Creyzi4j
2017-05-23, 11:31 AM
I once DM'd a dnd game where there were only 3-4 players.
3 players was a bit little on their count so I gave a homebrew rule.
The rules per player were as follows
- You don't create any characters
- You get a CR 15 as credits to spend
- You pick monsters from the 5e monster manual using their CR as credit costs
- You cannot pick monsters above CR 7
- You can pick NPCs
- Monsters below CR 1 are considered CR1 in credit cost
- If you have multiple monsters with the same race/type/alignments they gain bonuses. (e.g. 3 tigers gain +1 atk and dmg bonus/3 monsters with lawful good alignment gain +1 to wisdom saves = DMs choice what bonus u wanna give)
- Monsters with different alignments get penalties (e.g. if you have a unicorn and a cambian then the cambian only gets one half heal/bless bonus from unicorn - DM flavoring)
- CR 1 monsters gain 1 skill to be proficient at
- Monsters that are CR 1/2 are considered as CR 1 but they gain (Hp = 6+CON,) (+1 atribute bonus) and (1 feat)
- Monsters that are CR 1/4 are considered as CR 1 but they gain (hp=10+CON) (+1 attribute bonus) and (2 feats)
- Monsters may level up and gain 1-3 feats/attribute bonuses as campaign progresses
- They can even buy items and premade items like (an armor for large beasts which give +1 to ac, a magical weapon/armor for bipedal monsters, etc.)
- If a monster dies you can replace it with one with a similar CR, or obe with higher CR if it has levelled up - where you can go above CR 7)
It was pretty awesome. The campaign was set on them as settlers from a dead plane, where all races from that plane had allied with each other to repopulate a new world...which is already populated...yadda yadda yadda
Anyway. I though that using these rules would be nice for some kind of pvp arena where you get your own army to fight off against another in a skirmish battle.
No story....just plain skirmish premade with any kind of arena you can think of.
3 players was a bit little on their count so I gave a homebrew rule.
The rules per player were as follows
- You don't create any characters
- You get a CR 15 as credits to spend
- You pick monsters from the 5e monster manual using their CR as credit costs
- You cannot pick monsters above CR 7
- You can pick NPCs
- Monsters below CR 1 are considered CR1 in credit cost
- If you have multiple monsters with the same race/type/alignments they gain bonuses. (e.g. 3 tigers gain +1 atk and dmg bonus/3 monsters with lawful good alignment gain +1 to wisdom saves = DMs choice what bonus u wanna give)
- Monsters with different alignments get penalties (e.g. if you have a unicorn and a cambian then the cambian only gets one half heal/bless bonus from unicorn - DM flavoring)
- CR 1 monsters gain 1 skill to be proficient at
- Monsters that are CR 1/2 are considered as CR 1 but they gain (Hp = 6+CON,) (+1 atribute bonus) and (1 feat)
- Monsters that are CR 1/4 are considered as CR 1 but they gain (hp=10+CON) (+1 attribute bonus) and (2 feats)
- Monsters may level up and gain 1-3 feats/attribute bonuses as campaign progresses
- They can even buy items and premade items like (an armor for large beasts which give +1 to ac, a magical weapon/armor for bipedal monsters, etc.)
- If a monster dies you can replace it with one with a similar CR, or obe with higher CR if it has levelled up - where you can go above CR 7)
It was pretty awesome. The campaign was set on them as settlers from a dead plane, where all races from that plane had allied with each other to repopulate a new world...which is already populated...yadda yadda yadda
Anyway. I though that using these rules would be nice for some kind of pvp arena where you get your own army to fight off against another in a skirmish battle.
No story....just plain skirmish premade with any kind of arena you can think of.