Yer just after a necklace fer ye sweetheart? Maybe a bracelet? All reasonably priced," he asks unsure if his friend was right or not and wanting to get back to business.

Yorik doesn't know what it is.
Kurotah hasn't seen it before (or anyone else for that matter).

While you've never seen it or heard of it before, you can get guess based on what you've heard and what it looks and feels like (should you touch some of it). That it is indeed Black Ice as it's named, light gleams through it very very dimly when held up to a lantern. It's light, feels good in your hand and is as sturdy as the dwarf boasted. How it came to be, or where you might find it or mine it, is anyone's guess.

TheManicMonocle
2017-06-15, 11:54 AM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried had only been slightly interested in the dwarves and their wares before they mentioned weapons.
Now his interest was piqued. "Sir dwarf!" Interrupted Siegfried. "Do you have any of those black ice weapons for sale? And if so, does this strange material offer any properties exclusive to the material? Or is it purely decorative?" His interruption served another purpose as well. He was hoping to keep the caravan wizard out of trouble.

miinstrel
2017-06-15, 12:38 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)

"You know what, Kurotah, that's a great question. A great question indeed. He was always very secretive about his trips. Sometimes he'd say he had business in the city, but after a week I'd go talk to his friends in Waterdeep and none of them had seen him. Sometimes he just said 'I'll be back when I can, stay out of sight of the guards' and he'd come back a month or two later with bruises and scratches all over and never say a word. We had a... strange relationship. My theory is he was either a spy or a bandit. I prefer to think of him as a spy. off on dangerous missions for the crown, infiltrating secret organizations, fomenting dissent, that sort of thing. A bandit has its own sort of excitement to it, but I'd rather be the son of a spy I think. My people do love being mysterious after all." He pauses to eat some of the stew and seems about ready to drone on further when the merchants unveiled their shining wares. A soft "ooooh" escaped his lips as he rose to investigate further.

He stood a few feet to the side of Alistair, admiring the works of art and listening as Alistair unleashed his torrent of questions. Stepping up to the table to take a closer look, he picks up one of the rings and holds it up to the light before comparing it to the ring on his own finger and seeing if the size fit. The blue gleam looked odd against his pinkish skin, but he had to admit they were pretty. "I'll echo the mage's last question, how much does a piece like this go for on your table? Do you craft these yourself?"

Can I assess the value of their jewelry? Presuming that would probably be a straight INT check [roll0], +4 if Investigation is appropriate.

Videkus
2017-06-15, 05:25 PM
10 Eleint 1485 DR
Hundelstone, The Furnace, Day 11.
The third dwarf shakes his head at Siegfrieds question. "Not many," he tells you reaching into his own pack and pulling out three sheathed daggers of varying sizes. "We're heading south to test the water with these first while Baerick Hammerstone and his boys get production flowing back home," he tells you offering you one of the daggers to test. "They'll not burst in ta flames at a word if that's what ye mean, but they can go blow fer blow with common steel and come off the better for it. Lighter too, Baerick's made himself a fine suit of armor with it, i think that's where the money is."

Helda can be seen with a look of concentration on her face as she watches the dwarves. As the one with knives starts talking she stands up and points at him in shock. "Baeloff! Baeloff Ironstar!" she accuses him coming forward and throwing open her arms wide to hug the man who was just looking at her trying to place the face. "Helda Silverstream?" he asks hesitantly before breaking into a grin at her nod and grabbing her in a hug. They both move off a little way and begin talking, obviously they knew each other and from what you overhear they hadn't seen each other since Helda had left while she had still been seen as a dwarven child.

Yanus picks up one of the other daggers, taking up the potential sale. "Aye, 'tis a rare material this Black Ice and these are forged by master dwarven smiths. The dagger'll set ye back 8 gold a piece, while the jewelry varies depending on what yer after. That ring? Beautiful aint it? 4 gold and she's yours," he offers.

It's hard to tell what the ring would be worth as this is the first you've heard of Black Ice, you have no idea how rare the material is. It's made of intertwined cords of Black Ice, twisted into a perfect circle, the join completely hidden.

miinstrel
2017-06-16, 08:47 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)

Zenith purses his lips in thought, wiping his brow with the sleeve of his tunic, "It is a nice piece, fine craftsmanship on the setting... but the ice doesn't quite share the luster of a diamond or emerald, wouldn't you agree? The wet sheen seems more of a novelty for folks from the cities down south, or maybe a new trend for those who can't quite afford the true gems of the upper crust. I'll give you three, mostly for the metal work," he counters.

Regardless of the success or failure of his haggling, Zenith sets the ring on the table adding, "Let me fetch my coin purse," before returning to the table and taking in a few slurpy spoonfuls of soup. He pulls the small jingling pouch off his belt and fishes around inside for a moment before replacing it and asking Kurotah, "My gigantic friend, how would you like to have me in your debt for a few days? Any chance you can spare a few gold pieces for a travel memento? I'd pay myself, but my coin is tied up in the goods I'll be selling once we arrive in the Ten Towns where you'll be repaid in full."

Persuasion if needed: [roll0]

Bounty Hunter
2017-06-16, 09:28 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"I suppose it would be rather exciting to have a father who was a spy and off doing things he can't or shouldn't speak of. Certainly beats some of the other stories I heard out there of folks who just up and left when they couldn't stand the hand life had dealt them." Kurotah answers in response to Zenith's story and hypothesis about what his father had been off doing. "Did he ever end up settling back down...or?" If this question came across blunt or too forward the goliath didn't seem to realize it or more than likely it was a difference in culture as to acceptability.

Once the tiefling has answered and gone off to inspect the strange dwarven wares, the large man turns his attention back to his soup which was hopefully at a more digestible temperature. He sips on the spoonful slowly and watches the goings on between his caravanmates and the merchants. Though he had no interest in the items himself, he was glad for anything that might raise spirits or keep the mind of the road ahead and behind as they continue their journey.

"You set out on this trip without a few gold to spare?" He asks confusedly at the mention of a small loan between 'friends'. He didn't mean it as insulting it just seemed odd that folks from down south always seemed so ill equipped for hard life on the road.

Passive Insight : 14 To know if I'm being lied to and such.

miinstrel
2017-06-16, 10:21 AM
"Somewhere maybe," Zenith replied wistfully to Kurotah's comment, seemingly unoffended. "It's been a decade or two since I saw the old man. It was getting on into late fall, and there wasn't much to be eaten seeing as I killed most of the plants. I was a passable hunter, but not enough to keep me going through the winter alone. So I moved to the city and figured I'd see him next spring. When I returned home, what do I find? A big, shaggy BEAR laying down on the bearskin rug by the stove. There's a bit of irony for you. Didn't even notice the thing until I almost walked into it. Chased me right outside it did. It's times like that I'm grateful for my wiii---whip-like reflexes." he seemed to change his mind on how to finish the story. Seeming to want to move on, he rises and goes to inspect the merchants' wares.

*****

Zenith waves his hand dismissively, "Gold is just a placeholder. It's unrealized potential for happiness, glory, affection... why hoard it? I'd rather eat of its fruits any day. It was a bit of a hasty departure; I probably should have prepared better, but when Fharlanghn calls you get a'wanderin'!"

He doesn't strike you as a liar, per se, but there's something he hasn't said. People don't hastily travel 300 miles unprepared. Still, you get the feeling he's genuine in his intent.

TheManicMonocle
2017-06-16, 04:19 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried looks briefly disappointed by the lack of larger weapons."I'll buy a dagger, then." Says Siegfried, pulling out 8 gold.

Videkus
2017-06-17, 02:28 AM
10 Eleint 1485 DR
Hundelstone, The Furnace, Day 11.
Yanus looks offended at Zenith's criticism and he shakes his head sadly. "Ye surface dwelling folk couldn't tell diamond from simple glass. 'tis not yer fault, 'tis the light, ruins yer eyes. An' this be rarer than any emerald, they have emeralds in Waterdeep, emeralds in Thay. But only Icewind Dale has Black Ice. This is your chance to get in early lad, set the trend, be the one that all them fine folk pining over diamonds and emeralds seek to follow. Three gold? Nay, this ring is worth at least three gold and twice that in silver!" he counter offers.

"See!" he calls out after Zenith as Siegfried casually hands over eight gold for the dagger. "This man here see's the value Black Ice offers, yer a wise man sir," he tells Siegfried spreading his hands wide over the daggers. "Take yer pick, they're all sharp enough to shave with if yer of a mind and unless ye get in a fight with a rock the point'll stay as true as it is today."

Siegfried gains 1x Black Ice dagger. Subtract 8g from your funds. (https://goo.gl/h5OigR)
It does 1d4 piercing damage, as per a normal dagger, and might have some additional properties that you'll later discover.

Bounty Hunter
2017-06-17, 10:13 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"That's one way to look at it." Kurotah chuckles at Zenith "But then what happens when some pretty trinket comes along and you've naught the coin for it? You can't always go running to borrow and loan eh?"

miinstrel
2017-06-17, 05:15 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)

"If there's one thing I've learned it's that there is always more gold if you know where to look," Zenith replies knowingly. "There are always trinkets too. The coin and the trinkets, they call to each other. I just see it as my sworn duty to bring them together, who am i to deny fate?" he smiles, taking another swig, then wiping his mouth and forehead with his sleeve to remove the ale and sweat respectively. "It's not like I'll be able to run away with the ice closing up the pass behind us anyway."

Bounty Hunter
2017-06-18, 10:44 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"Well perhaps its time for a life lesson on preparedness." Kurotah laughs before sliding another spoonful of the soup in his mouth and chewing casually on a lump of soft pumpkin.

"Maybe they're willing to barter with some of those goods you've tied your coin up with?"

Airatome1
2017-06-18, 12:08 PM
After the accusing Dwarf was disarmed by another chiming in, a brilliant distracting tactic, Alistair seemed in the clear. It was obvious now that this material was the real deal, despite its properties being a bit of a mystery.

While Alistair might possibly use a dagger if close combst erupted, he would rather pay 8 GP of the 30 they were given by Obar to buy something more arcane in nature or better suiting his talents.

Alistair surveyed the cloth full of items and turned to who appeared the head Dwarf. "Happen to have anything a student of the Arcane might use? A focusing orb, a well cut piece of Black Ice for the tip of a staff or rod? Weapons are the domain of these others, I haven't need of them. What of the rings? What might those cost?"

Alistair turns his head back towards Kurotah. "Anything here you may want to spend more of this contribution on, my friend? Obar did say he wanted us prepared."


So my inventory Document still has me at 30gp from Obars sack of gold. I am pretty sure we spent some of that on a load of supplies but cant find out what. I did nor have access to the document for a long time due to my move to Colorado. What should this ammount be at?

Videkus
2017-06-19, 02:25 AM
10 Eleint 1485 DR
Hundelstone, The Furnace, Day 11.
"Oh ho ho!" the dwarf sounds excited at Alistairs interest in a ring too. "Ye've got some competition now lad," he calls out to Zenith as he was still trying to get Kurotah to part with some of his coin.

"Well like i was saying to yer friend there, rings'll set ye back about four gold. That one over there offered me three, so if'n ye can beat that ye can have the one he was looking at. Don't 'ave any of that magic...," he wiggles his fingers as if casting some enchantment over his wares. "Memorabilia on us. Though if yer a follower of the Morndinsamman," he says selecting one of the amulets on the table and dangling Moradin's holy symbol between two fingers. "I have this beauty. I'd take it meself if not fer my da's own symbol passed down from his da and his da before him," he tugs at a silver chain hanging around his neck. "But she'll not go fer anything less than ten, an' there aint no bargaining on this piece."

Videkus
2017-06-21, 05:51 PM
13 Eleint 1485 DR
Spine of the World, North/South Pass, Day 14.
As the day in Hundelstone wears on, the miners slowly start coming into the bar, dirty, tired and hungry. The trio of dwarves attempt to sell their wares, but don't get too much interest from the practical minded folk of the town. Those of you that purchase a private room retire there as night comes and the rest of you find a spot on the floor in the common room.

You set out the next day after the best sleep you've had since leaving Luskan. The pass awaits before you, the peaks of the Spine of the World looming tall ahead and into the distance to the east. The wind howls, gusting through the pass and preventing any snow from finding purchase on any exposed rock of the winding path. The pace drops off again as you begin to climb in earnest, the first night in the pass is spent strung out along the path huddling together for warmth as the howling wind does it's best to prevent you from sleeping.

The next day is much the same, climbing, forever upward as the path twists and turns between the two peaks to either side. That night you stop at a spot in the lee of one of the mountains giving you a grand view of the land to the south. Smoke from Hundelstone's fires easily visible below, disheartening in just how close they are after two exhausting days on the road. A light dusting of snow covers the wagons and sheltered areas of the path the next morning, but by early afternoon Beorne announces you'd reached the top. Going down is almost worse than the slow climb up as the wagons *want* to roll downhill, pushing at the draft animals and threatening the efficacy of the meager handbrakes the wagons are equipped with.

Walking at the front with Sir Kane, Siegfried is the first to literally stumble across the aftermath of a battle in a relatively flat section of the rocky track. Buried under an inch of snow, his boots uncover a naked body, frozen, but as yet, untouched by scavengers.

Keeping things moving.

Zenith, if you can could have convinced Kurotah to part with the gold to buy the ring, the dwarf would have eventually given it to you for 3g.
I don't think he was going to lend you the money, but if i'm wrong and BH says he would, you can go ahead and add a black ice ring to your sheet and Kurotah can remove 3g.

TheManicMonocle
2017-06-21, 08:04 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried had been talking to Sir Kane while helping to keep the front wagon from going too fast at regular intervals. For now the path was flatter, and so Siegfried was simply walking infront. He was saying to Sir Kane "...and the last time I was in cold this bad I-" before tripping on something in the snow and going down. Pushing himself up a little, his confusion quickly turns to horror as he sees the body and begins to look around. "Beorne!" Yells Siegfried, gesturing at the bloodied snow infront of them. Siegfried gets up all the way and backs away from the body, brushing snow off himself.

Videkus
2017-06-21, 08:49 PM
13 Eleint 1485 DR
Spine of the World, North/South Pass, Day 14.
Beorne calls a halt at the warning and hops down from his wagon to inspect your find. "Can't be very old, Yeti's or the Crag Cats would have got to it by now if it had been here for long," he muses running his fingers through his beard as Sir Kane rolls the body over revealing the cause of death, a large dent in his skull. Looking around there are several places where the mountains look like they might be scalable, but with the snow along the lowers areas and the wind wiping clean any evidence higher up, no tracks or signs of passage can be easily seen.

Further ahead along the trail, four more bumps in the snow look like they might too conceal more bodies.

Shortly after Siegfried's yell you began to hear a faint rhythmic tapping over the sound of the wind coming from your right, over the edge of the path where the ground drops away into a gully. tap-tap-tap-pause-tap-tap-tap

Airatome1
2017-06-23, 12:43 AM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9 Temp HP:
Arcane Recovery 1/1
Slots: 2 / 2 --
Active Spells / Features: None
Concentrating on:
Afflictions: None


As the halt was called and the wagons were brought to a stop, Alistair hopped down from the back of the wagon to investigate. Seeing a few of them around the frozen body made the Necromancer to be quite aware that he was lacking any magic that allowed him communication or control over the dead; magic that would have come in handy to uncover what had happened here.

Instead, Alistair continued up ahead to investigate the other frozen bodies, wondering how they got here.

"What do you think could have caused this? More importantly, why?"

Bounty Hunter
2017-06-23, 03:18 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

Kurotah had grimly taken up his pack again as they left the warmth of the tavern and once more braved the cold. He had no complaints about either the cold or the traveling but he couldn't quite place why he had a looming bad feeling. His spirits began to perk however as the spires of the Spine of the World began to rise to the East and eventually disappear into the clouds that hang about them. No matter the journey it was nice to be reminded of home and family even it was weeks worth of travel through near impassable mountains to get from here to there.

"Odd." The goliath says, puzzled about the situation as he loos it over. It wasn't a particularly useful input but the others had said the obvious already. "Naked too. I wonder if that came before or after death." Kurotah moves forward with Alistair to check the other bodies and see if they appeared to have met the same fate.

Videkus
2017-06-23, 05:49 PM
13 Eleint 1485 DR
Spine of the World, North/South Pass, Day 14.
Not all the piles of snow contain human bodies, though the three that do show a similar tale to the first, broken bones and huge bruises cover their naked bodies, most likely from some sort of blunt weapon. The one that doesn't contain a human, instead has something else. Something bipedal, short, about the height of a dwarf, but proportioned like a human and smelling faintly of cinnamon. Multiple stab wounds cover it's body and it's skin is black as if every inch of it has been completely frostbitten, there is no hair on its entire body. Also strange, is that there is no blood under the corpse, though the wounds do show signs at having bled.

Airatome1
2017-06-23, 09:38 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9 Temp HP:
Arcane Recovery 1/1
Slots: 2 / 2 --
Active Spells / Features: None
Concentrating on:
Afflictions: None


"Kurotah, is this... a Gnome? Halfling? The frostbite is making it difficult for me to discern. Smaller than a human...and, ah, much smaller than you. Is this something else entirely?"

Alistair ran a hand through his hair as he processed the scene before him. "Where is all the blood? This creature sustained obvious puncture wounds which would have...did...bleed quite a bit. There is no blood to be found."

Bounty Hunter
2017-06-24, 07:17 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

Kurotah looks around at the scene and then at the strange body before him. "Too much time has passed, snowfall covers any tracks and blankets the whole place in mystery." He looks around and then back to the small, stabbed, creature. "No wagons, no debris, no sign of their clothes. Were they left here ... did they get chased here?"

This scene is quite interesting but I haven't solved the mystery yet.

I'd like to see if I can recall or identify short beings that spell like cinnamon. I'm also curious if I can tell what sort of weapon did the stabbing; dagger? teeth? rapier?

Investigation : [roll0] Is there something I'm missing here? Totally nude nothing else in the snow nearby?
Nature : [roll1] Is this a gnome or halfling or something else?
Medicine : [roll2] Can I tell how long they've been dead? What could have caused these stab wounds?

Videkus
2017-06-25, 12:26 AM
13 Eleint 1485 DR
Spine of the World, North/South Pass, Day 14.
Thinking on the situation further yields no new revelations as to why, or where, the blood had gone. The little that still clung to the wounds was old, frozen and dark. Scrapping some blood away from one of the wounds with the edge of a dagger it soon becomes clear that it is the blood which is the source of the smell, not the body itself. Expanding your search away from the body you discover a couple of thick, club-like branches striped clean of twigs, stained with blood and covered by the fresh snow not far away, you also spot a few other small splatters of blood around the place as you scrape up the snow using your boots, but not enough to account for all the wounds the creature had.

As the rest of the wagons crawl to a halt and the wagoneers begin chatting among themselves a dull thumping, as if someone was kicking a wooden door, can begin to be heard coming from the right of the track where the ground drops away down into a small gully.

Just to be clear, there are 4 frozen naked humans and 1 other thing which is also naked, lacks any hair and has a black/really dark purple skin as if frostbitten everywhere, which is strange and makes you wonder if it's not frostbite at all, but other alternatives are unknown.

Investigation
You find the clubs and a couple of bloodsplatters near the strange body. Some blood can be found pooled near the human bodies, but as they all died of blunt force injuries they didn't bleed overly much.

Nature
It's not a gnome or a halfling, if anything it would be closest to a short elf or a tall, elongated halfling.

Medicine
Swords, or blades at least. The body has wounds that match up with the slashes and thrusts of longswords. As to how long they've been dead, perhaps a day or two, any longer and they'd become a meal for a hungry animal or Yeti. And the trio of dwarves you met in Hundelstone made no mention of anything like this when you met them three days ago.

miinstrel
2017-06-25, 10:45 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
To the chagrin of those slowing the wagon's descent, Zenith was still riding on the back of Beorne's wagon, adding his weight and never ending chatter to their burden. As the others investigated the bodies, Zenith's head cocked to the right, his eyes squinting in attention to nothing in particular. He hops off the wagon and steps gingerly off the trail, following his pointed ears. Hand on the rapier inside his cloak, he crouches and creeps across the white landscape to peer into the ravine.

Stealth: [roll0]
Percep (if needed): [roll1]

Videkus
2017-06-25, 01:50 PM
13 Eleint 1485 DR
Spine of the World, North/South Pass, Day 14.
Creeping forward, the noise getting louder, you peer into the ravine and see only snow covered boulders 20 ft. below you. But as you wait and continue to - thump - look some of the snow seems to vibrate on an oddly rectangular looking boulder - thump - as you continue to look on, fascinated, - thump - a crack forms in the snow revealing a dark brown colour beneath it - thump - then all of a sudden a large sheet of snow breaks off the side of the boulder revealing that it's not a boulder at all, but a solid wooden wagon - thump - upended in the ravine. In fact, now that you're closer you can even hear the muffled shouts of something within it.

miinstrel
2017-06-25, 02:48 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
What in the world... He looks on with curiosity. if whatever killed all those men is down there he certainly didn't want to move in alone. Reaching into the snow he pulls out a small rock or chunk of ice and throws it back toward the wagons to get everyone's attention, holding up a single gloved finger to his lips indicating silence before turning his attention back to the cliff side to see if it looks easily scalable for a closer look.

Videkus
2017-06-25, 03:01 PM
It's roughly 20-30ft to the bottom of the gully. It's quite steep, but there are handholds aplenty, though they are ice/snow covered. If someone were to hold a rope for you, you could easily reppel down, or you could climb with a DC10 Athletics to avoid slipping.

Bounty Hunter
2017-06-25, 06:53 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

As the rock is thrown to get their attention, Kurotah snaps his attention toward Zenith and is met with the sight of the sign to be silent. The goliath begins to move away from the strange body and toward his companion; along the way he unslings his bow and readies an arrow loosely in his hand. He takes slow careful steps until he's standing beside the teifling and waiting to see what all the fuss was about. He stares down into the ravine at the wooden shape and the muffled thumping that emanated from it. Turning back to his companion he points at himself and then points down with his index finger before giving a small shrug.

I'm asking if they want me to climb down. However, based on size etc, I'm fine being a rope anchor too if someone else wants to go down. And then I'll just provide cover from up here with the bow.

miinstrel
2017-06-26, 08:47 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None

As soon as Kurotah notices him and begins making his way toward the cliff, Zenith hops over the edge, stretching his wings out of sight to glide safely to the bottom and feeling a great deal of relief at unfurling them for the first time in a week. He craved the day when this pilgrimage was over and he could go for a nice evening flight to clear his mind again.

Landing gently about 10 feet from the wagon, he slips forward and tries to find a window through which he can peer inside, or perhaps the door to the interior, though he waits to open it until Kurotah is in position above.

Can I tell how long this wagon has been down here?

Bounty Hunter
2017-06-26, 09:06 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

Kurotah grits his teeth and sighs as Zenith jumps over the ledge and disappears out of sight. He hastens his pace slightly and quickly takes up position at the edge of the drop and keeps his bow readied while watching what unfolds below. It was certainly turning out to be a day full of mysteries and he tried not to let the nagging feeling they were wasting valuable travel time tug at him too much. He flexes his fingers around the shaft of his nocked arrow and waits for something to happen below.

Reading an action to shoot my bow at any obvious hostile if it comes to that.

Airatome1
2017-06-26, 11:39 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9
Arcane Recovery 1/1
Slots: 2 / 2 --
Active Spells / Features: None
Concentrating on:
Afflictions: None


As Alistair tries to figure out what it is that transpired here, Kurotah suddenly heads off towards a cliff. Following his gaze, he notices Zenith and realizes he had found something and was telling the others to keep quiet.

Following his much larger companion, Alistair keeps a bit of distance between him and the cliff, waiting for any signal that danger is below.

Videkus
2017-06-27, 04:05 AM
13 Eleint 1485 DR
Spine of the World, North/South Pass, Day 14.
As you glide down to the bottom of the gully you discover what became of the horses when you step on the frozen body of one of them underneath a covering of snow as you move closer to the wagon. Up close you can see that the wagon has landed on it's side and become wedged between two large boulders, which completely block the rear exit and leave only a small gap, large enough for an arm or leg to fit through, at the other end. There are no windows along the side and the small gap is currently plugged tight with what looks to be a cloth-like material, perhaps clothes or bedding. As the noise of people talking up above stops, so too does the banging from inside the wagon. It's eerily quiet as you approach.

You have no idea how long it's been down there for. It's been snowing lightly on and off for the last few days, which would explain the snow covering everything in the gully. But i can't think of anything around that might give you a clue as to how long it's been here or not. Just boulders, frozen horses and a wagon stuck between some rocks.

Let me know if you want to try move some of the stuff clogging the gap or not. If you want to do it without alerting whatever's inside, give me a sleight of hand roll to go with it.

miinstrel
2017-06-27, 08:19 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
It was a strange scene, to be sure, but the cloth stuffed into the crack told him there was someone inside trying to keep the cold out to prolong what few desperate moments they had left. He places a hand on the wagon and says quietly "Is anyone alive in there?" hoping to not draw attention from whatever might still be lurking in the hills nearby. If no one answers, he pokes in the cloth with his rapier so he can be heard more clearly and repeats the question, adding "We're a caravan heading to Ten Towns from Luskan and saw the slaughter above."
If someone does answer, Zenith motions for Kurotah to join them, expecting to need his strength, as he climbs atop the wagon and begins clearing the snow from the top hoping to find a window or something buried beneath.

TheManicMonocle
2017-06-27, 03:03 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried had been staying near the wagons with weapon drawn, just incase this was a trap when Zenith alerted the party to something over the cliff's edge. Siegfried walked cautiously over. He waited next to Kurotah with weapon drawn.




Question
Can the party see Zenith uncovering the wagon? If so, I'd like to prepare to render healing to any survivors as needed.

Fishybugs
2017-06-27, 04:13 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Faeranduil falls quiet as he hears people approaching. They're coming back. Oh no, oh no, oh no." He slowly reaches for his sword which he had stashed behind him. The heat of his last cantrip was fading, and it was painful to make a fist around the hilt. How many more? He took a few deep breaths, preparing himself.


"Is anyone alive in there?"

Faeranduil's eyes widen a little at the voice, but he says nothing. The half-elf listens a few more moments to see if he can hear anything else.

Two things happen quickly back-to-back. A rapier pokes under the edge of the cart, apparently seeking to finish him off, followed by a little louder voice from the outside.

"We're a caravan heading to Ten Towns from Luskan and saw the slaughter above."

It takes a moment for the words to seep through into Faeranduil's half-frozen brain. Long moments pass by.

Then another few moments. "Do you have hair?"

miinstrel
2017-06-27, 06:59 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith's neck pulls his head back accompanied by a perplexed contortion of the facial muscles. A pregnant pause separates the question and his reply. "... Of the many things I've been asked about my body, 'do you have hair' has to be the most benign. And yes, I do in fact have hair. It grows everyone a human's does. Yes, even there." He drops his guarded posture a moment and begins gesturing with his rapier in hand as though he were bartering with a street vendor. "I don't know why so many people assume everything is so different. We're really a lot more alike than we are different. Why I'm sure you-- ... well we can go into the details later. Are you hurt? Got anything to eat? How long have you been stuck in there?" He climbs up atop the wagon and starts scraping the snow off to the side, calling up cheefully to the others, "Siegfried! Looks like I don't need you as a tent mate after all!"

Fishybugs
2017-06-27, 07:54 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Faeranduil listens a moment to the semi-muffled voice outside. ...does have hair..
Good. ...different than humans... Maybe bad. Maybe not. We'll catagorize that as 'to be determined'. Wait. Was there more than one person out there? What did the voice think he was asking? "We who? What? No, I think we have a misunderstanding...I can't even see you!

"Hurt?" Faerunduil stops and quickly catalogs his body. "I can't really feel my feet and hands," he yells as loud clunking and banging come from the top...or rather, the bottom of his wagon. "I don't know how long I've down here. I think I was knocked out. Are my guards out there? Tyreen? Are you out there?"

miinstrel
2017-06-27, 08:27 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
"Just us, my friend. Not-so-humble merchants and mercenaries. Four dead above the cliff along with an ugly, hairless, frost-bitten looking thing. No sign of other survivors at this point besides your lucky self. Or unlucky, depends how you look at it I guess seeing as your wagon ended up down a ravine. Looks to be a dead horse or two out here as well, I stepped on one making my way over to ya. At least they haven't been eaten yet. Hmm..." a pause and silence from outside. "Kurotah, might want to grab an axe or something. I don't think this wooden tomb's gonna budge and sounds like this fella's got frostbite setting in."

