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ZorroGames
2017-05-28, 08:21 AM
Costume is obviously designed to be whatever the PC/NPC/DM wants it to be. Or the character can pull off...

Common and Fine differences would be decoration/quality right?

Traveler's - maybe jacket, hood, boots in cooler/cold environment? Sun umbrella, brimmed hat, loose flowing layered robes for the desert? Light material long sleeved shirt, same material pants, light weight brimmed hat for swamp/jungle (bugs, leeches) environment?

An thoughts on how to incorporate the kinds of clothing into role play and adventure elements?

Ninja_Prawn
2017-05-28, 09:02 AM
Common and Fine differences would be decoration/quality right?

Common and fine clothing is a signifier of class. Common clothing is tunics, breeches, skirts... the things commoners (https://s-media-cache-ak0.pinimg.com/736x/89/da/a1/89daa1f33c6a709ad5bd9ee2d7f99cfc.jpg) wear. Mostly wool, if you're going for medieval Europe. Fine clothing is dresses, doublets, suits, waistcoats, hats... the things nobles (https://citelighter-cards.s3.amazonaws.com/p1795g9niaij71nua1h6f1jkftl30_80457.gif) wear. Could be silk, velvet, leather, sheepskin, cotton, fur; whatever's expensive.


Any thoughts on how to incorporate the kinds of clothing into role play and adventure elements?

I'm playing a noble wizard (https://www.myth-weavers.com/sheet.html#id=691366) right now, and my thing is that I spend all my money on clothes, even when I really need to be buying spell scrolls. I blew 50gp on a single dress, and my winter outfit cost another 25. I've been keeping track of my wardrobe on my character sheet (though I did lose some when mythweavers crashed :smallfrown:), and I regularly change what I'm currently wearing to suit the situation.

Steampunkette
2017-05-28, 09:11 AM
There's a -major- item I find people rarely describe...

Smell.

A swamp-running brigand's clothing might smell of mildew or the grasses of the swamp. While a Noble's clothing might be scented with spices to cover up their body odor with cinnamon or nutmeg. A baker might be described as having a flour-powdered apron, but cooking oils and the scent of food cling to fabrics and human hair pretty strongly.

These sorts of details add a deeper dimension to characters, to the world. Scents are among the strongest of sense-memories humans have, and by suggesting the whiff of a given odor you can bring those strong bindings into play.

Humans imagine they exist through their eyes and ears, but smell is one of the most startlingly powerful senses we have.