GorogIrongut
2017-05-31, 03:03 PM
So I've kind of been struggling recently. The group has been going through a traumatizing and incredibly difficult set of adventures and I decided to send them to a relatively relaxed and free wheeling city. The kind of place where they could recuperate, gain their bearings... maybe even put down roots.
It has however backfired. They seem to have no clue what to do with themselves. They got trapped into a paranoid cycle of survival with the previous adventures and now they're looking at this fairly risk free city and expecting it to be a portal down to the 666th level of the Abyss. This is both gratifying and annoying as you can only describe the innkeeper as being innocuous in so many ways before you want to hit yourselves over the head with a hammer.
To help remedy this problem, I've had them invited to a dinner party with a pimple faced, prepubescent but surprisingly high level Nethermancer... named Archie the Fair. Nethermancer is an omage to the following quote from Dr Who:
The Nethersphere, also known as the Promised Land or Heaven, was a virtual reality housed within a matrix data slice — a Gallifreyan hard drive — used by Missy to upload the minds of the recently deceased, changing and rewriting them, removing their emotions before re-downloading them into their Cyber-converted bodies. ...
Archie lives on an island in the middle of this free thinking city. His tower is made/carved out of the single tusk of a massive creature almost impossible to conceive of in size (couple hundred feet tall). At the top it's shaped a bit like Sauron's Eye but it a blinding white light that Archie is tasked with directing at any potential ships that approach the city to identify potential ne'erdowells. The party haven't fully realized it, but wherever this light is shown, the ship/piece of ground is taken a year back into the past (the power levels can be ramped up to the upper limit of a century period). This time 'sphere' is tangible and you can interact with anything from that time period that happened to be on that ship/piece of land/building/etc.
For my group they'd captured a ship belonging to a group of pirates in control of most of the archipelago they're currently in called the Brotherhood. Not wanting to be seen as part of the Brotherhood, they removed all of the paraphernalia that identified the ship as such... but when the light shown on them, the ship returned back to it's Brotherhood ways and they had to talk quickly to explain how they weren't really Brotherhood. What the group failed to notice during the brief window they were put in the spotlight is that the crew from a year ago was on board the ship with them.
So... Archie has an important job. He's privy to very powerful magics. He's also an enigma. Prepubescent human teenagers don't wield high level magics normally. He's very prone to peer pressure. He sent them the dinner invite because he heard there were strangers in town and he didn't want to get overlooked. He will be very clingy and overly eager. His voice will be grating and he will try to ingratiate himself. It is likely that he would accept a dare. He has a deaf half elf assistant who will cater the party.
So my question and what I'm asking assistance with is the dinner party. They're about to enter the tower and see Archie's ostentatious adventures. In my opinion a Nethermancer (see the quote) is all about collecting his adventures and freezing them in a stasis bubble (which also links with his time bubble spotlight. He plays with time and energy and should have a wide ranging collection of conquests to show the party.
I mention this not because I want to impress the party with his conquests... but because I want, somehow, for a couple of those conquests to break lose from their stasis bubbles and start running rampant inside this pivotal point of the city's defense.
So, I would like to know your thoughts on how you would:
1. Have those conquests break lose from their stasis? It could be Archie, the assistant or the group... Or all of the above. Again I'm a fan of amusing.
2. What creatures would you have break free? What should I throw at them? It should preferably be amusing and fricking scary. The guys in my group have been at a loss as to what to do for the past couple sessions, so I want to throw some seriously dangerous stuff at them because that seems to be what they respond to.
For reference, we've got them all at level 8... WElf Druid, WElf Ranger (UA), Winged Tiefling Paladock, Dragonborn Draconic Sorceror, and a H Dwarf Shadow Monk/Arcane Trickster
For clarification, Archie is a shadow of his former self. While he was an epic level wizard in his past, he ran afoul of magicks that caused him to lose many years, a fair whack of intelligence and lots of experience. He has severe self confidence issues because he knows he's essentially an idiot version of his formerly mighty self. Coupled with all of the above, puberty is doing a real number on him.
That said, he should be able to handle one of the escaped conquests by himself using his esoteric magic, but I want a good handful coming free and ruining this dinner party so the rest of the party have to join in.
