Bosaxon
2007-08-02, 03:42 PM
Players of an upcoming game in Morgantown with Bo Saxon as your future DM keep out. Thanks guys.
Anyway, I'm planning on running a seafaring/island-hopping game and want to give the players their own ship. However, I'm not sure how good my idea for them earning the ship really is. Basically, they hear about the semi-discarded ship(they hear about it from the former captain's wench lover) in a bog that meets with the ocean when it storms. However, a tribe of lizard folk has taken up residence in the thing. So, my idea would be for them to make their way to the bog, locate the ship, and attack those within. However, once they lay claim to the ship, they realize that it's pretty much unsailable at that point, so they'll have to stay the night and return with supplies. Sometime during the night, a somewhat large raiding party of lizardfolk return to reclaim their home. Now, we're looking at a 6 member lvl 3 or 4 party vs. 10 to 20 lizardfolk. Access to the ship could be limited if the players play smart, and the mounted weapons (I'm thinking ballista and a great bombard) are still in working order...
Or, would a better idea be the ship being sailable for a short term (such as going back to the city for repairs) but secured to it's current location and unsecuring and defending it while the bog meets the ocean and fills for their getaway.
Anyway, I'm planning on running a seafaring/island-hopping game and want to give the players their own ship. However, I'm not sure how good my idea for them earning the ship really is. Basically, they hear about the semi-discarded ship(they hear about it from the former captain's wench lover) in a bog that meets with the ocean when it storms. However, a tribe of lizard folk has taken up residence in the thing. So, my idea would be for them to make their way to the bog, locate the ship, and attack those within. However, once they lay claim to the ship, they realize that it's pretty much unsailable at that point, so they'll have to stay the night and return with supplies. Sometime during the night, a somewhat large raiding party of lizardfolk return to reclaim their home. Now, we're looking at a 6 member lvl 3 or 4 party vs. 10 to 20 lizardfolk. Access to the ship could be limited if the players play smart, and the mounted weapons (I'm thinking ballista and a great bombard) are still in working order...
Or, would a better idea be the ship being sailable for a short term (such as going back to the city for repairs) but secured to it's current location and unsecuring and defending it while the bog meets the ocean and fills for their getaway.