Fishybugs
2017-06-27, 08:44 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


"Just you guys? Oh bother." He pauses a moment before correcting himself. "I mean...I'm very thankful you've come along, but my poor friend Tyreen."

He winces as the voice yell for an axe. "Is there truly no other way? Everyone get together,
and give it an old 'heave ho'? or that sort of thing?" He drops his sword as his hand finishes losing all feeling. "Yep! Yep! Get the axe. Where is that axe?!!?!"

Bounty Hunter
2017-06-27, 09:25 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

All good down there?" Kurotah calls down to Zenith and grunts as he calls up asking for an axe. "Anyone have an axe?" He'll shout out to the caravan as he turns toward it, lowering his bow and stowing his arrow back in the quiver. Assuming a proper axe is put forth, he will collect it and return to the ledge and go about trying to find a decent spot to climb down. He'll drop his bow, quiver, and pack atop the cliff and mutter a warning to his companions there: "Keep an eye out in case things go sideways."

Looping the axe through his belt to hang along side his sword, he attempts to climb down the cliff face. Should he make the climb sucessfull he will approach the wagon and try to figure out the best course of action.

Athletics [roll0] To hopefully not fall to my death.
Investigation [roll1] To discern if wailing on this thing with an axe is the best way to get into it.

Videkus
2017-06-28, 02:08 AM
13 Eleint 1485 DR
Spine of the World, North/South Pass, Day 14.
The climb down has plenty of handhold and though icy, it is easy for someone born to this climate. Surveying the wagon, the axe looks to be the most straightforward way into it. You could of course secure ropes and borrow the oxen from one of the wagons, but that would take time and the damage to the wagon looked too bad to make it worth salvaging. You could attempt to move the smaller of the two boulders, but they were of a size that you would probably need three people to help roll and being covered in snow and ice, the risk of someone slipping and dropping it on a foot was something to take into consideration.

Tapping the sides of the wagon with the axe produces hollow sounds and you're able to determine that the roof (now one of the sides) was the thinnest part of the structure, but you could also just widen the small opening between the rock and the wagon. Either way it would only take time, the wagon was at the bottom of the small gully and couldn't slip further.

TheManicMonocle
2017-06-28, 02:14 AM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried smiles at the joke from Zenith. He starts looking for an axe in his pack. "Axe, axe, axe..." Siegfried mumbles to himself. "Nope. I got my morningstar though!" Says Siegfried. "If nothing else that might do the trick!"

Bounty Hunter
2017-06-28, 09:17 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"Alright stranger, looks like there's two ways to do this." Kurotah announces to the unknown person in the ruined wagon as he hefts the axe. "The door is the most obvious way to go about it but could take a little effort." He taps twice with a knuckle on the door for emphasis before moving around to what would have been the top of the wagon and knocking twice on it with the same knuckle. "...or we could go through the top; It's thinner but we'd have to make a bigger hole and you'll have to watch the jagged edges."

Whichever seems the best option based on the response from inside, the goliath readies the axe again and begins to chop away at the wood. He hums slightly while doing so; almost as if he were standing at the bottom of a gully saving a survivor of a brutal attack but was instead simply chopping firewood back with his tribe mates. He is more than happy to do the work alone if need be.

I would like to axe this wagon a question.

Fishybugs
2017-06-28, 09:45 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 9/9 AC: 14
Concentrating on: –
Other effects:


"Yes, yes! Whatever you think is the quickest!" Faeranduil concentrates a moment and a small flame appears on his hand. He holds his hands closer together to try to return circulation to his hands. The pain creeps through his palms and fingers as the extremities warm just a bit. When the thumping of the axe starts, Faeranduil moves as far away from the sound that his limited space will allow.

Airatome1
2017-06-29, 12:33 AM
http://i.imgur.com/rfKTIwX.jpg

Yorik

<It is fortunate you put that tome of Arklem away when you did, Alistair. That old Dwarf who was pretending to sleep near you was not the only one eyeing it over your shoulder as you pondered the many mysteries inside, you know. Had you instead failed to heed my advice earlier, I may have been forced to evacuate the spirits from all the bodies around you.>

(You couldn't possibly be capable of that kind of power again. Not since your binding runes were carved in to your vessel.)

<If you find the bindings your ancestors so skillfully placed upon my skull to not be lacking, then why do you look them over nightly? It certainly can't be because you have made a ritual of admiring the craftsmanship of your ancestors.>

(I have nothing more to say to you. Be silent so I can think.)

<Just wait, Alistair. The moment I free myself from this accursed magical servitude the Richmond family has->







http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

"Kurotah! Zenith! What's going on down there?" Alistair called down to the two, partially to distract his mind from the prying of Yorik; and partially because he was actually concerned. "Do you require assistance? Everything looks clear up here so far, but I would not take too long down there. Whatever did this might return."

Videkus
2017-06-29, 03:24 AM
13 Eleint 1485 DR
Spine of the World, North/South Pass, Day 14.
"Your thoughts mirror my own," Sir Kane remarks to Alistair coming up behind on his mount. His eyes scan the rocky cliffs around you while his hand rests on the hilt of his sword at his waist, you also notice a the dark blue of another Black Ice dagger on his other hip, apparently the dwarves had made a few other sales that night.

Down in the gully below Kurotah makes short work of the roof, his steady rhythmic blows caving in the wood and opening up a hole big enough for even himself to fit through before he stops. Once Faeranduil climbs free and it's clear that he's not another of the strange black creatures, Sir Kane uncoils a length of rope and tying one end to his saddle horn, tosses the rest of it over the edge to Zenith, Kurotah and the sick looking fellow they'd rescued. "Are you well enough to climb?" he calls out to Faeranduil before dismounting and holding his mount in place.

Fishybugs
2017-06-29, 03:46 PM
Faeranduil Miamar


https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


The half-elf crawls slowly out from the hole in the cart, wincing at the light that reflects off the snow. He clutches his wooden sword in his left hand, held in front of him defensively. He looks around at the others carefully, examining each of them from head to tow before finally lowering his sword and returning it to its sheath. He lets out a large sigh and says, "Thank Corrllon, you aren't like the others."

His head swivels around to all sides as if he's looking for something. Finally assured that his attackers have gone, Faeranduil's gaze falls upon his wagon and his face sinks into a sorrowful expression. "That's my livelihood. It will ruin me. I had everything invested into this trip. I won't even be able to reward you for saving my life at this point." He looks around the area again. "Did you see any herbs? Any small vials with liquid in them?" He attempts to take a few steps but his frozen, numb feet fail him and he ends up on the ground.

He sighs and lies in the snow for a few moments before one hand bursts into flame. He rolls over, sits up, and brings the flame near his feet. While he warms up his feet, a smile suddenly comes across his face. "I'm sorry," he says to the pair standing near him. "I think what I meant to say is 'thank you'. My name is Faeranduil, and I am in your debt." Ouch. Faeranduil hated using those words, it always started negotiations off at a disadvantage.

A voice from above calls down from above asking Faeranduil his status. He takes a quick inventory of his condition and calls back, "I believe so!" He turns back to the pair with him again. "Is there any way I could get a hand carrying what's left of my supplies up this cliff? It would be appreciated."

miinstrel
2017-06-29, 04:20 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
"Zenith," the tiefling says introducing himself, a gloved hand reaching out from the tightly-held cloak to help pull the weary traveler back onto his feet. "Haven't seen anything but lumps of snow for days, though one or another around here may be hiding some scraps that spilled out during your trip over the cliff. Doesn't seem the friendliest place to stick around searching, though I'd imagine warmth and food should be a bit higher on your priority list right--" the small flame crackles in his eye and he releases a small nostalgic sigh. "Well it seems you have one of those covered! You can start the repayment by sharing that little trick as we keep moving north. Riding on the wagons is nice, but you stiffen up a bit easier than those walking."

Pointing a thumb back toward the wagon, "So you're a healer then? Or alchemist? Anything still in the wagon we need to fetch? I'm sure Kurotah here will be happy to bring a sack up with him," Zenith adds patting the goliath once on the upper arm. He'll fetch whatever Faeranduil mentions from the wagon, keeping an eye open for anything else that might have been overlooked worth pocketing. He'll bring up the rear and dig through the snow a little while the other two are climbing to see if he can find any spilled supplies there as well.

Potential rolls needed...
Perception: [roll0]
Sleight of Hand: [roll1]
Perception: [roll2] (if you need a 2nd for the snow)

Fishybugs
2017-06-29, 04:26 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Faeranduil frowns as he looks around. "The herbs. The medicines. I think they're all gone.
All that's left is my personal supplies. My pack, food...that kind of stuff." He sighs again. He had started from nothing once, and did not look forward to the propect of doing so again. "Just getting that up to the top would be a great help. Thank you."

He begins the climb to the top.

Athletics check to climb the rope: [roll0]
I know there is advantage with a rope, but I figured my general condition would cancel that out.

TheManicMonocle
2017-06-29, 07:29 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried reaches down to help up Faeranduil when he nears the top and hoists him the rest of the way. Siegfried's gloves are cold on the outside, just like everything else in this place. "Have no fear Sir Elf. My name is Siegfried and I am a paladin of Tyr. No evil shall befall you in my presence." Siegfried gives his best reassuring smile. "Once you've warmed up and caught your breath a little, would you mind telling us what happend here?"

Fishybugs
2017-06-29, 08:37 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Faeranduil thanks the strong warrior for his assistance getting to the top, and the others again for getting him out of the cart. He continues looking around in all directions as if he is certain he is going to be attacked again. He nods his head in answer to Siegfried's question. "Yes. Yes, of course." Faeranduil pulls himself up into one of the caravan wagons that has a little extra space. His hand lights up one more time, and he moves the flame around near his body. "This little trick is all that's kept me alive for...I don't even know how long I've been down there." He pauses a moment, then adds, "You don't happen to have anything warm to drink, do you?"

When someone has set off to get him something to drink, he recalls his tale. His face is set with no expression, the shock of his experience obviously showing. "I was travelling out of Fireshear. There are some rare herbs I can get there that only grow at this time of year, and they make a potent antipyretic. I was heading to Ten-Towns to sell it." He looks around again. When he returns to his story, his eyes are now haunted by the memory. Then they came. They blended into the snow. There was no way to see them. Completely white...head to toe. Hairless."

Faeranduil pauses a few moments to gather his thoughts. He takes a deep breath, then goes on."Tyreen, the leader of the guards I hired saw them first, but not before one had crawled over the edge of the wagon. It spooked the horses. Tanzie and Torvil. Three year old siblings. Poor things. The horses spooked and we ran over the ledge. That's the last thing I remember until I came to. I don't know how long I've been down there. I've fallen asleep a couple times, but the cold keeps waking me. A full day? Maybe two?

"I tried to burn my way out, but it made too much smoke and I couldn't breathe. All I could do was try and keep myself warm and hope someone found me. Then you came along. Again, thank you for finding me."

Airatome1
2017-06-29, 09:52 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9 Temp HP:
Arcane Recovery 1/1
Slots: 2 / 2 --
Active Spells / Features: None
Concentrating on:
Afflictions: None

Alistair made way for the one they had saved and when the question for something warm was asked, Alistair immediately pulled out his Alchemy kit and set to work using his reserve of magic he saved for precisely this kind of magic once each day to making a warm potion of healing that would do more than warm the Druid.


Using my free charge of Healing Elixer granted by Magic Initiate to make a potion.

Healing Elixir
1st Level Conjuration
Casting time: 1 Minute
Range: Self
Components: V, S, Alchemist Supplies
Duration: 24 hours
You create a healing elixir in a simple vial that appears in your hand. The Elixir retains its potency for 24 hours, or until consumed, at which point the vial vanishes. As an Action, a creature can drink or administer the Elixir. The drinker regains 2d4 +2 Hit Points



After a few minutes Alistair returned holding a still bubbling reddish liquid.
"Here you are our new companion. Freshly brewed and still warmed. It should help stave off the cold as well as revitalize. My name is Alistair Richmond; Alchemist and student of most things Arcane."

Bounty Hunter
2017-06-30, 09:42 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"Clear." Kurotah announces as he stops chopping at the wagon and holds the axe is a loose, port arms, style grip--just in case. He eyes the smaller man as he climbs from the wagon wreckage wielding what appeared to be a wooden sword; at this, the half-giant raises an eyebrow. "We have blankets are warm clothes if you need them ... though not all in your size I'd guess. I think it best we get some warm food in you and get you moving around as soon as possible." He says, thinking back to the extra gear he'd purchased and was keeping in the wagon up above.

Once things seem to be safe enough, the lumbering man will put away the axe and see to crawling into the wagon to retrieve the gear that the man need. He did kind of snort at the automatic volunteering by his companions that he would carry things and part of him wondered how the smaller races did anything at all if they couldn't even carry around their own belongings. "I am sworn to carry your burdens." He jokes dryly once he'd returned to the bottom of the cliff with the pack of supplies for their newfound 'friend'. Slinging it over his back, he will climb up the rope once it becomes his turn.



"They were all white as snow? The one we found up here was all black--looked bruised or frostbitten or something--that only makes things for confusing." Kurotah mutters, failing to make sense of the situation or recall anyone having mentioned anything similar in all his time here in the far north. "We saw orcs on the roads to the south but no such sign or tale of anything like this until we came upon the scene of your attack."

Fishybugs
2017-06-30, 09:51 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Faeranduil thanks Alistair for the warm beverage, and he sips on it over the next few minutes. When Kurotah relates that the creature they say was black, Faeranduil frowns and thinks for a moment.

"Black? That doesn't make sense. You're sure? Where is this creature? Maybe these are different creatures." Faeranduil needs to walk to get his blood moving anyway, so he makes the short trek back to view the creature. He looks puzzled as he examines the creature. "Hmm. This is identical in every way to the creatures who attacked us. I don't understand.

Bounty Hunter
2017-06-30, 10:02 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

Kurotah stands over the newcomer as he investigates the strange lump of a creature sprawled in the snow. "That's how we found it. No hair like you said... doesn't looked burned... looks more like frost bite; from the sound of it they weren't wearing any clothes when they attacked though? So why would the cold suddenly bother it now?" The half-giant was confused and out of ideas and didn't like it one bit. "We need to get moving though, put some distance between us and this place, and get off the road as quickly as we can.

Videkus
2017-07-01, 05:24 AM
17 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 18.
The caravan once again starts rolling as people are keen to be away from the scene of the ambush and the possibility that the creatures that did this might still be nearby. You camp one more night in the pass before the mountains fall away to either side and you're through. From your high vantage point Icewind Dale is laid out before you stretching from horizon to horizon, a huge expanse of white spotted here and there with small patches of coniferous trees. Far to the north the peak of Kelvin's Cairn breaks the skyline and gives you a landmark to aim toward, which according to Beorne will lead to the caravan encountering the town of Bryn Shander before you reach the mountain itself.

The Caravan begins it's winding decent from the foothills of the Spine of the World toward the plains of Icewind Dale, no longer protected by the steep mountains, the wind that gives the dale it's name howls as it's blown west off the Reghed Glacier and across Icewind Dale toward the sea far to the east. As you crawl free of the mountains completely storm clouds blow in from the north forcing the caravan to seek shelter. Kurotah manages to find a small cave before the storm hits, barely big enough for the whole crew and it's animals, and as the winds pick up Beorne organises everyone to help shift the wagons into a makeshift windbreak in front of the cave as the snow begins to fall.

That was last night and though everyone has managed to keep themselves from freezing the mood is low, outside the wind has quieted from the gusts strong enough to rock the wagons in the night, but the snow continues to steadily fall. The fact that your destination had only been a few more days travel in good weather only made the storm feel worse, for the going would be extremely slow once the storm finally passed. If you ventured to the mouth of the cave, already you could see the snow was up to the wagon beds, there would be some hard days to come having to clear the road enough for the caravan to continue.

To pass the time Beorne talks about the Ten-Towns you were so near, recounting tales of his experiences in each of them, and, at Sir Kane's prompting, Helda finally tells the tale of Akar Kessel, though those of you that had heard it from a bard before couldn't help feeling she had over emphasized the dwarves part in the whole thing.

Akar Kessel, the self-titled Tyrant of Icewind Dale, was an apprentice of Luskan's Arcane Brotherhood who had been left for dead by his masters in Icewind Dale. He found the crystal shard Crenshinibon, which he used to raise giant towers of ice throughout Icewind Dale and call the tribes of goblins, orcs and giants from the Spine of the World to his service. As his power grew he enslaved the will of the monstrous tribal leaders, ensuring their loyalty, and at some point he gained the service of the powerful balor Errtu.

Forming an alliance with the Reghed barbarians he marched on the Ten Towns where he raised another tower, Cryshal-Tirith, in Crenshinibon's image outside the walls of Bryn Shander. The Ten Towners were in a tough spot, under seige by Kessel's army at Bryn Shander, the towns near the Lonelywood raided by the tribesmen and the other outlaying towns under pressure from Kessel's other forces roaming the lands. Kessel had already proven his power, blasting a beam of fire through Targos using the power of Crenshinibon as a warning to the people of Bryn Shander to capitulate quickly.

Their salvation came when three things happened at once; the dwarves (having originally sealed their tunnels after the Ten Towners had ignored their warning), tunneled beneath the besieging enemy bursting forth from the ground amid their ranks and sowing chaos and confusion; Wulfgar, freshly returned from slaying the wyrm Icingdeath in it's lair in Evermelt, challenged and won the chiefdom of the Reghed tribes, turning Kessel allies against him; and the halfing Rumblebelly, also called Regis, friend to King Bruenor, caused the tower of Cryshal-Tirith to crumble in ruin destroying what little morale Kessel's forces had left.

The day was won, Kessel vanished, his armies were scattered back to the Spine of the World where they had come from and Wulfgar, a tribesman that had been raised by King Bruenor in the dwarven valley, brought about a time of relative peace and trade between the Reghed tribes and the people of the Ten Towns. That was near 100 years ago now though and only a couple of the tribes still maintain trade with the Ten Towns, with the rest going back to their previous way of life, raiding and hunting, causing tensions and distrust that had never really vanished, to grow again.

Added to first page of the OOC thread too.
http://i.imgur.com/Epj0PMp.jpg?1

Bryn Shander
"What's Bryn Shander like, ye ask? It's sixty score humans, packed together like fish in a barrel an' smelling about as sweet. Its roads are paved with the muck o' the cart horses ye're constantly rubbing shoulder with, an' its alehouses are filled with the scoundrels that no other city in Faerϋn would have. An' after three weeks on Ten Trail, you'll swear there was no lovelier sight!"

Easthaven
"I remember when the Eastway was naught but a couple o' ruts in the mud leadin' to some shanties on the south side o' the lac. Now look at the place! Seems like ye can't turn around without trippin' over a new bunch o' buildings, and the town just keeps getting bigger - along with me profits."

Caer-Dinerval
"When last I visitied Caer-Dinerval, I found the town speaker livin' in an old fort at the top o' the road, perched up there like a lord in 'is castle. What's he lord of, I'd like to know. A little pride is well an' good, but never will I understand the vanity o' men!"

Caer-Konig
"I remember a pair of dwarf lasses in Mirabar - sisters, they were. Couldn't stand each other, and always fightin'. Funny thing was, they were exactly alike! That's Caer-Konig and Caer-Dinerval to a tee. Too busy fightin' over their differences to realize how much they got in common. Ah, well. Every time they fought, I'd be havin' to go an' comfort one or th' other of 'em. The sisters, I mean."

Good Mead
"Cut south off the Eastway after the trees thin out, an' keep walking 'til ye hear the buzzin' o' bees. That'll be Good Mead. If ye fall in the lake, you've gone too far."

Dougan's Hole
"They're an odd lot, the folks o' Dougan's Hole. Keep to 'emselves, and seem to like it that way. I only visited there once. After the first day, I got the sense they thought it best for me to leave. After the third day, I got the sense they were right."

Targos
"The folks in Targos are as hard-headed as they trout in their lake. They'd rather stay shut up behind their walls than admit they need help from anyone. Stubborn an' proud, the lot of 'em. Makes a dwarf feel right at home."

Termalaine
"The folks o' Termalaine well tell ye theirs is the loveliest part o' Ten-Towns, an' I reckon they've got the right of it. True, the charms o' their spacious streets an' decorated homes may 'ave been wasted on me, but the mine! Full o' gems it were, sparklin' like water o' the maer. Aye, a lovely town indeed!"

Bremen
"I tried me hand at pannin' for gold along the banks o' Bremen, once. Came up with a couple o' clams an' 'n ogre's tooth, but not a bit o' yellow. Seems like a fool waste o' time, if ye ask me. 'Course, me father always used to say the same about caravanin'!"

Lonelywood
"Most folk in Lonelywood went there tryin' to forget about somethin'... or tryin' to be forgetten. Folks there mind their own business, an' they expect ye to do the same. Surest way to find trouble in that town is to start askin' questions,"

miinstrel
2017-07-01, 11:57 AM
Zenith listens with rapt attention to the tale of Akar Kessel. He had always been a sucker for legends of the heroes of old, maybe a desire to better understand the mysteries of his father. It kept his mind off the numbing sensation in his extremities for a time, but the cold settled back into his thoughts as Beorne described the small villages that were their destination. Mud, muck, and solitude. Hells, the barbarians even sound like more fun; I bet at least they know how to let loose and have a good time. Why he chose to run north was a mystery of its own, and one he regretted more and more each day as his thin frame leeched what little heat was left by his infernal heritage.

Whenever Faeranduil's hands light up, Zenith mimics the motion and words but with no effect. Catching the half-elf's eye after one such attempt he shrugs dismissively, stating, "You never know. Am I doing anything wrong here? Sure would be a handy trick these days." He flicks his wrist again just so, obviously eager to learn.

He generally seems antsy in the cave and makes regular trips to the wagon wall to look up at the stormy sky with a bit of longing in his eye.

Airatome1
2017-07-02, 12:38 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

Fire. Alistair understood the arcane components required to manipulate the Weave to produce fire; but understanding and being capable of doing... well those were two entirely different things. Maybe it was his inherent nature. Maybe it was his study of death, undeath, and the Necromancy that connected the two. Whatever the case, Alistair was more connected with frost and affliction than he was with fire and other elements of the Weave.

So when their new companion, obviously sticking around for a while until the reached...well...anywhere that could be considered civilization instead of trip halting bone numbing cold, was seen capable of summoning fire; that skill was immediately requested to be put to good use to keep their group warm with a proper fire. It was among the only reasons they had not frozen, all huddled together for warmth, inside a cave.

The story of Akar Kessel caught his attention while he was studying his Spellbook, the mention of the Arcane Brotherhood sending thoughts of the Tome of Arklem Greeth spiraling through his mind. Arklem had once been at the head of the Arcane Brotherhood, and any ties to the former Lich could help Alistair solve the conundrum of the tome Arklem left behind. Save for the mention of the Brotherhood, however, nothing else connected any dots, and so Alistair filed it in the back of his mind for later and went back to looking over his Spellbook.

At one point, Alistair saw Zenith looking out through the makeshift windbreak they had created and stood up, silently approaching him and looking out as well. "It will pass. I hope.... It will slow our progress, and after we were so close, but it will pass. I just hope whatever wares you are peddling haven't been affected by the snow." The Mage then turns his head to Zenith, "I do not think, in all our travel, I have properly introduced myself to you. My mind has been...elsewhere. I am Alistair Richmond, and I'm part of this caravan with the large one over there on a mission to hunt down a mage who has gone rogue and stolen away with a valuable item." Alistair ran a hand through his hair and sighed. "Why anyone would come this way, even fleeing from the Watchful Order, is beyond me."

miinstrel
2017-07-02, 05:56 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
His reverie broken, Zenith continues to stare skyward as Alistair speaks, replying distantly, "So long as the moishture doesn't get inside the jars the spices shhould be fine... I think. To be honest I've never traveled this far north, with or without wares. It's fortune this is a dry cold I suppose." As the mage introduces himself Zenith brings his head down slowly, the blacks of his eyes seeming even more hollow in the flickering light of the small fire a few yards off. "You've seemed very intent on that book of yours, so I haven't wanted to bother you," Zenith replies nodding toward the tome carried close to the mage at all times. "Well, that's not true; I have wanted to bother you, but you never quite know how a magician is going to react to interruption. I go by Zenith," he adds extending a gloved hand in greeting and flashing a jaggedly toothy and unpleasant smile your way. As you take it you feel the firm touch of bone against your wrist as the claws hidden within press gently against your grasp, a second reminder of his inhuman lineage.

"You know, I've been asking myself that very same question since a couple days into this trip. Can't say I thought the whole 'living on an ice sheet' thing through, but no sense fretting about it now I suppose. So you're bounty hunters, eh? Chasing folks even across the Spine... you'd think being up here would be punishment enough for whatever crimes they may have committed back in Waterdeep... or wherever it is you're from. Must be something of great value he got off with. Say, do bounty hunters usually take multiple jobs at once? Or is it more of a focus all your energy on the one capture, bring him back, and then go find another type of thing?" He strikes you as a little bit uncomfortable with the conversation but curious at more details about why you're here.

Airatome1
2017-07-02, 06:32 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

Alistair pulled the Spellbook closer to him almost involuntarily at Zenith's comment. "Yes, do forgive my manners with that. I have been studying to try and learn some more helpful spells. I have been doing Alchemy for so long that my Arcane studies have fallen a bit behind. Despite having read all the greatest books in the realm below this desolate north we find ourselves in; my magical skills need more practice." Alistair boasted a little bit before Zenith gave his name and his hand. Alistair took it and gave a small shake; noticing that he had a slightly different bone structure to his hand than normal.

"Ah...Hunters? No! No, I am not a... I apologize for any confusion. Kurotah is the Bounty Hunter here; hired by the same group I was. I am only along for my Arcane expertise. My knowledge of the Weave and magical aptitude. As I mentioned, we are after a mage who made off with an item of magical value. Without me, Kurotah might have no idea he was under the affliction of a curse or illusion or other spell. It takes a Wizard to hunt a Wizard; and this one knows he is being hunted." The Mage ran a hand through his hair as he often did when he began to think too much. "As far as I'm aware? It's a one job at a time kind of thing, you know? I don't think Kurotah would be able to aptly track this Wizard down if he divided his attention among other bounties... Why? Do you know of some other craven or thief running this far north from those who want them?"

Fishybugs
2017-07-02, 09:55 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Faeranduil answers Zenith's question after a little thought. I'm not even completely sure how I do it....the flames. I was freezing under the cart, and maybe it was just a manifestation of my will to live." He trails off for a few moments as he recalls his days trapped under the cart. "I know it's the only reason I'm even alive, so I won't question it."

Bounty Hunter
2017-07-03, 01:25 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

Kurotah was curious how the man telling the stories would tell things; there was always an interesting amount of bias or exaggeration put into stories this far north. Without proper historians, written records, or libraries to keep them in, word of mouth tended to be the main source of passing on knowledge and history was all-to-often spun in favor of the victor. His tribe hadn't been one of those involved in the disputes but he had feared that the people of Ten Towns would simply see a goliath and jump to the wrong conclusion. Still, hearing the story was a great way to spend the evening and to take one's mind off the conditions they found themselves in.

"Magic is a strange force, more strange than most realize." He comments when the group starts discussing the newcomer's ability to summon small magical flames. "Some simply have the gift and always have, some find it when they least it expect it, and some work their whole lives for it." He thinks back to the few from his tribe who were able to draw upon such magicks and the status and burden that came along with it. "No harm in practicing."

