Volomon
2017-05-29, 09:51 AM
I'm really look for number people, really good number people who can help me out here. So I've created a class decided reddit was my go to place for intelligent conversation, but almost all the conversation appears to be up and down votes...
So I'm here my favorite 5e forums to ask for help. I want to balance this character out as best I can before it goes into play.
Werewolves or rather lycanthropes have been a main stay of Dungeons and Dragons since 1975 originally figured in the "White Box". It even appears in Greyhawk setting from 1975. It even appears in the starter box shortly there after.
Lycanthropes have been a main stay of DND and our culture since gaming began. It has appeared in DND as a monster in Monster Manuals, in Dungeon Magazine, to various settings granting things like Werebats to wereseals, there's even a wereshark.
It has however not appeared as a race, class, or prestige class since the early 2000s in 3rd edition. So newer players might dismiss this class as some kind of cash in with say the Underworld or something, however it's well over 30 years old, and just hasn't seen the light of day in a while.
This class is an attempt to bring back that class, as well as give people more visceral combat style similar to the Rogue/Monk yet leave enough doors open to customize the class to a variety of options. This was designed with one particular party member of my current DND group, because there really is no hand to hand character designed in the game. Even the Monk in many ways relies on weapons due to the magic component of 5e. Here we have a similar build that can make weapons apart of his werewolf form. Bypassing but not removing the need for magic items. On the flip side you have the Moon Maiden path, which grants a more frontline spell caster with half class level spell progression. The Moon Maiden is based off of Selune, who has maidens with arcane magic who surround her but also has clerics who worship at various temples. The werewolf marry together cleric, druidic, as well as arcana abilities to form the base of the Moon Maidens defenses.
Even this class can not avoid the need to hold a magic weapon in order to maintain a even progression with other classes. It does however minimize the need for it up to a certain point. Please look over this class and help with the balance.
http://homebrewery.naturalcrit.com/share/HJWvelQB--
I'll take grammatical errors even.
So I'm here my favorite 5e forums to ask for help. I want to balance this character out as best I can before it goes into play.
Werewolves or rather lycanthropes have been a main stay of Dungeons and Dragons since 1975 originally figured in the "White Box". It even appears in Greyhawk setting from 1975. It even appears in the starter box shortly there after.
Lycanthropes have been a main stay of DND and our culture since gaming began. It has appeared in DND as a monster in Monster Manuals, in Dungeon Magazine, to various settings granting things like Werebats to wereseals, there's even a wereshark.
It has however not appeared as a race, class, or prestige class since the early 2000s in 3rd edition. So newer players might dismiss this class as some kind of cash in with say the Underworld or something, however it's well over 30 years old, and just hasn't seen the light of day in a while.
This class is an attempt to bring back that class, as well as give people more visceral combat style similar to the Rogue/Monk yet leave enough doors open to customize the class to a variety of options. This was designed with one particular party member of my current DND group, because there really is no hand to hand character designed in the game. Even the Monk in many ways relies on weapons due to the magic component of 5e. Here we have a similar build that can make weapons apart of his werewolf form. Bypassing but not removing the need for magic items. On the flip side you have the Moon Maiden path, which grants a more frontline spell caster with half class level spell progression. The Moon Maiden is based off of Selune, who has maidens with arcane magic who surround her but also has clerics who worship at various temples. The werewolf marry together cleric, druidic, as well as arcana abilities to form the base of the Moon Maidens defenses.
Even this class can not avoid the need to hold a magic weapon in order to maintain a even progression with other classes. It does however minimize the need for it up to a certain point. Please look over this class and help with the balance.
http://homebrewery.naturalcrit.com/share/HJWvelQB--
I'll take grammatical errors even.