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Dr paradox
2017-05-31, 06:29 PM
So, here's the prompt - ideas for undead that you can throw at parties by the handful, but have something more interesting than your standard Skeleton/Zombie/Ghoul thing going on. This can be something cosmetic, like zombies that are human shaped but made of sewn together animal parts, or mechanical, like the Spawn of Kyuss's worm-explosion thing.

Power level isn't so much the concern - just that they be appropriate to fight in groups. There are plenty of cool singular undead, like Liches or Devourers or Revenants. I'm looking for the meat and potatoes of the creative necromancer's banquet table.



1. Human shaped undead made of sewn together animal parts.
2. Zombie giant bats with a score of human arms and torsos attached to the underside. Ideal for abduction by air.
3. Animated Epidermises. They mostly retain humanoid shape, but they're resistant to bludgeoning and slashing, and release noxious gas when punctured.
4. Skeletons covered in giant centipedes.
5. A ghost that does cold damage when struck in melee.
6. Specters that are little more than silhouettes stretched and distorted to a height of ten feet.
7. Haunted coils of chain. Break the skull in the center to kill it.

Braininthejar2
2017-06-01, 07:57 AM
8: zombies with all their left hands replaced with metal hooks. (the necromancer was building a crawling claw swarm)
9: a zombie that served as a walking toolbox - he's gutted and preserved,, and has drawers installed in its torso.
10: skeletons covered in plaster and made to look like life-sized dolls.

Mr.Sandman
2017-06-01, 08:42 AM
11: Beeheaders: Zombies whos heads have been replaced by beehives.

TripleD
2017-06-01, 01:46 PM
12. Bogbas.

Corpse left to rot in bogs that became swollen with swamp gas. Can't attack on their own but, when hit with a flaming arrow (say a skeleton archer) will explode with a fireball effect.

Joe the Rat
2017-06-01, 02:33 PM
13. Undead giant crabs. Are they zombies or skeletons?
14. Is your magic sword intelligent, or haunted? Ego battle, or attempted Possession?
15. Cloak of reanimated furs: They'll watch your back.

ElFi
2017-06-01, 02:51 PM
16. A sort of wraith that doesn't so much drain life as it does absorb it- within its body is a miniature portal to the Negative Energy plane, and it's always hungry for more life force.
17. Humanoid/insect hybrids that operate in a hive mind and can see through each other's eyes. Their "queen" is a much more powerful undead who can amplify her combat prowess by absorbing the processing power of her thralls.
18. An undead chimera- no, not the monster, but a bunch of different creatures' corpses stitched together and then reanimated into a sprawl of undead tissue that combines all of the abilities of its constituents.

Yora
2017-06-01, 02:52 PM
16. Darklings: Similar to ghouls, but crawling on thr ground (or walls) and reduced entirely to acting on instinct. The instinct to kill and eat.

Durkoala
2017-06-01, 04:58 PM
#20. Undead "flower fairies" that attack in swarms. Despite being as fragile as leaf skeletons, they are very hard to hit and their touch paralyses or drains.

Animated furniture and household items created from the leftovers of more conventional undead.

#21. A chandelier of bones that levitates overhead and is encrusted with gothic knives. It attacks by dripping hot wax and dropping on people.

#22. A book with parchment sheets made from the skins of various creatures. May have teeth hidden in the cover or cast spells written in it.

#23. A rug made from bugbear pelts. When it attacks, it extends the teeth and claws hidden in it and wraps around adventurers with crushing force

#24. A chair built from arms and hands. Whoever sits in it is seized and drained of life.

#25. A doorway made from the jaws of a giant. It closes like a portcullis of enormous teeth and attempts to crush those who pass through it. It can't move from the wall it's in, but other creatures in the house may attempt to drive the party through it. Also, the giant's spirit may be present and willing to bargain for safe passage, but what would an undead partial giant want?

#26. Lamps built from mummies. The flames are both a gift and a curse: they grant the mummies fire attacks, but also may set them on fire.

#27. A set of haunted paintings. The spirits within carry information between themselves, but have been bound to not be able to manifest and can only change their paintings to convey information and threats. They can telepathically communicate with other undead in they room they are hung in, though.

#28. A cardboard box that contains a wraith, shadow, etc, intended to be used for pest control. The spirit is far from happy to only be able to eat rats, and with chase down any intruders with glee. However, it is bound to remain in the box, which gives it a measure of protection and limits its attacks to lashing out with its limbs and using any auras it might have. It can fold up the box to slip through small spaces, making it surpringly good at sneaking around. May or may not shout 'fwing!' when unexpectedly discovered.

