zZ_Knight_Zz
2017-06-01, 04:13 PM
Hey there Giantitp friends!
I'm currently playing in a campain where I'm playing a Coast Land Druid. We are FINALLY able to level up to level 4 and now I'm confronted by the ASI level up. I'm given the choice to either take the ASI score increase or take a feat. I would love some suggestions on what to do based off of my character ability scores and roleplay scores.
Land Druid:
Ability Scores:
Strength: 10 (0)
Dexterity: 16 (+3)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 18 (+4)
Charisma 10 (0)
Roleplay wise: I'm more of a Wood Elf sage who is researching plants and nature. Animals are a part of nature, but my main focus is on plants. He loves the feywild. Strong backstory (which I really don't want to say in case any of my party members see it. :) ) He is also very perspective and wishes to be more perspective, especially since he wonders around nature, so it would be useful to be able to spot things quickly before activating it (like stepping on a poisionus snake)
Combat-wise: I play more of a battle-control druid sending out spells to hinder my enemies and helping out my party members. Healing spells/fairie fire/Moonbeam/flaming sphere/other stuff.
Here is some of the stuff I've thought about for the Level 4 ASI/Feats. (In no order)
1. Leveling up Wisdom from 18-20. - It would be smart, since I could level up my DC by 1 and it would give me an additional spell, but it would really only improve 5% of my combat roles. Is 18 a good Wisdom score for the time being, or should I level it up all the way?
2. Observant: It would allow me to up my passive perception (which would fit into the character roleplay) and it would also increase my Wisdom from 18 to 19. Plus, I can read people's lips if needed. I feel like roleplay wise, I would like this one, but there might be a better option, so I'm wanting to ask.
Now both of these are to make my rolls better in and out of combat.
3. Warcaster: I feel like this one would be important, since it would give me advantage on Con Saves to keep spells up, which would be a really big deal. Though nothing else seems like it would help out at the moment. (Though being able to wear a shield would be nice).
4. Resilient: I would probably increase Constitution from 17 to 18. That would increase my HP some (which is great), and I would be able to add my proficiency to my constution saving throw towards concentration checks for spells (which I do all the time). I feel like this one might be good, since I would be able to add +6 to all of my concentration checks.
If you were playing the character, which of the four would you go for? Or is there something else you would go for?
I'm currently looking at Observant for roleplay reasons, but I also feel like Resilient could help me out greatly.
Regardless, thank you guys and I hope that you guys have a good day!
I'm currently playing in a campain where I'm playing a Coast Land Druid. We are FINALLY able to level up to level 4 and now I'm confronted by the ASI level up. I'm given the choice to either take the ASI score increase or take a feat. I would love some suggestions on what to do based off of my character ability scores and roleplay scores.
Land Druid:
Ability Scores:
Strength: 10 (0)
Dexterity: 16 (+3)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 18 (+4)
Charisma 10 (0)
Roleplay wise: I'm more of a Wood Elf sage who is researching plants and nature. Animals are a part of nature, but my main focus is on plants. He loves the feywild. Strong backstory (which I really don't want to say in case any of my party members see it. :) ) He is also very perspective and wishes to be more perspective, especially since he wonders around nature, so it would be useful to be able to spot things quickly before activating it (like stepping on a poisionus snake)
Combat-wise: I play more of a battle-control druid sending out spells to hinder my enemies and helping out my party members. Healing spells/fairie fire/Moonbeam/flaming sphere/other stuff.
Here is some of the stuff I've thought about for the Level 4 ASI/Feats. (In no order)
1. Leveling up Wisdom from 18-20. - It would be smart, since I could level up my DC by 1 and it would give me an additional spell, but it would really only improve 5% of my combat roles. Is 18 a good Wisdom score for the time being, or should I level it up all the way?
2. Observant: It would allow me to up my passive perception (which would fit into the character roleplay) and it would also increase my Wisdom from 18 to 19. Plus, I can read people's lips if needed. I feel like roleplay wise, I would like this one, but there might be a better option, so I'm wanting to ask.
Now both of these are to make my rolls better in and out of combat.
3. Warcaster: I feel like this one would be important, since it would give me advantage on Con Saves to keep spells up, which would be a really big deal. Though nothing else seems like it would help out at the moment. (Though being able to wear a shield would be nice).
4. Resilient: I would probably increase Constitution from 17 to 18. That would increase my HP some (which is great), and I would be able to add my proficiency to my constution saving throw towards concentration checks for spells (which I do all the time). I feel like this one might be good, since I would be able to add +6 to all of my concentration checks.
If you were playing the character, which of the four would you go for? Or is there something else you would go for?
I'm currently looking at Observant for roleplay reasons, but I also feel like Resilient could help me out greatly.
Regardless, thank you guys and I hope that you guys have a good day!