RoboEmperor
2017-05-31, 12:38 PM
If you have an idea how to make the build better, please share.
Early Entry: Mother Cyst to add level 4 spell Necrotic Domination to spells known, and Versatile Spellcaster to cast it. Results in a level 6 sorcerer capable of casting level 4 spells.
Sorcerer5/Marshal1/Sorcerer1/NarDemonbinder3/Fatespinner4/DragonDisciple2/Fatespinner1/DragonDisciple3 with Domain Access Sorcerer substitution level 5 for Devil's Ego.
Base Class Progression is like that to reach 10 ranks Knowledge:The Planes by level 7.
PrC progression is like that because I'm getting everything I can before the dead levels. DD3 doesn't give a bonus spell slot, and bonus spell slots are more important than lowering opponent's saving throw.
Alternative Class Feature: Spell Shield, because I hate familiars.
Optimization Theory is: Earliest possible Lesser Planar Binding, and ludicrously high charisma check for guaranteed day 1 planar binding, so I can bind on the fly instead of needing downtime and without the Planar Binding debuffing cheese.
Level 20: 22CHA +4CHA (Eagle's Splendor) +4 (Devil's Grace) = 30CHA = 10mod + 10mod (marshal) + 4mod (Master Summoner) + 2mod (Demon Mastery) = +26 charisma check. Against Pit Fiend's +8, 95% chance of winning that charisma check (the literal maximum you can have with an auto-fail of 1)
Reasons:
1. Waiting until levels 9-11 for my character's shtick was excruciatingly painful in every game I played
2. Bound outsiders alone can beat any challenge/encounter
3. Can bind outsiders in 10minutes, allowing adventuring on same day or binding in between encounters.
4. Being extremely specialized is fun.
Game is 25 point buy.
Ability Scores:
STR:8
DEX:8
CON:14
INT:14
WIS:8
CHA:17
Race: Human for Favored Class:Any, Bonus feat, and skill points. Will switch to Aasimar if and only if 2 flaws are allowed (or 1 and multiclass penalty is waived), level buyoff is allowed, and have 16 int.
Marshal dip: virtually doubles my charisma check, including the bonus from Eagle's Splendor.
Dragon Disciple: gives me bonus level 8 spell slot virtually every level. 5 level investment for 4 bonus level 8 spells. Mandatory since you only get one level 8 spell per day with Nar Demonbinder.
Fatespinner: Easier Necrotic Cyst and Tumor, and free reroll if you roll a 1 on the charisma check.
Benediction + Mantle of second chances + resist fate = 1/20 * 1/20 * 1/20 * 1/20 = 1/160000 of rolling a 1.
Combined with my charisma check optimization I have a 99.999375% chance of winning that charisma check.
Feats
1 Mother Cyst - Early Entry
1H Versatile Spellcaster - Early Entry
3 Spell Focus: Conjuration - Prerequisite
6 Iron Will - Prerequisite
9 Eschew Materials - Fluff
12 Demon mastery - Charisma check boost
15 Heighten Spell - Mother Cyst Booster
18 Augment Summoning
If I use Nar Fiendbond to turn into a half fiend at level 14
1 Mother Cyst - Early Entry
1H Versatile Spellcaster - Early Entry
3 Spell Focus: Conjuration - Prerequisite
6 Iron Will - Prerequisite
9 Eschew Materials - Fluff
12 Heighten Spell - Mother Cyst Booster
15 Infernal Bargainer - +2hd greater planar binding for Balors
18 Versatile Spellcaster - Retake the feat lost by changing race
Sorcerer Spell Selection
Level 1
Color Spray - Best level 1 spell in the game, also since my higher level spells boost spell DC, need a level 1 save-or-something
Silent Image - Useful all game even with crap DC.
Ray of Enfeeblement - No Save, useful all game
Guided Shot - Prerequisite for Fatespinner, replaces Color Spray
No more level 1 spells because of Domain Access Sorcerer
Level 2
Eagle's Splendor - Shoulder slot is used for Mantle of Second Chances so can't use Cloak of Charisma
No more level 2 spells because of Domain Access Sorcerer
Level 3
Devil's Ego - Obtained through Domain Sorcerer. +4 charisma that stacks with Eagle's Splendor.
Minor Detail: My sorcerer will get a mantle of second chances.
Minor Detail2: My sorcerer will always bind an Aartaglith and ask it to cast Benediction before attempting any Planar Binding on the fiends.
Minor Detail3: If game is Epic, using Versatile Spellcaster to be able to cast the level 9 spell Necrotic Termination qualifies me for Epic Spellcasting. Will advance Dragon Disciple to 9 before advancing Malconvoker, then somehow get Sorcerer Spellcasting to level 18, and then finally go into Cosmic Descryer. This build isn't meant to be epic XD.
Minor Detail4: Greater Spell Focus: Conjuration is a placeholder for now
Ultimage Magus: I thought about wizard + Ultimage Magus, but ultimately it came down to "Marshal's charisma bonus v.s. Wizard Advancement", and at least for this character, I chose Marshal, for the charisma check. I mean just check it out, guaranteed charisma check win thanks to fatespinner, so I can bind a small squad of outsiders in a single day and adventure in that day too! Compare against binding only 1 outsider a day using debuff cheese and moment of prescience.
edit: After much rule-lawyering, otherworldly would remove human bonuses, which makes it not viable.