#29. A shelf of improperly preserved specimens in glass bottles. They've been decaying enough for the preserving fluid to count as part of them, resulting in intruders being assaulted by foul puddles bearing grisely samples. May combine into larger conglomerated entities and the chemicals used to preserve them make them toxic to touch.

#30. Animated duck sandwiches with bread made from bone meal. They register as strongly Evil, but are mostly unable to harm people beyond forcing their way into the throat and causing choking while attempting to eat them. In a fight, they will mindlessly attempt to savage intruders, but are only a risk in that treading on one may cause slipping while fighting a stronger foe.

SomeNerd
2017-06-01, 06:40 PM
#31: Chanting Skulls. These undead appear to be simply heads mounted on pikes at first glance... however, the skull inside has had a spell carved into it. When alerted, the skulls will repeatedly and randomly cast the spell. The spell must have a verbal component, and may not have any somatic or material component (although if the necromancer has still spell and/or eschew materials, they can ignore the respective restrictions). Regarding the actual levels of the spells involved... that's up to the DM's judgement. Generally loaded with negative energy based spells to avoid friendly fire.

#32: Eyeball Swarm. A swarm of reanimated eyeballs, muscle tissue still attached. They move by rolling around. The ichor inside is acidic, and charged with negative energy, making them dangerous to step on them. Additionally, they possess a gaze attack wherein they project the negative energy animating them at a target (which, for obvious reasons, ends the reanimation).

#33: Gravehands. Disembodied hands; rather than crawling around, these hands are anchored to the ground by the remains of the arm bone. The attack by rapidly growing their nails, which they fire as spears (Treat as unholy +1 shortspears). If someone gets close enough, they will attempt to grapple that person and rake them with their nails.

Braininthejar2
2017-06-02, 04:55 AM
16. A sort of wraith that doesn't so much drain life as it does absorb it- within its body is a miniature portal to the Negative Energy plane, and it's always hungry for more life force.

Isn't it how it works by default?


18. An undead chimera- no, not the monster, but a bunch of different creatures' corpses stitched together and then reanimated into a sprawl of undead tissue that combines all of the abilities of its constituents.


https://www.youtube.com/watch?v=F-_46G-2Ncg

Dr paradox
2017-06-02, 03:10 PM
#34. Esprit de Corps: a swarm of ghosts that acts as a single massive creature, made up of the dead of a military unit that is traumatically destroyed. Often it will contain representatives from throughout the unit's history. It can be temporarily dispersed by fighting it, but the only way to permanently destroy it is by burning the standard of the company.

#35. Spectral Deserter: when a knight or similarly honorable warrior dies in dereliction of duty, their spirit may roam forevermore, attempting to win back its honor through overzealous gestures in loose keeping with their former code. Valor turns to bloodlust, justice turns to vengeance, righteousness turns to rage, and honor turns to all consuming pride. Sometimes Spectral Deserters who failed to uphold the same code of honor will band together, or be attracted to the service of those who embody their corrupted virtues.

RyumaruMG
2017-06-02, 03:38 PM
#36: The Vault Titan. Take the traditional Japanese Gashadokuro (hugeass skeleton that is impossibly stealthy on the basis of "no one ever looks up") and anchor it to the ceiling. Have it crawl around on the high, vaulted ceilings of tombs and vaults, just out of sight, in the shadows where torchlight can't reach. Once intruders are in position, it can just reach down and grab people, then bite their heads off.

#37: Skullspitters. Some brilliant necromancer reanimated a roper or other carnivorous, cannibalistic creature. The Skullspitter now eats nearby corpses, then uses the bones as ammunition for ranged attacks, effectively creating an undead turret.

Dexam
2017-06-03, 12:55 AM
#38. Mold/fungus zombies. Zombies with your dangerous mold/fungus of choice growing on every bit of skin; each strike against them releases a cloud of spores in the direction of the attacker.
(I have actually used the Brown Mold (http://www.d20srd.org/srd/dungeons.htm#slimesMoldsAndFungi) version of this in a 3.5 D&D game).

