Capt_Flintlock
2017-06-07, 06:20 PM
Hey all!
So I want to make a character who is built around force damage. I spoke with my DM, and he said that I can use any race, class, subclass, or feat from UA (including Lore Mastery(!)).
My character will be level 9, and under his very generous and non-standard stat generating process I have the following numbers to allocate: 16, 16, 14, 13, 12, and 11. Our current party is lacking a smart guy and can't pass a history check or arcana check to save their life, and have gone through 9 levels of play without the ability to identify magic items. So we definitely need a wizard of some sort. What I would like some help on is, how can I build a character around the Lore Mastery wizard that is mostly focused on dealing force damage while also being able to provide some utility out of combat.
I've played around with a few builds, but I'm running into writers block. Here's what I've come up with so far:
Rock Gnome Alchemist Artificer 1, Lore Mastery Wizard 8
I get medium armor prof, some utility draughts, and 8 levels of wizard shenanigans
High Elf Wu Jen Mystic 1, Lore Mastery Wizard 8
Force Mastery, Wood and Metal Mastery, and Nomad Step + wizard shenanigans
Eladrin Immortal Mystic 3, Lore Mastery Wizard 6
Iron Durability, Adaptive Body, Force Mastery, Nomad Step + Wizard Shenanigans
I'm unsure of how to proceed since there arent any guides I could find for the Mystic and the Artificer. I really like the character concept of a wizard slinging thunderwaves, shatters, fireballs, and burning hands as force damage, and then doing telekenesis stuff to help ease the pain of burning through so many spell slots. I'm thinking if I go further than a 1 level dip into mystic, it would have to be 3 or 4 levels so I could get some PSI points worth doing a little damage. I also noticed that An Eladrin with Dragon Marks tattoo and Nomad Step can do a **** ton of teleporting, so that's something fun. I also like the idea of artificer, but Mystic just offers so much more utility and damage compared to artificer.
Eitherway, help me pimp my Lore Mastery Wizard to be a master of the force!
So I want to make a character who is built around force damage. I spoke with my DM, and he said that I can use any race, class, subclass, or feat from UA (including Lore Mastery(!)).
My character will be level 9, and under his very generous and non-standard stat generating process I have the following numbers to allocate: 16, 16, 14, 13, 12, and 11. Our current party is lacking a smart guy and can't pass a history check or arcana check to save their life, and have gone through 9 levels of play without the ability to identify magic items. So we definitely need a wizard of some sort. What I would like some help on is, how can I build a character around the Lore Mastery wizard that is mostly focused on dealing force damage while also being able to provide some utility out of combat.
I've played around with a few builds, but I'm running into writers block. Here's what I've come up with so far:
Rock Gnome Alchemist Artificer 1, Lore Mastery Wizard 8
I get medium armor prof, some utility draughts, and 8 levels of wizard shenanigans
High Elf Wu Jen Mystic 1, Lore Mastery Wizard 8
Force Mastery, Wood and Metal Mastery, and Nomad Step + wizard shenanigans
Eladrin Immortal Mystic 3, Lore Mastery Wizard 6
Iron Durability, Adaptive Body, Force Mastery, Nomad Step + Wizard Shenanigans
I'm unsure of how to proceed since there arent any guides I could find for the Mystic and the Artificer. I really like the character concept of a wizard slinging thunderwaves, shatters, fireballs, and burning hands as force damage, and then doing telekenesis stuff to help ease the pain of burning through so many spell slots. I'm thinking if I go further than a 1 level dip into mystic, it would have to be 3 or 4 levels so I could get some PSI points worth doing a little damage. I also noticed that An Eladrin with Dragon Marks tattoo and Nomad Step can do a **** ton of teleporting, so that's something fun. I also like the idea of artificer, but Mystic just offers so much more utility and damage compared to artificer.
Eitherway, help me pimp my Lore Mastery Wizard to be a master of the force!