pwykersotz
2017-05-24, 11:06 AM
I'm going to run a game on Saturday that is part of a longstanding D&D 5e campaign. The short version is that the hometown of the party is being overrun by the bad guys. Now, I don't want to run mass combat with armies or anything like that. Instead, I'd like to focus on the players doing their best to mitigate the damage and achieve advantages over the enemy.
I'd like their goals to be flexible. Choosing whether to fight more monsters, save more people, save books or magic items, attack supply lines, and whatever else we can think of. I'd like to have a ranking system for these things, and let their actions determine what happens to the town and the people after this. I also want the players to be able to quantify their amount of success, even if only in an abstract sense, so they can stragegically progress through the scenario.
I could design a simple system to handle this, but I figured that I might be reinventing the wheel. Is there a system that might help me do this?
I'd like their goals to be flexible. Choosing whether to fight more monsters, save more people, save books or magic items, attack supply lines, and whatever else we can think of. I'd like to have a ranking system for these things, and let their actions determine what happens to the town and the people after this. I also want the players to be able to quantify their amount of success, even if only in an abstract sense, so they can stragegically progress through the scenario.
I could design a simple system to handle this, but I figured that I might be reinventing the wheel. Is there a system that might help me do this?