As folks move off near the wagons, he busies himself a little and doesn't hear where the conversation goes from here.

miinstrel
2017-07-03, 08:16 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
"That and the gifted ears of your half-breed savior," Zenith adds with a grin toward Faeranduil. "The gods show favor on you if this is how they reward your will to live. And it's certainly more impressive than simple card tricks and finding coins behind peoples' ears." Zenith swirls his hands deftly, and produces 6 ball bearings seemingly out of nowhere, one between each finger of his glove.
Sleight of Hand: [roll0]

*****

Zenith looks off, answering innocently, "Do I know? Oh no, nothing like that. I mean I knew my fair share of cons and vagabonds back home... Well not really a fair share but a few... Hardly any really. Nope, mostly straight-laced business folk just trying to make it in the world." An awkward pause settles in. "So, umm... think you could teach me to read magic? I've always wanted to learn and seems like a good way to pass the time until we can get out of this cave."

TheManicMonocle
2017-07-03, 02:56 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried listened to the tales with rapt attention. He didn't say much, after the tales were over, contemplating his jouney thus far. Where to now? He thought. His journey to the dale was almost over, and he had no prospects once he got there. What had he been thinking, going this far north without a plan? His idea had been more one of fleeing mindlessly and, in hindsight, was probably a bad move. It was even possible nobody was looking for him. Who would, after all, chase a disgraced noble into the snowy wastes?

Unless his would-be fiancιe was the vengeful sort. Was she technically his fiancιe? Was it really up to him? They had really only been asking him to go quietly to the pulpit, not for his permission to be married.

He perked up at their mention of magic. "It's not as impressive as actual fire, but.." he said, and touched the head of his morningstar lightly. It began to glow with a bright golden light as he cast the light cantrip.

Fishybugs
2017-07-03, 03:10 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Faeranduil nods his head at each display of magic. "All very impressive. And each useful in their own right. Don't sell your talents short, my friends." Faeranduil spends time looking out the cave of the mouth toward the Ten-Towns. I wonder what is out there I can start over with. I may have to see if this caravan will allow me to accompany it back out of here. Somewhere I can forage. Or take some risks. Head somewhere nobody else goes.

Faeranduil listens intently to the stories being told. May as well know something about where he was headed. After listening to the stories,
he consults his new friends on some of the details. "This Kessel Fellow? He's...dead now? Not going to be trouble? If so, we may have to run. I doubt we have the strength to make a Kessel Run," he says somberly. "Myself, I can't get out from under a wagon."

"Also, do any of you know anything about Easthaven? I hear it's quite a little center of trade. Someone as enterprising as myself may do well there. Uh...where exactly in the Ten-Towns is this caravan going?"

Videkus
2017-07-03, 05:23 PM
17 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 18.
Helda barks a laugh at Siegfried's display of magic and claps her hands together once before spreading them to show that nothing had happened. "Yer better than most Siegfried and light'll see ye through the darkest of nights as well as fire. Oh aye, he's dead or that's what The Drow said. Died in a avalanche up on Kelvin's Cairn he did. He was a human anyway, age would have claimed him by now even if he'd been lying to us, but he was a close friend to King Bruenor so I'd trust his words," she says turning to the druid.

"We're bound fer Bryn Shander lad," Beorne informs Faeranduil. "I hear, back afore the town were a town, that folk from Targos and Easthaven used to compete to lure caravan's to their town's markets. But now most folk stop first at Bryn Shander. Easthaven's a good place if yer lookin' to start up a business, it's bigger everytime I visit. Ever since they paved out an' posted the Eastway more trade's been flowing to Easthaven instead of Targos and Tremalaine. Fishing's what they do best there, with docks fill o' boats hauling knucklehead from the waters of Lac Dinneshere. Ye'd think there'd be fierce competition, and there is don't get me wrong, but fer bragging rights only. Most o' the town's boats are owned by the town itself, so the only fighting that goes on is atween them and the Caer's ships. They all got their own waters, agreed on fer fishin', but things get murky out there on the waters. Are ye skilled with lumber? A shipwright might do well," he suggests.


* * *
"Kurotah?" Sir Kane finds the Goliath alone at some point during the day. "I was hoping to pick your brain," he continues settling down on the ground next to you and opening one of the scroll cases he carried.

Unrolling what was nothing more than a very crude map on the stone floor he turns back to you. "I understand your people are from these area, do you have any experience on the Glacier to the east? Or perhaps heard tales from those who have ventured there?" he asks, you can notice him sweating slightly in the heat produced by Faeranduils flames despite the cold and the fact that he's wearing steel armor. "A vision was seen and our librarians set to work but all that was found were offhand comments of a place of learning in the north, almost as if it were common knowledge in the day when the tomes were written. They pointed to a place where the glacier now sits," he looks to you interested to see if his words might bring any memories to light.

"Are there any tales among your people of buildings upon the glacier? Signs that once buildings may have existed?" he asks hopefully.

Bounty Hunter
2017-07-05, 05:30 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"I've always wondered what drove people to make their town in such a place, let alone ten of them." Kurotah says, not particularly having much to add to the conversation at the moment and mostly worried what the roads were going to be like from here on out considering the storm. This wouldn't make for easy travel further north and moreso was a bad omen for any hopes of travel south before the snow choked the passes. He worried he might be stuck in the ten towns area, looking after a wizard and a thief for the entirety of winter. "I don't mean to sound ...uh... whats the word? I know my people live in a place just as harsh and love it... it just doesn't seem like the sort of place to try and have a whole town. Isn't there plenty of lands to the south?"


The half-giant was a little surprised when Sir Kane approaches and begins a nervous line of inquiry. They had spoke some on the journey but he clearly had enjoyed the conversation of the other caravaners more than the aloof goliath. Still, he knew the man was good-natured and doing his best to keep things in order in their little motley crew. "My tribe mostly hunts in the areas here and here, and for the winter we seek shelter among the cliffs here." He says, indicating to several areas a little south and a ways east of where the man had indicated on the map, near the northern edges of the Spine of the World. He thinks for a moment about any stories or far travelers that reported anything matching that sort of description and shares it with the man.

I don't know if I know this thing outright. If I do, I obviously tell him. If I need a history check:

History : [roll0]

Videkus
2017-07-06, 03:49 AM
http://i.imgur.com/wBoOrfj.jpg
25 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 26.
Sir Kane rest and hand on Kurotah's shoulder and asks that if he remembered anything at all that might help in his search, to pass the information along.

The skies clear two days later and mark the start of the tiresome job shoveling snow. The caravan makes slow but steady progress, the topic of taking off the wheels and making sleighs of the wagons is brought up a few times, but Beorne points out that being so close to Bryn Shander, the day it would take to find suitable wood, craft and refit the wagons wouldn't be worth it. Eventually, the snow melts, compacts and refreezes enough to allow passage over the top of it. The barren tundra is clothed in white and outside the shelter of the cave and mountains, the howling wind saps what little warmth you manage to get during the day and at night, huddled behind the rude shelter of circled wagons, the sound of the groaning breeze is a constant companion.

This morning, however, there is a sense of liveliness as the caravan breaks camp. Beorne has indicated that the caravan might be able to make its destination before nightfall if everyone pushes hard today. Not wanting to spend a single night more than necessary in this unforgiving wasteland, everyone hastens to hitch their wagons. As your fellow travelers make ready, they speak of the comforts that await them at your destination, the trade town of Bryn Shander.

"Once I’ve seen to the wagons, it’ll be straight to Kelvin’s Comfort for me," declares Beorne, doing a last check up the line. "A cup o’ Flamebeard’s Firebrandy will warm ye up faster than any hearthfire!" Swinging up into his seat next to Zenith, he gives a shout and cracks his reins, and the caravan rumbles forward.

As you continue northward, the featureless tundra gives way to a range of low hills. According to Beorne, it is upon the last,and highest, of these hills that Bryn Shander is situated, and at the sight of them the caravan presses forward with renewed determination. The rocky, scrub-covered slopes provide a welcome bulwark against the wind, and as you leave the tundra behind, a gentle snow begins to fall.

As the caravan steers around the base of one hill,you suddenly hear the scream of horses and the shouting of riders coming from the back of the train. Through the snow, you can make out the figure of a great saber-toothed cat looming over a caravan guard, who is weaponless and pinned to the ground. The teamster of a nearby wagon fights to regain control of his panicked horses, but the beasts pull wildly at their harnesses as they attempt to flee, and with a lurch the wagon tips and crashes to the ground.

The large cat looks up at the nearest wagon and opens is jaws wide letting out a piercing scream, not a roar at all, but something akin to a man being run through with a blunt spear. It then dips it's head clamping it's huge fangs around the downed guard, who it then begins to drag back toward one of the nearby hills.

Initiative
The Party
NPCs
Crag Cat

The party is up. The cat attacked near the end of the caravan train and is ~80 ft away and moving away from the caravan to the west. Snow is falling thick enough that vision is affected. Perception checks further than 60 ft away are made at disadvantage.

@Kurotah
You *know* what this is. This is a Hunter of Men as your people know them, interested only in the flesh of people, not beasts, though it will eat a cow or sheep if hungry enough. They're fierce predators, dangerous, canny and stealthy, their fur blending effortlessly with their surroundings and some strange charm makes them impossible to track magically. It's strange for one to attack a group so large, usually only the aftermath of their kills are found. Lone wanders come upon while asleep or exhausted.



EnemyACHPEffects
Crag Cat13??/????




PartyStatus
Alistair9/9
Faeranduil10/10
Kurotah12/12
Siegfried11/11
Zenith9/9
]

Airatome1
2017-07-06, 11:32 AM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9 / 9 Temp HP: 8 / 8
Arcane Recovery 1/1
Slots: 2 / 2 --
Active Spells / Features: None
Concentrating on:
Afflictions: None


From the backboard of the wagon Alistair was sitting upon, the scream of the horses as they go up easily reach his ears. His attention is pulled immediately to the back of the caravan train; or what little he could see of it through the thick snow.


[roll0]
[roll1]


The crash of the wagon falling to the ground comes next, followed by the scream, roar, cry of some....thing....Alistair had never heard before. "Kurotah! What the hell was that?!" Alistair calls out to his Goliath companion, whom he hoped wasn't far, before bolstering himself with Necromantic energy. He looks around to see if anyone is watching before muttering low, his words barely perceptible as he traces a swift pattern upon his forehead with his Arcane Wand. "I borrow this life energy from those who have passed, may it protect me."



False Life
Necromancy
Level: 1
Casting time: 1 Action
Range: Self
Components: V, S, M (a small amount of alcohol or distilled spirits)
Duration: 1 hour
You gain 1d4 + 4 temporary hit points for the duration. [roll2] Temporary HP Gained. (WOO for max temp HP! I might need it >.>)

At higher level
When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.


"Something is out there, but this snowfall is making it difficult to keep it located. Can anyone see whatever made that...noise?" Alistair asks out loud to everyone before moving as far as he can towards the end of the wagon train. (30ft).

Fishybugs
2017-07-06, 12:26 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 9/9 AC: 14
Concentrating on: –
Other effects:


"Shipbuilding? Not...as..such. I'm a quick learner, thouh.
I may be able to convince someone to teach me." He looks around at the weather one more time, the snow falling more heavily than he had ever seen before. "It does stop snowing up here, right? I mean..I wouldn't have to work in the cold all the time?" Thinking of the name of the place, though, he resides himself to the fact that it will be, in fact, cold all the time.

Faeranduil is thrilled to hear that they will soon be out of the snow and into a nice, warm inn. Nothing would keep him away from the hearth for the next few days. A nice warm fire...a comfortable chair.

The crash and scream pull him out of his daydream. He jumps up from his seat and dives for cover in one of the wagons. "They're back! They've come after me! Corellon protect me!" From the back of the wagon, he peeks his head up just enough to try and look behind him.

Panic. Dive for cover.

miinstrel
2017-07-06, 12:35 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith wasn't the type to be the first into the fray, but a tipped wagon and lost goods was serious business in this kind of weather. Quick as a whip he was out of the lead wagon's passenger seat and streaking down the back side of the caravan toward the commotion. Not seeing the cause of the panic he sets himself to helping settle the horses, raising his hands and trying to calm the beasts before they tear free of the undercarriage.

Not sure how much movement is needed... if only 60 ft I'll move/BA and use action to calm horses. Otherwise I'll triple move toward them. If animal handling is needed I'll roll in OOC, forgot to include here.
Perception (disadv): [roll0] or [roll1]

Bounty Hunter
2017-07-06, 03:47 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

Kurotah would find himself in the group advising against a wagon-sled conversion. It might make things easier though the fresh snowfall but it would be a lot of time and effort spent now and then just as much spent later to undo the work. He also wasn't particularly in the mood for chopping down any trees...hacking into a wagon to save a half-frozen elf had been more than enough fun for now. "I was hoping the snow would have waited at least a day or so; I'd love to be in town by nightfall and could do with a little less excitement along the road... even from the weather." He mentions to whoever happened to be nearby as they trudge ever onward.



"Sabertooth!" The half-giant calls out when he finally catches sight of the best. He knew what this thing was and the fact it was attacking them, seemingly alone, greatly concerned him. He'd have to share with the others why once the threat was dealt with but for now time was of the essence. "Eyes peeled for more; They camouflage." As quick as he's able, he readies bow and arrow and attempts to get a clear shot off at the creature.

Attack : [roll0]
Damage : [roll1]

TheManicMonocle
2017-07-06, 05:14 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried curses and begins to run towards the back of the caravan. "Tyr protect me!" He bellows, pulling out his holy symbol and casting Shield of Faith on himself. The symbol glows briefly with a holy light and small plates of transparent yellow light appear around his body. He tucks the holy symbol away, charges forward, and pulls out his morningstar and shield into a ready position.




Initiative

Siegfried uses Shield of Faith to grant himself +2 AC as a bonus action, and then uses the Dash action to move an additional 20 feet, putting him at 40 feet from his starting position.

Initiative:
[roll0]

Videkus
2017-07-06, 08:14 PM
25 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 26.
Crag Cat Attack
Chaos once again breaks out as people shout, animals scream and people begin running in two directions, those with armor and weapons toward the commotion at the back of the line and those without, the other way as teamsters try their best to control panicking animals. Kurotah's arrow flies true, quickly followed by the thunk of Bruce's crossbow from atop his perch and an arrow Helda's which slams into the beasts mouth causing it to drop the body of the guard and paw at the arrow jutting from it's snout. The other guard who had been watching the rear rushes forward then, knotted club held high as he drives the large cat off with a slap to it's rear, sending it bounding through the snow only to vanish as it's fur blends effortlessly with the environment.

Running forward Siegfried only manages to catch the blue of the creature's eyes in his peripheral vision before another of the beasts jumps at him, it's razor sharp claws stopping inches from his armored side as the golden light surrounding him flares brightly repulsing the cat momentarily.

Initiative: Round 2
The Party
NPCs
Crag Cat

Round 1 Summary
• Alistair, Siegfried and Zenith move toward the Crag Cat
• Kurotah shoots it with an arrow. (9 damage)
• Faeranduil hides.
• Bruce (Crossbowman) hits it with a bolt. (7 damage)
• Helda send an arrow into its mouth. (12 damage)
• Mike clubs it. (4 damage)

Round 2 Enemy Actions
• Crag Cat drops the downed guard, runs and hides (25 stealth)
• Another Crag Cat appears and attacks Siegfried (misses).

Siegfried is in melee with the second cat near the middle of the wagon train. Everyone is close enough to reach him with a single move. The other cat is effectively hidden and with the beating it took, probably not going to come back.





EnemyACHPEffects
Crag Cat 1138/40Hidden: DC 25
Crag Cat 21334/34-




PartyStatusEffects
Alistair9/9-
Faeranduil10/10-
Kurotah12/12-
Siegfried11/11Shield of Faith (+2 AC)
Zenith9/9-



NPCStatusEffects
BruceHealthy-
DonnyDownUnconscious, possibly dead
MikeHealthy-
HeldaHealthy-

Airatome1
2017-07-07, 01:17 AM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9 Temp HP: 8
Arcane Recovery 1/1
Slots: 1 / 2 --
Active Spells / Features: False Life - 1 Hour
Concentrating on: Nothing
Afflictions: None


Alistair watched everything unfold as arrows embedded themselves into the first creature; which promptly dropped the caravan guard and vanished into the snow. Before Alistair could think of trying to give chase, a second one jumps out at Siegfried.

I need to slow this creature so the others can bring it down, but it lives in the snow. It must be adapted to the cold. I haven't learned the incantations for anything beyond -

<Use the bell, Alistair. What did your family call it? Astarael? No...that's the bad one.> As Alistair was quickly thinking of his next course of action, the voice of Yorik entered his mind.
It's Saraneth, Yorik, and I'm not skilled enough yet...there must be another w-
<Saraneth. Ah yes. Your family kept these bells for a reason. Your grasp of Necromancy should allow you to use it safely. Besides, you have few other choices. So stop doubting yourself and do something for once.>

Fine. "Siegfried! Cover your ears!"
Alistair reaches into a small little pouch upon his waist and pulls out a small bell with a dark wooden handle. He points at the large beast and then weaves the bell in the air in front of him in a pattern that sounds the low tone thrice before quickly silencing it and returning it to the pouch.


Necromancy Cantrip
Casting Time: 1 Action
Range: 60ft
Component: V, S
Duration: Instant
You point at one creature you can see within range, and the sound of a bell fills the air around it for a moment. The target must succeed on a DC 13 Wisdom Saving Throw or take 1d8 Necrotic damage. If the target is missing any of its Hit Points, it takes 1d12 Necrotic damage instead.
If at full health: [roll0]
If damaged: [roll1]

Fishybugs
2017-07-07, 09:05 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


Faeranduil peers out of the back of the wagon for a few moments before realizing the creatures are not, in fact, the small white men who had accosted him days earlier. Cats. They're just big cats, he reassures himself. With really pointy teeth. Faeranduil had no illusions about his martial abilities. He much preferred the battlefield of the marketplace, haggling out the best deal. These people saved your life, Faeran. You can at least help them a little.

The half-elf jumps out of the back of the wagon and begins making his way toward the others. As he does so, he draws his wooden sword from its sheath. He spins it once in his hand as if testing his balance as he speaks the activation word. "migumu". A faint glow surrounds the sword as he makes his way through the snow toward the remainder of the group.

Cast shillelagh.
Move 30' towards the combat.

Bounty Hunter
2017-07-07, 09:58 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"Typical." Kurotah mutters to himself as the second cat leaps from its hiding place and beings to assault. He didn't know if it was seeking to cause a distraction so a mate could escape, if the pair were somehow driven to attack such a large group out of desperation, or if more of them lay in wait for the chance to strike. The best he could do is deal with the threats as they came and keep eyes peeled for more even if that seemed futile. He keeps himself near the wagons and tries to stay near the panicking caravaneers if able; he didn't want them all fleeing to one end only to have another creature pounce from there. "Calm the horses."

Attack : [roll0]
Damage : [roll1]

miinstrel
2017-07-07, 12:27 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Kurotah shouts his instructions just as Zenith arrives at the back of the caravan and was already positioning himself to do exactly that. "Whoa boys! Whoa, whoa," he shouts calmly at the terrified animals, grabbing hold of the reigns near one's bit and holding it as best he can toward the ground, petting its muscled cheek and neck with a firm pat.

Action: calm horses. [roll0]
Move: If horses are calm, approach the cat on Siegfried (30'). If not, stay put.

TheManicMonocle
2017-07-07, 06:06 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried gasps as the claws fail to penetrate his armor. Thanking Tyr, Siegfried retaliates with a swing of his morningstar.




Rolls

If the beast is in range, or comes in range, I'll hit it with my morningstar. Otherwise, I'll throw a javelin.

Morningstar:
Hit
Damage: [roll] 1d8+3

Javelin:
Hit: [roll1]
Damage:[roll2]

EDIT: messed up the damage roll for the morningstar, check the OOC thread for the damage

Videkus
2017-07-07, 09:11 PM
25 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 26.
Crag Cat Attack
The other guard at the rear, having chased off after the first cat for a few paces, turns around and slides down next to his fallen comrade checking for signs of life. Meanwhile Zenith does his best to calm the thrashing horses of the tipped cart, boxes and crates lay scattered throughout the snow as the owner slowly pushes himself to his feet from where he was thrown and comes to help, but with the smell of blood and the Crag Cat still so near they continue trying to climb to their feet while stuck in their harness.

As the other cat leaps from the snow at Siegfried it's met with more arrows, most of which find their mark. The arrows are followed by the spiked head of Siegfried's morningstar and the discordant tolling of a bell which sends the cat into a frenzy, it's claws lashing out and tearing free a few chain links from the paladin's armor but not managing the pierce the hard metal.

Initiative: Round 3
The Party
NPCs
Crag Cat

• Alistair, Siegfried and Zenith move toward the Crag Cat
• Kurotah shoots it with an arrow. (9 damage)
• Faeranduil hides.
• Bruce (Crossbowman) hits it with a bolt. (7 damage)
• Helda send an arrow into its mouth. (12 damage)
• Mike clubs it. (4 damage)
• Crag Cat drops the downed guard, runs and hides (25 stealth)
• Another Crag Cat appears and attacks Siegfried (misses).
• Zenith attempts and fails to calm the panicked horses.
• Again Kurotah's arrow hits its target. (7 damage)
• Alistair rings a bell and hurts the Cat. (5 damage)
• Faeranduil moves down into melee.
• Siegfried smacks the cat with his morningstar. (5 damage)
• Helda/Bruce attack. Bruce hits.(11 damage)
Round 3
• Crag Cat 2 attacks Siegfried. (misses)
• Crag Cat 1 is still missing.

Siegfried and Faeranduil are in melee with the second cat near the middle of the wagon train. Everyone is close enough to reach them with a single move.





EnemyACHPEffects
Crag Cat 1138/40Hidden: DC 25
Crag Cat 2136/34-




PartyStatusEffects
Alistair9/9-
Faeranduil10/10-
Kurotah12/12-
Siegfried11/11Shield of Faith (+2 AC)
Zenith9/9-



NPCStatusEffects
BruceHealthy-
DonnyDownUnconscious, possibly dead
MikeHealthy-
HeldaHealthy-

Fishybugs
2017-07-08, 10:37 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Adrenaline pumps through the young druid's body as he approaches the first real combat of his life. You got this, he thinks to himself as he recalls the lessons from the Protector who trained him. Firm grip, set your legs, back straight. Firm grip, set your legs, back straight.

Faeranduil grips his sword, plants his legs and stands up tall as he swings his wooden sword toward the cat.

Attack: [roll0] for [roll1] damage

As his sword makes contact with the cat, his eyes open wide in surprise. "Ha! It worked! I hit him! Did you see?"

miinstrel
2017-07-08, 10:49 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith didn't see. These horses were a handful, and maybe his face wasn't the best for this sort of work, but he was here and intent on finishing the job. With determination he grabs the reigns more tightly with both hands and pulls them down, trying to get a direct look into the horse's eye having heard that's supposed to help. "It's okay, you're safe. We're gonna get to town just fine," he soothes, not sure if he's talking to the horse or himself. "As long as those giants Beorne mentioned don't show up." the tiefling adds under his breath.

Same as before:
A: calm horses [roll0]
M: if calm, he'll take a few steps forward and draw his bow, taking aim at the remaining beast.

TheManicMonocle
2017-07-08, 02:35 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried looks around the field,
keeping an eye out for the first cat. "By the light!" He swears, noticing the downed guard. Dropping his pack onto a nearby caravan, Siegfried rushes over to the downed guard, heedless of the feline foes that may attack him. He reaches the guard and uses his holy power to grant healing.




healing

I'll use my 5 lay on hands points to restore 5hp to Donny

Videkus
2017-07-08, 05:03 PM
25 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 26.
Crag Cat Attack
The faint ringing of a bell sounds out again, this time though the cat seems unaffected. From Alistair's point of view the cat blurs in your vision as the echoing of your bell sounds back in your ears making it feel as if your brain is imploding something warm runs over your lip and when you wipe at it, your fingers come away red. The tolling fades away and your vision clears leaving you with only the amused chuckling of Yorik as the rest of the group seemed to have dealt with the cat in that time, a triumphant Faeranduil standing over his kill.

Siegfried rushes through the churned up snow, finally noticing the two guards at the rear of the train, one of them not moving and cradled in the lap of the other. When you arrive both of them are covered in blood, Donny having been picked up in the maw of the first beast, has various cuts all over his body his leather armor hanging loose on his body. Turning him you can see the main cause of injury, his back ans shredded from where the cat had originally pounced on him, his armor is cut through and so is his back. As you strip off your gloves and places your hands on the bloody mess, the bleeding stops almost immediately and the worst of the gashes on his back slowly close as the divine energy commands them. When you're done he gasps briefly, his eyes opening wide before he rolls over and throws up. "Thank you!" the other guard, the two were brothers or cousins you remember, turns a teary face toward you and grips your arm before you pull away.

Between Zenith and the wagon owner the horses are eventually calmed, still tied in their harness and stuck laying on the ground, their breath puffs out in clouds of steam, but the thrashing has stopped. "There, there, girls," the owner strokes their necks keeping them calm while Zenith moves off, bow at the ready.

Although the original beast is gone and the other lies dead, the havoc hey wrought remains. The toppled wagon is damaged, but thanks to the efforts of Zenith it isn't as damaged as it might have been had the horses kept thrashing about, and dozens of crates and cartons lie scattered on the ground, a few of them having burst and spilled their contents across the new-fallen snow. The wagon’s driver curses as he tries to untangle the horses, but the nearby guards make no move to help him; instead, they eye the surrounding hills warily, now seeing danger in every shadow and crevice. A grunt from behind you draws your attention to Beorne Steelstrike.

The dwarf’s weathered face is turned skyward, and a thin layer of snow frosts his beard. "It’s falling faster," he mutters. With another grunt, he turns to face the struggling wagon-driver. "Leave it!" Beorne shouts. "We’ll be snowed in by nightfall if we don’t move on."

The driver bristles at Steelstrike’s order. "After having come all this way, I’ll not leave my cargo to be ransacked by brigands so close to Bryn Shander’s walls! If you’ll not help me set my wagon right, at least let me load my goods onto the rest of the train."

Beorne casts a doubting eye at the weather, then shakes his head grimly. "We’ll need every hour o’ daylight to make it to Bryn Shander, an’ the other wagons cannot afford the extra load. I’ll not risk the caravan bein’ caught in the snows again. If ye can get yer wagon righted, follow us as quick as ye may. Otherwise, we’ll send a party back to find ye once the weather clears. Moradin keep ye."

As Beorne turns his back on the stunned wagon-driver, he notices you looking on. "I’ve other lives to think about besides that fool mans," he says in a low grumble, but his stern demeanor softens slightly. "Still, the gods call each of us to a different task. Stay an’ help him if ye will, though I’d rather have ye with the train in case there’s more o’ those beastly cats about."

• Alistair, Siegfried and Zenith move toward the Crag Cat
• Kurotah shoots it with an arrow. (9 damage)
• Faeranduil hides.
• Bruce (Crossbowman) hits it with a bolt. (7 damage)
• Helda send an arrow into its mouth. (12 damage)
• Mike clubs it. (4 damage)
• Crag Cat drops the downed guard, runs and hides (25 stealth)
• Another Crag Cat appears and attacks Siegfried (misses).
• Zenith attempts and fails to calm the panicked horses.
• Again Kurotah's arrow hits its target. (7 damage)
• Alistair rings a bell and hurts the Cat. (5 damage)
• Faeranduil moves down into melee.
• Siegfried smacks the cat with his morningstar. (5 damage)
• Helda/Bruce attack. Bruce hits.(11 damage)
• Crag Cat 2 attacks Siegfried. (misses)
• Crag Cat 1 is still missing
• Alistair's spell reflects hurting the mage. (7 damage)
• Faeranduil bludgeons the cat to death.
• Zenith calms the horses preventing further damage to the wagon.
• Siegfried saves Donny, the guard..





EnemyACHPEffects
Crag Cat 1138/40Hidden: DC 25
Crag Cat 2130/34Dead




PartyStatusEffects
Alistair10/9False Life
Faeranduil10/10-
Kurotah12/12-
Siegfried11/11Shield of Faith (+2 AC)
Zenith9/9-



NPCStatusEffects
BruceHealthy-
DonnyInjuredBattered and Bruised
MikeHealthy-
HeldaHealthy-

Airatome1
2017-07-08, 08:24 PM
[TABLE]
"Ha! It worked! I hit him! Did you see?"





http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9 Temp HP: 0
Arcane Recovery 1/1
Slots: 1 / 2 --
Active Spells / Features: None
Concentrating on:
Afflictions: None


<Oh, now that was a good one, Alistair.> The amused voice of Yorik enters Alistair's mind as blood trickles from his nose. <You know these bells sometime have a mind of their own...perhaps you aren't as skilled as I first thought.>

"Shut up, Yorik. I don't have time for your incessant taunting right now!" Alistair shouted out, verbally, to the voice that was only inside his mind before quickly closing his mouth. I am quite skilled enough to use Saraneth, something else must have happened. We're safe, for now, that's all that matters.