Bohandas
2017-06-03, 01:20 AM
39.) Zombie steer. Seriously, I don't get why all these necromancers run afoul of the law by robbing graves when they could just set up shop in the meatpacking district instead

Dr paradox
2017-06-03, 04:21 AM
39.) Zombie steer. Seriously, I don't get why all these necromancers run afoul of the law by robbing graves when they could just set up shop in the meatpacking district instead

As I understand it, it's because cow souls are less powerful, versatile, and generally useful than people souls. That's assuming that necromancy uses some amount of soul juice, which some people don't think is true, but always seemed pretty clear. If you were just using the body, you'd use transmutation, like with golems.

Bohandas
2017-06-03, 10:17 AM
As I understand it, it's because cow souls are less powerful, versatile, and generally useful than people souls. That's assuming that necromancy uses some amount of soul juice, which some people don't think is true, but always seemed pretty clear. If you were just using the body, you'd use transmutation, like with golems.

Obviously ghouls, vampires, and especially incorporeal undead do, but I don't think zombies and skeletons do

Dr paradox
2017-06-03, 05:12 PM
#40. Severed shrunken heads packed full of the worst diseases around, possibly including a zombie plague. Hurl them over city walls by the barrel, throw them with slings, they bite and Fester on contact.


Obviously ghouls, vampires, and especially incorporeal undead do, but I don't think zombies and skeletons do

This is obviously all up for debate, but it seemed to me that even in the case of skeletons and zombies, there would have to be a certain amount of soul-tampering. Otherwise, why would it be the same school of magic as the processes to raise smarter undead? Why wouldn't you be able to make a "skeleton" out of a clay puppet? Even if there's no conscious soul in mind, I picture it as putting the soul on a treadmill to power the locomotion of your creature, like how a golem uses an elemental. This has the added benefit of explaining why necromancers are so abhorred. It's not just desecrating bodies, it's wrenching souls from their eternal rest to be pressed into bleak and endless slavery.

Bohandas
2017-06-03, 09:53 PM
Yeah, but it's in a different school than Resurrection. It's not in the same school as Reincarnate either

Braininthejar2
2017-06-05, 04:24 AM
41. a bunch of raggamoffyns made of flayed human skin.

Chijinda
2017-06-05, 05:37 AM
42. "Frankenstein's" (yeah yeah I know, the Doctor not the monster): Reanimated dead that have been crafted from
Multiple corpses stitched together rather than just one, granting various advantages depending on how the Necromancer put them together. Perhaps they grafted on additional body parts like limbs for additional attacks or eyes on the back of their heads for sentries. Maybe they grafted on additional muscle fibres to make the individual stronger, etc. Etc. Whatever your mad Necromancer came up with when making a single Undead out of ten bodies.

Spore
2017-06-06, 03:38 AM
43. A single animated bone....what? I am still practicing.

44. A buffet golem. Animated remains of a great festivity. Undead headless chicken carcasses, casserole zombies spreading death and diseases with...spoiled egg salad?

45. A sentient Bone Tornado (BOOOONE STOOOORM!): Not so much Necromancy as it is Necromancy and Evocation/Elemental Magic combined but I feel a storm made of bones and teeth is sufficiently dangerous.

46. Bone snakes: Just a human skull on a long spine, unnaturally quick and spreading poison with every bite of the fanglike teeth.

Braininthejar2
2017-06-06, 03:41 AM
46. Bone snakes: Just a human skull on a long spine, unnaturally quick and spreading poison with every bite of the fanglike teeth.

That's just trolling. You know whatyou did.

NovenFromTheSun
2017-06-07, 03:59 AM
47. Boneless yet still motile bodies.

48. Undead furniture. Those trees were once alive after all.

49. Ghosts of people executed for crimes they were falsely accused of, who now use illusions to turn their enemies against each other.

Mutazoia
2017-06-07, 04:19 AM
50. Skeletons that have been treated with the "Awaken Intelligence" spell, to allow them to plan and execute complex strategies, rather than just shuffle forward and attack.
51. Same as above, with and added dusting of "Imbue Undead with Spell Ability", to allow said skelle-bones to cast "Fireball" in melee range. (Imagne an group of 10 or more doing that all at once).

SomeNerd
2017-06-07, 12:05 PM
52. Fire Skeletons: Skeletons that have had their bone marrow drained and replaced with Alchemist's Fire. Or, if you want to be really mean, coat the inside with oil of slipperiness and fill them with Sovereign Glue.

53. Digester: A giant undead sack made of stitched-together stomachs. Uses swallow-whole, and digests enemies using negative-energy-infused stomach acid.

