Odessa333
2017-05-24, 01:46 PM
Hi! Thanks for stopping in.
So as the topic line says, I'm about to run a Vampire game, and I've not done anything in the WoD before. I played the Vampire: the Masquerade video game, so I know a little (and the key world is little). From what I've been reading so far, Vampire: Requiem is generally considered the better system mechanically to learn, so I 'think' I'm going to try to learn that system... which means what I know counts for even less! Awesome, right?
That said, I was hoping to get some advice on setting the board, as it were. My first draft has the long standing Prince of a major city (I picked Boston at first) is acting strange, suspiciously so. The clans suspect something is up, but don't want to openly question/defy the Prince. It could be a trick, it could lead to death, war, etc. In trying to get some answers, some clans will make some new vamps who are not known and not obviously connected to anyone. These expendable saps are our PC's, set out with little information to work on (if they don't know anything, they can't reveal anything if they are captured) going out to explore a new world without knowing who their allies are, or if they even have any.
How does this sound? When asking my group what they wanted, WoD and 'political intrigue' were the most requested aspects. I thought it might be interesting for them to not know much of thier own clans/factions, having to find thier allies on their own, and wondering who is a friend and who's just paying lip service. Still, don't know if it works well, or if I should make them slightly older vampires with more information on the clans, history, etc. Thoughts? Suggestions? Advice?
The other idea I had that I thought might be fun? Seeing if I could get some of you reading this to help create some NPC's for them to meet. I want a truly tangled web of intrigue for this game, and what better for making up a lot of different people with different goals than asking for different people's input? Donate an NPC idea or two (or more!) here, and I'll do what I can to incorporate them into the story/world I'm building. I think this has a lot of potential for some insane scenarios, so I'm eager to see your ideas.
Thank you all for your time spent reading this. Your help/tips/ideas/resources/etc are all appreciated!
So as the topic line says, I'm about to run a Vampire game, and I've not done anything in the WoD before. I played the Vampire: the Masquerade video game, so I know a little (and the key world is little). From what I've been reading so far, Vampire: Requiem is generally considered the better system mechanically to learn, so I 'think' I'm going to try to learn that system... which means what I know counts for even less! Awesome, right?
That said, I was hoping to get some advice on setting the board, as it were. My first draft has the long standing Prince of a major city (I picked Boston at first) is acting strange, suspiciously so. The clans suspect something is up, but don't want to openly question/defy the Prince. It could be a trick, it could lead to death, war, etc. In trying to get some answers, some clans will make some new vamps who are not known and not obviously connected to anyone. These expendable saps are our PC's, set out with little information to work on (if they don't know anything, they can't reveal anything if they are captured) going out to explore a new world without knowing who their allies are, or if they even have any.
How does this sound? When asking my group what they wanted, WoD and 'political intrigue' were the most requested aspects. I thought it might be interesting for them to not know much of thier own clans/factions, having to find thier allies on their own, and wondering who is a friend and who's just paying lip service. Still, don't know if it works well, or if I should make them slightly older vampires with more information on the clans, history, etc. Thoughts? Suggestions? Advice?
The other idea I had that I thought might be fun? Seeing if I could get some of you reading this to help create some NPC's for them to meet. I want a truly tangled web of intrigue for this game, and what better for making up a lot of different people with different goals than asking for different people's input? Donate an NPC idea or two (or more!) here, and I'll do what I can to incorporate them into the story/world I'm building. I think this has a lot of potential for some insane scenarios, so I'm eager to see your ideas.
Thank you all for your time spent reading this. Your help/tips/ideas/resources/etc are all appreciated!