Wiping the blood from his nose with the back of his hand, Alistair approaches Faeranduil. "I'm afraid I was distracted, momentarily, as I tried to cast a spell upon this beast. It seems you brought it down with a well placed blow, however. Very good. Are you a Swordsman, of sorts? I've never seen a blade resonate with such magic before. Transmutation, is it?"

Arcana Check on the Shillelagh sword! (I just like saying Shillelagh....) [roll0]

The Wizard looks down upon the felled creature, wondering how his bell sounded within his own ears instead of bringing down the creature that had fallen upon them.


[roll1]
Possible Modifiers: Wisdom +0 , Intelligence +3 (all but nature +5)


"Do we know if there are more of these creatures out there?"

--------------------------------------------------

As Alistair is taking a moment to brew one of his alchemical healing potions, he hears the back and forth between Beorne and the driver of the toppled wagon. Alistair was the kind who was used to keeping to himself, but the conditions of this place were harsh. His mannerism had to change. Alistair had his secrets, yes, but keeping to himself would do none of them any good.
"What if Faeranduil and myself stayed back to help right the wagon, while the rest of you carried on to provide a better defense for the rest of our caravan? If those creatures return, I'm confident the Swordsman and I can fend them off long enough to reach our destination right behind you."

Fishybugs
2017-07-08, 11:12 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Faeranduil smiles and pulls his hair out of his face as Alistair praises his abilities. "Well, you know. I don't like to brag, but I was my teacher's"only"best student for months. The sword? I made it myself from the branch of the Heart Tree in our village. I don't know anything about transmutation...I just place a blessing on it that makes it stronger and helps it to strike true."

Faeranduil is helping to clean up the mess of the tipped wagon when he hears Alistair volunteer him to stay with the wagon driver and help to bring the broken wagon in. He drops the goods he is holding and takes half a step closer to Alistair as shock drains the color of his face a bit. "You...I....wha? Ummm." He looks around nervously wondering how to get out of the situation, but knew that he owed this group his life. A small smile finally comes to his face. "Sure," he said in a voice he hoped didn't sound too sickly.

TheManicMonocle
2017-07-09, 12:02 AM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried wipes the blood off his hand using snow and retrieves his pack. He then joins the wizard and druid. He places what he hopes is a comforting hand on the druid's shoulder. "Worry not. I too shall stay behind to help. I would be a poor paladin indeed if I were to refuse aid."

Videkus
2017-07-09, 02:35 AM
25 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 26.
"Thank you, thank you!" the wagon owner thanks Siegfried, Alistair and Faeranduil, as he scoops up some of the items Faeranduil had dropped and begins shoving them back into a chest that had burst open when it had tumbled free of the wagon. Though the time spent together on the trip, you know the man as Mikhail Black, a merchant from Luskan who had packed up all his possessions and was looking to start a fresh life in the north. This wagon and it's contents were everything he owned.

"Suit yerself," Beorne claps Siegfried on the back and gives him a nod of respect before starting back toward his own wagon at the front. "Get ready to move out, we don't want to end up stuck out in the open through another one o' them storms!" he claps his hands to get everyone moving and as he gets back to his wagon the whole train slowly begins to lurch into motion once more.

As the caravan train begins rolling out the task of getting Mikhail's wagon righted and his inventory collected is left to those that remain behind. Boxes, crates, barrels clothing and pieces of furniture lay scattered about in the snow, the wagon is tipped over laying on it's side and while the horses are somewhat calm now thanks to Zenith, they're still stuck in their harnesses and will need to be freed from them and extricated before the wagon can be righted, the damage to it properly assessed and the goods loaded back onto it. And then there is the threat that the crag cat might come back or worse creatures be drawn into the smell of spilled blood.

If any of you do decide to go with the caravan you can still catch up. They're not moving very fast in the snow.

@Alistair
You know that a Crag Cat is large cat that dwells in the north in the Spine of the World and Icewind Dale. A hunter of men, its preferred food source, they usually attack lone travelers or pick off stragglers in rough weather. Over the course of a few weeks, their fur changes colour to match it's surrounding. (so you still have no idea why your spell might have been affected like that)

Fishybugs
2017-07-09, 11:55 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Faeranduil longingly watches the caravan pull away. After a few moments, he snaps out of it and looks around. Well. Let's get this done and get somewhere warm. While he may not be much use if they were attacked, one thing the young half-elf did know about was wagons. He quickly sets to work disconnecting the horses from the wagon. Once he has the breeching and wagon tree disconnected, he helps the horses move just far enough away from the wagon that they'll be able to get it moved without frightening them again.

While working, Faeranduil makes frequent checks out into the snow for the return of the other beast.

Animal handling if needed: [roll0]
Perception: [roll1]

TheManicMonocle
2017-07-09, 06:07 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried takes a long hard look into the surrounding snows as the caravan pulls away. Wonder if those beasts will return.
He thinks to himself. If Siegfried sees nothing in the snow, he will begin to help.




Perception

[roll0]

Bounty Hunter
2017-07-10, 12:00 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"A 'Hunter of Men' ... Kurotah says with a solemn sound to his voice and a stern look on his face as he kneels over the downed creature a few moments later. He pulls the arrows from its hide to see if they might be salvageable and for the briefest of moments wishes there was time to properly field dress the creature and take its pelt. "Most creatures of the North simply do what must be done to survive; these things though? They seek out and attack men by choice and only bother to hunt other beasts as a necessity. He grabs the head of the creature and turns it to better examine the sharp rows of teeth in the gaping maw. "Even with the trail of blood we'd have a hell of a time tracking the best down;
time we cannot afford to lose."



"No easy choices on the long roads of the North" The half-giant comments as he looks from the wagon train to the mess in the snow scattered around the upturned one in the snow. "I'll gladly help if its need; after all something strange is going on with those crag cats so brazzenly attacking an armed group of so many men." He scans the surroundings as if he'd get lucky enough to spot more of the creatures laying in wait to ambush. "Both sides could use all the protection they can afford ... The large man seems torn between the two options before him.

miinstrel
2017-07-10, 08:38 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith felt for the poor guy in the back, he really did. It was an unfortunate lot the fates threw his way. "My goods are on Beorne's wagon, and I'm not inclined to separate from them this close to the end seeing as things tend to disappear when abandoned. Best of luck to you all though. Look forward to hearing how it went when you catch up; first round's on me tonight." He made his way to the front of the caravan just as Beorne was urging the horses to action. He took a few quicker steps and hopped up into his seat, looking back to see the downed wagon slowly fading into the distance. Helm keep them.

Videkus
2017-07-11, 04:12 AM
25 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 26.
Mikhail Black
As the caravan train rolls out of sight between one of the many hills leading to Bryn Shander, the snow continues to fall. Fortunately a few hours of daylight still remains and, for now, no more Crag Cats appear to try their luck with the smaller group left behind. The newly acquired druid proves a deft hand around caravans, which isn't surprising considering he claimed to be a merchant, and had the horses freed from the wagon in short order. Quite flustered by the turn of events Mikhail begins to wander around the area looking for his belongings in the snow where they'd been tossed. Every now and then you hear him cursing as he finds something too damaged to bother trying to salvage. Now that the animals are free from the wagon, you're able to try get it upright once more without them getting in the way. Looking at it now it looks to have not taken much damage from the horses kicking hooves, a couple of boards are splintered, but nothing that wont make it the few more miles to your destination, though what might be found once it's upright again you've yet to find out.

Plan out how you're going to right the wagon and then give me a strength check.
If you decide to help Mikhail search for and pack up his belongs, some of which have become sunk into the snow, describe that and give me a perception and investigation check.

25 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 26.
Beorne's Caravan
Back on your seat next to Beorne at the front of the wagon the dwarf seems agitated as he keep looking at the clouds over Kelvin's Cairn with worry. "Those brave damn fools better not get themselves killed," he mutters passing you the reins momentarily as he stands on his seat and looks back over the wagon train like a mother duck making sure all her chicks were still following along behind. "There's worse than them cats out here," he lets you know as he sits back down.

"Well lad, we've almost made it. Ye'll find the market will snap up yer spices right quick and then you'll have the winter to your leisure. Just don't go flaunting that," he chuckles changing the topic. "The locals are a hardy folk, if you plan to spend the rest of your days up here they'll make that clear t' ye. Pull yer weight or ship out. An' they're not afraid of just throwing ye out on your arse, half the folk up here have pasts back south that they'd rather not see again. A friendly enough question normally, but a 'Where are ye from?' can end with a quick fight in a dark alley up here. Though mostly they're friendly enough in the trade towns. Bryn Shander, Easthaven and Targos. It's the smaller ones... well, small towns be the same the world over I've found."

Fishybugs
2017-07-11, 09:48 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


After freeing the horses, Faeranduil looks at the wagon and shrugs. "If we all give it a good shove, or eight, we may be able to get the wagon back on the trail. Then we'll just have to re-hitch the team and we'll be on our way." He holds on to the horses continuing to soothe them, afraid they will get a sniff of the predators and bolt. He had just gotten the feeling back in his hands and feet and he was not going to get stuck out here again, by Corellon.

Airatome1
2017-07-11, 11:41 AM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

Alistair was not comfortable. Sure, he was far warmer than he would have been were it not for the cold weather gear Kurorah had purchased for them, but the snow had melted, frozen, melted again, and generally made him less warm than he was used to.

Despite that, Alistair went to work helping locate the scattered cargo as best he could. Alistair was observant, but that was more when it came to locating things that needed finding. As he poked around in the snow for the pieces that were not readily visible above the snow, he used his wand to help displace the snow and dig into it when required.


Perception: [roll0]
Investigation: [roll1]
Nature check to see if it will get worse: [roll2]

TheManicMonocle
2017-07-11, 03:04 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried puts a hand above his eyes horizontally, touching his forhead to block whatever light came through the clouds in order to look closely at the snow. Scanning around quickly, he will point out any fallen cargo he sees and retrieve them.

Siegfried takes one last look at the receding caravan and notices the tracks in the snow start to fill in immediately. He shivers at the sight. He tells himself it is just the cold. It is not the cold. Tyr protect me, he prays.

After an inspection of the snow, Siegfried attempts to help move the wagon into a favorable position. He drops his pack onto the white ground and begins to heave on the trader's wagon with both gloved hands, his breath frosting the air as he grunts with effort.




Perception + Strength

Perception:
[roll0]
Strength:
[roll1]

miinstrel
2017-07-11, 04:19 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith frowned. The farther they traveled, the worse this whole idea became. He almost wished he'd just stayed in Waterdeep and lived out the last of his days in style. "I can't imagine many folks make the trek north to Ten Towns for leisure. You'd have to reeeeeeally love fishing, and even then there are more pleasant lakes down south. Thank you for the warning though. I'm a firm believer in the past being the past; who folks are today is far more important. I do hope it's a bit more lively than you make it out to be though... we're in for a long winter if there's naught to do but chop wood, hunt, and drink. Isn't there a winter festival? Hell even a barbarian raid could be a welcome sight after enough gloomy days."

He occasionally turned to look back into the flurries but caught no sight of the wagon. The few who'd stayed behind were among the most interesting people on this caravan besides Beorne... it'd be a shame to not have their company to help weather the winter.

Zenith wiggled his wing, scratching a spot on his back with the bony protrusion at the end when a thought struck him. "Say, about that story you told in the cave. The one about the Cryshal-Tirith tower and the evil wizard. Was the tower made of crystal? Is that where the black ice comes from? What happened to all the shards after the halfling tore it down? I could like to get my hands on a piece of history like that if any are still around."

Bounty Hunter
2017-07-11, 08:13 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"We've got to be careful when righting the wagon though..." Kurotah instructs his companions as they set out to begin gathering scattered things from the nearby snow. "We don't want to risk breaking a wheel as it pivots or from it slamming back down. We've got to be slow and gentle with it and set it down easy." He takes a look around the upturned wagon to see if anything needed to be cleared away or prepared before they started to move it. He'll also ask the wagon owner if there is anything inside that need be removed for fear of breaking during another jostle.

"I have rope if we need to use the horses to bring her upright, but if everyone works together it might very well be doable without..."

Videkus
2017-07-12, 04:05 AM
25 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 26.
Mikhail Black
Scouring the through the soft surface snow turns up an assortment of trinkets, tools, clothing and pieces of furniture and after a good half an hour, Mikhail, Alistair and Siegfried have managed to collect, stack and pack up a tidy pile of crates, barrels and small chests a short distance from the wagon. Meanwhile Faeranduil and Kurotah examine the wagon and discuss among themselves the best way to go about getting the wagon back onto it's wheels without any further damage occurring. Borrowing one of the shovels that had been collecting, they dig the snow away from one edge of the wagon, piling it up in another where they guesstimate the wheels will land. After an initial failed attempt to have the goliath heave it over by himself, the end up using some rope and the horses to help. Calling Alistair over to help, between Faeranduil controlling the horses and the two men controlling the wagons movement it flops over in a burst of loose snow without incident.

It looks fine all things considered. One of the wheels is a little askew but it still rotates freely when you test it, all that remains is to load it up. Expecting Mikhail to be happy at the news, you're somewhat disappointed, he's still scampering around in the falling snow frantically searching for something. "Did anyone see a long crate? Thin and about 6 foot long, made of spruce. We need to find it!" he waves for Alistair to continue to help him search the snow as he moves further away from the wagon stomping his feet into the soft topcoat looking for the crate.

@Alistair
The weather looks to slowly be getting worse.

25 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 26.
Beorne's Caravan
"Eh?!" Beorne looks taken aback. "Come now, we're shorter than yer folk but we don't look THAT similar," he shakes his head disappointed. "'Twas Helda whose tale it were. An' I can't say what happened, it was a long time ago, before I'd ventured this far north. I'd say the towners either buried it, or if it was ice like ye suppose, it melted once summer finally showed her face," he guesses running his fingers through his beard in thought.

"There's fun to be had if ye have the coin," he continues after a minute going back to your first question. "The Northlook is a den full of games of chance, skill, or outright cheating in some cases. Though i warn you, dunnae go spending all yer coin too quickly. Prices tend to get higher and higher the further into winter ye get as stores run low. If it's 'companionship' yer after...," he gives you a knowing wink. "Easthaven might be more t' yer taste, The Wet Trout is more than just yer standard bar, an' if ye can charm yer way into the back rooms the girls'll lighten ye purse one way or another!" he laughs at his own joke.

"But if ye get bored lazin' around, there's always work guarding merchant caravans, ye've experience now whether it was intended or not. Tremalaine's mines are always in need of strong backs...," he suggests eyeing your slight frame dubiously before shrugging. "Or... Or ye could try yer luck panning fer gold an' other treasures on the banks of the Shaengarne near Bremen."

Bounty Hunter
2017-07-12, 10:10 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"Well, the good news is I think most of the damage that was going to happen already has. Still, we should be careful as we do this because it's a long walk and I for one am certainly not carrying any more people's stuff." The half giant goes about very directly instructing folks where to move the snow, which parts of the wagon needed to be watched for strain as they lifted, and where to get the best leverage. For the first attempt he had the others on the opposite side and waiting to be ready to catch the wagon and walk it down slowly once it reach the point of teetering over. This, however, proved unsuccessful and he was unable to lift the entire wagon alone but after fastening a few ropes to the horse team they were able to get the thing right-side-up. "One of the wheels is a little off but I think she should see us clear through to town; lets get the horses hitched back up."

When Mikhail mentions the missing item--a six foot long spruce case--the goliath glances at the pile of items that had been found and collected and then out to the field of churned and displaced snow which was getting blanketed further by the second. "Haven't seen it. I'm going to start loading things up while you look though, we've got to start trying to catch up." He starts with the heavier, easiest to stack, items and begins to start putting things into the wagon in the best way he can. "Form a line at the wagon and search in a sweep? Rather than wildly looking; you may end up covering places twice or missing some all together. At six feet long it should not be too hard to find."

Airatome1
2017-07-12, 10:29 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger
"Form a line at the wagon and search in a sweep? Rather than wildly looking; you may end up covering places twice or missing some all together. At six feet long it should be too hard to find."







http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

The Goliath had the right of it. After realizing there was a singular item of importance that measured about 6ft long they had missed, the best chance of finding it was to look together in a measured sweep. "We should make this our last effort if we want any hope of catching up. It looks like the snow will only be getting worse soon."

The Alchemist waited for the others to form a line and set his eyes to the snow once more.

Perception with Help: [roll0] [roll1]
Investigation with Help: [roll2] [roll3]

Fishybugs
2017-07-12, 10:39 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


Knowing he's not strong enough to be of much use in pushing the cart, Faeraduil works with the horses through the process of turning it back over. After attaching the horse to the cart with a rope, he continues to make soothing sounds to keep the horse calm. As Kurotah checks out the cart and declares it mostly sound for travel, Faeranduil begins the process of hooking the horses back up to the cart. "That's it. Good job, guys. It's gonna be okay. We'll be warm in no time," he says as he carefully re-hitches the team.

Once the team is in place, he looks through the cart for Mikhail's supply of oats or some carrots for the horses. Once found, Faeranduil gets some nutrition into the horses. We won't get very far with no sustenance. Finally, he gets their fur-lined jackets placed back on the horses until they can heat themselves up from the trip. Satisfied the horses will be okay, he finally turns to the others just in time to hear Mikhail call out for help looking for the crate.

"Well, let's look for it," he shouts to the others. Kurotah's advice seems to be the best, let's walk near each other." He looks around the area nervously. "That will help keep us from being dragged off, as well.

TheManicMonocle
2017-07-12, 03:44 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

"Hey, Faeranduil, how much fire can you make? Maybe you can melt the snow around to reveal the case?" Siegfried begins to search the snow under Kurotah's direction, sweeping the snow with his companions. "Mikhail, mind if I ask what's in this case?" Asks Siegfried. He wonders briefly if the black ice dagger would be useful in this scenario, then realized it wouldn't.




Investigation

[roll0]

Fishybugs
2017-07-12, 05:23 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


Faeranduil frowns in thought at Siegried's question. He contemplates his hands a few moments. "I'm not sure, honestly. Before yesterday, I've never spewed fire from my hands. I can give it a try." The young half-elf walks over to the area they are searching, kneels down and concentrates a few moments. Edraith enni. The water on his hands bursts into a small steam cloud as the flames erupt once again. He moves his hands down around the snow, attempting to melt some of the snow in the search for the rather large container.

....with advantage because of the melting snow?? :smallbiggrin:

Investigation: [roll0]
If advantage is allowed: [roll1]


EDIT: Woo. Let's get that crate loaded and on the way to town. Who needs advantage?

Videkus
2017-07-13, 05:07 AM
http://i.imgur.com/MSZKHM6l.jpg
25 Eleint 1485 DR
Bryn Shander, Southwest Gate, Day 26.
Beorne's Caravan
As the wagons roll at last up to the gates of Bryn Shander, you see townsfolk watching with eager expectation, happy for the arrival of what will certainly be the last caravan from the south for months to come. The faces of the merchants and caravan guards show relief and anticipation that almost seem to outweigh the exhaustion, as they look forward to warm fires, hot food, soft beds, and sheltering walls.

A guard from the tower hails your company, and as the gates swing open the caravan lets out a ragged cheer. Slowly, the wagons begin to file through, with the drivers in back calling out impatiently as those in front pause to greet the townsfolk who have come out to greet you. Suddenly, the calls in back give way to desperate shouts and muffled screams. Monstrous figures - as tall as men, but with bodies coated in thick, white hair—rush the wagons and leap through the gate, lashing out with deadly claws.

"Yetis!" cries the guard on the tower, waving frantically to warn away townsfolk come to welcome the caravan. Then, rising above the clamor of battle, you hear Beorne Steelstrike’s commanding voice: "We need to get the rest of the wagons inside the gate. Hold them back!"

Most of the wagons are already safely through but two remain outside, the caravan's guards and militiamen rush back toward the gate as a bell begins ringing out in the tower, but some of the yeti's are already through sending the crowd fleeing in terror, one chases a man into a nearby shop crashing through the door followed by the sounds of smashing glass from within, while two others lash out at the nearest commoners, stopping to roar their triumph as their victims collapse to the ground.

Round 1

Initiative
Zenith <---
Yeti
NPC's

The group with Mikhail arrive at the end of round 3 and then will be close enough to help defend the gates. Until then, Zenith is up :)

Situation
The townsfolk are fleeing, most of the caravan guards, town guards and anyone else with a weapon and a will to fight has headed to the gate and is dealing with the other yeti's attacking there/trying to move the caravans in and shut the gate. Meanwhile three of them are already inside leaving only Zenith, Sir Kane and a bewildering looking town guard in rough leathers and armed with a spear to deal with them. One had vanished into a shop and is causing havoc, while two are left in the street looking for something to rip and bite since the commoners are fleeing.

Visibility is poor due to the darkening sky and driving snow. Anything further than 40 ft. away is considered lightly obscured.





EnemyACHPEffects
Stripe1213/13In a nearby shop, out of sight.
Scar1212/12-
Fang1216/16-




PartyStatusEffects
Zenith9/9-



NPCStatusEffects
Sir KaneHealthy-
MilitiaHealthy-



Bryn Shander map added to the OP in the OOC thread.

25 Eleint 1485 DR
Icewind Dale, Caravan Trail, Day 26.
Mikhail Black
"It's um, uh, I'm not really sure. It's my start up here. A delivery. I can split the profits with you once we get to Bryn Shander, it's the least I do to repay your help," he offers you as he stops to form a line at Kurotah's suggestion. The Goliath gets to work loading the heavy boxes and Faeranduil gets the horses re-hitched to the wagon and fed. Wading through the snow the rest of you search out the snow in an orderly fashion, Faeranduil joins your once he's finished with the horses, using his magical fire to melt the snow. It soon becomes apparent though that more mundane methods worked faster in this case and the group continues on sweeping the area.

In the end it's Alistair and Faeranduil who literally trip over it, finding it still well-nailed shut in a patch of soft snow where it had become buried. It takes two people to lift it back onto the wagon, partly because of the shape of the thing and because it felt like it was filled with bricks. That crate being the last thing that needed loading, after roughly half an hour all up, you're ready to continue on and try catch up with the rest of the caravan.

The snow begins to fall more heavily, and the wind resumes its plaintive moan. Mikhail pushes the horses hard through the growing drifts of snow, desperate to reach Bryn Shander before nightfall. Finally, through the growing gloom, you see the walls of Bryn Shander rising ahead of you, and the tail end of the caravan’s wagon train snaking up the hill into the gates.

Carried on the wind, you can hear the calls of impatient wagon drivers waiting to enter the town. Suddenly, monstrous figures appear from out of the storm and rush towards the wagons, and the drivers’ calls give way to desperate shouts and muffled screams.

The caravan is under attack!

miinstrel
2017-07-13, 11:18 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
As the town came into view, the weight on Zenith's shoulders lifted and he was almost bouncing with excitement to finally be around people again.
He turned and gave a relieved smile to Beorne, clapping him on the shoulder in good cheer as the lead wagon passed through the wall. But the celebration came too soon. He saw them almost before the guard shouted, blurs of knotted white fur dashing past his reclined figure in the wagon. Their baritone growls seemed to shake the wood around them. Looking around, Zenith caught Sir Kane's purposeful eye and gave a quick nod. Standing on the wagon seat, Zenith leaps over Beorne off the side of the cart and rushes forward, drawing his steel and maneuvering up to the nearer of the two yetis on the street with Kane just a few feet behind him. Stepping around the side and keeping on guard lest the creature turn on him, Zenith waits for Kane to get the beast's attention and then thrusts toward its most vital of organs while it's busy avoiding the knight's blows.

Move into flanking position if possible, otherwise just adjacent to nearest yeti.
Hold action to attack yeti once Kane is threatening. [roll0]
Adv. if able to flank: [roll1]

Damage: [roll2] + sneak [roll3]

TheManicMonocle
2017-07-13, 04:54 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

"No that won't be necessary, your safety is good enough for me." says Siegfried, giving his most dashing grin. He hoped he was doing it right, else it would spoil the effect. "If you truly wish to thank me though, drop a few coppers off at the church of Tyr next time you pass one!"
----
Siegfried smiles at the sight of the town. It is remarkably cold outside, even if he doesn't want to show it. He can't wait for a warm fire and some hot cocoa. He begins to envision a warm tavern, but his daydreams are shattered by the screams. "By the scales of Justice!" Swears Siegfried, pulling out his morningstar and shield. He begins to run at the yetis.

Videkus
2017-07-13, 10:21 PM
25 Eleint 1485 DR
Bryn Shander, Southwest Gate, Day 26.The man that had sought refuge inside the shop comes sprinting out the door, slipping on the icy ground as he looks back in terror before righting himself and darting down an alleyway. Out of the store behind him comes the frustrated roar of the Yeti and it charges back out slamming into Sir Kane and Zenith as they move toward one of the other Yeti's. Hearing it's companion the one you'd been sneaking up on spins toward your and with a saliva filled bellow rushes toward you, it's clawed feet having no trouble finding easy traction in the snow. Battle is met and claws and blades begin to fly, being this close to the Yeti's sends a shiver down your spine as their unnatural bodies seem to leach the heat right out of the air. The Yeti's pause upon closing with your armored and armed selves and you get the feeling they're not used to fighting such foes by their wild sweeping strikes which are easy to dodge or glance harmlessly off Sir Kane's armor, likewise the creatures are new to you, their fur disguises the flesh beneath and your swords cut only hair in your first exchange.

One of the town guards still inside the walls pokes at the remaining Yeti with his spear, which only seems to anger the monster as it grabs the haft and yanks the weapon and man both into it's clawed embrace. The man turns white, dropping his spear and yanking his shortsword free with his spare hand, wildly hacking at the creature's arm with the blade but failing to escape from the claw sunk into his forearm which seems to be quickly becoming coated in a layer of ice.

Outside the walls the storm continues to intensify, you can see that some defenders are trying to move the wagon partway through the gate, but it seems to be stuck and the rest of the defenders have formed a ring around the last caravan in the line fending off the yeti's which rush in from the falling snow only pull away again and seemingly vanish, their fur coats blending with the shadows and falling snow effortlessly.

Round 2

Initiative
Zenith <---
Yeti
NPC's

The group with Mikhail arrive at the end of round 3 and then will be close enough to help defend the gates. Until then, Zenith is up :)

•Zenith moves up to Fang and misses with his attack.
• Fang attacks Zenith (misses)
• Stripe attcks Sir Kane (misses)
• Scar grapples the Militiaman. (succeeds)
• Sir Kane/Militiaman both try to attack and fail.
• The Militiaman begins to freeze in Scar's embrace. (3 damage)

Situation
Sir Kane, Stripe, Fang and Zenith are all in melee with one another. (You're all considered adjacent to one another)
Scar and the Militiaman are a short distance away (15 ft.)





EnemyACHPInfo
Stripe1213/13-
Scar1212/12Grappling Militiaman
Fang1216/16-




PartyStatusEffects
Zenith9/9-



NPCStatusEffects
Sir KaneHealthy-
MilitiaInjuredGrappled (DC 17)

Fishybugs
2017-07-13, 10:57 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:




"It's um, uh, I'm not really sure. It's my start up here. A delivery. I can split the profits with you once we get to Bryn Shander, it's the least I do to repay your help,"

Faeranduil’s face moves up into a smile. He looks into the wagon, calculating. That may be enough to get me started out again.


"No that won't be necessary, your safety is good enough for me."

Faranduil’s face sinks as Siegfried answers Mikhail. ”Right,” he says without much energy in it, ”It’s what anyone would do.”
Suddenly, Siegfried runs off ahead of them. ”Does that man ever stand still?” Faeranduil soon spots the yetis ahead and shakes his head. ”Start a merchant wagon, they said. You’ll triple your money in no time, they said.” He looks to Mikhail. ”Can you get them in the rest of the way if we run ahead to help?”

