daremetoidareyo
2017-06-05, 02:54 PM
Optimize this Vehicle!
Here's the stats
Actually something like a glider, a cargo kite can lift up 250 pounds when towed forward. The cargo is slung in a basket or net under the kite. A collection of five or so 30-foot-long hemp cords allows one or more creatures to tow the kite. The kite itself is as big as a Large creature (10-foot space).
To tow a loaded kite through the air, a creature (or several creatures) must be able to drag the weight of the kite and its cargo. Material carried in the kite doesn’t count as weight the towing creatures carry, but the towing creatures move at encumbered speed (see page 162 of the Player’s Handbook and page 20 of the Dungeon Master’s Guide) unless they are capable of dragging at least twice the weight of the kite and its cargo.
A towed kite has poor maneuverability and a minimum forward speed of 40 feet. If it does not maintain its minimum forward speed, the kite descends at the rate of 60 feet a round.
A strong wind (see page 95 of the Dungeon Master’s Guide) can lift a loaded kite, provided someone stays on the ground to steady it.
Although treated as "gear," for the purposes of this thread, this contraption also counts as a vehicle and can be treated as those they can be modified as one.
So let's hear your ideas!!
Optimize this Vehicle 1: Iceberg (http://www.giantitp.com/forums/showthread.php?494813-Optimize-this-vehicle-1-Iceberg-from-Frostburn)
Here's the stats
Actually something like a glider, a cargo kite can lift up 250 pounds when towed forward. The cargo is slung in a basket or net under the kite. A collection of five or so 30-foot-long hemp cords allows one or more creatures to tow the kite. The kite itself is as big as a Large creature (10-foot space).
To tow a loaded kite through the air, a creature (or several creatures) must be able to drag the weight of the kite and its cargo. Material carried in the kite doesn’t count as weight the towing creatures carry, but the towing creatures move at encumbered speed (see page 162 of the Player’s Handbook and page 20 of the Dungeon Master’s Guide) unless they are capable of dragging at least twice the weight of the kite and its cargo.
A towed kite has poor maneuverability and a minimum forward speed of 40 feet. If it does not maintain its minimum forward speed, the kite descends at the rate of 60 feet a round.
A strong wind (see page 95 of the Dungeon Master’s Guide) can lift a loaded kite, provided someone stays on the ground to steady it.
Although treated as "gear," for the purposes of this thread, this contraption also counts as a vehicle and can be treated as those they can be modified as one.
So let's hear your ideas!!
Optimize this Vehicle 1: Iceberg (http://www.giantitp.com/forums/showthread.php?494813-Optimize-this-vehicle-1-Iceberg-from-Frostburn)