JNAProductions
2017-05-25, 05:03 PM
For use with these (http://www.giantitp.com/forums/showthread.php?492255-Talore-s-3-5e-homebrew-and-houserule-compendium).
The Genericist
Level
Special
1
Universal feats, Heroic Resolve, Bonus Feat
2
Bonus Feat
3
Improved Heroic Resolve
4
Bonus Feat
5
Special Bonus Feat
6
Greater Heroic Resolve
7
Bonus Feat
8
Bonus Feat
9
Master Heroic Resolve
10
Special Bonus Feat
11
Bonus Feat
12
Greater Master Heroic Resolve
13
Bonus Feat
14
Bonus Feat
15
Special Bonus Feat
16
Bonus Feat
17
Bonus Feat
18
Perfected Heroic Resolve
19
Bonus Feat
20
Special Bonus Feat
This is only to be used as a gestalted class. It gives +4 skill points per level and any 7 skills as class skills. It gives poor BAB and saves.
Universal Feats-When using the gestalt support classes module, every creature gains the following feats without needing to meet their prerequisites: Brutal Throw (cadv), Combat Expertise, Combat Intuition (cadv), Eschew Materials, Goad (cadv), Improved Shield Bash, Intimidating Strike (ph2), Power Attack, Power Shot (*), Power Throw (cadv), Two-weapon Fighting, and Weapon Finesse. There is no need to record these on your character sheet as they have been universally incorporated into the rules. You count as having these feats when determining prerequisites for feats or prestige classes.
Heroic Resolve-You gain 10 points towards your maximum HP.
Improved Heroic Resolve-You gain an additional 10 points towards your maximum HP and a +2 bonus to any one stat.
Greater Heroic Resolve-You gain an additional 10 points towards your maximum HP and a +2 bonus to any one stat (this must be a different stat from your Improved Heroic Resolve bonus).
Master Heroic Resolve-You gain an additional 10 points towards your maximum HP and a +2 bonus to any one stat (this must be a different stat from your other Heroic Resolve bonuses).
Greater Master Heroic Resolve-You gain an additional 10 points towards your maximum HP and a +2 bonus to any one stat (this must be a different stat from your other Heroic Resolve bonuses).
Perfected Heroic Resolve-You gain an additional 10 points towards your maximum HP and a +2 bonus to your last two stats that have not yet received bonuses.
Bonus Feat-You gain any one bonus feat from the list below. You must meet its prerequisites.
Acrobatic
Agile
Alertness
Animal Affinity
Armor Proficiency (Light, Medium, or Heavy)
Athletic
Deceitful
Deft Hands
Diehard
Diligent
Endurance
Great Fortitude
Improved Initiative
Improved Toughness
Investigator
Iron Will
Lightning Reflexes
Magical Aptitude
Negotiator
Nimble Fingers
Persuasive
Run
Self-Sufficient
Shield Proficiency
Skill Focus
Stealthy
Toughness
Tower Shield Proficiency
Any [Luck] feat
Special Bonus Feat-You gain any feat as a bonus feat. You must meet its prerequisites.
The Genericist
Level
Special
1
Universal feats, Heroic Resolve, Bonus Feat
2
Bonus Feat
3
Improved Heroic Resolve
4
Bonus Feat
5
Special Bonus Feat
6
Greater Heroic Resolve
7
Bonus Feat
8
Bonus Feat
9
Master Heroic Resolve
10
Special Bonus Feat
11
Bonus Feat
12
Greater Master Heroic Resolve
13
Bonus Feat
14
Bonus Feat
15
Special Bonus Feat
16
Bonus Feat
17
Bonus Feat
18
Perfected Heroic Resolve
19
Bonus Feat
20
Special Bonus Feat
This is only to be used as a gestalted class. It gives +4 skill points per level and any 7 skills as class skills. It gives poor BAB and saves.
Universal Feats-When using the gestalt support classes module, every creature gains the following feats without needing to meet their prerequisites: Brutal Throw (cadv), Combat Expertise, Combat Intuition (cadv), Eschew Materials, Goad (cadv), Improved Shield Bash, Intimidating Strike (ph2), Power Attack, Power Shot (*), Power Throw (cadv), Two-weapon Fighting, and Weapon Finesse. There is no need to record these on your character sheet as they have been universally incorporated into the rules. You count as having these feats when determining prerequisites for feats or prestige classes.
Heroic Resolve-You gain 10 points towards your maximum HP.
Improved Heroic Resolve-You gain an additional 10 points towards your maximum HP and a +2 bonus to any one stat.
Greater Heroic Resolve-You gain an additional 10 points towards your maximum HP and a +2 bonus to any one stat (this must be a different stat from your Improved Heroic Resolve bonus).
Master Heroic Resolve-You gain an additional 10 points towards your maximum HP and a +2 bonus to any one stat (this must be a different stat from your other Heroic Resolve bonuses).
Greater Master Heroic Resolve-You gain an additional 10 points towards your maximum HP and a +2 bonus to any one stat (this must be a different stat from your other Heroic Resolve bonuses).
Perfected Heroic Resolve-You gain an additional 10 points towards your maximum HP and a +2 bonus to your last two stats that have not yet received bonuses.
Bonus Feat-You gain any one bonus feat from the list below. You must meet its prerequisites.
Acrobatic
Agile
Alertness
Animal Affinity
Armor Proficiency (Light, Medium, or Heavy)
Athletic
Deceitful
Deft Hands
Diehard
Diligent
Endurance
Great Fortitude
Improved Initiative
Improved Toughness
Investigator
Iron Will
Lightning Reflexes
Magical Aptitude
Negotiator
Nimble Fingers
Persuasive
Run
Self-Sufficient
Shield Proficiency
Skill Focus
Stealthy
Toughness
Tower Shield Proficiency
Any [Luck] feat
Special Bonus Feat-You gain any feat as a bonus feat. You must meet its prerequisites.