Airatome1
2017-07-14, 01:00 AM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9
Arcane Recovery 0/1
Slots: 1 / 2 --
Active Spells / Features: Mage Armor
Concentrating on: -
Afflictions: None


Once the lone wagon had been made travel ready once again, Alistair slipped inside and found a tiny space to study his spellbook while they caught up with the others who had gone ahead. Doing so allowed Alistair to recover a bit of the energy expended to manipulate the Weave; which always had a cost. With the spells on the pages of his spellbook freshly memorized, Alistair put away his spellbook and took out a different tome. Though he lost track of time, it only seemed like a brief moment lost within its pages before the voice of Siegfried snapped his attention away.

He quickly put the tome of Arklem away and opened the back of the wagon to look around. That's when the screams found his ears.
"What is going on out there?" The Wizard stepped out and looked towards the town they were approaching in time to see Siegfried dashing off towards the commotion happening at its gates. "Oh. I see." Alistair shook his head and sighed. "Well then, let us give chase, shall we? Otherwise our holy warrior will be overwhelmed."

Alistair then pulls out his Arcane Wand and, pointing it inwardly towards himself, utters a brief incantation before a protective force settles around his body, helping to ward off incoming attacks. With that, Alistair then heads off after Siegfried, hoping to reach prime spellcasting range before too much damage is done.


1st-level abjuration
Casting Time: 1 action
Range: Touch
Components: V, S, M (a piece of cured leather)
Duration: 8 hours
You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

Videkus
2017-07-14, 03:50 AM
25 Eleint 1485 DR
Bryn Shander, Southwest Gate, Day 26.
Mikhail's eyes are wide as he watches the attack playing out through the falling snow ahead. "Those walls are our only safety," he murmurs looking to Faeranduil and just shakes his head. "No. I doubt any of us are safe at the moment, but they need your help more than I do right now, go!" he waves you away from the wagon.

As you start away you hear his shocked voice behind you and see him making a holy sign. "God's! Those are only the whelps." It's then that you catch sight of a few larger Yeti's waiting in the wings, these ones topping even Kurotah in height with large curling horns on the sides of their heads. As you watch one turns and lopes across the snow to the wall, where it leaps at the stonework and begins effortlessly scaling the wall up toward the tower and the ringing bell.

miinstrel
2017-07-14, 09:59 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Adrenaline is a wondrous thing in freezing temperatures, and Zenith found renewed warmth lost in the frenzy of battle. As a claw came down at him from above, he ducked underneath, collecting himself against the ground and launching upward toward Fang's shaggy torso left exposed by the powerful swipe. His rapier released a gush of steaming blood and a howl as the pendulous arm swung back toward the tiefling attempting to retrieve his blade and get out of the way once again.

Attack: [roll0]
Damage: [roll1] + sneak [roll2]

If we do combine rounds 2-3... otherwise I'll copy/paste these rolls into next post. Going for Fang again unless Kane downs it, in which case I'll move and go help the militiaman.
Attack: [roll3]
Damage: [roll4] + sneak [roll5]

Fishybugs
2017-07-14, 10:54 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Faeranduil nods his head and begins his sprint towards the walls. These are yeti? I was led to believe they would be much taller and fearsome. Maybe this wasn't such a bad idea. Then Mikhail criese out from behind him.


"Gods! Those are only the whelps."

Of course they are.

He continues his run toward the town, drawing his sword as he does. He draws in some of the natural energies of the area and channels it into the wood. He mutters the incantation to make his sword battle-ready. migumu

Transmutation cantrip

Casting Time: 1 bonus action

Range: Touch

Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)

Duration: 1 minute

The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or if you let go of the weapon.

Bounty Hunter
2017-07-14, 03:21 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

"Yeti?!" Kurotah exclaims in shock as the sight of the town is instantly turned from a blessing to despair. He grumbles toward Mikhail while making-ready his bow once more and trudging ahead: "Should I expect every caravan to have such rotten luck or is this one particularly cursed?" Though he has stomped off before the man can answer and he wouldn't have headed any if one had been put forth. This wasn't going to be easy--especially not with the townsfolk and the split caravan to worry about--and the huntsman almost wished for another ambush of crag cats instead.

Videkus
2017-07-14, 11:27 PM
25 Eleint 1485 DR
Bryn Shander, Southwest Gate, Day 26.
Inside the Gate
The cursing of your caravan members can be heard behind you over the sounds of battle, risking a glance back shows there to be something wrong with the wagon attempting to pass through the gate as it's stopped in it's tracks. You can't spare it anymore time though as Fang stumbles backward leaving it's flank exposed as Sir Kane feints toward it. Your blade strikes out, through the fleece and into the flesh beneath, and Fang roars in pain kicking out with clawed feet and catching you in the process. Off to the side the town guard is still struggling in the Yeti's grasp and as it viciously rakes at him with it's claws you see the man's leathers being torn to pieces and blood flowing freely down his leg. He gives a triumphant cry as his blade sinks into the Yeti, but his victory is short lived as a look of horror spreads across his face. He stares aghast at where his other arm had been and where now only an icy stump remains. Mouth moving soundlessly he collapses to the ground, his sword still embedded in the Yeti who roars over the fallen foe for a moment before it charges at Sir Kane.

The other Yeti, having failed at piercing Sir Kane's armor copies it's friend, reaching out and pulling the knight into it's embrace. You manage to slip in behind it at this time and while it's occupied deal it a nasty blow, it howls in pain but doesn't relent in it's grip on Sir Kane. Struggling to get free, Sir Kane stamps his feet and tries to twist out of the monsters grasp but it's no use and being so close to the Yeti, like the guardsman before him, he begins to freeze. His armor begins to frost over in a thin layer of ice before a ring on his finger begins to glow faintly with an orange light driving back the ice. A smile crosses his face until he notices the other Yeti barreling toward him, though he manages to get bring a leg up and ward it off with a kick keeping the razor sharp claws at bay for the moment.

Round 4

Initiative
Zenith <---
Yeti
NPC's

The group with Mikhail arrive at the end of round 3 and then will be close enough to help defend the gates. Until then, Zenith is up :)

• Zenith moves up to Fang and misses with his attack.
• Fang attacks Zenith (misses)
• Stripe attcks Sir Kane (misses)
• Scar grapples the Militiaman. (succeeds)
• Sir Kane/Militiaman both try to attack and fail.
• The Militiaman begins to freeze in Scar's embrace. (3 damage)
• Zenith skewers Fang (7 damage)
• Fang scores a hit on Zenith (6 damage)
• Stripe attacks Sir Kane (misses)
• Scar rakes the Militiaman (4 damage)
• Sir Kane presses the attack against Fang (11 damage)
• Militiaman stabs the Scar (7 damage)
• Militiaman dies as his arm shatters (4 damage)
• Zenith stabs Stripe (10 damage)
• Stripe grabs Sir Kane (grappled)
• Scar charges Sir Kane (misses)
• Sir Kane tries to get free (fails)
• Sir Kane's arm begins to freeze (2 damage)

Situation
The militiaman is down. Sir Kane is being crushed by Stripe and Scar is trying to get at him too. Scar - Sir Kane - Stripe - Zenith <-- like that.





EnemyACHPInfo
Stripe123/13-
Scar125/12
Fang120/16Dead




PartyStatusEffects
Zenith3/9-



NPCStatusEffects
Sir KaneSlightly InjuredGrappled
MilitiaDead



25 Eleint 1485 DR
Bryn Shander, Southwest Gate, Day 26.
Outside the Gate
Are the group leaves Mikhail behind and sprints towards the fight you catch a glimpse of the gate through the falling snow. There's a frenzy of activity around the gate but the wagons don't appear to be moving like they should be. Meanwhile the town militia and the caravan guards fend off the hit and run tactics of the Yeti's who appear to charge forward and attempt to drag the defenders off into the snow. You can see the familiar form of Helda on the right surrounded by a group of town guardsman she's organised into a formation with spears bristling outward. On the left side of the wagon the familiar sight of Bruce perched on a wagon and the two brothers/cousins Mike and Donny (who Siegfried had only just saved earlier this afternoon), are busy fending off Yeti attacks.

As you watch a handful of Yeti come ambling out of the snow toward the wagons. One immediately gets a crossbow bolt through it's shoulder but the others continue on toward the two brothers who lift their shields and try do their best to repulse them.

Round 4

Initiative
Alistair/Faeranduil/Kurotah/Siegfried
Yeti
NPC's


Situation
The fight outside the walls is split, you guys have come up on the left-hand side. Bruce is perched on the wagon with his crossbow still while the partially healed Donny, his brother Mike hold off the Yeti's.
Lanky is hanging back, crossbow bolt in it's shoulder.
The other four are converging on the two brothers.
The party is ~40ft away from the wagon and the brothers and about 20ft away from Lanky who is at the back of the attacking Yeti.





EnemyACHPInfo
Dread1210/10-
Lanky127/14-
One-Eye1211/11-
Blue129/10-
Brute1215/15-




PartyStatusEffects
Alistair9/9Mage Armor (15AC)
Faeranduil10/10-
Kurotah12/12-
Siegfried11/11-



NPCStatusEffects
BruceHealthy
DonnyInjured
MikeHealthy

Airatome1
2017-07-15, 01:25 AM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9
Arcane Recovery 0/1
Slots: 0 / 2 --
Active Spells / Features: Mage Armor
Concentrating on: -
Afflictions: None


"Did you just say Yeti?!" Alistair exclaims as he runs forward through the snow towards the Wagon(s) stuck at the gate. As he get's closer, he see's the brothers fending off an assault and pushes forward until he is within 20ft of the wagon being swarmed by 4...no 5...of the Yeti creatures. As he does so, Alistair reaches down into the snow and gathers up a handful, shaping it into a projectile-like shape and flinging it at the center of the converging Yeti's.


1st-level conjuration
Casting Time: 1 action
Range: 60 feet
Components: S, M (a drop of water or piece of ice)
Duration: Instantaneous
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a Dexterity saving throw or take 2d6 cold damage.

Primary Target: Central of the 4 Yeti's converging on the brothers. Attack: [roll0] Damage: (1d10)[5] Piercing Damage.
Secondary Targets: All creatures within a 5ft burst of and including Primary Target. Damage: (2d6)[8] Cold Damage.


As the makeshift projectile flies through the air, the conjuration magic encasing it transforms it into a very sharp icicle that pierces into its intended mark and then shatters into fragments of ice that bombard the Yeti and those closest to it.
"Leave them alone! Come get some easier prey!" Alistair taunts the group of Yeti's he had just showered with a bit of ice, hoping they would think the seemingly unprotected mage an easier target than the 2 brothers.





Forgot to add the attack roll to the post. So I reposted and kept the numbers from whatever was rolled previously instead of having the forum roll all over again for damages.

miinstrel
2017-07-15, 10:15 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 3
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
The kick knocked the wind out of Zenith, sending him back a foot or two, catching himself as his feet stick into the deep snow. He had to be sure hits like that were all he took, as he was certain if that ice settled across his body it would be the death of him (if his torso being crushed didn't do it first). With Stripe busy wrestling with Sir Kane, there was plenty of opportunity to strike, and Zenith took perfect advantage of it, lining up the attack and sending the rapier fully through the yeti's chest, piercing the heart and emerging on the other side a couple inches from Kane's head. Withdrawing the steel with a slurp, Zenith retreats to Beorne's wagon again saying to Kane "Last one here's all yours." He collects his bow and prepares to nock an arrow as he tries to steady his breathing through what he suspects is a cracked rib.

Attack Stripe: [roll0]
Damage: [roll1] + sneak [roll2]
Move: to Beorne's wagon and get bow.

Nature: [roll3]

EDIT: what a waste of max damage! Could have taken one out in a single blow lol

Fishybugs
2017-07-15, 11:11 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


It had been a while since Faeranduil had done any running. Like, when he had played in the village green with the other children. So he was quite happy that the yeti were so close. Wait. What am I thinking?
That's not a good thing. He contemplates the yeti and wonders if his new talent could be used against them. He draws in the energy of the land around him, concentrates on his hands, mutters moto juu, and his hand bursts into flame. He shakes his hand a little bit, then visualizes the flame leaping out to strike the closest yeti. The flame then proceeds to perform just as he had hoped.

Attack roll: [roll0] for [roll1] damage

TheManicMonocle
2017-07-15, 11:55 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 0 / 5
Active Features:
Concentration:
Afflictions:

With a wordless battle cry Siegfried charges to the rescue of the two brothers. It would be a shame to let them die just after I saved one of them. Thinks Siegfried. With shield in one hand and morningstar in the other, he swings his morningstar at the biggest looking one he can see with a protector's rage.

Connecting solidly with his mace, Siegfried yells in wordless triumph. He then tries to roar in a beastial manner to provoke the yetis to attack him instead.





Rolls

Hit:
[roll0]

Damage:
[roll1]

Bounty Hunter
2017-07-16, 11:58 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

There wasn't much of anything to say at this point; the situation called for quick and coordinated action and that's just what the group of caravaneers started to do. For his part, the half-giant stomps through the crunchy snow and takes up his bow once more. He debates for the quickest of moments which of the yeti would be the best target but instead simply decides to mitigate the damage they were inflicting as best he could. He steadies his breathing, takes aim at the one that seemed to have been injured the most by the attacks of his companions, and lets the arrow fly.

Using Longbow to attack the Yeti I feel has taken the most damage.

Attack : [roll0]
Damage : [roll1]

Videkus
2017-07-17, 02:24 AM
25 Eleint 1485 DR
Bryn Shander, Southwest Gate, Day 26.
Inside the Gate
Zenith's blade slips into Stripe's side and up into a lung with a soft gurgle the Yeti collapses to it's knees almost dragging Sir Kane with him before slumping onto it's side in the snow clawing feebly at the ground. As the tiefling rushes away the other Yeti responds with a mournful wail as it ineffectively kicks out at Sir Kane and begins to flee in a mad rush, following behind Zenith as he hurries to collect his bow. A surprised yelp and Sir Kane's voice not far behind you let you know that it'd had been dealt with. "Get those wagons inside!" he yells out to the group of men crowding the gate as the sound of the ringing bell cuts off in the gate tower and a body comes flying out the window. Sir Kane grunts in annoyance and dashes into the gate tower.

A sudden surge of movement happens at the gate and the wagon that was stuck beings to move, cursing men shuffling along on one side. As they get free form the gate you can see that the axle had broken and the men were actually having to lift that side of the wagon to get it moving.

Round 5

Initiative
Zenith <---

You can move down to Outside The Gate now.

• Zenith moves up to Fang and misses with his attack.
• Fang attacks Zenith (misses)
• Stripe attcks Sir Kane (misses)
• Scar grapples the Militiaman. (succeeds)
• Sir Kane/Militiaman both try to attack and fail.
• The Militiaman begins to freeze in Scar's embrace. (3 damage)
• Zenith skewers Fang (7 damage)
• Fang scores a hit on Zenith (6 damage)
• Stripe attacks Sir Kane (misses)
• Scar rakes the Militiaman (4 damage)
• Sir Kane presses the attack against Fang (11 damage)
• Militiaman stabs the Scar (7 damage)
• Militiaman dies as his arm shatters (4 damage)
• Zenith stabs Stripe (10 damage)
• Stripe grabs Sir Kane (grappled)
• Scar charges Sir Kane (misses)
• Sir Kane tries to get free (fails)
• Sir Kane's arm begins to freeze (2 damage)
• Zenith deals to Stripe (17 damage)
• Scar swipes at Sir Kane (misses)
• Run runs! (Sir Kane AoO: misses)
• Sir Kane kills Scar then rushes into the tower.

Situation
The wagon blocking the gate has been moved, one more wagon remains outside in addition to Mikhail's wagon which is rolling toward the gate at the moment and Helda, a group of guards, the caravan guards and the others from your trip north are fighting off the encircling Yeti outside. Sir Kane has ran into the gate tower to deal with the problem there.





PartyStatusEffects
Zenith3/9-



NPCStatusEffects
Sir KaneSlightly Injured
MilitiaDead



25 Eleint 1485 DR
Bryn Shander, Southwest Gate, Day 26.
Outside the Gate
With a flash of magic the group collides with the Yeti's, Alistair's frozen dagger slams into one in the middle shattering into dozens of smaller shards that bounce harmless off the Yeti's fur but serve well in drawing their attention, while Kurotah's arrow soundlessly sinks into the same one Alistair hit causing it to sink to the ground clutching it's chest. Thrown by Faeranduil a ball of flame lights up the gloomy afternoon as it arcs toward the Yeti that had held back, splashing across it's shoulders and head and igniting it's fur as Siegfried charges in, morningstar already swinging, and catches the burning Yeti in the side of it's head knocking it to the ground and screaming a challenge at the rest of them.

The challenge works as two of them turn and charge the paladin with a roar, the first's claws scraping harmlessly across his raised shield while the other doesn't even bother with his claws instead trying to grab Siegfried in a bear hug and lift off his feet, but the paladin somehow slips free. Meanwhile the steady thock! and cranking of Bruce's crossbow announces his contribution and the two brothers roar, imitating Siegfried, as Donny's spear bursts through the back of the Yeti that hadn't turned to Siegfried's challenge.

A cheer sounds from the wagon driver and with the crack of the reins the wagon begins to move forward to the gate that's now clear. "On me! Back! Steady now!" you hear Helda's voice over the howling wind from the other side of the wagon as she commands her men there. Behind you Mikhail continues to drive his sweating horses up the slight incline toward you as the wind-whipped snow begins to fall in earnest, further obscuring the hulking figures hiding in the snow.

Round 5

Initiative
Alistair/Faeranduil/Kurotah/Siegfried/Zenith(?)
Yeti
NPC's

• Alistair magicks the Yeti hurting Blue (5 damage) and splashing the others with ice (0 damage)
• Faeranduil lobs a ball of flame at Lanky, it's super effective! (6 damage)
• Siegfried smashes Lanky to the snow (7 damage)
• Kurotah fires an arrow at Blue dropping him (4 damage)
• Dread attacks Mike (misses)
• Brute tried to pick up Siegfried (fails)
• One-Eye attacks Siegfried (misses)
• NPC's attack and kill Dread! (Bruce: miss, Mike: 4 damage, Donny: 11 damage)


Situation
Three of the five are down and the wagons are moving toward the gate. Mikhail is coming toward you at speed and on the other side Helda seems to be withdrawing with the wagon.




EnemyACHPInfo
Dread120/10-
Lanky120/14-
One-Eye1211/11-
Blue120/10-
Brute1215/15-




PartyStatusEffects
Alistair9/9Mage Armor (15AC)
Faeranduil10/10-
Kurotah12/12-
Siegfried11/11-



NPCStatusEffects
BruceHealthy
DonnyInjured
MikeHealthy

miinstrel
2017-07-17, 08:51 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith was struck by a moment of indecision. He would only be of slight help moving the wagon. Who knows how many more of these were outside, but somehow they were atop the wall and tower too. But the priority was to get the gate shut. He moves forward past the grunting men and peers around the edge of the massive gate door as the wagon wood creaks further inside. Oh thank the gods, he thinks, seeing the rest of the more interesting folk dealing with the problem from out here. "I was worried you would miss all the excitement!" he calls out to them, aiming an arrow at the larger of the two yetis. As the wagons continue to move in, a panicked merchant tries to squeeze past Zenith, bumping him and loosing the arrow into the ground a few feet ahead of the tiefling before he continues his flight to safety. Not even an apology... No manners up north.

Move: toward Outside the Gate
Attack Brute: [roll0]
Damage: [roll1]

Fishybugs
2017-07-17, 11:55 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


The supposed safety of the walls was not far away, but it looked as if some repair work would be in order before they were going to be able to get any rest. Faeranduil was jealous of his priestly friends who had a spell to repair items with little effort. That would have come in handy today.

Faeranduil looks around the area, and waves to Zenith when he calls out to the group. He then focuses on the task at hand. They were making good progress against the yetis, it seemed. The back of his mind wondered what brought all these creatures to attack large groups of people today. Did the creatures who attacked his wagon have anything to do with it, he wondered?

Well. More important things to worry about for now. Another ball of flame coalesces around Faeranduil's left hand, and he flings it toward the brutish-looking yeti.

Why stop something that's working?
Attack: [roll0] for [roll1] damage


Faeranduil watches the flame shoot wide of the yeti. Guess I'll need to practice with that.

Airatome1
2017-07-17, 12:09 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9
Arcane Recovery 0/1
Slots: 0 / 2 --
Active Spells / Features: Mage Armor
Concentrating on: -
Afflictions: None


Alistair had read many things. He had visited many of the world's greatest libraries, after all, a fact he often made mention of when his attention was not otherwise occupied by the mysteries of ancient books that could presumably kill him. So when the blade of ice sank into the first Yeti, drawing blood, but the shards of ice from the explosion that came next had no effect; Alistair shouldn't have been surprised.

He cursed himself for never learning any Fire Evocations as he watched one of the Yeti's burn from a small ball of fire lobbed at them by the swordsman they had rescued only hours previously, who's name he still couldn't pronounce correctly. I'm out of options. The only spells I have learned to cast effortlessly are all Ice related.

<You could always try the bell again, because that wen't well the last time.> Yorik sneered into his head.

No. I think I'll give it a rest for now, but that does give me a different idea. See, Yorik, you can be helpful after all. Now shut up and let me get out of this alive.

Alistair scanned the battlefield and watched as Siegfried ran up upon the same group the Wizard had tried to taunt. It seemed he had been more effective than Alistair, as the rest turned their attention to him. As one of them tried to pick him up in a pair of massive hairy arms, Alistair made a swift motion of a hand rising up and closing its fingers into a fist. "May the chill of the grave take you. Chill Touch!"


Necromancy cantrip
Casting Time: 1 Action
Range: 120 feet
Components: V,S
Duration: 1 round
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th leveI(3d8), and 17th level (4d8).

Attack: [roll0]
Damage: [roll1]


Following the very same hand gestures Alistair had made, a skeletal hand rips itself from the ground beneath the Yeti and grips on to a leg just as Siegfried shakes the creature from it. Steam rises from the creature's leg as the ghostly fingers tighten around it. "Siegfried, are you ok? We need to end this, there seem to be larger ones that will need our attention!"

Bounty Hunter
2017-07-17, 03:57 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

With grim determination the ranger marched forward toward the gate and drew another arrow from his quiver. The continuous snow fall continued to add an interesting dynamic to the battlefield: it slowed the wagons tremendously, the haze made it harder to see what was going on, the change in air did all sorts of things to any spells, and in fact just walking around was tenfold more difficult. Each step now turned into two; he'd place his foot in the snow and be met with a soft crunch as it sank an inch or two but then as he'd shift his weight to that side and take a step it'd sink even further. Still, moving the best he could, he tried to be quiet and get a proper line of sight on the brute who'd attempted to grasp Siegfried. The yeti fur was much better at camoflauge than even his own cloak--the hide of one of his earlier kills--was turning out to be in this snowstorm. If the change presented itself he might have to see about skinning one of these beasts...if they survive. He let's his arrow fly and quickly reaches for another.

Using Longbow to attack the Yeti Alistair just attacked. The one who tried to bear hug Siegfried.

Attack : [roll0]
Damage : [roll1]

TheManicMonocle
2017-07-17, 06:03 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

The yeti drops him at an arcane word from the wizard. "Thanks Al" says Siegfried gratefully,
quickly turning back to the furry menace. "You're right, let's take the whelps down quickly." Siegfried yells this over his shoulder, keeping his shield between him and the yeti. Looking back at the nightmare snowman, he takes a swing with his morningstar, landing a solid hit.




Rolls:


Hit:
[roll0]

Damage:
[roll1]

Videkus
2017-07-18, 04:47 AM
25 Eleint 1485 DR
Bryn Shander, Southwest Gate, Day 26.
Outside the Gate
Pushing past the wagon as it moves free from the gate, Zenith aims his shot only to have it fouled by a fleeing merchant, any embarrassment is avoid though as the rest of the groups attention is focused on the Yeti's. Faeranduil again his successful tactic, but the unpredictable wind has his ball of flame unraveling mid air, harmlessly dissipating before getting anywhere near the Yeti. The Yeti trying to grab Siegfried looks down as Alistairs magic grasps it's leg and it doesn't even see the arrow and morningstar that end its life.

Bellows of pain sound from the other side of the wagon and you can see three Yeti hurrying away from Helda's formation. The last Yeti facing you doesn't need any more convincing and does likewise running away from the group and further out into the falling snow. "Run ya bastard!" Bruce calls after it, firing another bolt as the wagon he's perched on rolls toward the gate with Mike and Donny following closely behind.

A few seconds later Mikhail arrives. "I think you've got them on the run!" he calls as he passes by, only slowing when he risks crashing into the wagon in front of him. He looks to be right, the Yeti are backing off, vanishing into the falling snow. Zenith is forced to step aside as the last wagon rolls into the gate and once Mikhail and the rest of you are through the gates can be closed and barred, but for now, no enemies present themselves.

[B][U]Round 6

• Alistair magicks the Yeti hurting Blue (5 damage) and splashing the others with ice (0 damage)
• Faeranduil lobs a ball of flame at Lanky, it's super effective! (6 damage)
• Siegfried smashes Lanky to the snow (7 damage)
• Kurotah fires an arrow at Blue dropping him (4 damage)
• Dread attacks Mike (misses)
• Brute tried to pick up Siegfried (fails)
• One-Eye attacks Siegfried (misses)
• NPC's attack and kill Dread! (Bruce: miss, Mike: 4 damage, Donny: 11 damage)

• Zenith fires his bow from the gate (misses)
• Faeranduil attempts to repeat his magic trick (misses)
• Alistair calls on his necromancy to attack Brute (2 damage)
• Kurotah adds an arrow to the mix (9 damage)
• Siegfried finishes him off (8 damage)
• One-Eye turns tail and runs away (disengage)
• Bruce fires a shot into the gloom (misses)

Situation
Only One-Eye remains, he's ran out into the snow and is becoming hard to see. You can follow him if you want, but you might lose sight of the gate if you do. All that's left is to get everyone through the gate and the thing barred.




EnemyACHPInfo
Dread120/10-
Lanky120/14-
One-Eye1211/1130 ft. out into the snow.
Blue120/10-
Brute120/15-




PartyStatusEffects
Alistair9/9Mage Armor (15AC)
Faeranduil10/10-
Kurotah12/12-
Siegfried11/11-
Zenith3/9-



NPCStatusEffects
BruceHealthy
DonnyInjured
MikeHealthy

miinstrel
2017-07-18, 08:20 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
While the others may relax their muscles in apparent victory, Zenith appears to still be in the fray and darts urgently past the wagons, moving quickly up the stairs of the gate tower and calling ahead, "Kane, everything okay up there?"

Fishybugs
2017-07-18, 09:29 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


Faeranduil's eyes widen in excitement as the yeti begins its withdrawal. "Yes! We did it!" He summons one more ball of flame and throws it towards the fleeing yeti. "And stay gone!" After his excitement dies down a bit, he begins to take in his situation.

The young half-elf returns to Mikhail's cart and assists him in getting it through the gate.

Airatome1
2017-07-18, 11:34 AM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9
Arcane Recovery 0/1
Slots: 0 / 2 --
Active Spells / Features: Mage Armor
Concentrating on: -
Afflictions: None


<You can't let that thing escape, Alistair! You know what to do. Let Saraneth claim it!>

Without any retort, comeback, threat, or perhaps even forethought, Alistair finds his hand immediately undoing the clasp on the small pouch that held his bell, Saraneth. He grabs the dark wooden handle, points at the fleeing Yeti and; with a small, measured figure 8 motion, sounds the bell several times before stilling the clapper and returning it to the pouch.


Necromancy Cantrip
Casting Time: 1 Action
Range: 60ft
Component: V, S
Duration: Instant
You point at one creature you can see within range, and the sound of a bell fills the air around it for a moment. The target must succeed on a DC 13 Wisdom Saving Throw or take 1d8 Necrotic damage. If the target is missing any of its Hit Points, it takes 1d12 Necrotic damage instead.