Early Entry: Mother Cyst to add level 4 spell Necrotic Domination to spells known, and Versatile Spellcaster to cast it. Results in a level 6 sorcerer capable of casting level 4 spells.
Sorcerer5/Marshal1/Sorcerer1/NarDemonbinder3/Fatespinner4/DragonDisciple2/Fatespinner1/DragonDisciple3 with Domain Access Sorcerer substitution level 5 for Devil's Ego.
Base Class Progression is like that to reach 10 ranks Knowledge:The Planes by level 7.
PrC progression is like that because I'm getting everything I can before the dead levels. DD3 doesn't give a bonus spell slot, and bonus spell slots are more important than lowering opponent's saving throw.
Alternative Class Feature: Spell Shield, because I hate familiars.
Optimization Theory is: Earliest possible Lesser Planar Binding, and ludicrously high charisma check for guaranteed day 1 planar binding, so I can bind on the fly instead of needing downtime and without the Planar Binding debuffing cheese.
Level 20: 22CHA +4CHA (Eagle's Splendor) +4 (Devil's Grace) = 30CHA = 10mod + 10mod (marshal) + 4mod (Master Summoner) + 2mod (Demon Mastery) = +26 charisma check. Against Pit Fiend's +8, 95% chance of winning that charisma check (the literal maximum you can have with an auto-fail of 1)
Reasons:
1. Waiting until levels 9-11 for my character's shtick was excruciatingly painful in every game I played
2. Bound outsiders alone can beat any challenge/encounter
3. Can bind outsiders in 10minutes, allowing adventuring on same day or binding in between encounters.
4. Being extremely specialized is fun.
Game is 25 point buy.
Ability Scores:
STR:8
DEX:8
CON:14
INT:14
WIS:8
CHA:17
Race: Human for Favored Class:Any, Bonus feat, and skill points. Will switch to Aasimar if and only if 2 flaws are allowed (or 1 and multiclass penalty is waived), level buyoff is allowed, and have 16 int.
Marshal dip: virtually doubles my charisma check, including the bonus from Eagle's Splendor.
Dragon Disciple: gives me bonus level 8 spell slot virtually every level. 5 level investment for 4 bonus level 8 spells. Mandatory since you only get one level 8 spell per day with Nar Demonbinder.
Fatespinner: Easier Necrotic Cyst and Tumor, and free reroll if you roll a 1 on the charisma check.
Benediction + Mantle of second chances + resist fate = 1/20 * 1/20 * 1/20 * 1/20 = 1/160000 of rolling a 1.
Combined with my charisma check optimization I have a 99.999375% chance of winning that charisma check.
Feats
1 Mother Cyst - Early Entry
1H Versatile Spellcaster - Early Entry
3 Spell Focus: Conjuration - Prerequisite
6 Iron Will - Prerequisite
9 Eschew Materials - Fluff
12 Demon mastery - Charisma check boost
15 Heighten Spell - Mother Cyst Booster
18 Augment Summoning
If I use Nar Fiendbond to turn into a half fiend at level 14
1 Mother Cyst - Early Entry
1H Versatile Spellcaster - Early Entry
3 Spell Focus: Conjuration - Prerequisite
6 Iron Will - Prerequisite
9 Eschew Materials - Fluff
12 Heighten Spell - Mother Cyst Booster
15 Infernal Bargainer - +2hd greater planar binding for Balors
18 Versatile Spellcaster - Retake the feat lost by changing race
Sorcerer Spell Selection
Level 1
Color Spray - Best level 1 spell in the game, also since my higher level spells boost spell DC, need a level 1 save-or-something
Silent Image - Useful all game even with crap DC.
Ray of Enfeeblement - No Save, useful all game
Guided Shot - Prerequisite for Fatespinner, replaces Color Spray
No more level 1 spells because of Domain Access Sorcerer
Level 2
Eagle's Splendor - Shoulder slot is used for Mantle of Second Chances so can't use Cloak of Charisma
No more level 2 spells because of Domain Access Sorcerer
Level 3
Devil's Ego - Obtained through Domain Sorcerer. +4 charisma that stacks with Eagle's Splendor.
Minor Detail: My sorcerer will get a mantle of second chances.
Minor Detail2: My sorcerer will always bind an Aartaglith and ask it to cast Benediction before attempting any Planar Binding on the fiends.
Minor Detail3: If game is Epic, using Versatile Spellcaster to be able to cast the level 9 spell Necrotic Termination qualifies me for Epic Spellcasting. Will advance Dragon Disciple to 9 before advancing Malconvoker, then somehow get Sorcerer Spellcasting to level 18, and then finally go into Cosmic Descryer. This build isn't meant to be epic XD.
Minor Detail4: Greater Spell Focus: Conjuration is a placeholder for now
Ultimage Magus: I thought about wizard + Ultimage Magus, but ultimately it came down to "Marshal's charisma bonus v.s. Wizard Advancement", and at least for this character, I chose Marshal, for the charisma check. I mean just check it out, guaranteed charisma check win thanks to fatespinner, so I can bind a small squad of outsiders in a single day and adventure in that day too! Compare against binding only 1 outsider a day using debuff cheese and moment of prescience.
edit: After much rule-lawyering, otherworldly would remove human bonuses, which makes it not viable.