PrismCat21
2017-05-25, 06:59 AM
I've posted this in the Gaming (other) forum a few days ago, but I also want to test these ideas out on my players before I build a large scale version of them for my larping group.
I'm designing a few treasure chests and encounters for our next big LARP event, and am looking for some ideas on treasure chests. I need them to be able to be unlocked by a team while unsupervised, and simple enough to figure out after some time working with it. They can be mechanical in nature, magnetic, simple electronics, but must able to be opened unsupervised.
So far I've come up with a few puzzle locks I like and am looking for more ideas to build. Here they are:
A sliding tile puzzle on top of the chest with different images on the tiles, including a key tile, and a riddle suggesting that the key must be moved under a certain tile. This is a trick, the actual key will be placed on the bottom of that certain tile, and the player will have to remove the tile to find it.
A chessboard top with 8 queens on the board, and a riddle explaining that each queen must be moved so that no queen is directly threatened by another. Only certain queens will be movable. Those queens will be magnet pieces that control the sliding locks underneath the lid.
A puzzle from the Goblins Webcomic is the third one. Here's the pictures.
Fourth panelhttp://www.goblinscomic.org/comics/20100615.jpgLast two panelshttp://www.goblinscomic.org/comics/20100907.jpg
I have more advanced and interactive puzzles in mind that I'll need to be there for in order to manipulate and open the chests/doors. What else can you lot come up with to help make this a good experience for the players? The event is combat oriented, so they may attacked at any point in opening the chests, and/or they may be stolen by a different team. I expect they'll take them back to their bases first and someone spending time to figure them out before the final battle.
I'm also designing traps and hazards for the demon encampment if anyone has suggestions for that. Though I think I'm already set there.
I'm designing a few treasure chests and encounters for our next big LARP event, and am looking for some ideas on treasure chests. I need them to be able to be unlocked by a team while unsupervised, and simple enough to figure out after some time working with it. They can be mechanical in nature, magnetic, simple electronics, but must able to be opened unsupervised.
So far I've come up with a few puzzle locks I like and am looking for more ideas to build. Here they are:
A sliding tile puzzle on top of the chest with different images on the tiles, including a key tile, and a riddle suggesting that the key must be moved under a certain tile. This is a trick, the actual key will be placed on the bottom of that certain tile, and the player will have to remove the tile to find it.
A chessboard top with 8 queens on the board, and a riddle explaining that each queen must be moved so that no queen is directly threatened by another. Only certain queens will be movable. Those queens will be magnet pieces that control the sliding locks underneath the lid.
A puzzle from the Goblins Webcomic is the third one. Here's the pictures.
Fourth panelhttp://www.goblinscomic.org/comics/20100615.jpgLast two panelshttp://www.goblinscomic.org/comics/20100907.jpg
I have more advanced and interactive puzzles in mind that I'll need to be there for in order to manipulate and open the chests/doors. What else can you lot come up with to help make this a good experience for the players? The event is combat oriented, so they may attacked at any point in opening the chests, and/or they may be stolen by a different team. I expect they'll take them back to their bases first and someone spending time to figure them out before the final battle.
I'm also designing traps and hazards for the demon encampment if anyone has suggestions for that. Though I think I'm already set there.