Saving Throw: DC 13 Wisdom
[roll1] Necrotic Damage


Whatever happens with the sounding of Saraneth, Alistair seems to shudder a moment after putting the bell away and regain his senses; looking around to see the other Yeti have fled or otherwise been dispatched. As the tension begins to settle away, the Wizard finds the 'smallest' Yeti of the bodies strewn about and tries to drag it through the snow to the gates before them.
"I want to study this thing, if possible. Could someone help me bring it in? If nothing else, we could maybe use its fur for something."

Bounty Hunter
2017-07-18, 01:30 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level One Goliath Ranger

Kurotah glares and, in vain, tries to track the lumbering shape of the retreating yeti and it disappears into the falling snow. His people were quite adept and coloring their armor and using animal skins to hide themselves in much the same way; it was just a shame that the animals who's fur they wore would always have the upper hand in that regard--the had evolved to become one with the snows and rocks around him. "Damn." He mutters under his breath and stand for a long while staring off into the distance before he turns his attention back toward the gate and the wagons there.

It was good to see Mikhail had managed to steer his team where they needed to go despite the outbreak of chaos and gigantic combatants surrounding the area. He puts his bow away and pulls his fur cloak high up over his should as he marches toward the gate. Hopefully they'd soon be inside with the doors properly barred and questions could begin to be asked and answered. "The fur certainly can be put to good use both for it's warmth and the concealment it offers. But don't go dragging the thing across the ground--you'll ruin it--lets get help and do this right."

TheManicMonocle
2017-07-18, 10:18 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried maintains a martial pose until the creatures are out of sight.
Then he drops his morningstar and shield onto the snow and abruptly slouches, his hands landing on his suddenly bent knees. "Woo!" Exclaims Siegfried, while gasping for breath. "What a day! No wonder you hired guards Beorne!" The paladin grins at the dwarf, slowly straightening up and collecting his steel. "Glad they lost their nerve at the end there, things were starting to look dangerous."


"I want to study this thing, if possible. Could someone help me bring it in? If nothing else, we could maybe use its fur for something."


Siegfried begins to walk towards the dead yeti. "Sure thing Al!" said Siegfried, bending down to pick up the yeti.


"The fur certainly can be put to good use both for it's warmth and the concealment it offers. But don't go dragging the thing across the ground--you'll ruin it--lets get help and do this right."

"Oh, good point." said Siegfried. He figured if anyone knew about furs it would be Kurotah.

Videkus
2017-07-19, 05:26 AM
25 Eleint 1485 DR
Bryn Shander, Southwest Gate
The Yeti stumbles as Alistair rings his bell in its direction, the wind drowning out any sound it might have made. Ahead the carriages are rushed through the gate by impatient guards and mill about in the small courtyard on the far side. "Move your arses!" one yells gesturing angrily for you all to get inside the city so they could bar the gate. As Kurotah stares off into the distance a lull in the wind allows him to catch a glimpse of a woman dressed in white robes, apparently crowned with the antlers of an elk, standing in the middle of the storm looking back at him. The lull passes and as the wind begins erratically blowing the snow around once again, the apparition is lost to sight.

Climbing the tower Zenith almost crashes into Sir Kane as the knight limps down the stairs. His armor is rimed in a thin layer of ice and his bloody sword is held loosely in one hand, which he raises in challenge until he see's that it's you. "Yes," he tells you softly his voice catching and forcing him to swallow. "Yes, the guard wasn't so fortunate though I'm afraid. Is it over?"

Outside the rest of the group drags one of the dead Yeti's along with them receiving a of dirty look from one of the guards as they're forced to wait, potentially endangering the rest of the town. "That damn barbarian led them straight to us and you lot want to take yer time and hold the door open for 'em?" he mutters in admonishment as you clear the gate and three guards set their shoulders to the great wooded door and heave it shut, setting a thick wooden beam in the brackets to keep it shut should the Yeti's return.

The courtyard is a crowd of wagons and people worse for wear, Beorne moves around checking on his charges, while Helda returns to her wagon and promptly sits down on the ground looking shocked. "I need a drink," she mutters. The town guards quickly scale ladders up to the walls and chase off any stragglers with arrows and slings. As you look about you, the amount of destruction wrought by the creatures in just a few short minutes is staggering. Smashed crates and overturned food carts choke the street. "That bastard! Where was he?! Protect my shop?! Ha! I demand justice!" Outside the shop wrecked by one of the Yeti the hysterical yelling of middle aged, balding man in a thick wool coat can be easily heard over the din as he tries to draw the attention of the militiamen, while all about lie the mangled bodies of men and horses. The townsfolk around you seem stunned, at a loss for what had just happened. However, those guards who catch your eye give you solemn nods of respect. They know how much worse it could have been.


Markham Southwell
http://i.imgur.com/zcYW60y.png?1

Striding through the wreckage, you see a man with a stern countenance and an air of authority stop to question one of the guards, who points to you in response. The man approaches and, resting his hand on the pommel of his sword, gives a curt nod. "Greetings, friends. My name is Markham Southwell, sheriff of Bryn Shander, and it seems we are in your debt. If not for your brave actions here today, I warrant this destruction would have been far worse. You have my thanks. I will see to it that the speaker hears of your deeds."

A call from one of the guards draws the sheriff's attention away. "And now, I pray that you will excuse me," says Markham as he turns to leave. "Even after the fighting, there’s always work to be done," he says looking at his injured people and the damaged goods littering the area.

Welcome to Bryn Shander :)

And congratulations on level 2!
You can sort out all your new abilities/hp etc now if you want, but they wont take effect until your next long rest. It's evening now and quickly getting dark, so that's probably not going to be too far off.

Now is where the story hops off it's train track and it's up to you what leads you want to follow up, what things don't interest you, what things you just ignore. Fun fun.

Fishybugs
2017-07-19, 10:32 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


With the threat of the yetis over, Faeranduil breathes easy for the first time in several days.



"Move your arses!" one yells gesturing angrily....

Faeranduil can't believe the man's lack of knowledge. "Ummm...it's actually a horse, not a donkey, good sir," he gingerly tells the guardsman as he assists the cart through the gate. The activity on the town side of the gate was, as would be expected after a yeti attack, quite chaotic. Things would calm down at some point, surely. "I've never been here before, Mikhail. Are things always this....lively here in the Dale?"

After Mikhail's answer, Faeranduil sees Zenith and waves at him as he approaches. Seeing the tiefling's wounds, Faeranduil channels a little more of the earth's energy and focuses it on Zenith as he reaches out and touches his shoulder. kupanya As he feels the energy flowing into his new friend, he says to him, "I'm glad you and the rest of the caravan made it. How is Sir Kane? I wonder if he doesn't need to be healed some as well?"

Heal Zenith for [roll0] hit points.

miinstrel
2017-07-19, 10:55 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
"Yes, it's over." Zenith replies somberly, matching Kane's tone. "You displayed great skill; the caravan and this town are lucky to have you." After a moment he turns and leads the way back down the stairs to find the wagons and others had made their way into the square. He moves to join them as Faeranduil approaches and allows him to take the first full breath since the yetis struck. It's deep and satisfying, and puts a look of contentment on his face as he turns to watch the knight emerge with Faer. "He's not in the best spirits, lost a man in the guard tower. Tough as steel though, took down a yeti in single combat up there, but he's hurting for it. You should talk to him."

Stepping forward to the carts, Zenith exclaims, "I don't know about you, but there's nothing like a fight for your life to invoke a wicked thirst. What was that place called, Beorne? Kelvin's Comfort? I do believe I promised the first round for these fine gents who stayed behind to help Mikhael."

Bounty Hunter
2017-07-19, 04:30 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level Two Goliath Ranger

It wasn't the cutting winds that sent a chill down the half-giants spine as the snow parted just enough to see the strange woman glaring from some distance. Kurotah had a bad feeling about this and feared there were bigger forces at work here than simply starving orcs and blood-thirsty yeti. 'Did she command the yeti to attack the city? Could she had been leading whatever attacked the caravan before?' These questions and more rushed to mind as the seemed to simply vanish into the swirling storm. There was work to be done though, no time to waste.

Kurotah would have been perfectly fine waiting until things had settled down a bit before retrieving the yeti, but it seemed they had a few able-bodied volunteers willing to do the more sooner rather than later. He grabs hold of the thing as best he can and makes sure to lift, rather than drag, the thing as they move in through the gate. "I think about here will do." He says, more-or-less ignoring the guards complaints about having to wait on them--even if he could clearly the reasoning behind it. "Barbarian? What barbarian?" He asks once the doors have been barred.

Fishybugs
2017-07-19, 05:05 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


Faerunduil nods to Zenith. "I'll find him. Then I'll be happy to take you up on that drink," he tells the tiefling. "Something warm. I'm sure they serve warm drinks up here." He heads in the direction of Sir Kane. As he approaches the knight, he extends his hand towards him in greeting. "Thank you, good sir," he says. As Kane shakes his hand, Faeranduil again channels some healing energy into the man. "Not only did you help to save my life on this journey,
but many more lives were saved here by you today. If ever you are in need of me, I owe you my life."

for [roll0] hit points

BAM! And Faeran is nailing those heals today.

TheManicMonocle
2017-07-19, 07:56 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

Siegfried begins to walk into the town when he hears the guard.



"That damn barbarian led them straight to us and you lot want to take yer time and hold the door open for 'em?"

"That 'damn barbarian' just fought to defend your town." said Siegfried loudly. "He also fought bravely to defend this caravan. As a paladin of Tyr, know that I would never keep his company if he were a threat to you."

Siegfried angrily walks into the town with his companions, when the Sheriff approaches. Expecting admonishment, he is pleasantly surprised by the friendly greetings.

After this, Siegfried sees Sir Kane. "Sir Kane! Are you allright?" Exclaims Siegfried worriedly.

Videkus
2017-07-20, 03:04 AM
25 Eleint 1485 DR
Bryn Shander, Southwest Gate
You drag the Yeti up against the wall and leave it sitting there for now, around the gate three more Yeti have been hastily dragged off to the side to allow the wagons past and lit torches are being set out to light up the area. Slowly the members of the caravan begin rolling away, calling out their goodbyes and well wishes. Beorne promises to shout a round at Kelvin's Comfort for those that are willing but doesn't leave himself just yet.

Mikhail shrugs in reply to Faeranduil's question. "I hope not, that was enough excitement for my lifetime. It's my first trip too Mr. Faeranduil, only I made the fool decision to move up here!" he laughs at his own misfortune.

The guard at the gate looks up at Kurotah and begins to answer when Siegfried's tirade interrupts him. He looks at the paladin worriedly and then back at Kurotah, pointing at Siegfried he wordlessly asks if the Goliath knows the crazy paladin. (http://i.imgur.com/MS2gGnf.jpg) "Woah, woah, woah! Easy there buddy," one of the other guards steps in holding up a calming hand. "That 'damn barbarian' is tied up serving punishment for his crime in the market square. One of them Reghed ones from up north, no doubt he led these furry bastards right to the town. He didn't mean anything by your friend, did you Yarrol?" he asks his friend pointedly. The first guard shakes his head with a roll of his eyes and walks away.

The healing magic of Faeranduil is gladly accepted by Sir Kane, who walks a little straighter thanks to it. "Thank you sir, I'll keep that in mind. But for now all I need is a hot meal, a bath, and a few stitches," he chuckles laying a hand on the druid's shoulder before heading over to talk to Beorne.

TheManicMonocle
2017-07-20, 08:39 AM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:
"Oh." Siegfried colors slightly. "I thought you meant my friend here. Sorry, it's been a long day." Siegfried tries to laugh it off, clearly embarrassed.

Airatome1
2017-07-20, 09:02 AM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)
[Spoiler= Combat Stats]

Not one to be very interested in alchohol, Alistair listens to Markham introduce, then excuse, himself before glancing around at all the destruction. The Yeti had breached the gates for only what...a minute or 2 at best? Less? The havoc they had causes in that little time was shocking.

Without proper facilities to study the Yeti Alistair had claimed from the battlefield, he left it to Siegfried and Kurotah; who had been correct in pointing out Alistairs' oversight about damaging the creatures remains. With that tended to, for now, and little else to distract him from what had overcome him during the fight before the gates, the alchemist approached the complaining shop keep and introduced himself.

"Hello, I am Alistair, an Alchemist and student of the Arcane. If you could, perhaps, calm yourself a bit...I may be of assistance. Could whoever you are looking for be somewhere around here," the Wizard pointed at the bodies about the ground, "In all of that? Perhaps he tried and failed to protect your shop....who is this man?"

Bounty Hunter
2017-07-20, 12:53 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level Two Goliath Ranger

The sudden, passionate, interjection by Siegfried catches Kurotah quiet off guard and leaves him more than a little confused. He glances (http://www.reactiongifs.com/r/chloe.gif)to the guard and then back to the paladin before looking back to the guard. "Huh?" He manages to dribble out a single word before the guard elaborates that the barbarian in question is in the market square. "Your enthusiasm is certainly appreciated Siegried; I'm glad you were ready to stand up for a teammate even off the battlefield." He does chuckle slightly at the situation though and tries to shake off the last bit off confusion before continuing.

"Have you have much trouble with Reghed tribesmen coming down from the glacier to harass this town or the others?"

Videkus
2017-07-20, 07:57 PM
25 Eleint 1485 DR
Bryn Shander, Southwest Gate
The distressed shop keep eyes Alistair up and down, his critcal eye lingering on his face at the mention of being an alchemist. Laughing at the suggestion that who he was looking for was nearby, he shakes his head. "If he and his crew were here my place wouldn't be in the mess it is now!" Gesturing for Alistair to take a look at the destruction one of the Yeti had caused to his shop, Alistair easily notes the tubes and burners, vials, flasks, herbs and body parts that mark this man's shop as an alchemists. Sadly for the owner, most of these are a mess of liquid and broken glass covering the floor now.

"The man is Slim. Heh, I should have known better. He never had any intention of 'protecting' my shop, just taking my money," he promptly drops down on the ground and cradles his head in his hands. "I need to get it back, with all my goods destroyed..." he sounds close to tears at having his life ruined by one foul sweep of fate.

At the gate the guard shrugs at Kurotah's question. "We get some youths tryin' to prove themselves causing trouble every now and then and trade's almost crawled to a stop over the last few years. But for the most part they stay north of Kelvin's Cairn and we stay down here. As long as that doesn't change there's no problems. They should have just been done with the lot of them when they had the chance," he spits on the ground obviously there was no love lost between the barbarians and the Ten Towners.

Fishybugs
2017-07-20, 08:34 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


"Ha! Isn't that the truth," Faeranduil says to Sir Kane as he begins to walk away. The half-elf follows the knight as he begins to walk. "Some warm cider and a warm bath will be much needed...I, uh, hope they won't cost too much." He looks at the walls, thinking past them into the wilderness, wondering if he could go back out and get his wagon. "I, uhh, don't suppose you know a place an herbalist may work for the winter? I don't think I'll make it back out of here anytime soon...and I've lost everything and...well, I don't think they'll let me stay out of the goodness of their hearts..."

TheManicMonocle
2017-07-20, 08:41 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:
Siegfried wanders over to the wizard and the alchemist, trying to distance himself from his embarrassment. He
picks up the last bits of the conversation. "Is there anything we can do to help?" Asks Siegfried of the shopkeeper.

Bounty Hunter
2017-07-21, 10:23 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level Two Goliath Ranger

The goliath turns his attention from the guards barbarian-based complaints as Markham approaches and introduces himself. "The people of the north have to stick together more than most." Kurotah says with a solemn nod to the man and begins to take stock of the damage that had been wrought around them. Before he can properly introduce himself though the sheriff is called off for other duties and the goliath makes note to try and track him down for a chat later. For now there was repairs and recovery to be made and so many questions to be answered. "Which way to market square?" He asks a nearby guard.

Airatome1
2017-07-21, 03:16 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9
Arcane Recovery 0/1
Slots: 1 / 3 --
Active Spells / Features: None
Concentrating on: N/A
Afflictions: None


Alistair frowned as the man slowly began to go from angry to upset and lose his composure. He glances over to Siegfried who had come up near him sometime towards the end of the shop owners words and gives a concerned look.
"I am not sure what this man did or did not promise you; but it occurs to me you were taken advantage of. For this I am sorry....I can not only help you put your shop...lab...back to order with my own Alchemy skills, but I am also a student of the Arcane. A Wizard. I can protect your shop from farther harm, at least for a time while I conduct my business here in the area. As for 'Slim' and his...services...he seems keen on peddling, perhaps my companion here can find answers?"

Alistair waited for any response before asking him about his earlier words. "You said you needed to 'get it back'. Might I ask; get what back?"

Videkus
2017-07-22, 06:46 AM
25 Eleint 1485 DR
Bryn Shander, Southwest Gate
"Aye lad ye've the right one. Up that way, the big red two storied one on the right," Beorne calls back to Zeniths question. He then wanders over to the tiefling and taps him on the arm. "I'm going to go drop my wagon off at trade companies warehouse an' head over to Kelvin's Comfort. D' ye want yer goods now or ye can find me later if that suits. I'll be in town fer awhile," he tells you with a forced smile, like the rest of the people that were part of the caravan he looks worn and tired. Whatever you decide, he heads off soon after, collecting his wagon and heading north along the main avenue.

Kurotha's question is answered with by an arm pointing northward. "Head up that way, you'll run right into it. Best hurry if you're looking to buy, most vendors shut up shop come dark," he says indicating the failing light. Ahead, along that same snow and mud covered path Faeranduil and Sir Kane walk. "A herbalist? Winter always brings sickness, you could try your hand selling tinctures and tonics to those that fall ill," he suggests as you come on up to the front doors of a two storied, log walled, inn with a sign above the door depicting a mountain and a mug of steaming ale. "Kelvin's Comfort," Sir Kane announces with relief heading inside.

The interior is that of comfort and warmth, twin fires at either end of the room serve to stave off the chill outside while three long tables are spaced out in the middle of the room with private booths, complete with thin silky curtains, promise privacy for those wishing to dine in peace. You'd estimate the place to be about a third full. Groups of people in fine clothes occupy seats along the tables, but there's plenty of room to spare for new comers. Behind the bar waits a bald dwarven man serving drinks and on the walls are old shields and ornaments of dwarven make.

Back by the gate the shopkeeper calms down and looks up at Alistair with surprise. "That would be a great help! We might even be able to get enough unguents prepared to supply the winter rush and pay for my rent," he groans looking back at the shop and the damage to the actual building itself growing angry at his predicament once more as Alistair asks what was took. "The money he took! My coin, my gold. 150 pieces!" he punches the snowy ground and stands up. "We had a deal, I pay his fee's and he protects my shop. Insurance and security all in one. But where was he? Where were his men? Did they help? Even after the warning bell was rung, did they come running?" he gives an exaggerated look around. "Of course not! They're likely drinking themselves sodden in that cesspit that is the Northlook!"

He takes another deep breath and calms himself. "I ask you only to get my coin back for me," he pleads, this time looking straight at Siegfried who had seemed the most eager to help him.

Fishybugs
2017-07-22, 06:57 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid

HP: 9/9 AC: 14
Concentrating on: –
Other effects:


Faeranduil sighs as his heart sinks at Sir Kane's answer. He had nothing left to sell, and hadn't seen anyplace to gather herbs within leagues of Bryn Shander. He'd have to make some inquiries. Maybe those who pulled him out from under the wagon could use an extra hand. He really had no clue where he would head from this point.

In the meanwhile, he did have enough for a warm cider and maybe a bath. The other problems could wait.

miinstrel
2017-07-23, 03:31 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
"May as well take them now. Thanks for everything, Beorne." Zenith grabs the two boxes full of spices and herbs... or at least what he presumes are spices... It occurred to him just now that he hadn't opened them since acquiring them back in Luskan. All the same, he pulls them down and starts making his way toward the tavern with the others, overhearing the tail end of the merchant's complaint.

"I saw one of the yetis rush in there almost as soon as they broke into the square, probably attracted by something or other you had brewing.This 'Slim' fellow came rushing out alone moments later. The most seasoned warrior of our caravan's guard faced one of the beasts alone up in the guard tower and barely walked away. Deal or not, sounds like your guard made the right call. Besides, I presume you hired him to ward off burglars, not snow beasts." He peers past the merchant at the damage inside the shop, his mouth cringing a bit. "I guess the convenience of proximity to the gate comes with its owns unique perils, eh?" he inappropriately jests. His grip on the boxes slips a bit, and he adjusts to catch it before it topples to the ground.

TheManicMonocle
2017-07-23, 05:01 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:
Siegfried winces at the tiefling's jest. "Zenith does have a good point, what were the exact terms of this protection?" Tyr, Siegfried's god, was one of justice within the law. Therefore, it is important to Siegfried to determine if this contract was violated by Slim before pursuing damages on behalf of the shopkeeper.




Insight

I'd also like to roll insight to see if the shopkeeper is telling the truth.
[roll0]

Videkus
2017-07-24, 06:04 AM
25 Eleint 1485 DR
Bryn Shander, Southwest Gate
"He what now?" the shopkeeper looks at Zenith confused shaking his head. "No, no, no. You are mistaken sir, that was Wilfred that went running out," he waves away the tieflings claim and looks around in concern. "He did escape the beast I hope?" he asks genuinely concerned for the man's health.

Turning to Siegfried he crosses his arms and sighs in defeat. "There was no contract in the physical sense, I hired him to protect me from everything that was the deal. Just a handshake and his word, I didn't want to risk my store getting ransacked like Markus' smithy. But his side of the bargain was to have someone watching, ready to stop any thefts or... or other things!" he throws up his hands at the situation the gate area had found itself in.

He's telling the truth, he knows he doesn't have much to stand on with no contract, but he also knows that he's ruined if he doesn't get the money back. The repairs to the shop alone will cost a sizable amount, not to mention the revenue he'll lose in the days or weeks it takes to replace his ruined stock.

Inside Kelvin's Comfort Faeranduil inquires about the drinks and a bath and quickly realises either this place isn't the most affordable of places or prices are inflated up here. While you're deciding what you're going to do the door opens again and familiar voices enter. Behind you most of the guards and a couple of the wagoners enter and take up half of one of the long benches.

Meals
Pickled Sausage and Rye Bread, Tankard of Cider (14 cp)
Salted Pheasant and Dried Watercress, Tankard of Bitter (16 cp)
Poached Knucklehead with Cinnamon and Blackberry Tart, Glass of Whiskey (3 sp)
Stewed Pork and Blue Cheese, Tankard of Dwarven Ale (15 cp)
Peppered Venison and Barley Bread, Tankard of Goodmead Mead (10 cp)

Drinks
Tankard of Plum Cider (4 cp)
Tankard of Mirabar Bitter (6 cp)
Tankard of Dwarven Ale (6 cp)
Tankard of Goodmead Mead (4 cp)
Glass of KC Whiskey (8 cp)
Glass of Flamebeard’s Firebrandy (1 sp)

Services
Private Room (15 sp/night)
Twin Shared Room (10 sp/night, each)
Bath (3 sp)
Laundry (1 sp, ready next evening)
Stabling (5 sp/night)
Storage (see Ogden)

Bounty Hunter
2017-07-24, 12:24 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level Two Goliath Ranger

When it became apparent that most everyone has split off to take care of their own business or sate their curiosities, Kurotah figured he might head to the market square and investigate this barbarian story further. He wondered if the man might know something of the strange woman walking the tundra or know why the yetis had come here--even if the answer was as simple as they had followed him. The ranger shoots a quick glance at the yeti corpses and figures they can wait for now. "I'll be taking care of that when I have ample help to set to moving it..." He motions vaguely to the fact that everyone had left. "...I fear most folks want to spend a few moments at least trying to forget about yetis." He half-chuckles at his own bad joke.

"I'm going to look into this business with the barbarian and will be in the square if you need of me." He tells the guards before setting out to where they had indicated the strange barbarian man would be.

TheManicMonocle
2017-07-24, 05:28 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:

"Verbal contracts are still valid under most laws." Says Siegfried gently. "Al, Zenith, let's go talk to this guy." Siegfried says to Allistair Siegfried turns back to the shopkeeper. "If nothing else, I will personally come back and help rebuild your shop." Siegfried feels a little guilty, perhaps if he had gotten back to town sooner..

Videkus
2017-07-25, 05:03 AM
25 Eleint 1485 DR
Bryn Shander, Market Square
Kurotah heads north at the guards direction, the road you follow is straight and as you move further away from the gate it's almost as if the city hadn't just come under attack. People hurry about their business returning home after a day a work or heading to a tavern to drink away a days wages. You notice Kelvin's Comfort to your right as you near the square, the inn Beorne was staying at and the place Sir Kane and Faeranduil had left for. Ringing the square are half empty stalls that look to be semipermanent structures, most of the merchants have packed up and left with the snow falling and nighttime quickly approaching, but a few still hawk their wares to people passing by.

The barbarian isn't hard to see, he's the tall, muscular man lashed to a thick wooden post in the center of the square. He has the fair skin and bright blue eyes typical of a northerner, with light brown hair that hangs past his shoulders. He has been stripped of all his belongings except for a pendant on a thong around his neck, fashioned from two pieces of antler to look like the rack of an elk.


http://i.imgur.com/33YOqrZ.jpg

As people hurry past he calls out to them in a hoarse voice. "Please! I am innocent!" Locals who don't jeer or spit at the barbarian simply ignore him. When he notices your gaze he pulls on the ropes struggling to his feet shivering in the cold and cries out to you. "Giantkin! Please, you must help me! I came here seeking aid for my people, and I fear without it they will perish. If my tribe falls, nothing will shield the people of the Ten-Towns from the wrath of the Ice Witch!"

Leaning against a building nearby you see a town guard with a spear just shake his head as if he'd heard it all before.

Fishybugs
2017-07-25, 09:31 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


Faeranduil orders a warm plum cider and asks for a bath to be prepared. He then sits with Sir Kane if he's willing. He leans back and enjoys the warmth of four walls and a roof; comforts he had been afraid he would never experience again. He sits and silently enjoys the the sensation of warmth seeping back into his body. THe cider arrives, and he takes a good swig from the mug. Now thawing from both inside and out, the warmth and relaxing atmosphere caused Faeranduil to drowse off for a bit. He startles awake at the sound of somebody's dinner being plopped onto their table. Blinking the sleep from his eyes a few times, he asks Kane, "So...where would you recommend someone stay who...let's say...recently lost everything he has except for a few gold?"

miinstrel
2017-07-25, 10:24 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
"He did," confirmed Zenith before continuing the slog through the muddy streets.
*****
Arriving at Kelvin's Comfort, Zenith moves to an isolated table and lays down the two boxes, prying them open with his dagger to check on the contents in relative privacy. If they're spices as he hopes they are, he takes a quick inventory, appraising the pouches as best he could based on weight and his limited experience running a bar/inn back in Waterdeep, and assessing any damages or spoiled inventory from the rough journey north. Content with his findings and their value, he closes the boxes again and moves to the counter to place his order. "Excuse me, miss. I'll be taking a private room, a hot bath, laundry, and the stewed pork if you please. Oh and a round of dwarven ale for him, him, him, and uhh...." he looks around the establishment a moment. "And the goliath whenever he shows up. Can't miss him."
"That'll be 2 gold, 2 silvers, and 9 coppers," the barkeep replies dubiously, looking the tiefling up and down, apparently not expecting much.
A bit floored at the cost, Zenith replies, "I understand supply and demand, but that certainly seems a bit steep for the accommodations, don't you think?" Receiving an unappreciative deadpan, he shifts his tone from taken aback to salesman. "What would you say to a trade, eh? We just arrived from Luskan moments ago, so I don't even officially open shop with these until tomorrow, but I'd be willing to offer a 'sneak peek' if you will. Spices from the south and even some from as far east as Turmish. They say the way the sea air hangs in their little mountain valley produces the most fragrant cardamom in Faerun. Being the first to browse through means you can select the richest flavors to really establish yourself as the finest cuisine this side of the Spine. Whatdya say?" He takes a long whiff of the air. "Is that cinnamon I smell from the kitchen? How's your supply?"

Appraise? Not sure what this falls under, so here's a d20 and apply the appropriate modifier: [roll0]
I guess looking for how much I think I can sell the entire lot for (in bits and pieces of course).

