Lognor
2017-06-07, 03:29 PM
I'm working on a character that has, through no fault of his own, been cursed such that he can't enter the afterlife, instead he is constantly reincarnated as a sentient being. Now he didn't really notice for the first thousand years of coming back... But after a while he started to remember his old lives. Now it is 3000+ years since his original life, and he wants it to end. So he is trying to use the knowledge / skills from those past lives to help him end it.
To this end (and with my DM's permission) we have decided that he will be able to draw from some skills and possibly abilities from past lives (especially knowledge checks) . However, there needs to be a balance, so I'm looking for perhaps some ideas of things that would balance the untrained use of a skill.
I was imagining that these past lives have some serious mental scars that temporarily change roll outcomes, personality traits, etc. Thus I'm looking to create a random list of negative outcomes...
Any ideas on what should be in the list?
1. Becomes terrified of dm defined object for 1d4x10 minutes
2. Loses conciousness/becomes blind/deaf/mute for x minutes plus skill check value after attempting to use skill.
3. Suffers from paralysis on one side of body for x minutes
4. Starts laughing uncontrollably, and cannot stop without a DC 15 + character level Cha check, can only be retried every x minutes
I have other ideas obviously, but was wondering what the creative minds in the playground can come up with...
Lastly, I'm leaning towards having this character as a wizard, as I feel that might be the best way to figure out how to end the curse (we already have a cleric so Im not going the divine route), but I'm interested to hear some arguments for other options.
A few other points to make is that this is a pathfinder based world where magic is looked upon with serious distrust, (since the mage city that ruled the world accidentally opened a huge gate to the abyss). As well the DM is allowing the character to have created a spellbook across multiple past lives... So it contains a vast array of spells... i just need to find it.
To this end (and with my DM's permission) we have decided that he will be able to draw from some skills and possibly abilities from past lives (especially knowledge checks) . However, there needs to be a balance, so I'm looking for perhaps some ideas of things that would balance the untrained use of a skill.
I was imagining that these past lives have some serious mental scars that temporarily change roll outcomes, personality traits, etc. Thus I'm looking to create a random list of negative outcomes...
Any ideas on what should be in the list?
1. Becomes terrified of dm defined object for 1d4x10 minutes
2. Loses conciousness/becomes blind/deaf/mute for x minutes plus skill check value after attempting to use skill.
3. Suffers from paralysis on one side of body for x minutes
4. Starts laughing uncontrollably, and cannot stop without a DC 15 + character level Cha check, can only be retried every x minutes
I have other ideas obviously, but was wondering what the creative minds in the playground can come up with...
Lastly, I'm leaning towards having this character as a wizard, as I feel that might be the best way to figure out how to end the curse (we already have a cleric so Im not going the divine route), but I'm interested to hear some arguments for other options.
A few other points to make is that this is a pathfinder based world where magic is looked upon with serious distrust, (since the mage city that ruled the world accidentally opened a huge gate to the abyss). As well the DM is allowing the character to have created a spellbook across multiple past lives... So it contains a vast array of spells... i just need to find it.