54. Blood Animus: A giant, vaguely-humanoid mass of blood. Attacks with vicious slashing attacks, and gets stronger as its opponents bleed, eventually dividing like an amoeba.

Spore
2017-06-09, 06:10 AM
55. Skeleton Necromancers. Repeat after me: SKELETON NECROMANCERS. Let the dead rise the dead. It's like a slightly smelly perpetuum mobile.

56. Zombie Clerics. They channel negative energy to keep your hordes alive. These in combination with #55 should keep your hordes in peak performances.

Dr paradox
2017-06-09, 02:42 PM
57. Shrieking conduits. Withered, barely sapient undead that channel negative energy proportional to the pain they're in. Groups of undead carry them around in mobile iron maidens and on crucifixes to heal the Dead and damage the living in a thirty foot area. Maybe a couple of skeletons with pikes are on duty the jab them for short boosts.

Morphic tide
2017-06-09, 03:18 PM
Yeah, but it's in a different school than Resurrection. It's not in the same school as Reincarnate either

In 2e D&D, healing spells were a subschool of Necromancy.


42. "Frankenstein's" (yeah yeah I know, the Doctor not the monster): Reanimated dead that have been crafted from
Multiple corpses stitched together rather than just one, granting various advantages depending on how the Necromancer put them together. Perhaps they grafted on additional body parts like limbs for additional attacks or eyes on the back of their heads for sentries. Maybe they grafted on additional muscle fibres to make the individual stronger, etc. Etc. Whatever your mad Necromancer came up with when making a single Undead out of ten bodies.

I'm... pretty sure this is more or less Pathfinder's Necrocraft.

58: Necrogolems. A variant of golems made from organic material, such as Flesh and Bone, but also Wood, the usual Earth elemental is replaced with a Negative Energy Elemental, creating something that is True Neutral in alignment and simultaneously a Construct and Undead, rapidly removing damage that does not effect their Construct bindings. Flesh Necrogolems are often sent to deal with Crusades, as they are not vulnerable to many of the things used to slay Undead and can survive vast amounts of damage with ease.

59: Shadowed Atrocity. Created with magic beyond what mortals dare experiment with(******* around with 9th level Conjuration(Summoning) is justifiably considered suicidal), these abominations are the result of fusing a Solar with a Devourer. Able to freely shift to and from the Plane of Shadows, as well as being incorporeal, almost no barriers bar their entry. Having the casting of a Solar, twisted towards necrotic ends, they can command several lesser Devourers not of their line, though they often prefer to use the corpses of their victims for skeletal hordes.

Dr paradox
2017-06-10, 03:31 PM
60. Undead Hives. These bloated corpses have been seeded with hundreds of corpse-fly larva, and generate a cloud of stinging, poisonous insects wherever they go. When killed, they release a dense swarm that acts as an AoE attack.

Bohandas
2017-06-10, 09:17 PM
61.) One body countless monsters- A body (or bodies) in which the organ systems have been seperated and animated seperate monsters, a skeleton from the skeleyon, a forsaken shell from the skin, etc. Every part of the body is used

SomeNerd
2017-06-10, 11:11 PM
62) Fire Walker: A corpse reanimated using elemental fire rather than negative energy; using fire as an animating force has made it behave in unusual manners. The Fire Walker's flesh is infectious, sticking to living beings and consuming them, much like how a fire consumes fuel. It is even less intelligent than even a normal mindless undead, however, completely unable to take coordinated action.

63) Blackfire: Ashes from a flame 'reanimated' through the use of negative energy. Blackfire does not spread like normal fire, and can be given simple commands by a necromancer. It will burn and consume living beings, but it will not burn anything that is unaffected by negative energy. It can modulate the rate at which it burns to keep a victim alive and burning nearly indefinitely.

Bohandas
2017-06-14, 05:36 PM
64.) An oozelike undead made out of raw ground beef

Mutazoia
2017-06-15, 02:10 AM
65) The Whore-orr: Undead created from the souls of prostitutes that were murdered on the job. They only come out at night, look much like they did in life (except paler) and deal CON damage. First they drain your wallet, and then drain your CON.

NovenFromTheSun
2017-06-15, 02:11 AM
65. Ash-wraith: Thought burning the corpses would stop them rising? Think again! These undead are from the ashes and can take many forms, including clouds to choke their enemies.