Also persuasion for the barkeep: [roll1]

Bounty Hunter
2017-07-25, 12:57 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level Two Goliath Ranger

Kurotah watches the barbarian man for a moment--gauging the situation--and is surprised at what the man calls out when he notices his arrival. He eyes the shivering barbarian from top to bottom and tries to make sense of what might be happening in the world. Spying the guard nearby the half-giant figures it best to avoid any troubles and begins to make his way toward the spear-wielding watchman. "Guardsman, I have a few questions for you and I'd like to talk to the prisoner as well but I don't want to stir up any trouble so I'm checking with you first." He wasn't sure if the guard would be able to help him but he figured it the best place to start rather than simply approaching the prisoner and inciting the wrath of the townsfolk further.

"I'm curious what crimes he committed and what is to be his sentence for them." He asks, seeking clarification because thus far he'd only heard of the man charging the town--he didn't seem to have any allies or be involved with the yeti attack. "Did he come alone or were the others as well?" After a few questions and answers are exchanged he will begin doffing all of his weapons and setting them neatly nearby. "If I'm able I'd like to have a word with him. There will be no threat of him trying anything funny or making a move for any of my weaponry."


If he is allowed to speak to the man he will start the conversation with a simple and direct line of questions: "Who is this witch, what does she look like, and what does she want?"

Videkus
2017-07-26, 05:31 AM
25 Eleint 1485 DR
Bryn Shander
The man breathes a sigh of relief at the news that this Wilfred was safe and gazes after the tiefling as he departs a little crestfallen. Turning to the remaining two that seemed willing to help him he clears his throat and extends a hand stained with ink and other alchemical ingredients. "My name is Rierdon," he introduces himself properly shaking both your hands in turn. "We'll be doing the whole town a favour with this," he assures you beginning to usher you both toward the street and north, away from the gate.

He stops suddenly with a curse turning back to his store. "I'll meet you there. Wait for me outside, I need to get someone to watch my store, the door doesn't exactly work anymore," he explains waving you northward and hurrying towards one of the side streets.

Just making sure you two actually are going to go help him with his Slim problem. You know roughly from talk on the way north that the Northlook is near the Northwest Gate.
You'll also pass through the Market square in the way there, so will probably see Kurotah and the barbarian if you want to stop and talk or enlist the Goliath's aid.

The guard acknowledges you with a cautious nod as you approach but soon relaxes at your civil tone and respect for the law. "He's a thief, robbed the Alcott store," he explains nodding across the square to the path leading northwest. "He was alone, we don't get many of the tribesmen down here of late. You can talk to him if you want, just keep it short and your coin purse out of his reach. I think the cold's getting to him, so don't go believing his stories. Ice Witch ha!," he laughs not buying the barbarian's tale at all.

The tribesman's eyes haven't left you as you spoke to the guard and as you approach him you can see he's trying to stand tall with as much dignity as he could muster shivering in the cold and bound to a pole. "The Ice Witch yes! She comes with the winter storms, leading packs of savage beasts to attack our camps. No one has seen her clearly, we surge forward but she is quickly lost in the swirling snow only to return a few days later. We track her, but her tracks simply vanish. Things are already hard enough with the early winter. The great herds have already migrated, the storms are frequent and these attacks are taking their toll on all the tribes. We need help," he says extremely earnestly and you can tell that the admittance of weakness hurts the man's pride.

Tucked away in your corner you pry open the lids of the crates, inside are the four jars you'd expected to find, some old straw and nothing else. Pulling a couple of them out, you discover the contents of each of them and guess each jar's contents to weight about a pound each. On the front of each jar is painted an anchor wrapped in roses. If your fragmented memory from your first night in Luskan served, it was the mark of Ship Kurth, the same symbol the tattoo'd on the arm of the man you took the crates from.

As you make your offer at the bar the dwarf behind the counter looks at you long and hard for a good few seconds not saying a thing before he turns and walks into the kitchens. He returns after a moment of conferring with his cook. "We could 'ave ourselves a deal," he leans forward on the bar drumming his fingers on the counter. "One o' those Cardamom jars will cover ye bill nicely," he nods down at your crates and begins to pour out the tankards of ale you ordered.

Crate 1
Ginger x3 (1gp each)
Cayenne x1 (4gp each)

Crate 2
Cumin x2 (2gp each)
Cardamom x2 (3gp each)

Those are the prices they would fetch in a market in cities you're familiar with. Beorne assured you that the spices would fetch more up here and from what he mentioned you'd guess you could perhaps get 50% more for each of them. Perhaps double for the Cayenne as the peppers that it's made from are only grown far to the south.

Ogden (the barkeep/owner) would be willing to trade you your expenses for a jar of Cardamom. He'd be willing to extend your stay by a couple of days to cover the rest of the value if you were to argue it.

Having taken a seat at the table with a few of the other merchants from the caravan, one of them looks up snapping his fingers at Faeranduil's question. "The Knucklehead!" he says with nod. "It's cheap enough, just don't let Barton talk you into one of his private rooms, you could poke a finger through the gap between the windows and the frame. Get yourself a spot on the floor next to the hearth," he confides with a wink before going back to his previous conversation.

The front door swings open again letting in a gust of cold air and Helda enters pausing on the threshold until she notices the familiar faces of the people seated at your table. She hurries over and takes the empty seat next to Faeranduil. "Getting nippy out there," she notes rubbing some warmth into her arms.

"So... Faeranduil," she ventures hesitantly after warming herself somewhat. "Ye say yer a merchant, but the way you handled that crag cat has me thinkin' yer more than you let on. I was hoping to catch some of the others that helped outside the gate too, but do you have anything planned over the next few days? I need to get my wagon and myself up to the Dwarven Valley t' see me Uncle," she explains looking around and giving Zenith a wave as she notices him at the bar.

"After the crag cats and then the yeti's, 'tis not a trip I want to make by myself. I'd be willing to pay for the escort," she adds quickly to make it clear she wasn't looking for a simple favour. "I'm not in any rush really, any time in the next few days if yer busy, I'm willing to wait fer quality," she grins.

miinstrel
2017-07-26, 08:37 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
"The whole jar?" Zenith exclaims. "You know as well as I quality goods like this are a rarity up here. Make it 3 nights and you have yourself a deal. I'll even let you pick which jar." Quite satisfied with the arrangement, he hands over the jar, shakes a hand, collects his drinks and makes his way to the table, placing one of the ales in front of Faeranduil and looking about for Alistair, Siegfried, and Kurotah, though none are to be found. "Well I'm not keen on waiting for them to start. Here's to the dangers of the north, winter keep 'em!" He clinks his flagon against Faeranduil's, interrupting Helda, and takes a pull as she finishes her request. "How far's the valley from here? A day? I'm guessin' ye'd need more than just the two of us. The cats scared easy enough, but I took quite the blow from one of the yetis. Not keen on repeating that event anytime soon. Not that I have much else planned besides selling my wares, but I imagine those'll go right quick. How much are we talking about? Escort work seems more dangerous up here than down where I'm from..." Not that he knew the difference... he'd never played guard to anything but his own hide.

Fishybugs
2017-07-26, 09:44 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


"Nippy? Ha! It's downright terrifyingly cold. I guess it's that way up here this time of year, though." He listens to her deal and wonders if she wasn't describing someone else. Handled himself well? He'd dove for cover at the first sign of trouble.

Zenith approaches and plunks a tankard of ale in front of him on the table, and he lifts it to partake in the toast. "To survival! And a fire!"

He listens carefully to Helga's proposal, and Zenith's questions. Oh dear. A few lucky hits seems to have given the impression that I'm some sort of seasoned veteran. Oh...she's paying. "Yes, well a merchant must be able to protect himself from the dangers of the wilderness, you know." His confident facade falters just a bit as he adds, "Though, as my friend says, things do seem pretty rough up here."

Bounty Hunter
2017-07-26, 10:10 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level Two Goliath Ranger

Kurotah listens to the man's tale and tries to begin sorting the puzzle pieces into some sort of discernible image. "How long ago did these attacks begin?" He asks, taking a moment to look around casually and see what reaction speaking to the prisoner was brining from the townsfolk. "How often do these attacks come? I fear she was leading the yeti who attacked here and I'm curious how long town might have to prepare for another assault." He's tempted to give the man a blanket or a cloak to shield him from the chill winds but isn't quite sure how it would be received; as much as it pains him, he waits for now.

"They call you a thief. Say you robbed a store. If I'm to help I need to know everything and not be caught with surprises." The half-giant speaks in a stern voice as if to a child. "Tell me everything and I'll see what can be done."


Afterwards the ranger will gather up his gear and seek out the sheriff with this new information.

Airatome1
2017-07-26, 03:07 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

Alistair listened to the fellow Alchemists plight and shook his hand briefly as he gave them his name. Siegfried seemed eager to go have a chat with the man known as Slim but Alistair was not too keen on tagging along. There wouldnt be much daylight left and the Wizard wanted to get to work on the Yeti body as soon as he could.

Still, Alistair knew the cold would preserve the bodies that were placed along the inner wall by the south gates. He would have plenty of time, perhaps after getting the Alchemy shop back into working order, to conduct his study on the creature.

"150 Gold pieces. That is quite a lot for protection services...especially services that were never rendered. While Siegfried chats with Slim, is there no other assistance I could offer instead?"

As the man began to usher them towards the north, it would seem there was no, in fact, anything else Alistair could have done. Looking over to Siegfried, Alistair sighed a ran a hand through his hair. "Well then, shall we? Let us hope this Slim person has already drank himself into an easily manageable stupor."

Videkus
2017-07-27, 05:15 AM
25 Eleint 1485 DR
Bryn Shander
The two of you make your way north, through the market square where you can see Kurotah talking to a man bound to a post, and then taking the northeastern road out of the market and heading toward the wall encircling the town once again. You can hear the Northlook before you see it, someone inside is attempting to play the fiddle and not doing a very good job of it from what you can hear. The Northlook itself is situated only a couple of building from the northeastern gate, a large three storied building painted white, a sign simply stating its name followed by a pair of dice hangs over the front door which is illuminated with the light shining out through two frosted windows either side of it.

As you wait outside in the cold for Rierdon to meet you, a rosy cheeked couple leaves and a fat man wrapped in furs hurries inside and the day's light continues to fade. Ten minutes later the apothecary hurries up to you. He's taken the time to put on some warmer clothes and now wears a thick fur lined jacket. "Thank you for waiting," he thanks you both and pulls open his jacket to reveal a dagger at his hip. "Just in case," he tells you with a nervous smile. You can see his hands and his shoulders are shaking, though whether from the cold, nerves or adrenaline you're uncertain.

Heading inside you're greeting with the sight of the bad musician on a small stage at one end of the room. Round tables, big enough for 4-6 people are scattered around the room with people busy drinking, eating or playing a variety of games for coin at them, straw is scattered over the floor and the smell of wood smoke and spilled ale fills the air. Behind the bar stands a stocky man with greasy hair and an old scar running from above his right eye and down his cheek. As you approach the bar he turns to face you, quickly noting the weapons, yeti blood and dirt that cover you and grunts picking up an empty mug which he begins to clean with a rag. "More for Slim? Upstairs, sixth door on the left," he says before you have a chance to say anything nodding toward the stairs to the side of the musician's stage and going back to his work.

You notice two of the men at one of the gaming tables near the door have tattoo's you've seen before. The same tattoo that all the men serving your bride-to-be's father wore. The one marking them as part of Ship Rethnor.

As you talk to Hengar most of people passing by only spare you a brief glance before seeing your size and hurrying on their way, but some look you up and down with poorly concealed distaste and you get the feeling they are lumping you in the same lot as the tribesman.

"How long ago did these attacks begin?"
"The first time was a month ago, shortly after the first winter storm. Wolves attacked what little livestock we had during a storm, nothing was thought of it. Offerings where made to appease the Frostmaiden, but they failed to stop the next attack during the next storm," he warns you as a shiver wracks his body and he begins to shuffle back and forth trying to keep warm.

"I fear she was leading the yeti who attacked here..."
"I do not doubt your words, she comes with the snow. Always with the snow," he warns you deadly serious.

"They call you a thief..."
"I am no thief!," he raises his chin proudly. "The woman lies. Why? I do not know, I had never seen her before yesterday. Did my ancestors wrong her family? Perhaps, it is possible. But to hold such a grudge?" he shakes his head unable to fathom her true reason. "I did not even enter her store, what do I want with pretty cloths and needles?" he says with a sneer.

The nearby guard clears his throat loudly to get your attention and remind you he had said to keep it short.

I'm not sure if your character would realise this, being inured to the cold as he is. But for a human to stay outside overnight wearing what Hengar is wearing, it is a death sentence, the cold will almost certainly kill him.

I'll leave it to you to decide if Kurotah would notice that and if it might influence his actions.

You leave the barbarian where he is and head south back toward the gate where you had last seen Sheriff Markham, when you arrive most of the mess from the yeti attack has been pushed to the side of the streets. The dead bodies of the guards have been moved somewhere else and the way to the gate once again clear. Unfortunately the Sheriff isn't there. One of the guards manning the gate suggests you look at the jail, to which he gives you a set of directions to follow. You quickly learn that once you get off the main streets that the town becomes a maze of intersecting paths, alleyways and dead ends as buildings seem to have been built and arranged without any organised plan in mind.

By the time you find the jail on the eastern side of town any daylight that managed to poke through the clouds is long gone, leaving you in the gloom of almost night as some council servant makes his rounds lighting a few lanterns along the main thoroughfares. A lantern burns brightly outside the town's jail and you can barely see a stream of smoke rising from the chimney. Entering, the change in temperature hits you like a physical thing. Inside is cosy, and seated behind a desk apparently writing a letter is Sherrif Markham.

"Aye, about a day to get there," Helda nods to Zenith's assumption. "I don't remember it ever being this bad, crag cats tend t' stick t' the slopes of Kelvin's Cairn or the Spine, and I've never heard of Yeti's attacking Bryn Shander before, the little towns aye, but not the one with 20 ft. tall walls!" she looks concerned. "I can pay ye 15 gold each fer the one way trip. I've family there and I'm hoping to get some of that Black Ice off me uncle to play with."

You know from your time spent with Helda on the way north that she left her family in Kelvin's Cairn to journey to Mithral Hall and learn her craft, she spent the next decade learning all she could before moving to Mirabar where she worked as a jeweler and was a member of the Axe of Mirabar, the militia of that city tasked with protecting the mines.

miinstrel
2017-07-27, 04:10 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith does some quick math in his head, realizing he can get almost as much for all the spices in a single trip to help her with her cart. Maybe he was in the wrong line of work. He tilts his head in agreeable consideration. "You know we just got to town... after so long on the trail I'm not keen on leaving again quite so soon. Besides, need to make sure some of the real muscle is on board for another trek first," seemingly oblivious to the unspoken insult to Faeranduil. "Where are they anyway? You'd think after a couple weeks on the road a fire and some spirits are all that would be on anyone's mind."

He takes another swig from the tankard. "Wait, did you say black ice? That's where it comes from?" He flashes a smile to Faer. "You didn't see it, but they're beautiful pieces.
They glisten like a wet pearl but kind of see through like glass. It'd be all the rage down south." He turns back to Helda replying,
"Any chance we could be paid in black ice instead for the trouble?"

TheManicMonocle
2017-07-27, 05:30 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:
Siegfried stiffens in visible surprise, staring at the two men. He cursed inwardly to himself. What now? He thought, panicking. "Hey,
Allistair, he said, quietly. "Y'know on second thought I think you got this handled, I'll be outside if you need me ok? Bye!" Siegfried starts back towards the door quickly.

Airatome1
2017-07-27, 10:38 PM
Alistair taps his fingers against his waist as they walk in to the tavern, finding it hard to keep his nerves at bay. He brewed potions. Studied magic. Occasionally cracked open a zombie or studied the animated dead that he killed when he could manage to find them wandering alone. What he did not do was chase after brigands and swindlers, or pick fights in lesser taverns. So when Alistair opened his mouth to ramble on about why they had come and who they had come for but the barkeep beat him to it and he turned to see if Siegfried was heading towards the stage but he was, in fact, heading for the exit; Alistair's eyes widened, he grabbed Rierdon, and pursued Siegfried outside. "Ah! Please excuse us a moment! Be right back! Maybe..."

"Siegfried! What happened in there?! I've been with you for many days and have never seen you pale like that. You think whatever a valiant defender like yourself can't handle, I can?? I still have yet to recover my stores of magic spent on fending off Yeti. The only trick I have left is a mass sleep spell that will hold for little more than a minute or so." Alistair ran a hand through his hair, obviously annoyed. "What's going on? Talk to me. There might be a way out of this that still gets us what Slim took from Rierdon here."

TheManicMonocle
2017-07-28, 12:13 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:
The snow was falling outside the shady tavern as he made his way back outside. It was the kind of place he had never been allowed to go. If his father was here he would have tanned his hide for stepping foot in there. A few moments later, he hears Allistair join him with uncomfortable questions. "Well," said Siegfried with a deep sigh,
staring at the building snow. "Frankly Al, I thumbed my nose at somone powerful back in Luskan, that's why I'm up here in the cold to begin with." He looks at Allistair for the first time since exiting the tavern. "I saw some of her men in there. Somehow they followed me here."

Bounty Hunter
2017-07-28, 12:27 PM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level Two Goliath Ranger

The change in temperature is almost nauseating as the half-giant enters the room. He couldn't imagine what it must be like for those who were not so conditioned to the cold outside; sure the warmth was nice but what a shock it must give your body to return to the chill and winds. "Sherriff?" Kurotah announces his entrance to the room with a cautious politeness. "If you had a moment I wanted to discuss the barbarian prisoner."

"I think there might be more to everything that's going on and he might hold some insight to it." The ranger explains. "I'm not asking he be set free or even be pardoned for his crimes... more just asking that the man not freeze to death tied to a stake before we get to the bottom of this." He pauses for a moment before in consideration of how to best explain the next part without being dismissed outright. "He claims some sort of witch is leading the attacks against his people; today I saw with my own eyes some woman in the snows overseeing the yeti attack--something I haven't shared with a soul till now."

If the conversation seems to be going well enough that some extra convincing would be in order, he will produce the pair of manacles he intended for the thief they were hunting. "He won't be going anywhere mind you. I just want to follow any leads I can at this point to ensure that we--all of us--are kept safe from whatever has begun to stir out in the wilds."

Airatome1
2017-07-28, 12:36 PM
For the first time in quite a while an emptiness entered Alistairs mind. "Oh. I see..."

He hadn't considered why some of thier other companions had taken this trip into the desolate cold. He and the Goliath were here on business, some with different orders than the other, but the reasons for everyone else elluded him.

"I do not pretend to know what transpired, but are you sure these particular men would recognize you? You also forget one thing. They couldn't have followed you. Ours was the very last caravan to the north beyond Neverwinter. They had to have been here before we arrived, completely unaware of your arrival. They dont seem to be on watch for a knight who wronged some noble, do they?"

An idea then occured to the Alchemist. "As I said; I have no magical tricks left beyond the ability to put a small group into a slumber, and that will exhaust my Weave manipulating potential until I can find a propet nights rest, but do you have any....common clothes? If they are somehow looking for a knight such as you while drinking away the night in a place I dont peg you as the type to step into; the armor would be a quick give away. I dont think I have ever seen you neglect to polish that stuff."

TheManicMonocle
2017-07-28, 01:36 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:
He paused. "That's a really good point." Says Siegfried. "I suppose they could be here in business of their own." He looks back out at the snow, the sounds of the bar behind them.
"I don't have any common clothes on me, but you're right, I'm ready to go talk to Slim." Siegfried is still nervous, but any illusions he had about Allistair doing it alone had been shattered by his words, and that was the deciding factor. He had been selfish, and he couldn't afford to act that way as a paladib. Besides, they couldn't be here for him. Right? If Allistair is ready, Siegfried will go in too.

Videkus
2017-07-30, 05:01 AM
25 Eleint 1485 DR
Bryn Shander
A confused looking Rierdon follows you both back outside and fidgets nervously with his clothing while Alistair allays Siegfried's fears that Captain Rethnor's men were chasing him. Collecting the shopkeeper again on your way inside the barkeep frowns at you as you head toward the stairs, totally unsure what to make of what just happened, but not caring enough either way to stop you. Your passage across the room and up the stairs doesn't seem to draw any unwanted attention, most of the people are there to gamble or drink it seemed.

The hallway on the first floor is dimly lit, a lantern at either end serving as the only light. Eight doors per side, all of which are currently closed, open out in the hallway with a spiral staircase at the far end leading up to the top floor. The place looks like it could use some love and repairs as the floorboard creak softly as you count your way down the passage. The sixth door on the left is much like all the rest, a plain wooden door poorly fitted into it's frame, light can be seen glowing beneath the gap at the bottom and muffled voices within can be heard over the din from below.

You can hear at least four voices within. The door looks flimsy enough that a good shoulder barge should knock it open. There's a gap below the door that you'd be able to look under if you wish. Or you could of course just knock :smallsmile:
Helda laughs along with you. "Aye I'm for a roaring fire and a soft bed for a day or two. I'm in no rush really. If ye can convince the other's, ye'll be able to find me at the Northlook for the next few days. If not," she shrugs. "That place is crawling with mercenaries, i'll just have to try me luck with some o' them."

"Aye that's where it comes from," she replies with a nod when your conversation moves onto Black Ice. "The dwarves we met in Hundelstone, from the Valley they were. Baeloff said Baerick found the Black Ice, but from what he was saying their more than just him working it. Me Uncle, Stokely Silverstream, he's the uh, mayor if ye will. He runs the place, keeps everyone from starving and the mines safe and working. I can't promise ye the Black Ice, but if I can pay ye in it, I will. How's that sound?"

The sheriff finishes what he's writing and looks up at you listening to your proposition. "Ah yes, one of the one's from the dwarfs caravan," he considers your words for a moment before leaning back in his chair and shaking his head. "Your help was appreciated, but you must realise, if not for the barbarian there wouldn't have been an attack. I've heard his tales too 'Beasts and a White Witch', the tribesmen are a superstitious lot," he sighs. "It is a harsh punishment in winter, one not many survive, but that is the way things are done here. Criminals fleeing their pursuers are welcome just as readily as the next person, but they WILL pull their weight and turn a new leaf. There's no place for their sort inside Bryn Shanders walls if they wish to continue their old ways." he leans forward resting his elbows on the table.

"But then you claim to have seen someone out in the storm? With the Yeti's? Let us say for the moment that you saw what you think your saw and it wasn't just an apparition brought on by the heat of battle, what does this have to do with the barbarian? He stole the lockbox from Brinna Alcott's store, there was even a witness to back her claim, or do you have information to the contrary?" he asks waiting for your reply. He seems open to any information you might give him, but doubtful too.

TheManicMonocle
2017-07-30, 06:08 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:
Siegfried barges in without hesitation, imperiously walking into the room with all the pride of a noble-born. He tries his best not to damage the door however;
it wasn't the innkeepers fault this was happening. "Slim! You have been found in violation of contract! You are hereby ordered to pay for services-not-rendered!" Siegfried pauses for his response.




Intimidation Roll

I will try to intimidate Slim.
[roll0]

Airatome1
2017-07-30, 07:15 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/9
Arcane Recovery 0/1
Slots: 1 / 3 --
Active Spells / Features: None
Concentrating on: N/A
Afflictions: None


As Alistair makes a mental and physical check of his person and prepares himself to knock upon the door and state his business; Siegfried straightens upon and walks right in as if he owned the place. How could he?! "Siegfried! What are you-" Alistair begins to chide him in a whispered tone. ((Whisper yell make sense to anyone?)) It was too late, the Paladin was already speaking in a commanding tone as if he had come to pass judgement upon Slim for his transgressions.

Alistair, with the verbal components of an Enchantment upon his lips, swiftly steps in behind Siegfried and makes a quick note of the room and where each of the people before them were standing. The Wizard had one thing that might help them out of a bind if needed; but it would be tricky to make sure he didn't affect Siegfried or the alchemist with the same magic. He would ready the spell to go off the moment someone pulled-

"Enter into slumber! Sleep!" One of the people in the room moved suddenly and Alistair lost all composure. With a quick gesture with both hands, his arcane wand in one, he loosed the words more swiftly than he had anticipated from the sudden movement, trying to keep the edge of the enchantment magic away from Siegfried who was in front of Alistair and the alchemist.


1st-Level Enchantment

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (Arcane Wand)

Duration: 1 minute

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren’t affected by this spell.

[roll0]


"Oh! Oh my...I didn't mean to....is that a dead body? We haven't much time Siegfried. Two minutes or less at best to deal with these men before they wake! That one in the middle is most certainly dead."





Crosses fingers for a decent roll. 30 of a possible 40 isn't bad! well...29...

TheManicMonocle
2017-07-30, 11:02 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:
"Dead? What has happened here?! Speak!" Siegfried demands of the last two thugs in the room.




I'm hoping my sudden entrance with Al's magic plus my intimidation roll will throw them off guard enough that they will surrender and tell us what happened here.

Videkus
2017-07-31, 04:20 AM
25 Eleint 1485 DR
Bryn Shander
The first thing you see as Siegfried throws open the door are six thug-like men standing above a dead body in the middle of an argument, almost in unison all faces swing toward the door with looks ranging from confusion to anger at the paladin's demand. A couple look toward what can only be Slim, a small gap toothed man at the head of the group, as he quickly recovers from his shock and growls "Get 'em!"


http://i.imgur.com/1AYcXlI.jpg

The room is roughly 15 ft square with a writing desk against one wall, a small table and two overturned chairs near a dead man sprawled on the ground in leather armor. A shuttered window takes up most of the far wall, while a small bedroom is through a door to the right.

As the men go for their weapons Alistair's spell explodes above them in a cloud of dust and three slump to the ground accompanied by the clatter of dropped weapons. "Thrice cursed mages!" Slim curses kicking at one of the suddenly sleeping men in frustration as he backs away toward a window and draws a small hand crossbow which he hurriedly loads.

The man he kicked groans and groggily climbs to his feet and re-arms himself while one of the other men charges at Siegfried with a small hatchet in his hand feinting in with a couple of swings designed to test the paladin's speed in the armor. Meanwhile the other one looks to Slim and back to Siegfried and Alistair. "I aint dying for this," he cries before throwing down his weapon and darting into the adjoining room, slamming the door shut behind him. The other one with his sword back in hand carefully stalks forward, clearly he and the other man have fought together before as he lunges forward scoring a hit on Siegfrieds armor when the other man draws your attention, but thankfully the metal does its job well and stops the blade short of actually causing more than a bruise.

Round 1
Slim
Goons
Alistair/Siegfried <---
Rierdon

• Slim kicks Kevward awake.
• Iantumal attacks Siegfried (misses)
• Zanrry throws down his weapon and flees
• Kevward attacks Siegfried (misses)

• Siegfried bursts into the room and demands surrender.
• Alistair unleashes his magic putting three goons to sleep.
• Everyone else is surprised and doesn't act.
Situation
The room is reasonably large for a inn room. About 15 ft square with an adjoining room with it's door now shut. Siegfried blocks the door and two of Slims men are attacking him. Behind him in the doorway is Alistair and waiting startled in the hallway is Reirdon. Slim meanwhile has backed up into the far corner with his crossbow near a window.

Alistair can make a ranged attack roll against either of the two attacking Siegfried without penalty, through Slim will gain half cover from the melee.
You can try move into the room further, but moving past the two thugs will grant them attacks of opportunity.




EnemyACHPInfo
Slim14??/??-
Iantumal1112/12-
Zanrry1112/12Fled (In bedroom)
Kevward1210/10-
Chuck1111/11Asleep (1min)
Traster118/8Asleep (1min)




PartyStatusEffects
Alistair17/17Mage Armor (15AC)
Siegfried18/18-



NPCStatusEffects
RierdonHealthy

miinstrel
2017-07-31, 09:59 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
"Sounds like a fair trade for services rendered," Zenith agrees, toasting to the deal. "I'll see if we can round up the others for the trip. Give us a shout if you're feeling antsy about getting underway."
With no sign of the others entering the inn, Zenith finishes his horn and moves on to one of the other three he'd brought to the table, finishing it in a long gulp. "I'd imagine my bath should be ready about now, but some business to attend to outside first. Faer, help yourself to one of the extra ales... I've some 'business' to attend to outside," he states with a wink.

