Nonah_Me
2017-06-07, 01:13 PM
So, I hate summoning spells. I dislike players having to pour through the back of the Player Handbook to find animals, and I dislike them often needing to look through the Monster Manual to find the abilities of whatever elemental or demon or fey they have summoned.
So, I've written a potential rework of the Conjure Animals spell; what does this forum think?
Conjure Animals
Range 60ft
Casting Time 1 action
Level 3 spell
Components Verbal, Somatic
Conjuration
Concentration: Yes
You summon fey spirits that take the form of Beasts and appear in unoccupied spaces that you can see within range. You can verbally direct the creature freely, and it understands your speech, though it cannot speak back to you. You conjure a creature that has the following statistics using your Wisdom modifier where appropriate:
HP: One half your full hit point total
Attack Bonus: One half proficiency bonus + Wisdom Modifier
AC: 8 + one half proficiency bonus + Wisdom modifier
Their abilities equal the caster’s abilities + one half proficiency bonus
The damage your creature does depends on one of these options:
Bear: 1d10 + Wisdom Modifier
Wolf: 1d6 + Wisdom modifier + Strength save using your spell save DC, prone on failure
Eagle: 1d4 + Wisdom modifier + Dexterity save using your spell save DC, disadvantage on Perception checks until end of the Eagle’s next turn
Giant Snake 1d6 + Wisdom modifier + Strength save using your spell save DC, failure means restrained
Upcasting: At higher levels, the caster can summon more creatures, each with their own statistics. At Level 4, roll 1d4 + Wisdom modifier, you can summon up to that many creatures. Add an additional 1d4 per spell level above 4.
So, I've written a potential rework of the Conjure Animals spell; what does this forum think?
Conjure Animals
Range 60ft
Casting Time 1 action
Level 3 spell
Components Verbal, Somatic
Conjuration
Concentration: Yes
You summon fey spirits that take the form of Beasts and appear in unoccupied spaces that you can see within range. You can verbally direct the creature freely, and it understands your speech, though it cannot speak back to you. You conjure a creature that has the following statistics using your Wisdom modifier where appropriate:
HP: One half your full hit point total
Attack Bonus: One half proficiency bonus + Wisdom Modifier
AC: 8 + one half proficiency bonus + Wisdom modifier
Their abilities equal the caster’s abilities + one half proficiency bonus
The damage your creature does depends on one of these options:
Bear: 1d10 + Wisdom Modifier
Wolf: 1d6 + Wisdom modifier + Strength save using your spell save DC, prone on failure
Eagle: 1d4 + Wisdom modifier + Dexterity save using your spell save DC, disadvantage on Perception checks until end of the Eagle’s next turn
Giant Snake 1d6 + Wisdom modifier + Strength save using your spell save DC, failure means restrained
Upcasting: At higher levels, the caster can summon more creatures, each with their own statistics. At Level 4, roll 1d4 + Wisdom modifier, you can summon up to that many creatures. Add an additional 1d4 per spell level above 4.