tedcahill2
2017-06-07, 08:53 AM
When you design a campaign storyline do you do it like a movie of a TV show? Note that this question is specific to non-sandbox games. It is for games where the DM has a particular story they want to tell.
Movie: a singular major storyline with some character driven side stories, nothing (planned) that takes too much away from the main story.
TV: episodic adventures where each session (assuming enough time) will start and finish a side mission that usually has a piece that ties into the major storyline.
Every time I'm in a game with a specific storyline it generally feels like a movie, and it never really works because their isn't enough engagement in a single session to keep everyone interested. Using a TV approach, and having a smaller, more engaging story that's happening along the way to the bigger story seems like a better approach.
I'm asking because I have a storyline for a campaign that I'm really excited about, and I can't decide how I should try and write it out.
One idea is to have a few different milestones; each milestone would have a starting point and a specific end point, but what happens in between is more sandbox style and player controlled. My role as DM would be to create events that steer the group toward my milestones.
Alternatively I could approach each session as an TV episode, where I have a significantly smaller scaled start and end point, so that the players constantly feel like they're accomplishing something.
Love to hear some tips and opinions.
Thanks!
Movie: a singular major storyline with some character driven side stories, nothing (planned) that takes too much away from the main story.
TV: episodic adventures where each session (assuming enough time) will start and finish a side mission that usually has a piece that ties into the major storyline.
Every time I'm in a game with a specific storyline it generally feels like a movie, and it never really works because their isn't enough engagement in a single session to keep everyone interested. Using a TV approach, and having a smaller, more engaging story that's happening along the way to the bigger story seems like a better approach.
I'm asking because I have a storyline for a campaign that I'm really excited about, and I can't decide how I should try and write it out.
One idea is to have a few different milestones; each milestone would have a starting point and a specific end point, but what happens in between is more sandbox style and player controlled. My role as DM would be to create events that steer the group toward my milestones.
Alternatively I could approach each session as an TV episode, where I have a significantly smaller scaled start and end point, so that the players constantly feel like they're accomplishing something.
Love to hear some tips and opinions.
Thanks!