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View Full Version : D&D 3.x Other Einstein and software engineering in the service of truenaming ? (P.E.A.C.H.)



nonsi
2017-06-09, 08:37 AM
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Yesterday an idea struck. What if instead of making an entire system that revolves around truenaming (which is anything but a trivial balancing task), a single spell was to define the benefits of obtaining a target's truename?
I tried to come up with a way to keep the spell useful even vs. targets whose truename has already been obtained, as well as avoiding abuse when spells become an abundant commodity.



Invoke Truename
Transmutation (Universal?)
Level: Bard 4, Cleric 4, Druid 4, Sorcerer/Wizard 4
Components: Varies
Casting Time: Swift / immediate / none action (see below)
Range: Varies
Targets: One creature or object, or self (see below)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Every creature and object – anywhere in space and time – has a truename, a unique identity that sets it apart from everything else in the multiverse. By tapping onto a target's truename, the caster can make it a lot more susceptible to influence.
A target's truename is defined by:
1. Its characteristics
2. Its location (where)
3. The given time (when)
This is why no one can ever obtain a truename beyond the extent of this spell – it is ever changing and incredibly complex.

Invoke Truename can be used against a given target either as part of casting another spell, consuming no action in and on itself, or as a swift action when using an attack/action or a Su/Sp/Ex ability.
Regardless of the action taken, only a single truename can ever be obtained by a given caster at a given combat round.

Against whatever attack/action/effect that's augmented by this spell, the target is deprived of its SR and/or DR, and the DC to resist or counter that attack/action/effect is increased by +5.

A caster may apply this spell to self as an immediate action. In such case, vs. a single attack/action/effect, they gain:
1. SR 10 + ECL or an increase in existing SR by +5 (whichever's higher).
2. DR 5/– (stackable with any existing DR).
3. +5 to the attempt to overcome the DC of the attack/action/effect.

The use of this spell is a direct interference with the fabric of reality. Spellcaster find it impossible to successfully cast this spell more frequently than once per 6 CLs in a given 24 hour period.

khadgar567
2017-06-09, 11:07 AM
whats the one spell idea mate cuz it feels un finished?

nonsi
2017-06-09, 12:16 PM
whats the one spell idea mate cuz it feels un finished?

Unfinished in what way?
What'd you expect to see that you haven't?

khadgar567
2017-06-09, 12:37 PM
Unfinished in what way?
What'd you expect to see that you haven't?
mainly more info about how it effects humble magic missile and fireball or power word spell

nonsi
2017-06-09, 10:28 PM
mainly more info about how it effects humble magic missile and fireball or power word spell

Magic Missile - susceptible to SR.
Fireball - allows a save and susceptible to SR.
Power Word **** - not much I can think of ATM w/o getting too specific, but I can live with a handful of spells that cannot benefit from Invoke Truename. But if anything comes to mind - fire away.