Bohandas
2017-06-15, 09:05 AM
66.) Gelatin Cube- Not a gelatinous cube, but an actual gelatin cube made of rendered animal parts and given unholy life by necromantic magics. Bonus points if the caster controlling it is a wholesome seeming but actually evil bard based on Bill Cosby.

Bohandas
2017-06-17, 06:55 PM
67.) Vampire who neither embraces it nor is moody. Insists obsessive thirst for blood is a "minor side-effect"

Kareeah_Indaga
2017-06-17, 07:51 PM
39.) Zombie steer. Seriously, I don't get why all these necromancers run afoul of the law by robbing graves when they could just set up shop in the meatpacking district instead

Second this, you can raise an undead horde and make money on the side. Use the skeleton cows to pull the wagons of their own meat to the market...or if you're more conquest-minded stampede over, say, a traveling caravan so it looks more like it was destroyed by something other than a necromancer attack, so if you really need human corpses you can get them less obviously. Lots of possibilities there.

I would also like to add exterminator as a possible side-job for the practicing necromancer. Kill some rats or mice, then use their skeletons to run messages, spy, sneak poison into food supplies or small objects into or out of places...or if that isn't your thing just use them to kill other rats and mice, and have a perfectly normal civilian life otherwise.

Spore
2017-06-17, 08:55 PM
Use the skeleton cows to pull the wagons of their own meat to the market...

I imagine Necromancers to argue like skilled butchers now. "Of course the fle...I mean meat is fresh. I raised Betsy last year but the meat is from her calves. Imagine it. Rather than killing the old cattle you just part the meat with a ritual from the bones. The bones are cheap labor while the meat gets eaten. It's sanitary AND great for the economy.

The evilest a necro-butcher becomes is when druids pick on him for increasing the greenhouse effect. :D

ShikomeKidoMi
2017-06-17, 09:06 PM
68) A bit more modern setting: Undead Doctor in bloody surgical scrubs with eyes shown shut and mechanical augmentations to his hands, the fingers on the left hand ending in hypodermic needles and the right in scalpels. Alternately, make him a dentist and replace the scalpels with drills.

Bohandas
2017-06-18, 09:39 AM
69? This one's not an undead creature but a necromantic magic item, so I don't know if it should get an official number.
Health Heart: this is a dripping bloody heart ripped out of some animal, if eaten it restores 1d8 hp, granting the rest as temporary hp lasting 30 minutes, and also increases strength by +2 for 30 minutes. Weak Necromancer; CL 3; Craft Wondrous Item, Death Knell; 300 gp

Bohandas
2017-06-24, 01:56 AM
70.) A skeleton reanimated but not reassembled into the shape of a man. In some odd other shape instead (like in The Witch of Coos (http://www.bartleby.com/300/2462.html) by Robert Frost; "...If the wish hadn’t been too strong in me; To see how they were mounted for this walk; I had a vision of them put together; Not like a man, but like a chandelier...")

Knaight
2017-06-24, 04:43 AM
71) Marrow Slime. A congealed, jelly like pile of animated bone marrow that tries to suffocate its victims.
72) Salt Wraith. A weak incorporeal undead that leaves a trail of salt behind it, and is used mostly to destroy farmland.
73) Skinwalker. A magical sheet of hide, that wraps itself around bones or bone like objects (carved wood and stone mostly) to fight.
74) Stomach Worm. A massive pile of entrails, woven into the approximate shape of a snake. Sprays stomach acid, spits kidney stones, and leaves a slime trail made mostly of urine.
75) Reefmind. A dead and bleached coral reef, raised as a skeleton mage. It can't move, and the mind fragments into many pieces of coral that must be individually broken.

Braininthejar2
2017-06-24, 04:16 PM
76) Fire-subtyped zombies. Created through transfusion experiments. So far it's just a very expensive way of getting them fireproof, but they're clearly a work in progress.

Mutazoia
2017-06-24, 07:59 PM
76) Fire-subtyped zombies. Created through transfusion experiments. So far it's just a very expensive way of getting them fireproof, but they're clearly a work in progress.

An asbestos zombie. Fireproof and has a 30% chance to give anyone touching it cancer.

Bohandas
2017-06-25, 12:25 AM
77.) vampiritic mosquitoes

Nifft
2017-06-25, 12:30 AM
78. Lefty the Demi-Lich is a skeletal hand who runs the city's underworld. Many finger-bones have been replaced by small soul-gems. Every thief, ruffian, and mage in the city trembles in fear when the dread phrase is uttered: "Time to talk to the hand."