While I don't want a tpk, I wouldn't be sad if one of them died.
So what are your ideas guys and gals? How would you make this funny and still make it a challenge? Can we make the released creatures synergize?
It has however backfired. They seem to have no clue what to do with themselves. They got trapped into a paranoid cycle of survival with the previous adventures and now they're looking at this fairly risk free city and expecting it to be a portal down to the 666th level of the Abyss. This is both gratifying and annoying as you can only describe the innkeeper as being innocuous in so many ways before you want to hit yourselves over the head with a hammer.
To help remedy this problem, I've had them invited to a dinner party with a pimple faced, prepubescent but surprisingly high level Nethermancer... named Archie the Fair. Nethermancer is an omage to the following quote from Dr Who:
The Nethersphere, also known as the Promised Land or Heaven, was a virtual reality housed within a matrix data slice — a Gallifreyan hard drive — used by Missy to upload the minds of the recently deceased, changing and rewriting them, removing their emotions before re-downloading them into their Cyber-converted bodies. ...
Archie lives on an island in the middle of this free thinking city. His tower is made/carved out of the single tusk of a massive creature almost impossible to conceive of in size (couple hundred feet tall). At the top it's shaped a bit like Sauron's Eye but it a blinding white light that Archie is tasked with directing at any potential ships that approach the city to identify potential ne'erdowells. The party haven't fully realized it, but wherever this light is shown, the ship/piece of ground is taken a year back into the past (the power levels can be ramped up to the upper limit of a century period). This time 'sphere' is tangible and you can interact with anything from that time period that happened to be on that ship/piece of land/building/etc.
For my group they'd captured a ship belonging to a group of pirates in control of most of the archipelago they're currently in called the Brotherhood. Not wanting to be seen as part of the Brotherhood, they removed all of the paraphernalia that identified the ship as such... but when the light shown on them, the ship returned back to it's Brotherhood ways and they had to talk quickly to explain how they weren't really Brotherhood. What the group failed to notice during the brief window they were put in the spotlight is that the crew from a year ago was on board the ship with them.
So... Archie has an important job. He's privy to very powerful magics. He's also an enigma. Prepubescent human teenagers don't wield high level magics normally. He's very prone to peer pressure. He sent them the dinner invite because he heard there were strangers in town and he didn't want to get overlooked. He will be very clingy and overly eager. His voice will be grating and he will try to ingratiate himself. It is likely that he would accept a dare. He has a deaf half elf assistant who will cater the party.
So my question and what I'm asking assistance with is the dinner party. They're about to enter the tower and see Archie's ostentatious adventures. In my opinion a Nethermancer (see the quote) is all about collecting his adventures and freezing them in a stasis bubble (which also links with his time bubble spotlight. He plays with time and energy and should have a wide ranging collection of conquests to show the party.
I mention this not because I want to impress the party with his conquests... but because I want, somehow, for a couple of those conquests to break lose from their stasis bubbles and start running rampant inside this pivotal point of the city's defense.
So, I would like to know your thoughts on how you would:
1. Have those conquests break lose from their stasis? It could be Archie, the assistant or the group... Or all of the above. Again I'm a fan of amusing.
2. What creatures would you have break free? What should I throw at them? It should preferably be amusing and fricking scary. The guys in my group have been at a loss as to what to do for the past couple sessions, so I want to throw some seriously dangerous stuff at them because that seems to be what they respond to.
For reference, we've got them all at level 8... WElf Druid, WElf Ranger (UA), Winged Tiefling Paladock, Dragonborn Draconic Sorceror, and a H Dwarf Shadow Monk/Arcane Trickster
For clarification, Archie is a shadow of his former self. While he was an epic level wizard in his past, he ran afoul of magicks that caused him to lose many years, a fair whack of intelligence and lots of experience. He has severe self confidence issues because he knows he's essentially an idiot version of his formerly mighty self. Coupled with all of the above, puberty is doing a real number on him.
That said, he should be able to handle one of the escaped conquests by himself using his esoteric magic, but I want a good handful coming free and ruining this dinner party so the rest of the party have to join in.
While I don't want a tpk, I wouldn't be sad if one of them died.
So what are your ideas guys and gals? How would you make this funny and still make it a challenge? Can we make the released creatures synergize?