Wampyr
2017-05-31, 04:06 PM
So my players encountered two mind flayers a few sessions back and the bard had one of their larva try to nest in his brain. The thing nearly killed the bard several times and that gave me an idea for a player condition that allowed them to possess some of the qualities and abilities of a mind flayer without actually being turned into one.
In the next session I hope to unveil the bard's condition, giving him a +2 to intelligence, a weakened mind blast (15-foot cone, 2d8 damage, DC 15), and telepathy with a range of 30 feet. The player can also feel the presence of the elder brain and suffers -1 on Wisdom saving throws. This becomes -4 when within five miles of the elder brain, allowing it to take over the bard if the party ever decides to kill it. Killing the elder brain will remove the condition.
I'm not concerned with the plausibility, I just feel that my idea is a little dry and wanted to see if anyone has a more creative idea, preferably one with both benefits and drawbacks.
In the next session I hope to unveil the bard's condition, giving him a +2 to intelligence, a weakened mind blast (15-foot cone, 2d8 damage, DC 15), and telepathy with a range of 30 feet. The player can also feel the presence of the elder brain and suffers -1 on Wisdom saving throws. This becomes -4 when within five miles of the elder brain, allowing it to take over the bard if the party ever decides to kill it. Killing the elder brain will remove the condition.
I'm not concerned with the plausibility, I just feel that my idea is a little dry and wanted to see if anyone has a more creative idea, preferably one with both benefits and drawbacks.