In-setting, Lefty is responsible for the creation of spells like finger of death.

Dr paradox
2017-06-25, 01:37 AM
78. Lefty the Demi-Lich is a skeletal hand who runs the city's underworld. Many finger-bones have been replaced by small soul-gems. Every thief, ruffian, and mage in the city trembles in fear when the dread phrase is uttered: "Time to talk to the hand."

In-setting, Lefty is responsible for the creation of spells like finger of death.

I love it. But mooks, man! Mooks!

79. Shadow of Despair: These are very deliberately made undead, produced by killing a person in such a way that they know they are dying for as long as possible. They form an incorporeal spirit that has an aura of dread which saps the will to live, manifesting as cumulative penalties to will saves, initiative, et cetera. They drain their victims down to immobile husks before slaying them with necromantic energy. Perhaps the most insidious thing about the Shadows of Despair is that they require little or no magic to create - creatures killed in the way described have a chance of "naturally" returning this way, and depending on time spent and prisoners available, a sufficiently evil person could prodice a great number of these, though not reliably control them.

Bohandas
2017-06-25, 01:46 AM
80.) Dread Gazebo- forged from the corpse of a treant it consumes those who come in for respite from the sun and rain

Braininthejar2
2017-06-25, 01:27 PM
81 full leather armor animated as undead rather than a construct. For better effect use exotic materials, including metal carapace from some magical beast.

Nifft
2017-06-25, 01:33 PM
82. Toenail Reaper. A horrifying amalgamation of toenails, and often times the rotting flesh that was stripped off with them. If you are not wearing "boots, high, hard" then the Toenail Reaper can make a special attack to remove one of your toenails, bestowing one negative toenail upon the target. Each negative toenail imposes a cumulative -1 to attack rolls and saving throws due to the immense pain and inconvenience, up to a maximum of -10 for a humanoid (possibly fewer for fewer-toed creatures like kobolds).

Bulhakov
2017-06-25, 04:44 PM
83

Undead automata - complex golems/machines, made from bone and not necessarily humanoid . E.g. a two wheel "robot" with chain flail arms.

84

Fast-to-slow zombie - made these for a homebrew game to have the best of both worlds, zombies start out by being relatively weak but fast and as they dry/rot they get much much slower, but gain huge strength (enough to rip flesh off of bone and bust down doors). For a moral dilemma - the early fast-zombie stage is reversible if the infected is captured and brought to a healer.

85

Undead power armour. Skeletal or flesh golem that is worn by the bad guy... or has a hostage/prisoner inside.

Nifft
2017-06-25, 04:52 PM
86. Spirit Linked Zombie Pack. This pack of 6 zombies are spiritually linked. When one of them is destroyed, all remaining zombies gain in power, as they absorb the spirit of their fallen comrade. Additionally, when any zombie falls, all remaining zombies are healed to full HP.

5 zombies: Each remaining zombie gains +4 Str and +4 Dex.

4 zombies: Each remaining zombie gains +4 Str and loses the "Single Actions Only (Ex)" special quality.

3 zombies: Each remaining zombie gains +4 Str and Fast Healing 10.

2 zombies: Each remaining zombie gains +4 Str and attacks inflicts 1 negative level.

1 zombie: The remaining zombie gains +4 Str and is Hasted.

Morphic tide
2017-06-25, 05:26 PM
86. Spirit Linked Zombie Pack. This pack of 6 zombies are spiritually linked. When one of them is destroyed, all remaining zombies gain in power, as they absorb the spirit of their fallen comrade. Additionally, when any zombie falls, all remaining zombies are healed to full HP.

5 zombies: Each remaining zombie gains +4 Str and +4 Dex.

4 zombies: Each remaining zombie gains +4 Str and loses the "Single Actions Only (Ex)" special quality.

3 zombies: Each remaining zombie gains +4 Str and Fast Healing 10.

2 zombies: Each remaining zombie gains +4 Str and attacks inflicts 1 negative level.

1 zombie: The remaining zombie gains +4 Str and is Hasted.

So, let's add this all up for the last Zombie: +20 Str, +4 Dec, Fast Healing 10, Haste and attacks inflict a negative level on hit.

That's +10 to attack and damage and +2 to AC and Reflex save. Having two left loses the Haste and 2 attack and damage.

This is deeply bull****.

Nifft
2017-06-25, 06:17 PM
So, let's add this all up for the last Zombie: +20 Str, +4 Dec, Fast Healing 10, Haste and attacks inflict a negative level on hit.

