Lvl 2 Expert
2017-06-01, 04:35 AM
Hi there traveler,
Like everyone else here I like to pretend I'm developing my own RPG, it's just so much fun to think about.
Right now I figure I've got a half decent set of mechanics to bring the world of extreme sports to life. Basically anything with a board, skis/skates, a bike, a car or a simple boat, and probably stuff on foot and on animals, because if they fit the mechanics why not (I'm currently considering how to do wind powered sports and stuff like parachuting well, those will probably make it too). The low level experience (not sure if it will even have levels in the strictest sense of the word, but you get the idea) will be a little more grounded in reality (with lots of corners being cut, but you get that idea as well), by the high levels you're playing out Point Break 2, XXX 4, Fast and Furious 20 or James Bond 225: The killing for dead is too real to be secret enough galore. The game will feature mechanics for things like social interactions, stealth and combat, but similar to how D&D is about half combat and half everything else, this game will be half extreme sports. And the mechanics incentivize that, if you punch this person you get to roll a few dice, if you race this person we pull out the "battle map" and the character sheets.
Now, normally any threads about that sort of stuff would go in the homebrewing subforum. But my dilemma is sort of peculiar. I'm not sure if the experience will in practice prove engaging enough. "Here's an orc, he's shooting at you" seems like a natural thing. You want to react to that. "Here's a mountainbiker, she wants to have a downhill race" sounds kind of Pokémon, and I'm not sure if that's cool enough to then build a major encounter around.
So, basically, I'm looking for raw ideas. No need to consider how something would work mechanically, that's my job (although you can if you want to of course). I would just really like input on what you would want to do if you were playing someone traveling the world, living off giving kayak lessons, entering boardercross competitions, doing search and rescue work and saving a small town from an avalanche every now and then. No idea is too big (overarching plot lines, sports that need to be in there?), yet no idea is too small (specific manoeuvres, types of events, differentiation between different ways to go down the same route?). I'm even happily accepting ideas for which parts you definitely wouldn't model to keep the game playing fast enough (cost of living, gear maintenance?) and ideas for non-sports stuff you would include (groupie mechanics, evil skateboarding vampires?)
Let's see what the Pkayground is made off.
TL;DR: You're playing a totally awesome extreme sports person, what would you want to do?
Like everyone else here I like to pretend I'm developing my own RPG, it's just so much fun to think about.
Right now I figure I've got a half decent set of mechanics to bring the world of extreme sports to life. Basically anything with a board, skis/skates, a bike, a car or a simple boat, and probably stuff on foot and on animals, because if they fit the mechanics why not (I'm currently considering how to do wind powered sports and stuff like parachuting well, those will probably make it too). The low level experience (not sure if it will even have levels in the strictest sense of the word, but you get the idea) will be a little more grounded in reality (with lots of corners being cut, but you get that idea as well), by the high levels you're playing out Point Break 2, XXX 4, Fast and Furious 20 or James Bond 225: The killing for dead is too real to be secret enough galore. The game will feature mechanics for things like social interactions, stealth and combat, but similar to how D&D is about half combat and half everything else, this game will be half extreme sports. And the mechanics incentivize that, if you punch this person you get to roll a few dice, if you race this person we pull out the "battle map" and the character sheets.
Now, normally any threads about that sort of stuff would go in the homebrewing subforum. But my dilemma is sort of peculiar. I'm not sure if the experience will in practice prove engaging enough. "Here's an orc, he's shooting at you" seems like a natural thing. You want to react to that. "Here's a mountainbiker, she wants to have a downhill race" sounds kind of Pokémon, and I'm not sure if that's cool enough to then build a major encounter around.
So, basically, I'm looking for raw ideas. No need to consider how something would work mechanically, that's my job (although you can if you want to of course). I would just really like input on what you would want to do if you were playing someone traveling the world, living off giving kayak lessons, entering boardercross competitions, doing search and rescue work and saving a small town from an avalanche every now and then. No idea is too big (overarching plot lines, sports that need to be in there?), yet no idea is too small (specific manoeuvres, types of events, differentiation between different ways to go down the same route?). I'm even happily accepting ideas for which parts you definitely wouldn't model to keep the game playing fast enough (cost of living, gear maintenance?) and ideas for non-sports stuff you would include (groupie mechanics, evil skateboarding vampires?)
Let's see what the Pkayground is made off.
TL;DR: You're playing a totally awesome extreme sports person, what would you want to do?