Zenith moves toward the door, steeling himself for the bite of cold air awaiting him. Stepping out of the building he makes his way to the back by way of the nearby square for a wizz (or to an outhouse if one presents itself). On his way back he sees the guard and approaches loosely. "Excuse me. I've not been to the Ten Towns before and have a smattering of spices to sell. Is there an official procedure for selecting a stall or table in the market tomorrow? Or just first come first serve. Any 'reserved for locals' spots I should avoid?"

Airatome1
2017-07-31, 01:34 PM
http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 HP: 9/9
Arcane Recovery 0/1
Slots: 0 / 3 --
Active Spells / Features: None
Concentrating on: N/A
Afflictions: None


Alistair was surprised over losing control of his spell, he had barely noticed that the other men had moved to attack Siegfried until several seconds after. Regaining control of his senses, Alistair points his wand at Kevward and utters a a few words, causing ice to start spreading along the thugs upper body.


Evocation cantrip

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Instantaneous

You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.

Constitution Save DC: 13
Damage: [roll0] Cold Damage and disadvantage on next weapon attack taken next turn.

Fishybugs
2017-07-31, 02:19 PM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


Faeran sips his ale as he longingly listens to Zenith ask about the market stalls. What he wouldn't give to have his herbs and unguents here to sell. He'd start looking for someplace who may be able to put his skills to use in the morning. Helga's offer was always open, though his luck was sure to only hold out so long as a guard before they figured out he wasn't fit for combat.

Finally his bath is ready, and he enjoys cleaning himself up. The hot water was amazing. After he is done, he uses the water to clean some of his equipment and clothing, then dresses, feeling like a new man. He makes his way back downstairs and then to the Northlook. That's where Helga would be staying, so maybe a room there wouldn't cost as much.

TheManicMonocle
2017-07-31, 03:00 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:
Siegfried gets his mace and shield ready just in time as he is attacked. He smiles at the surrender of one of the men."Allright, listen up." says Siegfried. "I'm giving the rest of you one last chance to surrender. If you surrender, I'll put in a good word for you with the local constabulary. Or if you point out who killed this man and help me capture him, I'll 'forget' you were even apart of it. Sound fair?" Regardless of their answer, Siegfried stands at the ready and casts a blessing.




Blessing + Persuasion

Blessing will be cast on me, Allistair, and the shopkeeper.

Blessing:
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

Rolling persuasion:
[roll0]

Videkus
2017-08-01, 05:03 AM
25 Eleint 1485 DR
Bryn Shander
With a quick flick of Alistairs wand and Kevwards chest is covered in a spreading ice causing the man to jump back wide-eyed in fear at the sight of the wizard. <Yes Alistair! Make them fear your power!> Yorik eagerly whispers in your head.

"Allright, listen up." says Siegfried. "I'm giving the rest of you one last chance to surrender. If you surrender, I'll put in a good word for you with the local constabulary. Or if you point out who killed this man and help me capture him, I'll 'forget' you were even apart of it. Sound fair?"
As Siegfried stands unmoving and unfazed by the attacks against him and calls out once again for surrender you see the men before you hesitate and look to Slim. "Don't you dare!" he snarls back at them at about the same time as Kevwards sword clatters to the ground and he backs up against the wall with his hands raised. "It was him!" he points at Iantumal.

"What?!" Iantumal yells back at him shocked as Rierdon see's his chance and caught up in the moment jostles Alistair out of the way. "Where's my money!?" he yells as he tosses his dagger at Slim. His aim is true but his throw was horrible, the hilt of the dagger smacking into Slims cheek. As Rierdon ducks back, now weaponless, the click! click! of a crossbow sounds from the back of the room as Slim takes two shots in quick succession at Alistair. "Time to go!" he yells at Iantumal before throwing open the window shutters and nimbly diving out the window.

The fighter glances at Kevward with a sneer before running for the window. "The Shank'll be coming for you, fool," he curses Kevward before hurling his axe unexpectedly at Siegfried to buy himself some time as he clambers out the window after Slim.

Round 2
Slim
Goons
Alistair/Siegfried <---
Rierdon

• Slim attacks Alistair twice (Hit: 7 damage & then misses)
• Slim jumps out the window.
• Iantumal runs after Slim, throws axe at Siegfried (Hit: 7 damage)
• Siegfried gets an AoO on Iantumal.

• Siegfried bursts into the room and demands surrender.
• Alistair unleashes his magic putting three goons to sleep.
• Everyone else is surprised and doesn't act.
• Slim kicks Kevward awake.
• Iantumal attacks Siegfried (misses)
• Zanrry throws down his weapon and flees
• Kevward attacks Siegfried (misses)
• Alistair frosts Kevward (4 damage + disadvantage on next attack)
• Alistair attempts to reason with them. (Kevward surrenders)
• Rierdon throws dagger at Slim (1 damage)
Situation
The room is reasonably large for a inn room. About 15 ft square with an adjoining room with it's door now shut. Kevward has surrendered and isn't doing anything threatening as he backs up against a wall. Slim and Iantumal have both jumped out the first floor window, while two men still remain asleep on the ground. It's dark outside along the side of the inn and you both can't see in the dark. Though if you were to rush to the window and watch, you'd see them (in the light of the main street lanterns) both heading back to the main road and turning back toward the market square.




EnemyACHPInfo
Slim14-1/??Outside somewhere
Iantumal1112/12Outside somewhere
Zanrry1112/12Fled (In bedroom)
Kevward126/10Surrendered
Chuck1111/11Asleep (9 rounds)
Traster118/8Asleep (9 rounds)




PartyStatusEffects
Alistair10/17Mage Armor (15AC)
Siegfried11/18-



NPCStatusEffects
RierdonHealthy



Heading outside you follow the edge of the building around to the rear where you can see light spilling out through a door that leads back outside and a torch burning fitfully in the wind next to wooden fence that shelters a stone trough the emptied into a hole in the ground. A man using the trough glances your way when he hears your approach before quickly finishing up and heading back inside through the back door.

After you're done you spot a lone guard in the square huddled in the lit doorway of one of the surrounding buildings. The stalls arranged throughout the square are all empty now, but there's still enough light coming through the clouds for you to make out the poorly dressed barbarian tied to a post in the middle of the square huddled down and hugging himself against the cold. The guard nods to you as you approach. "You picked a hell of a time to make your first trip. Auril's got her tits in a twist I tell ya," he mutters rubbing his hands together to warm them before gesturing out to the vacant stalls. "You've the right of it though. 'First come' is the official word, but some of the locals have their spots, so might pay not to take any of the ones ringing the center," he advises you.

Read Faeranduil's one too, you see him walk past you and the small man crash into him before darting off.
Excusing yourself as one of the maids working at the Inn leads you through a door toward a private bathing room. The bath is a decent sized wooden tub half filled with steaming water and a bar of soap, a piece of pumice and a fresh towel have been left waiting on a nearby chair. Once you're finished you actually feel warm, as well as clean.

Sir Kane notices you as you leave and raises his glass in your direction but doesn't get up, seemingly quite into his drinks with the other members of the caravan that had turned up while you were bathing. Heading outside the cold seems even colder after the warmth of the bath and you hurry through the market square only noticing Zenith talking to a guard and the barbarian tied to a pole in the middle of the square when a small man almost knocks you over coming the other way. He only spares you a brief glance before standing up, looking behind him and hurrying to the north of the square and vanishing into one of the alleys.

http://i.imgur.com/1AYcXlI.jpg

Fishybugs
2017-08-01, 09:11 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


Faeranduil nods his head in return to Sir Kane on his way out of Kelvin's Comfort. Walking through the square, he waves and Zenith and wonders at the barbarian. Oh, my. I know the feeling of thinking you'll die in the cold. What could he possibly have done to warrant such a punishment? Distracted, he doesn't see the thin man practically barrel him over. "Excuse me, sir. I must have been distract---" He trails off as the man doesn't even stop and disappears around the corner. "Well. The populace is as cold as the weather." After a moment, he gathers himself and continues his trek toward The Northlook.

miinstrel
2017-08-01, 06:48 PM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith laughs a bit too loudly at the guard's Auril comment, a truly unsightly spectacle with his visage. As the guffawing subsides, he moves to wipe a tear from his eye only to find it already hardened to ice on a lash that plucks out as he grabs it with a wince and a wink. "But those are the best ones!" He complains obviously. "Anyone dealing in spices? Wouldn't do to have the same merchandise in booths right next to each other," he states noting the man walking by rubbing his cheek before smashing into Faer. Something that wasn't Zenith's business seemed to be going on, but the tiefling let it be. As the half-elf approaches Zenith replies mockingly, "Not as cold as this bloke, though," with a nod to the chained man.

Can I get a vibe off Slim? Zenith's not the most reputable of folks, he may recognize someone dodging the coppers as it were.
Insight [roll0]

TheManicMonocle
2017-08-01, 08:21 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:
Siegfried takes a non-lethal swing at the man and, curses dropping his pack. "Allistair, get the rope off my bag and tie up the sleeping ones!
You!" Siegfried yells at the two surrendered thugs as he's running for the window. "Get out of here! Don't let me see you committing crimes again!" He leaps out the window and begins to give chase. Infusing his voice with divine power he yells "Sit!" If this fails, Siegfried will continue to give chase to Slim and Iantumal.




Athletics + Command + Aoo

So, first I attack Iantumal with non-lethal damage.
Hit: [roll0]
Damage: [roll1]

Then I leap out the window and give chase
Athletics: [roll2]

Then I'll cast command on Iantumal, the command being sit. The DC is 13, and the saving throw is wisdom

Airatome1
2017-08-01, 10:31 PM
OOC: My Constitution mod is +3, so I think my HP is 16, not 17. Not sure where I got the extra 1 HP from originally. I've since fixed it, I think.




http://i.imgur.com/CfrzVTS.png

Alistair Graymond (http://www.myth-weavers.com/sheet.html#id=1188842)

AC: 12 (15 with Mage Armor) HP: 9/16
Arcane Recovery 0 / 1
Slots: 0 / 3 --
Active Spells / Features: None
Concentrating on: N/A
Afflictions: None


Alistair stumbled back and nearly lost his footing as a crossbow bolt slammed in to him; the other barely missing. He gritted his teeth through the pain and, when he had recovered from the blow, Slim and Iantumal were fleeing out the window. The Wizard made it to the window as swiftly as he could and, with a point of his wand and a mutter of words under his breath that may have come out more as a low growl, he released a beam of frost at Iantumal.


Evocation Cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

Attack: [roll0]
Damage: [roll1] Cold Damage
Speed Reduced by 10 feet (Briefly I assume out of combat)


The commanding voice of Siegfried stirred him back to what was going on.

"Allistair, get the rope off my bag and tie up the sleeping ones."


Alistair had just enough time to grab the coil of rope hanging from the Paladin's backpack before he was gone out the window as well. He glowered at Kevward as the man did whatever he was willed to do by Siegfried, and then went to work tying up both Chuck and Traster. That's when he remembered the one who had fled into the adjoining bedroom. Alistair moves towards the door and calls inside, the pain from his wound still coloring his tone.
"You have two options; murderer. My Paladin friend will chase down Slim, it's just a matter of time. So you can surrender like your friend out here, or I can visit arcane pain upon your body that will make you wish you had."


Alistair will spend 10 Minutes to cast the Ritual version of Tenser's Floating Disk and pile the captives (who would be awake by now) on to the disk of force and then exit the building through the normal non window route to try and find his companions; and what to do with the captives.


Alistair will counter with Frostbite
DC 13 Constitution Saving Throw
Damage: [roll2] Cold Damage and Disadvantage on the next attack roll he makes during his next turn.

Then follow up with Toll of the Dead (if Alistair has not suffered too much damage to drop to 0 HP)
DC 13 Wisdom Saving Throw
Damage: [roll3] Necrotic Damage

THEN gathers up the bodies and puts them on Tensers Disk.



Conjuration

Level: 1
Casting time: 1 Action (10 Minute Ritual)
Range: 30 feet
Components: V, S, M (a drop of mercury)
Duration: 1 hour
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range.
The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.

The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can more across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

Videkus
2017-08-02, 05:28 AM
25 Eleint 1485 DR
Bryn Shander

Siegfried drops his pack to the ground and leaps through the window after the two escapees, rushing after them you hear the paladin shout something laced with magic but it doesn't seem to have any effect. Firing off your ray of frost you catch one of the fleeing criminals as he's rounding the corner causing him to slip and giving Siegfried the precious few seconds he needed to reach him. Back inside Kevward's still standing their awkwardly and he hurries out and thumps down the hallway in his rush to be gone once you look at him.

"Not only a fraud, but a murderer too!" Rierdon cries in disbelief as he enters into the room and gets a better look at the dead man on the floor. "This is what we get with Duvessa in charge, she's too weak. But the sheriff will have to do something now!" he seems almost glad to find the murder victim. Giving the body one final glance he moves over to the writing desk and begins to go through the draws looking for something.

As you yell through the door at the last of Slim's men you're met with only silence. Testing the door with a foot, it pushes open easily presenting you with a view of an empty bedroom and another open window. Turning your attention back to the two sleeping men you bind their hands and feet with knots that they wouldn't be getting out of anytime soon.

Just gonna leave you here for now so we don't get another time disparity. Feel free to cast up your ritual in your next post or do something different.
You manage to clip Iantumal with the haft of your weapon as he turns to run and then quickly give chase leaving your pack behind as you vault through the open window. You land in a spray of snow and clinking armor, but keep your footing and dash after the criminals as they flee. Attempting a spell you're pretty sure you cast it correctly, but Iantumal doesn't even slow until a stream of frost flies through the air above your head and hits him in the leg causing him to slide over on the icy ground of the main road.

"No! Don't! Stop! I give up. I give up!" he cries out in a rush lying on his back on the ground and holding up his hands to ward off any blows you might be about to deliver as you slide to a stop above him.

You forgot your bless bonus to your AoO, i rolled it and you managed to hit him.

Also Slim is gone, or you can't see him at least.
As the half-elf approaches Zenith replies mockingly, "Not as cold as this bloke, though," with a nod to the chained man.

Turning to look at the man in the middle of the market square and tied to the pole you wouldn't have been able to tell if he was alive or dead if not for the puffs of steam from his breath that rose from his huddled form. Ahead of you, further down the main thoroughfare toward the northwest gate you spot a commotion as a figure comes hurtling onto the street only to go sprawling on the ground. A second or two later another figure, this one armed with some sort of giant mace slides to a stop threateningly above the prone figure.

It's quite the distance away, you can't make out that it's Siegfried from this distance.
"But those are the best ones!" He complains obviously. "Anyone dealing in spices? Wouldn't do to have the same merchandise in booths right next to each other."
"They're the most comfortable ones," the guard corrects. "Depends what yer after. If you're sitting there day in an' day out comfort's what you're after. But if you want to sell quick then the ones on the outside are best from what i can tell. Don't know much about spices, none of the locals sell 'em if that what yer worried about. They all deal mostly in knucklehead, scrimshaw and furs."

"Not as cold as this bloke, though."
When you mention the fair skinned barbarian in the middle of the square the guard spits on the ground. "Unlucky bastard, should have know better than to rob Brinna's store. Ran off with with a bolt of silk of all things. The Pole's usually only used in the warmer months, but the Town Speaker's been feeling the pressure lately. Tryin' to make a statement I reckon," he shakes his head and averts his gaze from the suffering man.

miinstrel
2017-08-02, 09:06 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Zenith only half listens to the guard's reply about the stalls, following Slim's shifty actions. He frowns hearing the sentence from the barbarian's relatively petty crime but changes the subject again with a bit of urgency. "You know, I've chased off my share of thieves. That fellow's up to something shady," Zenith suggests to the guard pointing at the alley Slim ran down, noting the position of the guard's key ring as his attention follows the fleeing thug. "Do you know him?"

As the guard steps forward, Zenith deftly removes the guard's keys before following him toward the alley. On the way he drops the keys at the barbarian's feet with a wink before catching up to the guard to see what's going on and motioning for Faeranduil to join them.
Sleight of Hand [roll0]
Zenith continues the conversation about the barbarian. "Seems like a hefty punishment for some light thievery. What does a barbarian want with silk anyway? Their kind seem more likely to steal a goat or some wool."

Bounty Hunter
2017-08-02, 09:51 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level Two Goliath Ranger

Kurotah should have known this wouldn't be so easy. Humans were always a peculiar sort and seemed more worried about clinging to their laws or watching out for themselves than worrying about the grand scheme of things in the world. "I know full well what I saw; I had my my fair shares of battles and seen more than my share of storms...this wasn't some trick of the light or frenzied mind seeing what wasn't there." The half giant is carefully calm and polite but quite firm as he asserts: "Someone was out there. I don't know if she is, in fact, a witch, or what all she might be capable of, but I can tell you that someone was leading the yeti that attacked here."

He tries to bring the conversation back around to the prisoner, he wasn't too keen on the idea of arguing semantics with this man while someone potentially froze to death outside. "Which is why I need the barbarian alive for further questioning.
I make no claim of his innocence and wish only to take him into custody for further questions. From there I can work to get to the bottom of both this robbery and this supposed witch." The goliath tries to think of a way that might make the sheriff look at it under a different light. "You know, in my tribe, we use everything; no part of a beast or a resource goes to waste. Meat becomes food, fur becomes clothes, bones become tools... you have a perfectly good resource out there you're going to waste. What harm is there in questioning him further?"

TheManicMonocle
2017-08-02, 05:58 PM
http://i.imgur.com/x80MSs6.jpg
Siegfried Sturmkein (https://www.myth-weavers.com/sheet.html#id=1189778)
Level One Human Paladin of Tyr

AC: 18 HP: 11 Temp HP: 0
Lay On Hands: 5 / 5
Active Features:
Concentration:
Afflictions:
Siegfried stands over the fallen Iantumal and looks at him confused. "I don't attack the fallen." He says, helping him up and frog-marching him to the window. Seeing the wizard mid-ritual, the paladin waits until he is done, keeping an eye and a hand on his captive. Once Allistair is done, he says "Good thinking with that disk, let's take these guys to the constabulary." Once Allistair is outside, he begins walking, and flags down the first guard he sees to get some help.

Videkus
2017-08-03, 05:29 AM
25 Eleint 1485 DR
Bryn Shander
Sheriff Markham leans back in his chair and crosses his arms as you talk. He listening patiently, but it's clear he doesn't believe that the Yeti attack was anything more than just that: A yeti attack by a bunch of yeti's who had followed the barbarian out of the north and toward the town. He eventually sighs and holds up a hand to stop you once you begin to talk about not wasting anything. "Look, I can tell you mean well and you believe you saw what you saw. But it doesn't make any sense. Yeti EAT people. They don't serve them. I don't much agree with the punishment the barbarian is serving, but that's what he was given," he says standing up and collecting his coat from a peg on the wall.

"I'll give you one day," he tells you holding up a finger for you in case it wasn't clear before he points at one of the empty cells. "But he stays here. If you can't convince the Speaker of his innocence or his usefulness with regards to this 'witch', then he's back out there tomorrow night to finish his sentence," he tells you before ushering you toward the door and locking it behind him. "C'mon then."

It'll take awhile to get to the square, i want to give Zenith/Faeranduil a chance to decide if they're going to spring Hengar and to see whether you arrive to an embarrassed guard and an empty pole or not.
"Huh?" the guard looks around at your words and catches sight of Slim just as he ducks into the alleyway. "Oi! You there?!" he calls out grabbing his spear and the torch and jogging across the square after the suspicious figure. In his haste he doesn't even notice the ring of key's being lifted as he brushes past the inquisitive spice merchant.

Hengar tied to the pole and trying to ignore the cold slowly looks up to meet your gaze as you follow after the guard and doesn't immediately notice what you'd dropped next to him at first, the middle of the square not very well illuminated by the lanterns at each of the main thoroughfares leading away from it. When he finally notices the keys you can see the internal conflict on his proud face as he looks at them. It's then that you notice that there's not enough slack in his bindings to allow him to reach the keys himself. Someone else would have to unlock the manacles keeping him attached to the pole.

Ahead in the alleyway, the guard and his torch are clearly visible as he continues to call out down each of the branching side alleys. But he doesn't seem to be getting and response from the man he was looking for.

You, or someone else, is going to have to free him. You could put the keys in Hengar's hands but, judging from the colour of his fingers you doubt he has the mobility in them at the moment to use the keys. The guard is distracted at the moment and based from your experience of being near a bright light and looking into darkness you're rather confident he wouldn't be able to see anything happening in the square right now. But he wouldn't have a very big list of suspects if something were to happen.
Upstairs
The captives soundly tied up Alistair begins to read his spellbook preparing the ritual he planned to cast. As he concentrates on that the two bound men awake and begin struggling with their bonds, wriggling around on the floor and threatening both Alistair and Rierdon, who throws an inkwell at one of them, calming them somewhat and goes back to his search. After a minute more you hear a click! from the desk and a triumphant "Hurrah!" from Rierdon as he discovers a false bottom in one of the draws. Pulling free a bag of coins he empties the contents on the desk in front of him and begins counting out the gold.

Meanwhile Alistair continues concentrating on his spell as a circular patch of air in front of him begins to shimmer as the spell slowly begins to form.

Outside/Downstairs
Hauling Iantumal to his feet you disarm him and march him back toward the front entrance. You don't get more than three steps inside before the scared barkeep notices you and calls out. "Hey! HEY! No! I'll have none of that crap in here," he warns you hefting a heavy crossbow up from behind the bar which he loads with practiced ease and points right at Siegfried. "Take your problems elsewhere, friend," he says nodding back toward the door. The musician had stopped at the barkeeps shout and a number of the men gaming turn to look at you. It's then that you notice that a lot of the folk staying here look like they know how to use the weapons at their hips. A couple of armed men near the door stand up and face you their hands resting on their hilts as another unspoken warning that you should probably leave.

You find a standard looking dagger on Iantumal when you give him a quick search.

Fishybugs
2017-08-03, 10:18 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


Faeranduil stands in indecision looking from the keys on the ground to the barbarian, to the guard, then back to the keys. He finally bends over and grabs the keys. He speaks to the barbarian as he unlocks him. "I was in your position not long ago, and I can't stand to see someone this cold. I'm going to let you free, but you have to hit me before you leave. I have to live here, and can't have people thinking I let you go. Okay?"

He gets the locks undone and helps to unwrap the bindings, then sets himself and gets ready to be struck.

miinstrel
2017-08-04, 09:57 AM
https://image.ibb.co/hZ5Di5/Zenith.jpg
Zenith (https://www.myth-weavers.com/sheet.html#id=1189024)
N Feral Winged Tiefling, Rogue 1
Size: M | Speed: 30 ft., Fly 30 ft. | Senses: Darkvision 60 ft., Passive Perception 14
Initiative: +3 | Armor Class: 14 | Hit Dice: 1d8+1 | Hit Points: 9
Spell Slots: N/A | Concentration: N/A
Affected by: None | Conditions: None
Not what I had in mind... thought Zenith. The fewer people around during this escape attempt the better. And one fewer blow the barbarian had to deal. Zenith moved up to join the guard in his search. "Any luck?" he follows a close distance behind to both help him look for Slim and keep him busy while Faer took care of business back in the square.

Percep/Investigate (they're the same) [roll0]

... hah.

Bounty Hunter
2017-08-04, 10:50 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level Two Goliath Ranger

Kurotah Nods understandingly and makes ready to leave through the door behind the sheriff. "One day is all I need. Like I said I'm not interested in causing trouble or obstructing justice... I just want to find out whats really going on here."

Videkus
2017-08-06, 06:16 AM
25 Eleint 1485 DR
Bryn Shander
Outside
You haul Iantumal to his feet and take away a dagger he had tucked into his belt. Marching the criminal back around the side of the Inn, along the path you'd left in the snow, you call out to Alistair up above to let him know you had one of them in hand. There's no immediate reply from above, but eventually Rierdon pokes his head out and explains that Alistair was busy casting some spell.

Upstairs
The ritual continues and the shimmering air begins to resolve itself into a more solid looking disc as Alistair nears completion. "55 gold. That's only a third of what I paid him," Rierdon grumbles as he finishes counting the coins and sweeps them off the desk back into the pouch.

Hopping over to the bound captives Rierdon straddles one of them and pats him down looking for more pouches. "Was this his plan all along? Take our money and then kill anyone that came and asked for it back?" he demands from them. When the two prisoners remain tight lipped he moves to the second prisoner after not finding anything worth his time on the first. "Well you stupid Luskanites picked the wrong place to start murdering people," he tells them stopping for a second to pull another small pouch from inside the second guards coat. "This winter's awfully early. Do you know how to stave off harsh winters? You offer a sacrifice to the Frostmaiden," he tells them almost gleefully.

At the sound of Siegfried's voice from below he leaves the two prisoners alone and explains what was happening out the window. We he returns he approaches the dead body laying face down on the ground, after walking around it trying to see from all angles, he frowns to himself and then rolls the man over. It doesn't appear to be anyone he knows and he's silent after that, leaning against the wall until the ritual is completed.

As you intone the last word of your spell the disc that had been forming in the air fully solidifies before dropping to float a couple of inches off the ground. With Rierdon's help you manage to load the two prisoners onto the disc for easy transport. As you leave the room your cargo dutifully follows after you, there's some manual maneuvering required to fit both men through the door, but after just a few bumps for them, the hallway and the stairs are easily navigable. When you enter the common room there's a momentary lull in the noise as people begint o take notices of the bound men floating behind you. More than one person collects their coin and quickly, but quietly, slip out the door and away into the night.

Behind the bar the barkeep seems to be gripping something out of sight as he growls at you after seeing a portion of his clientele flee out the door. "I take it you have papers for those men?" he asks placing a heavy crossbow on the bar. "I don't appreciate people coming in here and disrupting my business."
Faeranduil
Hengar grips his wrists on being released and tries to rub some feeling back into his hands. After processing Faeranduil's request he struggles to his feet, the blond reghedman towering over the shorter man. He looks shocked, shocked and cold. Reaching up to the antler pendant around his neck he fumbles to get it over his head and pushes it at Faeranduil's chest. Then quickly doing as requested he steps alongside the half-elf and slams his elbow into the side of his head, knocking him to the ground. "Thank you," is all you hear from him before his feet start taking him south, in the opposite direction from the guard.

Zenith
"Not a lick," the guard mutters. "Whoever it was, he doesn't want to be found. Rule #1: Don't go sticking your head in somewhere without backup. And I don't have backup," he says turning around and walking back toward you and his post in the square.

Kurotah
Markham takes one of the lanterns hanging out the front of the building and leads the way through the twisting streets until you're back on the main road heading west back to the market square. He talks a little during the walk, mostly just thinking out loud about the barbarian and the yeti attack earlier. When he arrives in view of the square only to see Faeranduil on the ground and the shackles empty, he rushes over to the fallen half-elf and looks around for an assailant and the guard he had stationed here. "JASPER?!" he calls out looking at the empty post and the guard apparently no where to be seen.

Bounty Hunter
2017-08-07, 10:16 AM
http://i.imgur.com/2FmTAWx.jpg
Kurotah Morgram (https://www.myth-weavers.com/sheet.html#id=32192)
Level Two Goliath Ranger

Keeping pace a few steps behind the sheriff Kurotah rushes toward the crumpled half-elf laying in the place where the prisoner should be. "He was just here! What happened?!" He asks before suddenly realizing the man was in fact Faeranduil. Further confusion washes over him followed my a moment of dread and realization that, if his travel companions were involved, any hope having the sheriff's ear was now lost. More so, since the man in question was no where to be seen, any chance of getting any answers at all from him was lost out there in the snows. So much for that...

Fishybugs
2017-08-07, 11:39 AM
https://neverwintervault.org/sites/neverwintervault.org/files/project/21944/images/1114987727fullres.jpg
Faeranduil Mialar ( http://www.myth-weavers.com/sheet.html#id=1255047)
First Level Druid
HP: 10/10 AC: 14
Concentrating on: –
Other effects:


Faeranduil sits up and holds his hand to his head. "The man got loose," he said as he massages the side of his head where a bruise was already starting to form. He points the way the barbarian ran off. "Ran that way."