That's +10 to attack and damage and +2 to AC and Reflex save. Having two left loses the Haste and 2 attack and damage.

This is deeply bull****.

Plus the constant full healing, don't forget that. They'd be significantly less BS without it.

Perhaps a better buff would be to have them inflict bonus Cold + Necrotic damage as they power up.

The party could encounter rumors that in the Necromantic Northlands, a six-pack of Cold Ones crack open you.

Bohandas
2017-06-25, 07:27 PM
87.) Undead psychadelic toads (https://en.wikipedia.org/wiki/Psychoactive_toad). Licking or handling them causes the cotard delusion (https://en.wikipedia.org/wiki/Cotard_delusion). Possibly an exodus style plague of them is sent as a sign of Olidammara's displeasure

SomeNerd
2017-06-26, 12:11 AM
68) A bit more modern setting: Undead Doctor in bloody surgical scrubs with eyes shown shut and mechanical augmentations to his hands, the fingers on the left hand ending in hypodermic needles and the right in scalpels. Alternately, make him a dentist and replace the scalpels with drills.

Reminds me of an idea I had once...

88) Necromantically raised diseases. Under direct control of a necromancer, the proper type of bacteria can be used to drive out other, lesser diseases. Or for more insidious purposes...

89) Necromantic beast-men. Take animal. Remove Skeleton. Add Humanoid Skeleton. ???. Profit...? Lowered Dex and Str due to the body not 'fitting' properly (can be mitigated with enough work). The necromancy grants the amalgamation some abilities of the animal base. Probably pretty horrific and malformed looking.

90) Liar's Tongue. A type of symbiotic intelligent undead made from the tongue of someone who told a lie that resulted in loss of life; when attached to a mindless undead, it will control the body and provides an illusion of life. Incapable of telling the truth, has a high bluff score, and cannot speak the name of any good-aligned god. On its own, it is capable of reanimating a corpse as a 1 HD zombie that immediately falls lifeless when the tongue leaves.

91) Lamenter. An undead made from someone who died of grief. The process of creating this undead requires also reanimating the one who they were grieving over. It is constantly weeping ichorous tears of toxin that cause a paralyzing sensation of grief on contact. Generally speaking, it will not attack on its own unless disturbed, but its tears can be bottled and distilled to use as a poison or drug. It also has a tendency to chant half-remembered hymns, which will desecrate the nearby area and disrupt divine magic granted by deities without connection to death or the undead. Fully free-willed, and can only truly be controlled through the use of its partner undead; if the Lamenter's grief is allowed to fade, it will fall inert unless replaced by an equally strong emotion.

92) Reaper. Reapers are intelligent undead, and will always find new targets to attempt to kill. They are extremely strong; smelling their breath will compel people to hunt the Reaper's current target down. The stronger their rage is, the stronger they get. They are not inherently evil, but are extremely bloodthirsty. Reapers can be created from the corpses of someone who died due to a desire for revenge. Note that it has to be the desire that killed them, not the act of attempting to take revenge. Like Lamenters, they can mutate into other undead forms if their driving emotion is replaced.

93) Hedon. Hedons are undead created from those who died while experiencing intense pleasure, unmixed with any other emotion. Their only behavioral compass is pleasure; they seek to experience and induce it... they will attempt to kill others to turn them into more Hedons. There is no inherent illusion on them; they are quite clearly rotting corpses, although they will often wear thick perfumes to hide their scent. They are fairly easily controlled through threats of punishment, even minor. They, like other emotional undead, are capable of mutating into other forms if their driving emotion changes.

Mutazoia
2017-06-26, 12:17 AM
They are fairly easily controlled through threats of punishment, even minor. They, like other emotional undead, are capable of mutating into other forms if their driving emotion changes.

...Except to some....punishment IS pleasure..... (Nuff said about that, I think)


https://www.youtube.com/watch?v=tueW-r1x_FM

goto124
2017-06-26, 08:21 AM
90) Liar's Tongue... cannot speak the name of any good-aligned god.

How about a Law-aligned god? Lying is more of a Lawful thing than a Good thing. A Chaotic Good person is more than happy to lie, while a Lawful Evil person absolutely hates lying.

That said, I love the detail you put into your undead.

Spore
2017-06-26, 11:04 AM
94) Humanoid children. Zombie kitten. Make those zombie hunters feel inadequate!